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Why is there no time limit after the exit gates are open?!?!!?

Marvel
Marvel Member Posts: 149

Once again I'm being held hostage by the survivors who refuse to leave. This is not the first time this happens tonight and is just really frustrating and time wasting. FIX THE END GAME!!!!!
They talked about it ages ago and still haven't done anything aobut it.

«1

Comments

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Cuz fixing the endgame mechanic doesn't bring money in. Especially because it's a problem for killers and in theory it's "just" 20% of the playerbase 
  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.

    They might want to save a teammate.

    @Vietfox said:
    Just push them out maybe?

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    You want survivors to be revealed? Run BW. 

    Learn to play without DCing because of map, until then learn to deal with intended game features.
  • ForeheadSurviors
    ForeheadSurviors Member Posts: 154
    This thread is pretty much salty killer who lost the game and didn’t want to chase the survivors out so he sat in a corner..
  • Orion
    Orion Member Posts: 21,675

    @ForeheadSurviors said:
    This thread is pretty much salty killer who lost the game and didn’t want to chase the survivors out so he sat in a corner..

    @Marvel said:
    "Just push them out maybe?"
    I'd love to push them out but they were hiding After a few minutes I left both exit gates to them but they still refused to leave. So I watched a twitch stream and checked in every now and then until they left.

    Yes, definitely didn't want to chase them out.

  • Arroz
    Arroz Member Posts: 1,433

    @Vietfox said:
    Just push them out maybe?

    Lmao, your so funny xD I like your post ;)

  • ForeheadSurviors
    ForeheadSurviors Member Posts: 154

    @Vietfox said:
    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    If you haven’t noticed the majority of Maps Exits gates RNG make them spawn really close to each other 
  • Arroz
    Arroz Member Posts: 1,433

    @MhhBurgers said:

    @Vietfox said:
    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    Do you want to survivor be exposed? Run rancor or noed ;)

  • WatchBloodRain
    WatchBloodRain Member Posts: 175
    Might be a last second rescue, as I suck or whatever it or too nice, I try to go for the rescue if someone gets hooked whilst opening a gate, causes a string reaction sometimes 
  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731
    Sometimes after ive opened the exit doors i go try make more points, maybe a totem if any left, maybe a chest or just to destroy some hooks. Sometimes not often i want to just wait at exit gates to say goodbye to the killer. Up to you as killer to push me out. 
  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    If somebody is hooked then by all means stay and make a play, but I'm hoping this was in reference to when all 4 are just being toxic to an inferior opponent. There is some requirement of skill  to down somebody or every killer would 4k and would be seperate topic entirely.
  • Vietfox
    Vietfox Member Posts: 3,823
    @Arroz said:

    @MhhBurgers said:

    @Vietfox said:
    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)
  • ad19970
    ad19970 Member Posts: 6,410

    @Vietfox said:
    Just push them out maybe?

    That's hard when they just hide on the map somewhere. At least i believe that's what OP is referring to.

  • Arroz
    Arroz Member Posts: 1,433

    @Vietfox said:
    @Arroz said:

    @MhhBurgers said:

     @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)

    Sorry lord

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited January 2019

    @Vietfox said:
    @Arroz said:

    @MhhBurgers said:

     @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)

    Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.

    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.

    So much for your flawless logic.

    Then again you're just a survivor main so I don't care what you think.

  • Arroz
    Arroz Member Posts: 1,433

    @MhhBurgers said:

    @Vietfox said:
    @Arroz said:

    @MhhBurgers said:

     @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)

    Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.

    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.

    So much for your flawless logic.

    Just dc?

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited January 2019

    @Arroz said:

    @MhhBurgers said:

    @Vietfox said:
    @Arroz said:

    @MhhBurgers said:

     @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)

    Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.

    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.

    So much for your flawless logic.

    Just dc?

    As a killer I am entitled to my bloodpoints even if I gave the survivors an unfun game, if you want to punish me just -rep me or some ######### instead of being a baby and wasting my precious time.

    Giving survivors a means of bullying people is just ######### game design and does only one thing: Breed toxicity.

  • Vietfox
    Vietfox Member Posts: 3,823
    edited January 2019

    @Vietfox said:
    @Arroz said:

    @MhhBurgers said:

     @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.

    Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)

    Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.

    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.

    So much for your flawless logic.

    Then again you're just a survivor main so I don't care what you think.

