Should Jumping in to Locker Deactivate DS or not?
Question on title.
So i am seeing some people don't like this and they want this remove from DS. What do you think? Locker play should stay or go?
Well... For me it is fair. Survivor is not doing any objective in locker, so there is not reason to make DS deactivate. And killer has to eat DS early or leave. It punishes killer for tunnel. And plus you can bait killer without having DS (high risk).
Comments
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I think it's fine, they're not doing the objective and if you really want to you can just camp the locker until it runs out
it's mildly annoying, but hilarious when it goes wrong
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It's not progressing the game so no
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No, there wasting there time.
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I think it should deactivate. It's an abuse of the perk, allowing it to be used offensively. Yes, you can wait it out, but that's not an option. Yes, you can just leave the survivor to go do something else, but then they can get out an jump on a gen or something, unless you're suggesting the killer has time to play cat and mouse games to keep coming back to see if a survivor has touched a gen or not as they run back to the locker. There's just so much guesswork the killer has to do even in the best scenario of the survivor doing the locker exploit with DS, with the survivor simply having to exist to threaten the killer with DS, and usually they get away for free because the killer fears the DS.
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no
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Eh. It’s annoying, but I’d prefer to keep it as is.
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It'd be nice if there were a way to slug a survivor who's in a locker instead of being forced to put them immediately on your shoulder. It'd be the better way to handle locker DS and it'd stop the issue with locker blinds.
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It's fine, they're wasting their time trying to force DS
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Well if we deactive DS for this, that will be buff for slugging. Killers will leave you on ground and they will go after another survivor. And in this case 2 survivors are not doing generator. And plus 3rd survivor have to come and pick you up if you have not UB. 3 survivors are not doing generator and this is strong pressure for killers.
And no, it is not abuse of perk. It is counter of slugging because killers are playing around DS.
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No. DS has enough activation requirements and deactivation conditions.
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No. If the killers are able to choose to slug or not to avoid DS, survivors are free to choose or not to use a locker to avoid being slugged, and they're not progressing the game while in a locker.
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No. You're choosing to tunnel someone, you wait it out or you eat it or you stop tunneling. It does what the perk is designed for.
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I think it is garbage when used in conjunction with Head-On.
You may not be advancing an objective but all your teammates are.
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Well you decided to go after this survivor. You knew they have DS and you wanted take this risk. So yeah other survivors will do objective while you are wasting your time with this survivor.
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"You knew they have DS"
What perk are you running that reveals Survivor perk loadouts?
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I think it’s not a fun way to play and doesn’t really fit the whole running from killer thing but hey so is a lot of things in this game.
Balance wise I think it’s fine, it’s just the experience is bad.
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And you decided to not stop the ones progressing the game and instead go for the one that just got unhooked. Seems like a you problem.
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Locker DS was stupid pre-nerf.
It's perfectly fine now, if not even needed. They can't advance the trial anymore.
You're tunneling the survivor. The perk is serving exactly its purpose.
If you care so much, eat the DS and get rid of it.
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I think it's fair. I think it's a good counter to a mori if your on death hook.
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Survivor meta is not like killer meta. Killers have so much perks to choose. But survivors have less. So yeah you can guess they have DS and 90% chance you will win this bet.
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No. DS is perfectly fine and this is actually a counter to Pyramid head trails which I like.
I feel anyone that hates on this is relying on the tunneling aspect too much and I feel we should be encouraging not to do that more but removing this would make it better.
DS is in a great spot, it's a perk I always use no matter what. Obviously I'd like DS base but the game is no where near balanced enough for that which is a shame but I dont want killers to have a harder time until it's better balanced
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Are you seriously suggesting the smart idea is to ignore the Survivor already having a hook state AND injured to go start checking RANDOM generators for other, healthy survivors?
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DS is fine as is. It’s been nerfed enough and doesn’t need any more changes. If you can’t handle them stepping in a locker, play Trapper and place a trap in front of the locker when they jump inside.
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No.
I never understand why some killers will not just take it and get it out of the way when survivors do this? It is annoying I get that but the survivor is not down anyway, so you may as well let them have their little DS moment so that it doesn't come back to haunt you later on in the match. Nothing much lost to get it out of the way
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No. You can go after this survivor but then risk is your risk. They can jump in locker and force you to eat DS. Risk was your risk, why complain?
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Because the entire premise of this thread is whether the locker should be able to do that.
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If you go in a locker, means you were not being tunneled.
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Nah, but I do wish there was more deactivation requirements, such as if another survivor gets hooked while DS is active it deactivates and maybe just deactivate it when the exit gates are opened. After that I'd argue the perk should be buffed to activate on both hooks.
