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Should Jumping in to Locker Deactivate DS or not?

Question on title.


So i am seeing some people don't like this and they want this remove from DS. What do you think? Locker play should stay or go?


Well... For me it is fair. Survivor is not doing any objective in locker, so there is not reason to make DS deactivate. And killer has to eat DS early or leave. It punishes killer for tunnel. And plus you can bait killer without having DS (high risk).

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Comments

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    I think it should deactivate. It's an abuse of the perk, allowing it to be used offensively. Yes, you can wait it out, but that's not an option. Yes, you can just leave the survivor to go do something else, but then they can get out an jump on a gen or something, unless you're suggesting the killer has time to play cat and mouse games to keep coming back to see if a survivor has touched a gen or not as they run back to the locker. There's just so much guesswork the killer has to do even in the best scenario of the survivor doing the locker exploit with DS, with the survivor simply having to exist to threaten the killer with DS, and usually they get away for free because the killer fears the DS.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,346

    It'd be nice if there were a way to slug a survivor who's in a locker instead of being forced to put them immediately on your shoulder. It'd be the better way to handle locker DS and it'd stop the issue with locker blinds.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Well if we deactive DS for this, that will be buff for slugging. Killers will leave you on ground and they will go after another survivor. And in this case 2 survivors are not doing generator. And plus 3rd survivor have to come and pick you up if you have not UB. 3 survivors are not doing generator and this is strong pressure for killers.

    And no, it is not abuse of perk. It is counter of slugging because killers are playing around DS.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I think it is garbage when used in conjunction with Head-On.


    You may not be advancing an objective but all your teammates are.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    "You knew they have DS"


    What perk are you running that reveals Survivor perk loadouts?

  • Senpai_J
    Senpai_J Member Posts: 62

    I think it’s not a fun way to play and doesn’t really fit the whole running from killer thing but hey so is a lot of things in this game.

    Balance wise I think it’s fine, it’s just the experience is bad.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I think it's fair. I think it's a good counter to a mori if your on death hook.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited April 2022

    Survivor meta is not like killer meta. Killers have so much perks to choose. But survivors have less. So yeah you can guess they have DS and 90% chance you will win this bet.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Are you seriously suggesting the smart idea is to ignore the Survivor already having a hook state AND injured to go start checking RANDOM generators for other, healthy survivors?

  • Huge_Bush
    Huge_Bush Member Posts: 5,407

    DS is fine as is. It’s been nerfed enough and doesn’t need any more changes. If you can’t handle them stepping in a locker, play Trapper and place a trap in front of the locker when they jump inside.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Because the entire premise of this thread is whether the locker should be able to do that.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    If you go in a locker, means you were not being tunneled.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Nah, but I do wish there was more deactivation requirements, such as if another survivor gets hooked while DS is active it deactivates and maybe just deactivate it when the exit gates are opened. After that I'd argue the perk should be buffed to activate on both hooks.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited April 2022

    In that situation you are downed either way so it does not matter. If there was no locker you going down, you jump in locker, you getting grabbed.

    As survivors say about killer stuff, this is clearly an exploit. Not intended ;)

  • Cybil
    Cybil Member Posts: 1,163

    I think they should give killers the ability to attack lockers and damage whoever is inside. I don't mind the DS strategy but the idea of a survivor being able to force the killer into a grab is so stupid.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    It does matter. If you don't jump in locker, killer can slug you for no DS and they can pressure on other survivors. If you jump in locker killer have to eat DS or they need to leave.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited April 2022

    Blame the guy who unhooked you in front of killer.

    If you were not unhooked in front of killer then caught a second time, you were never being tunneled.

    I play a lot of hag, I can be on other side of map, some idiot off the hook triggers trap nowhere near hook, I teleport hit them and get DSed, I was not tunneling anyone, its BS perk and everyone knows it. Glad they made it so you cant work on gens and still DS, it needs to include lockers.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    I do not make the rules nor am I a game dev.

    PLay whatever you want, I don't want to punish anyone. I just think getting DSed when you were not tunneling anyone is a cheap shot.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    DS is needed perk in solo-q more. Because SWFs are planning when they are gonna save or who gonna save.

    But solo-q is different. They can save you on killer's face without BT. And then killer can hit you and leave on ground. I know it was my mate's mistake but i am not SWF with them. Game decided match us together, not me.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited April 2022

    I did not ask for DS removal, I just think if you do any interaction with something it should deactivate. Much the way they made it so you can't get healed etc,... we all know people would work on gen, get healed, then get downed again just to DS.

    Hopefully more conditions are added to perks like this, so they will stop you from getting tunneled, but not exploited the way it is now.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited April 2022

    DS is fine as it is. It does not need more conditions because survivor is not doing any objective for keep DS. Perk is fine. And if they decide remove locker strategy, killers will more slug.

    Real question is that: Is slugging needs buff? For me, no.

    DS should help against tunnel. But if killer tunnel you and then decide slug, you just have wasted perk slot.

  • Sepex
    Sepex Member Posts: 1,451

    How bout the killer just puts a lock on the locker. Problem solved.

  • drsoontm
    drsoontm Member Posts: 4,903

    I don't agree with the first one (even if I've been bitten by this many times) as when you reach there are some pretty unjust limit cases (e.g. exposure, no BT, ...)

    Disabling the perk during the EGC or when the last gen is done is something to consider. I'm not sure it would be fair though.

  • Kurri
    Kurri Member Posts: 1,599

    Yeah it should deactivate. The survivor shouldn't be able to force you to take DS. Nothing is more annoying and unfun then survivors spamming noise notifications by jumping in lockers after getting unhooked.

  • dugman
    dugman Member Posts: 9,713

    Prior to the current version of DS when it just lasted a minute without ever turning off the locker thing was busted. Now though it’s irritating but not overpowered since if a survivor does that and they still have DS it just means they have done literally nothing else since they unhooked other than run around and jump lockers. They haven’t healed anyone or touched a gen or sabotaged a hook, nada, they’re just getting chased or following you around wasting time.

  • Chaos999
    Chaos999 Member Posts: 869

    No. If they take this away, they will no longer waste their time hiding in the closet and survivors without it will stop trying to fake it.

    I don't usually resort to tunnel, but in situations where the unhooked is the only one in sight, or in a vulnerable position, I'm certainly going after them and I don't care to wait out the DS.

    Players who use this often do it very early during chase instead of going in a proper chase and I have gotten a surprising amount of free hooks of players who fake it. Either way, you are skipping the chase, so it's always a net win for the killer.

    Why renounce to this?

  • RakimSockem
    RakimSockem Member Posts: 2,001

    Whether you know they have it or not, you could've chased someone else. Tunneling is 95% of the times a conscious choice made by the killer. (yes, I made up 95% so don't get stuck on the percentage. the point is it's more often intentional than not) If you end up in a situation where you eat a DS or decide whether to wait out someone jumping in a locker, you put yourself in that situation

  • Katzengott
    Katzengott Member Posts: 1,210

    Fun Fact: You can even heal in a locker with Inner Healing and keep the DS, as Inner Healing still doesn't count... as HEALING.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I think we can still keep it.

    I way more mind when people trying to DS me when I don't tunnel. That's more annoying.

  • Aurelle
    Aurelle Member Posts: 3,611

    No, it's not objective relate so it's fine. Besides, it's one of the only ways to counter killers slugging you with DS.