Trollers and Penalties
So we all know the game has issues with players. From killers that camp (unfortunately this is a play style but I'd rather take that than a troll) to killers that troll. Sometimes you even get survivors that troll and they will guide the killer to other survivors. Now I've run into both which is very agitating because at that point you would just leave the game because that isn't sportsman like and a waste of your time when you could already have found a nother match. The point being if you leave a match you get a penalty. Now normally I'd understand this because you got 4 survivors max and it's not really fair to have 3 survivors leave leaving that last one to do 5 gens or find the key and hatch. (Also you could farm points that way) But in the case of trollers it's not fair to us to have gotten a penalty for leaving the match to find a better one. As of writing this I'm not sure if there is a way to contact support to get your penalty removed if you've gotten a penalty for leaving a trolling match but as I've seen other posts like this which leaves me to believe there isn't a way and that's ridiculous. That's not fair to the players that actually enjoy the game and want to play. Something needs to be done.
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I personally didn't not have a lot of experience with trolls (only survivors meming when they are on death hook), but generally if it's a troll that helps a killer, just die on hook on purpose.
If it's a farmer just do gens as quickly and escape.
Both should take you less time than the dc penalty.
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Sorry I should have specified more with the exact troll when it came to the killers. I'm mainly talking about the ones that down you but don't hook you and just leave you there. Last game I played it was the pig guy and they just stood near me the whole time as I was the last alive but down. As for survivors I played a game where I'm 100% they were talking with the killer and saying exactly where me and my friend were. You'd have to have been in the game but I'm sure you'd agree with me (unfortunately don't have the footage anymore)
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There's a couple of things here:
Some of the things that you have described as "trolling" are actually valid in-game things - such as the killer slugging you, that's not reportable.
Survivors working with the killer is something that is reportable in-game and you can send video evidence to our support team also to back up your report.
We do not remove the DC penalty, situations where you need to DC from a game are rare and that's why the DC penalty is kept low initially. If you are being slugged, that's definitely not a valid reason.
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Slugging and working with the killer huh ?
Well same applies. I think it takes 4 minutes to bleed out ? And then if the survivors let the killer to you and he hooks you just ######### on the hook.
But, if they just stall the game to troll (like idk, the killer bodyblocks you and other survivors refuse to do gens) then yeah, there should not be a penalty for dcing because of that.
But, the game can't tell why you dc, just that you did. In the scenario I said it will still be faster than waiting who know how long till the trolls get tired of stalling the game. You can just dc and report them in hopes they will get banned from a lot of people reporting them.
If you need to wait those 4 minutes bleeding out, take a short break or hop on your phone, it will pass the time faster. Luckly this doesn't happen every game.... right ?
Ps: But yeah, it is unfair.
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So what your saying is it's totally OK for a killer to "slug" me and the other survivors and just waste our time by letting us bleed out. That doesn't seem right at all.
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Slugging is not taking the game hostage or anything like that, as survivors will bleed out. Survivors also have perks to help against slugging - Unbreakable, Soul Guard etc
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Honestly you'd be surprised how man times it's happened with slugging (give or take 4 games out of 10) I'm just saying tho I shouldn't have to wait those 4 minutes each time it happens
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Ok I see what your saying but that's situational wouldn't you agree? Not every survivor will use those perks, and if I'm not mistaken unbreakable is once per match not sure about soul guard but still like I said situational. And not to come off as rude just not understanding how downing all players and forcing them to bleed out for 4 minutes isn't taking the game hostage
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It's not a hostage situation because the game will end. A hostage situation in the game is when the game cannot be progressed by the player that's being taken hostage. In the case of slugging, the game will naturally progress as the survivors bleed out.
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Sorry I should have specified more with the exact troll when it came to the killers. I'm mainly talking about the ones that down you but don't hook you and just leave you there.
But it is not trolling, mate.
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I mean I understand the game will end eventually but that just doesn't really seem like it would not be fair to still technically call that a hostage situation since the players would still be stuck there waiting that 4 minutes out just so they don't get a penalty if they left
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But the game will end, so it's not a hostage situation.
Whilst slugging might seem like an unfun strategy, it's still not something that's reportable in game at all, as it's part of the game mechanics - hence survivors have bleed out bars, can recover, have perks to counter this playstyle etc.
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I'm sorry but that just seems like a lame excuse for that. But what I'm talking about is just straight up I'm down near a hook and killer just isn't picking me up just because I'm the last alive
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So basically what your saying is survivors are now forced to always use these perks to "counter this playstyle" which is situational for example the player not yet having the perk or perk not accessible to the right character they want to use yet. Especially for example I'm the last alive downed a room over from a hook without said perk(s) left to bleed out for 4 minutes which is not a "hostage situation"
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4 minutes are not that long, just wait them out. If the killer slugs for no reason, and stays around the area, in 4 minutes your teammates can do all gens very VERY fast, and the killer will regret it.