    Then why you keep talking to me?
    Run Whispers btw.
  • Master
    Master Member Posts: 10,200

    Because.... because....: BHVR

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @Arroz said:

    @MhhBurgers said:
    

    @Vietfox said:

    Just push them out maybe?
    

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.
    
    
    
    Do you want to survivor be exposed? Run rancor or noed ;)
    

    Hey hey, logic is not allowed here ;)

    Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.

    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.

    So much for your flawless logic.

    Then again you're just a survivor main so I don't care what you think.

    Then why you keep talking to me?
    Run Whispers btw.

    So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited January 2019

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)
    
    
    
    Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.
    
    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.
    
    So much for your flawless logic.
    
    Then again you're just a survivor main so I don't care what you think.
    
    
    
    Then why you keep talking to me?
    

    Run Whispers btw.

    So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.

    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.

    You're avoiding the question, why should survivors EVER stay 10+ mins in a game after BOTH gates are open. Because it's fun for them? why would a killer care about that.

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)
    
    
    
    Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.
    
    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.
    
    So much for your flawless logic.
    
    Then again you're just a survivor main so I don't care what you think.
    
    
    
    Then why you keep talking to me?
    

    Run Whispers btw.

    So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.

    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.

    Guesss what, then it's up to you.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @Arroz said:

    @MhhBurgers said:
    

    @Vietfox said:

    Just push them out maybe?
    

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.        Do you want to survivor be exposed? Run rancor or noed ;)
    

    Hey hey, logic is not allowed here ;) Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic. I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment. So much for your flawless logic. Then again you're just a survivor main so I don't care what you think. Then why you keep talking to me?

    Run Whispers btw.
    
    
    
    So I need to run a perk to avoid ######### game design.
    

    Guess what, Whisper is useful during the whole match.

    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @Arroz said:

    @MhhBurgers said:
    

    @Vietfox said:

    Just push them out maybe?
    

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.        Do you want to survivor be exposed? Run rancor or noed ;)
    

    Hey hey, logic is not allowed here ;) Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic. I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment. So much for your flawless logic. Then again you're just a survivor main so I don't care what you think. Then why you keep talking to me?

    Run Whispers btw.
    
    
    
    So I need to run a perk to avoid ######### game design.
    

    Guess what, Whisper is useful during the whole match.

    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited January 2019

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

  • Arroz
    Arroz Member Posts: 1,433

    @MhhBurgers said:

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

    Guess what.. You dont want to sacrifice a perk slot..

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited January 2019

    @Arroz said:

    @MhhBurgers said:

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

    Guess what.. You dont want to sacrifice a perk slot..

    Do you think ######### like this is acceptable? I had people hide in my game for 30+ minutes and this is regular, should I ######### use whispers just because of an occasion that is bannable in the first place?

    Once you stay in the game after both gates are open for 10+ mins without showing yourself it becomes a bannable offense that could be EASILY fixed by the devs

  • Arroz
    Arroz Member Posts: 1,433

    @MhhBurgers said:

    @Arroz said:

    @MhhBurgers said:

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

    Guess what.. You dont want to sacrifice a perk slot..

    Do you think ######### like this is acceptable? I had people hide in my game for 30+ minutes and this is regular, should I [BAD WORD] use whispers just because of an occasion that is bannable in the first place?

    Once you stay in the game after both gates are open for 10+ mins without showing yourself it becomes a bannable offense that could be EASILY fixed by the devs

    You play this game at your own risk, you know how is the community this is a competitive game do not complain, if you do not want comments like these in your profile just delete them or change your privacy options ;), whisper is available throughout the game and It helps a lot, it's your problem if you do not want to sacrifice a slot and you're blind ;)

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited January 2019

    @Arroz said:

    @MhhBurgers said:

    @Arroz said:

    @MhhBurgers said:

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

    Guess what.. You dont want to sacrifice a perk slot..

    Do you think ######### like this is acceptable? I had people hide in my game for 30+ minutes and this is regular, should I [BAD WORD] use whispers just because of an occasion that is bannable in the first place?

    Once you stay in the game after both gates are open for 10+ mins without showing yourself it becomes a bannable offense that could be EASILY fixed by the devs

    You play this game at your own risk, you know how is the community this is a competitive game do not complain, if you do not want comments like these in your profile just delete them or change your privacy options ;), whisper is available throughout the game and It helps a lot, it's your problem if you do not want to sacrifice a slot and you're blind ;)

    I don't know how it's hard for you to understand

    Holding the game hostage is a bannable offense,killers shouldn't have to deal with this crap through PERKS. Also I don't care about comments, they held me hostage for 30(!) minutes, both gates open 1 person left, it was their revenge. I went afk and came back and I was still in the game.

