Anti-Hemorrhagic Syringe ?
While I don't think this is at all a high priority or even on the radar of the dev team, I just wanted to hear everyone's opinion on this item.
It's a good item, it's strong and it's generally balanced to a degree. Does it need any changes at all?
Should it be used in the Dying State?
Should you not leave blood trails while it heals you?
Should it not be an activated item that consumes a medkit, but buff survivors healed with the medkit or activate when a healing action is interrupted?
Is it too strong, or is it vastly inferior to Styptic to the point of hilarity?
What does everyone think of the glowy stabby boi ?
Comments
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No, Anti-Hem is exactly what an Iri should be. It's strong, but has limits. Ditto Styptic.
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Anti-Hem is strong but I don't see it used very often
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It requires a fair bit of foresight and a smidgeon of luck to work well. Styptic is a lot more 'fire and forget'.
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I don’t get why this and the Styptic Agent still consume the medkit upon use after their nerfs. Brand New Part used to do the same thing, but now just consumes itself. And all add-ons are lost regardless of the outcome of the trial for survivors without Ace in the Hole anyways. Plus it reveals to an attentive killer that it was just used, possibly negating its usability.
Survivors should get to keep their medkits when using these add-ons. They are otherwise fine.
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I'd echo keeping the medkits. The iri medkit add ons aren't super awesome. I usually just toss it on someone I rescue from the hook or if I lose the killer after a chase. It's good obviously, but a green medkit heals you faster than the syringe and if you escape you keep the medkit.
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I love the idea of keeping the medkit after!
Do you think it would be just as fair if the syringe didn't destroy the medkit, but it lowered the charges by 8 or something like that?
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Honestly I don't know if they could do it, but if you use a Styptic at high end the killer will recognize you just lost your medkit and wait about 10 seconds to down you. I know that from experience. If they could give the syringe an animation/sound and maybe slow you down by 10% while the syringe is in your leg or something that would differentiate it from the Styptic. That'd be worth keeping your medkit for.
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I don’t see why it needs to lower the charges either, as it is an iridescent add-on. I know some killer iridescent add-ons have downsides, but usually only in the case of game-altering effects. Also noteworthy is that survivor iridescent add-ons are one use only per trial, whereas a killer add-on is in effect the entire match.
But I would gladly take less charges than losing the entire medkit.
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To be honest I think its simply because both of them can give a health state even when a medkit doesn't have a full heal left.
Plus I can imagine it being there to give a downside to using them early game where they could deny the most killer's pressure given how important the early game is for killer.
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Small thing they shouldn't consume the kit like brand new parts
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It's very underrated and works when it does I've actually saved a lot of teammates from tunnelling because I popped a syringe on them
1