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If you sabo my hooks from the start while I carry someone you bleed out. Don't care about none of the "but they are not on gens that's good".
I want to hook people and if you deny me that you stay on the ground because you don't want anyone hooked. I will make sure to down you whenever you get up until you die on the ground.
Sorry.
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Just alt tab and go read reddit or something. The worst thing that happens is a teammate heals you and you aren't there to react. The best thing that happens is the killer just held themselves hosta... i mean delayed the game for 4 minutes.
It's called malicious compliance. If BHVR won't address the unfun aspects of their game, I guess that's their choice but I don't have to sit there and take it either. There are loads of other things to distract me while sitting at a computer.
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What is y'alls stance on a scenario such as the library issue on RPD? Where they stack self pick ups with sabo toolboxes and just spam run all to the top of the library to where it's impossible to hook any of them as before you can hook one another has picked themselves up and sabo'd the only hook in reach. This just repeats nearly endlessly even though they will very, very slowly bleed out between self picking up. However they pick up so fast from stacking multiple pick up perks that this is excruciatingly long as their actually on the ground time is very little.
They aren't doing gens, just trying to troll and annoy the killer by preventing him from hooking or realistically slugging and just stalling the game out as long as possible.
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Without forgetting they can usually stack two boons : one at the top, one at the bottom and the killer can never do anything about that. (Unbreakable boons, what a great idea)
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So, if I understand correctly, according to you, BHVR, you think it's "normal" for a killer to intentionally piss off the survivors by leaving them on the ground at the end of the game, to waste their time, instead of hanging them up?
So you, BHVR, are telling us that in fact, if the killer behaves like an [censored word, you know] ... it's normal, and it's up to the survivor to adapt?
So you're telling us that in fact, as a killer: being a real [censored word, you know] is okay because ... it's a strategy?
So you're saying that if the survivors are doing the same thing, purposely NOT making the generators, while carefully choosing a location on the map / hook configuration / skills that they need for sabotage (as in the very good library example, mentioned above) ... well, that's okay because ... it's a strategy?
A strategy for what, actually, since they don't make the generators?
Oh yes, they bleed out ... about ... 1mm of bar every 30s ? Or every minute?
I think it is unfair that the players who suffer are the ones who are penalized.
Post edited by Little_Kitten on0 -
Here is a proposal to redesign the penalty system.
1) Leaving the game would no longer result in a ban.
Let's face it, players could give tons of examples where leaving the game makes perfect sense.
What would be interesting is if it were possible to do so without being banned.
2) Rethink the consequences of a player (or players) leaving the game.
BHVR, I completely agree that if a survivor leaves the game, rightly or wrongly, the other survivors as well as the killer will be penalized.
So, here's something that might be interesting:
- if a survivor leaves the game, then the killer will be given the blood points that they would have earned as a normal player.
Example: if a survivor leaves the game at the beginning, then the killer will get back the equivalent, in blood points, of : 6 hits and 3 hooks.
Example 2 : if a survivor leaves the game after being knocked down BUT was already in P2, then the killer will receive the equivalent, in blood points, of 1 hook.
- if one or more survivors leave the game, then the other survivors will not lose their item at the end of the game, and will receive the bonus points they would have received if they had escaped.
This way, on the one hand, it would allow someone who wants to leave the game to do so without being penalized BUT also without the rest of the players present being penalized.
Post edited by Little_Kitten on0 -
I agree with you that if a survivor wants to leave, he or she can go after the killer!
The problem is when the killer, as in the examples below, decides to play stupidly and boycott the game, making it last on purpose when he could easily finish it.
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Slugging is the only option in many cases. If you don't get it, it's OK. You may try to play killer for a while to understand.
The survivor can still crawl away and try to find the hatch. There are also perks that allow to recover from that state or allow to crawl very fast. If this is so much of a problem, use them.
The players who "suffer" (kind of a strong word*) are the ones left alone when someone rage-quits.
DC penalties are there to stay. They are pretty mild too. Sometimes I'd like them to start at 15 minutes but sometimes these are genuine. Only repeat offenders are really affected by this.
*) Note that I usually underestimate the strength of a word in English
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If spending four minutes on the ground is anyone's idea of "suffering", they have my sympathies for when something actually bad happens to them.
Of the annoyances in DBD, being slugged/bled out wouldn't even crack my top 10.
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You are not sorry. We both know this to be true.
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True unfortunately.
But it is the game in the end. Both sides are using what is available to us.
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That seems kind of excessive. Would you react the same way to pallet/flashlight saves which are also denying you a hook? What about DS or more niche ways like head-on, breakout, flip-flop etc?
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No because those are my fault in most cases.
When I carry someone and there are two bills ready to sabo every nearby hook, there is nothing I can do.
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Fair enough
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Agreed.
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