    And btw I am also in favour of the killer becoming passable after staying on the basement stairs for too long for the same reason. Ppl shouldn't have to deal with this #########, there should be no consequences for bad behaviour through gameplay

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Last year the nightmare has a exit timer. Could be an option but...I would prefer mechanics introduced to prolong the match a little longer with something more interesting to do.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @AshleyWB said:
    Last year the nightmare has a exit timer. Could be an option but...I would prefer mechanics introduced to prolong the match a little longer with something more interesting to do.

    the match is over at that point, what's there to prolong.

  • powerbats
    powerbats Member Posts: 7,068

    @Rebel_Raven said:
    Beats me. It's [BAD WORD] stupid that they're so absurdly safe in proximity to the gate or hatch.

    There's no point in pretending that you're a threat to survivors anymore outside of a few specific builds, and even then probably catching them off guard.
    Heaven forbid we want to run something else than the one hit downs.

    [BAD WORD] survivor entitlement is what it is.
    "Just chase us out!"
    No, your job is to escape, so do it.
    You're beyond the point where we can do our jobs as killer. We both know it.
    It seems like more and more killers are tired of this brand of survivor entitlement. 

    And if they're just hiding to hide? Because of course they are. 

    Yes because it's never an instant down killer and gates super close together or that the person is injured and doesn't have a heal. Insta down Billy, Bubba, Huntress, Rancor, NOED, Blood Warden is active etc.

    If the gates are both open and on opposite sides of the map and they don't leave after 10 minutes then the solution is to report them and get them punished.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Lol at the people saying jUsT ChAsE tHEm OuT

    Bruh I can remain hidden for 10 minutes if I want to, regardless if the Killer has Whispers or not.

    You trolls just dont want to lose out on your easy entertainment.

  • Poweas
    Poweas Member Posts: 5,873

    Whispers.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    powerbats said:

    @Rebel_Raven said:
    Beats me. It's [BAD WORD] stupid that they're so absurdly safe in proximity to the gate or hatch.

    There's no point in pretending that you're a threat to survivors anymore outside of a few specific builds, and even then probably catching them off guard.
    Heaven forbid we want to run something else than the one hit downs.

    [BAD WORD] survivor entitlement is what it is.
    "Just chase us out!"
    No, your job is to escape, so do it.
    You're beyond the point where we can do our jobs as killer. We both know it.
    It seems like more and more killers are tired of this brand of survivor entitlement. 

    And if they're just hiding to hide? Because of course they are. 

    Yes because it's never an instant down killer and gates super close together or that the person is injured and doesn't have a heal. Insta down Billy, Bubba, Huntress, Rancor, NOED, Blood Warden is active etc.

    If the gates are both open and on opposite sides of the map and they don't leave after 10 minutes then the solution is to report them and get them punished.


    This is generally about them already being in the gate room, or really close to it. Hence my emphasis on how safe they are at that point. 

    Or them hiding in some locker, and moving around just enough to get distance to be harder to find if you're not lucky enough to have a search perk, or detect them with it.

    This isn't about the match actually being active where the killer is a realistic threat or else the survivors wouldn't hang around after the match more than a few minutes at most.
    This isn't about "a buddy is on the hook" altruism.

    It would take some brazen idiocy to let yourself get hit by a chainsaw from one end of the room to the other. Especially since the ability to one hit down is likely to be well known by then.
    One hit down killers are those few specific builds I mentioned. 
    You know damn well Rancor doesn't work on every survivor to one hit down, and unless you're some veteran with a stockpile, I don't see any killer constantly using addons like iridescent heads for every match.
    Most people dont want to in the first place. Hence we have people with stockpiles of mori, and one hit down addons.

    Consoles. Didn't really have that option before. 
    Kiddies better run for their lives or this killer is going to have something to make their teabag party in the gate room a threat now that console bans are up.


  • powerbats
    powerbats Member Posts: 7,068

    @Rebel_Raven said:

    This is generally about them already being in the gate room, or really close to it. Hence my emphasis on how safe they are at that point. 

    Ok that's more understandable and I just responded about that in the console bans question to Peanits.

