Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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why current Dead Hard is a problem.

currently dead hard is able to give distance as well as i frames (frames that make the player invincible). The i frames aren't the problem... it's the distance. Dead hard is currently widely used to get to a pallet or window because of the distance, however dead hard being used like this is borderline UNCOUNTERABLE. its borderline uncounterable due to ranged killers somewhat having a counter to it, however ranged killers also have to deal with the i frames AND 110 speed. Due to dead hard being mostly used it's not uncommon to see 4 survivors run it in one match. Now since dead hard is an exhaustion perk and assuming the killer commits to every chase EACH of the 4 survivors can use dead hard a total of 3 times which equals to nearly 12 dead hards overall, again assuming if the killer never leaves the chases. Chases on average (if the survivor even has a decent idea of what they're doing and depends on the killer) lasts up to 30 seconds to a minute. Dead harding to a pallet or window increases this time by a decent amount and there's nothing a m1 killer can do and barely anything a ranged killer can do. Now if you put that together with the 3 dead hards each survivor has (it is 3 dead hards because the exhaustion goes away after every hook and the survivor has a total of 3 tries) that is ALOT of time wasted that the killer cannot do anything about. If the killer leaves the chase, then the survivor can get dead hard back safely as well as their teammates possibly having it. The distance is the problem with this perk, and it needs to be nerfed as the devs have hinted towards or reworked completely.

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