http://dbd.game/killswitch
Bubba is the only killer that feels like what a killer SHOULD feel like
Yes, he is not objectively the killer with the highest kill rate. But he is the only killer where if he gets you, and wants you dead, you stay dead. No t-bagging flashlighters, no bodyblockers, no trolling midfield with the exit gates open because you know the sprint will get you to the gates- the saw wins all those debates. As a survivor, you are always one tiny mistake or piece of bad luck away from no hope game over.
Every other killer, most of the time, feels like a helpless muppet. The game would be a lot better if everyone had that fear factor.
Comments
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All roads lead to Bubba
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The game revolves around hooking multiple survivors. This playstyle is one the devs don’t want to encourage and have plans to rectify so by all accounts killers should not be more like him
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Tombstone myers is way scarier than Bubba imo. Why even hook people? Just murder them on the spot
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Its not JUST that, actually. If you've been a good little boy and hooked everyone 1-2 times (and are chasing the 2 hooker), for anyone else the t-baggers just get in between you and continually reset the chase between COH heals. With the saw? They stay away.
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I'm sorry but are you implying that Nurse and Blight and even a few others are hopeless compared to Bubba?
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I'd say Blight is what all Killers should feel like. Strong base-kit, strong Add-ons (they went too far with Compound Thirty-three and Alchemist Ring), medium skill-floor and high skill-ceiling
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Nope, just saying there is a FEELING of danger/fear around him that even they can't match.
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I think the feeling of fear you're referring to is from his insta down ability no?
Wouldn't you feel the same thing against a tier 3 myers, or killers with insta down perks like when haunted grounds is active etc
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I like playing Bubba because its basic chase based killer.
Blight, I enjoy too, but gotta pinball around like an idiot, slam slam slam, when it's sometimes easier to just mindgame and m1 them.
Nurse, I get dizzy not my way to play.
Mained Legion, but my games get more kills playing Bubba non camping style and just going all out with the moonsaws and mindgames.
Not everyone wants to or enjoys playing nurse, although I am p3ing my Blight.
Not playing Basement Bubba unless memeing, I run BBQ and sweat for it. Camping is boring.
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Yes, you are right.
We talked about this in another thread.
(Basement) Bubba, Tier 3 (or Tombstone) Myers and Nurse are Killers that are truly feared by survivors.
Because all their saving toys don´t help them.
This is a really good thing. More killers should have that.
I hope they ignore the complaints furhtermore as often killers got nerfed if complained about long enough.
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The only "feeling of danger" I have when playing against a bubba is when you loop them to long A. Ur gonna get camped B. Slapped with noed.
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Yeah idk, I mean top tier killers are not scary per say but the threat level is way higher. Killers like Nurse / Blight you basically hide from and if they see you even half a mile away they fly over and hit you. I guess not as "scary" as Bubba since Bubba instadowns you and its all or nothing but it's more threatening overall if it's a higher tier killer.
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So camping is now legitimated as being a fear? Seriously?
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To be fair he never said anything about camping. Personally I don’t facecamp when I play Bubba, it’s more fun to chase people and get downs with him. (He’s an excellent slugger too of course.)
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I thought the same. Watch SethDBD, I go all out trying moonsaws, chopping around entire shack... etc too,... people think all Bubbas are basement Bubba with Insidious, must never play against good Bubbas.
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Right, basement Bubba is obviously a thing but he can also do well just playing a proactive strategy of going out and downing and pressuring survivors directly. In particular he’s a pallet chewing machine, if he slugs in the early game and gets into chases constantly he very quickly builds up dead zones with no pallets and eventually wins by attrition and pressure.
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I do that strat,.... I chew up the pallets in my 3gen area early, hook in the 3gen, defend the 3 gen, and by that time they have no pallets to protect them because they drop them all so early. You are 100%
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You mean boring, simple killer that is only really best at camping? No, thanks.
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Fear factor? I just dislike that I know I won't be enjoying the game anymore when a Bubba catches me. It's less fear and just the realization that I'm just not going to have fun this game, and it's hardly an uncommon thing these days.
Bubba's aren't scary, they are still just a basic killer and those campers tend to be below-average with no real interesting gameplay other than brute forcing their first down. Zzzz.
Myers being 'scary' is because he essentially ends your game early. Which means less gameplay time you get on your free time. Dreadful. Nurse just sucks to face for the 10th time that session.
The only 'scary' killers are those that jumpscare lmao. Nothing is scary or that threatening after a hundred hours. Get over yourself. Killers feel like muppets because you're probably not all that good with them. Even terrible killers can secure 2K's without sweating to the maximum.