    Or them hiding in some locker, and moving around just enough to get distance to be harder to find if you're not lucky enough to have a search perk, or detect them with it.

    Yeah if they can make it to the gate that's one thing but I've had instances where the killer can down me before I even get near either gate. I can understand if people are trying to make sure everyone gets out and realistically unless you know it's frustrating for both sides.

    This isn't about the match actually being active where the killer is a realistic threat or else the survivors wouldn't hang around after the match more than a few minutes at most.
    This isn't about "a buddy is on the hook" altruism.

    If it's 4 people screwing around then yes they need to start getting a timer countdown warning them they've got x time to leave or they get auto sacrificed.

    It would take some brazen idiocy to let yourself get hit by a chainsaw from one end of the room to the other. Especially since the ability to one hit down is likely to be well known by then.

    Insidious/Lag Switchers/M&A/Rancor/NOED (which seems to like activating on totems by gates) etc.

    One hit down killers are those few specific builds I mentioned. 

    You know damn well Rancor doesn't work on every survivor to one hit down, and unless you're some veteran with a stockpile, I don't see any killer constantly using addons like iridescent heads for every match.

    Like I said before there's some killers who have a stockpile of isnta downs addons and because they do so well they never run out. The same is true for those maxed out on everything or those that don't want to prestige.

    Most people dont want to in the first place. Hence we have people with stockpiles of mori, and one hit down addons.

    I forget I've got them usually or forget to bring them so I've got a tremendous stockpile and when I do remember to bring them I don't always use it.

    Consoles. Didn't really have that option before. 

    Well now with bans it'll improve a lot since it's not such a big issue on pc since the bans have always been active.

    Kiddies better run for their lives or this killer is going to have something to make their teabag party in the gate room a threat now that console bans are up.

    Yes and that's going to be a huge improvement and some console users are already reporting that the dc rate has dropped. Once dedicated servers come up they'll probably be able to track actual dc's much better and tighten the % rate ona scaling tracker.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    powerbats said:

    @Rebel_Raven said:

    This is generally about them already being in the gate room, or really close to it. Hence my emphasis on how safe they are at that point. 

    Ok that's more understandable and I just responded about that in the console bans question to Peanits.

    Or them hiding in some locker, and moving around just enough to get distance to be harder to find if you're not lucky enough to have a search perk, or detect them with it.

    Yeah if they can make it to the gate that's one thing but I've had instances where the killer can down me before I even get near either gate. I can understand if people are trying to make sure everyone gets out and realistically unless you know it's frustrating for both sides.

    This isn't about the match actually being active where the killer is a realistic threat or else the survivors wouldn't hang around after the match more than a few minutes at most.
    This isn't about "a buddy is on the hook" altruism.

    If it's 4 people screwing around then yes they need to start getting a timer countdown warning them they've got x time to leave or they get auto sacrificed.

    It would take some brazen idiocy to let yourself get hit by a chainsaw from one end of the room to the other. Especially since the ability to one hit down is likely to be well known by then.

    Insidious/Lag Switchers/M&A/Rancor/NOED (which seems to like activating on totems by gates) etc.

    One hit down killers are those few specific builds I mentioned. 

    You know damn well Rancor doesn't work on every survivor to one hit down, and unless you're some veteran with a stockpile, I don't see any killer constantly using addons like iridescent heads for every match.

    Like I said before there's some killers who have a stockpile of isnta downs addons and because they do so well they never run out. The same is true for those maxed out on everything or those that don't want to prestige.

    Most people dont want to in the first place. Hence we have people with stockpiles of mori, and one hit down addons.

    I forget I've got them usually or forget to bring them so I've got a tremendous stockpile and when I do remember to bring them I don't always use it.

    Consoles. Didn't really have that option before. 

    Well now with bans it'll improve a lot since it's not such a big issue on pc since the bans have always been active.

    Kiddies better run for their lives or this killer is going to have something to make their teabag party in the gate room a threat now that console bans are up.

    Yes and that's going to be a huge improvement and some console users are already reporting that the dc rate has dropped. Once dedicated servers come up they'll probably be able to track actual dc's much better and tighten the % rate ona scaling tracker.

    Not necessarily 4 people screwing around. Could be 3, 2, or 1. But the idea is there. 
    They're safe, essentially. No way to down them before they escape. And there is no other survivors outside the gate room.

