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Ruin got reworked because it was overused...When is it dead hards turn?

Ruin got reworked because every killer did run it in every Match. We can discuss if the new ruin is really a "nerf" or "buff" but that's not the point.

Dead hard is in every round. And that's not a joke. Sometimes I'm happy when there just 1-2 people are using dead hard but since a few weeks it's mostly 3-4 people running it per game.

So here is my question, how long do we have to wait until it's dead hards turn? How long was ruin in this state before the devs said let's change it?

Comments

  • P3ToxicLaurie
    P3ToxicLaurie Member Posts: 142

    Exactly this. I would always hit my greats, but most other random I would play with wouldn't be able to (you were able to tell because the gen would spark if you didnt hit a great) On top of them not being able to hit greats, they would spend an absurd amount of time searching for the totem, wasting tons of time while resources are being used. And since the people searching for totems were usually newer players who couldnt hit greats (not hating on them, just not experienced with the game enough) they didnt know totem spawns that well so those two combinations were very painful. 3 gens were also very very strong if you had your totem in the center of it. Good players just hit their greats, while the lesser experienced players would either waste time looking for the totem or fail skill checks trying to hit greats/hit good skill checks.

  • CashelP14
    CashelP14 Member Posts: 5,564

    It got reworked because it was overused but also because it was badly designed. At high ranks it was good but not amazing. At low ranks where people couldn't hit skill checks it was stupidly strong.

    Dead hard has already been confirmed by the devs to get changed.

  • GamerEzra
    GamerEzra Member Posts: 941

    It's something that's in the killers favor so probably never or when there are no killer mains anymore...

  • oxygen
    oxygen Member Posts: 3,323

    At this point I wonder if people genuinely just forgot why Ruin actually got changed, if it's an intentional attempt to spread disinformation or somewhere in between.

  • Marigoria
    Marigoria Member Posts: 6,090

    This. The devs said they changed ruin because new players couldn't hit skillchecks.

  • Tiufal
    Tiufal Member Posts: 1,252

    Ah again someone spoiling this nonsense about ruin got nerfed due to overuse. Stop telling this lie!

  • Mooks
    Mooks Member Posts: 14,794

    Thx for posting this. I actually rolled my eyes seeing the title because I thought I need to find that post again.

  • KateDunson
    KateDunson Member Posts: 714

    Another post "us vs them" smh

    Ruin was too powerful for not experienced players because they couldn't hit great skillchecks easily.

    Why is so hard to understand?

  • jesterkind
    jesterkind Member Posts: 7,797

    As others have pointed out, that's not why Ruin was changed, or at least not only that.

    To continue, though, the devs have acknowledged Dead Hard being unbalanced, so... it'll be Dead Hard's turn whenever they're done with it.

  • dugman
    dugman Member Posts: 9,713

    The devs already mentioned recently that they’re unhappy with Dead Hard’s stats so it’s fairly likely they’re already tinkering with changing it. We just don’t know the details.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Ruin was buffed. Most killers still crutch on Ruin for easier wins. It's still spammed in almost all games.

  • Adjatha
    Adjatha Member Posts: 1,814

    That's EVERY skill check.

    Skill checks need to be easier for new players and way, WAY harder for good players.

  • Mat_Sella
    Mat_Sella Member Posts: 3,556

    Why does this ruin argument keep popping up? Please make it stop

  • TheRealOne
    TheRealOne Member Posts: 23

    They just fixed Dead Hard. Remember when Dead Hard worked only once or twice per game because most of the time it exhausted on the ground...

  • Bullettimegod
    Bullettimegod Member Posts: 994

    Alright fine. How about when the devs changed shadowborne because it was too popular? Better excuse?

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