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How? Killer is chasing you after hook, you have not any strong spot to defend yourself. And you don't wanna being slug. So you are jumping in locker. How you are not being tunnelling?
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In that situation you are downed either way so it does not matter. If there was no locker you going down, you jump in locker, you getting grabbed.
As survivors say about killer stuff, this is clearly an exploit. Not intended ;)
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I think they should give killers the ability to attack lockers and damage whoever is inside. I don't mind the DS strategy but the idea of a survivor being able to force the killer into a grab is so stupid.
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It does matter. If you don't jump in locker, killer can slug you for no DS and they can pressure on other survivors. If you jump in locker killer have to eat DS or they need to leave.
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Blame the guy who unhooked you in front of killer.
If you were not unhooked in front of killer then caught a second time, you were never being tunneled.
I play a lot of hag, I can be on other side of map, some idiot off the hook triggers trap nowhere near hook, I teleport hit them and get DSed, I was not tunneling anyone, its BS perk and everyone knows it. Glad they made it so you cant work on gens and still DS, it needs to include lockers.
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So you just wanna punish solo survivors while you can not choose your teammates. So we all should play SWF while killers hate it? Is that your solution for me?
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As others have mentioned, locker DS doesn’t progress the game so that doesn’t need to be changed.
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I do not make the rules nor am I a game dev.
PLay whatever you want, I don't want to punish anyone. I just think getting DSed when you were not tunneling anyone is a cheap shot.
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DS is needed perk in solo-q more. Because SWFs are planning when they are gonna save or who gonna save.
But solo-q is different. They can save you on killer's face without BT. And then killer can hit you and leave on ground. I know it was my mate's mistake but i am not SWF with them. Game decided match us together, not me.
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I did not ask for DS removal, I just think if you do any interaction with something it should deactivate. Much the way they made it so you can't get healed etc,... we all know people would work on gen, get healed, then get downed again just to DS.
Hopefully more conditions are added to perks like this, so they will stop you from getting tunneled, but not exploited the way it is now.
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DS is fine as it is. It does not need more conditions because survivor is not doing any objective for keep DS. Perk is fine. And if they decide remove locker strategy, killers will more slug.
Real question is that: Is slugging needs buff? For me, no.
DS should help against tunnel. But if killer tunnel you and then decide slug, you just have wasted perk slot.
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No.
It feels like a valid way to force the killer to stop tunneling or eat the DS without allowing him a fast slug.
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How bout the killer just puts a lock on the locker. Problem solved.
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I don't agree with the first one (even if I've been bitten by this many times) as when you reach there are some pretty unjust limit cases (e.g. exposure, no BT, ...)
Disabling the perk during the EGC or when the last gen is done is something to consider. I'm not sure it would be fair though.
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Yeah it should deactivate. The survivor shouldn't be able to force you to take DS. Nothing is more annoying and unfun then survivors spamming noise notifications by jumping in lockers after getting unhooked.
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Prior to the current version of DS when it just lasted a minute without ever turning off the locker thing was busted. Now though it’s irritating but not overpowered since if a survivor does that and they still have DS it just means they have done literally nothing else since they unhooked other than run around and jump lockers. They haven’t healed anyone or touched a gen or sabotaged a hook, nada, they’re just getting chased or following you around wasting time.
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No. If they take this away, they will no longer waste their time hiding in the closet and survivors without it will stop trying to fake it.
I don't usually resort to tunnel, but in situations where the unhooked is the only one in sight, or in a vulnerable position, I'm certainly going after them and I don't care to wait out the DS.
Players who use this often do it very early during chase instead of going in a proper chase and I have gotten a surprising amount of free hooks of players who fake it. Either way, you are skipping the chase, so it's always a net win for the killer.
Why renounce to this?
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🤣 No. The reason for DS is the very reason you chased them to that locker. You made the choice of chasing them and it didn't work out like you planned.
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Whether you know they have it or not, you could've chased someone else. Tunneling is 95% of the times a conscious choice made by the killer. (yes, I made up 95% so don't get stuck on the percentage. the point is it's more often intentional than not) If you end up in a situation where you eat a DS or decide whether to wait out someone jumping in a locker, you put yourself in that situation
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Fun Fact: You can even heal in a locker with Inner Healing and keep the DS, as Inner Healing still doesn't count... as HEALING.
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I think we can still keep it.
I way more mind when people trying to DS me when I don't tunnel. That's more annoying.
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No, it's not objective relate so it's fine. Besides, it's one of the only ways to counter killers slugging you with DS.
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