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Killers shouldn't be like Bubba where they can just decide to stop playing the game normally by AFKing at a hook with no counter play. There's already enough Bubba players like this as it is.
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loving the salt.
SAW IS FAMILY
cry more bois, tears make the corn grow
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what strange replies...
Its not hard to understand that a killer with a readily available One-Shot tool is something that should be feared, especially in certain circumstances.
Give every killer the Trail of Torment Lens. If Bubba were to be able to walk up to you at any moment, you would be worried. Other killers less so as they have nothing to quickly dispatch you with.
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Annoyance is something I feel more going against leatherface
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It's true, Survivors just don't have the time to be toxic against a bubba. Every window you vault gets blocked. Every pallet you drop get's immediately destroyed. When you have nothing left you're doomed. Growing fear, growing pressure, Bubba.
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I’d disagree. The first and second best designed killers are Nurse and Blight respectively.
Nurse ignoring walls is why she is the best designed, because it makes chases dependent solely on which player is more skilled at mindgaming - the most important aspect of chase. It does not factor in map or tile RNG which is out of either side’s control. She cannot auto win at tiles like a dead zone where a M1 115 will just walk up and the survivor has no way to avoid it. She also will not auto lose at strong tile set ups the way a M1 115 will.
Blight is the second best designed because although he is still restricted by physical collision, he is able to 50/50 almost every single tile in the game via mindgaming the way Nurse can.
Blink distance/third blink/Alchemist Ring/Compound 33 need changes. Other than those though, Nurse and Blight are in a perfect spot, and averages of games between even skill players on even maps shows the same.
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I'd argue Myers can do something similar, because you just never know at the start if he has tombstone so you'll always respect him
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It’s more so being annoying that he can camp you to death
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In terms of camping power, yes.
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He's good because he guarantees a kill off 1 down. Doesn't mean he's as good as Nurse or Blight when you actually try to play him normally. But his camping is hugely problematic. Fear is good, because survivors are never scared of the killer, but it's OP what he can do when he's near the hook.
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If survivors aren't afraid of you. Why?
The answer with most killers is:
You should be.
You may believe that Nemesis is a poor killer because he has to hit survivors 3 times - there's bodyblocking, flashy saves, BT... But I'd argue that he's a better killer overall.
With Cannibal, survivors can play many loops correctly to cheat you out of using your power and force you into prolonged chases. While you can punish many survivors that make mistakes, after they get hooked - they won't heal and you're basically playing an inferior Nemesis. The attraction to the chainsaw is healthy survivors. When they begin to learn to deny you the 1k and spend the 16-32 seconds on heals on repairing generators instead, it all goes down the drain.
With cannibal, you can scrutinize mistakes in chase with the threat of pallet removal and a wind-up 1 hit kill that is countered by timed pallets and all vaults.
With nemesis, you can scrutinize mistakes in chase with the threat of pallet removal and a reliable ranged hit.
If you could land Hatchets with Huntress or precision blink with Nurse, these would not be issues you'd be attempting to remedy as Cannibal.
Not that you are wrong - because overall you are not - but Cannibal himself is not the only killer that commands respect from survivors. He simply is the only killer that commands IMMEDIATE respect from survivors, which can quickly fall off - especially at later ranks.
It is always the superior option to choose killers that do not command respect from survivors that you can utilize to exploit that opening that is made through misplaced confidence.
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Leatherface is one of, if not he most, overperforming killer in DBD. He is far too oppressive for how easy he is to play and is probably the worst designed killer in the game. You seem to not understand how DBD works. You are not an overwhelming force of power, where you have to put in little effort to feel powerful, you need to practice and learn, to have the skill needed to play the killers at a high enough level that only the top survivors have a fair chance of beating you.
What you described is a power fantasy type game where you load up as the killer and completely dominate the others , with little skill of your own. These games do exist, however they have all failed where DBD has succeeded. This part is less fact and more theory, but the reason why DBD succeeded where others failed is due to DBD not relying on a single player to determine the match. If a killer can as you say " if he gets you, and wants you dead, you stay dead." Was the staple of a match, then at any point, the killer can take you out, and there is nothing you can do to control this. The killer then has the responsibility to ensure that he uses his oppressive powers in a way that allows for all sides to have fair and fun matches. Its pretty obvious, from the countless failed attempts at this, people cannot do this. As you stated, leatherface is the closest killer to this, which is why he needs a massive rework, as his power is simply terrible.
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Didn't I facecamp you last match?
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Doubt it, if I'm facing a leatherface 9 times out of 10, they don't go any more then 32 meters from the hook, and if so, I usually just tab out until the match is over.
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Lets be real: You like bubba because you know you can camp hooks easily.
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