    Altruism, I get. No problem with trying to do a rescue even if the reality is the last guy is sitting on the hatch, waiting to jump, but no one leaves to open it.

    Having to sneak out is understandable, too.

    A threat to their win would be a great way to have survivors flee. If it's a timer, then running on similar terms to the pigs RBTs would do well, but shared. If one person is downed, hooked, or in a chase it counts for all of them. 

    Already covered Rancor. If the last people aren't the obsession, it's pretty useless at that point.
    Insidious won't work unless the survivors are injured or you're a one hit down killer, even if it's just for that trial.
    Lag switching isn't an option, and shouldn't be. 
    It basically boils down to being able to drop them before they can get to the exit point, and under most circumstances, killers can't.

    Let's hope the real threat, if it can be reported, of being banned for actively not escaping when it's easily possible for x number of minutes helps clean things up.

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    It's not the gate, It's people hiding on the map holding the game hostage, I think after a certain amount of time has passed from when hatch or the gates have opened that the survivors aura is revealed.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @MhhBurgers said:

    @Arroz said:

    @MhhBurgers said:

    @Arroz said:

    @MhhBurgers said:

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

    Guess what.. You dont want to sacrifice a perk slot..

    Do you think ######### like this is acceptable? I had people hide in my game for 30+ minutes and this is regular, should I [BAD WORD] use whispers just because of an occasion that is bannable in the first place?

    Once you stay in the game after both gates are open for 10+ mins without showing yourself it becomes a bannable offense that could be EASILY fixed by the devs

    You play this game at your own risk, you know how is the community this is a competitive game do not complain, if you do not want comments like these in your profile just delete them or change your privacy options ;), whisper is available throughout the game and It helps a lot, it's your problem if you do not want to sacrifice a slot and you're blind ;)

    Holding the game hostage is a bannable offense,killers shouldn't have to deal with this crap through PERKS. Also I don't care about comments, they held me hostage for 30(!) minutes, both gates open 1 person left, it was their revenge.

    Did you report them?

    Anyway, there should be a game mechanic that would make holding the game hostage like that impossible.

  • TheBean
    TheBean Member Posts: 2,320

    Yeee. Thats why I take whispers. I know it sucks to take a perk for this reason.. but man... I find without it, you are sometimes at the survivor's mercy of them finding the hatch and getting out. So you basically just go around in the hopes you see them.

    Whispers finishes that search rather quickly.

  • weirdkid5
    weirdkid5 Member Posts: 2,144
    edited January 2019
    Whispers doesn't always help against really stealthy survivors, I can tell when a Killer is using it and change my strategy accordingly by remaining on the move. You guys shoulda played more MGS. You shouldn't be required to use a perk to fix ######### game design anyway.

    That's BHVR's philosophy honestly. If it's #########, just make a perk to "fix" the problem rather than actually fixing it.
  • TheBean
    TheBean Member Posts: 2,320
    edited January 2019

    @weirdkid5 said:
    Whispers doesn't always help against really stealthy survivors, I can tell when a Killer is using it and change my strategy accordingly by remaining on the move. You guys shoulda played more MGS. You shouldn't be required to use a perk to fix ######### game design anyway.

    That's BHVR's philosophy honestly. If it's #########, just make a perk to "fix" the problem rather than actually fixing it.

    idk, I've had some good success with it. If they are hiding and staying still in the map anywhere, except in a locker, you can pinpoint almost exactly where they are hiding. You can even tell which direction they are moving in if they are UE'ing around.

    Spies has been interesting too.. but if the survivor has UE, then it won't help.

  • weirdkid5
    weirdkid5 Member Posts: 2,144
    TheBean said:

    @weirdkid5 said:
    Whispers doesn't always help against really stealthy survivors, I can tell when a Killer is using it and change my strategy accordingly by remaining on the move. You guys shoulda played more MGS. You shouldn't be required to use a perk to fix ######### game design anyway.

    That's BHVR's philosophy honestly. If it's #########, just make a perk to "fix" the problem rather than actually fixing it.

    idk, I've had some good success with it. If they are hiding and staying still in the map anywhere, except in a looker, you can pinpoint almost exactly where they are hiding. You can even tell which direction they are moving in if they are UE'ing around.

    Spies has been interesting too.. but if the survivor has UE, then it won't help.

    I'm that stealthy boi you hate trust me. You'll wish you never took Whispers against me cause I'll have you locked in the same place on the map for 2 minutes lol