How should we buff Sadako?

In my opinion, it should be something about looking at the TVs, atm they kinda just sit there. It would fit with the movie, and buff her a lot.

Comments

  • Somna
    Somna Member Posts: 130

    Give her the ability to phase through walls and floors when both insubstantial and in range (like what the add-ons limit it to) of a TV. Nurse Jr!

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,862

    I think her lullaby should be reduced (but not removed entirely).

    Her TV cooldowns should be swapped/reduced. The cooldown after teleporting shouldn’t be longer than the cooldown for a survivor turning it off.

    Could do some stuff to her passive phasing to make it better.

    Condemned probably needs some more tweaks. At the very least, fully condemned survivors should be Exposed, but that alone won’t really fix it. The majority of matches against her, condemned means absolutely nothing at all/I never touch a tape unless I specifically want to disable a TV.

  • PerfectlyPink
    PerfectlyPink Member Posts: 435

    That's pretty much exactly what I was think. A handful of small but meaningful changes to bring her at least on par with other stealth killers

  • Norhc
    Norhc Member Posts: 575

    Rework her iri aura add-on and make it work like Demo one. The cassette requirement is absurd.

  • remoirel
    remoirel Member Posts: 231

    All i'd like is:

    TV's turn back on quicker. Current is 100 and 60 for Survivors turning them off, i'd like 60 base and 30 for Survivors turning off

    and her fingernail add on basekit.


    Thats it. Honestly don't think she needs more than that. Once you start buffing her Condem she'll end up like Pinhead where his box + slowdown perks is too much for solo survivors to handle and you get a free mori out of it so..

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    Just make the active parts of her power more meaningful. I haven't seen a Sadako in Weals and when I play her now, it's oblivious her base-kit is just short-sighted in some areas ..


    like why is her passive phase not as good as Spirit when Spirit uses an add-on? Her best mindgame spots are arguably spots where a killer with a TR who knows how to hide their red stain would get (I've been testing it out, demanifesting essentially means you can look at the survivor direction more rather than just using ng sounds to determine where they are in a loop and mundgaming... Same result, except now I have the slowdown of Demanifest to deal with AND it's countered by spine chill anyway which already inherently counters stealth killers so.... #########

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    Personally, aside from the obvious changes TVs need (or at the very least, the condemned mechanic) I would like to see it to where people who are either carrying a tape or fully Condemned have their aura visible the whole time they are at 7 stacks.


    Being the miracle it is these days without almost throwing for slugs to achieve, it would only make sense, both lore wise and mechanic wise, if the killer has a bit more control on getting the survivor (who actively had to ignore the mechanic to let it get to that point in the first place) punished for not managing their macro gameplay well, which is ideally how the power is supposed to work (a push and pull mechanic, of you will).


    This wouldn't even be overpowered because in the I stance they do fail to essentially do their objective against her, they still have the free win state of "well I'm close enough to the TV and at full health so this literally doesn't even matter unless they run STBFL and the Obsession is scary".


    The second idea of having it effect people who carry tapes could also be very helpful without being considered OP. Seriously, you are a regular M1 killer, they took out your TV and your probably in another chase or searching somewhere else if they are bold enough to do that. Having your aura shown until you get to your TV is just more incentive to do away with the tape faster and increase the urgency of making plays on other TVs.


    You shouldn't have as much freedom to select when and where you can completely cuck her only useful mechanic. She has to make way more decisions on her own mechanic than survivors do, and given she already basically doesn't have a power unless you use the best add on combos, that's kind of a joke on conception.

  • Cleverotter
    Cleverotter Member Posts: 128

    Man, this exploded for my first post. Thanks guys!

  • Cameragosha
    Cameragosha Member Posts: 630

    She need rework.

  • Regulus47
    Regulus47 Member Posts: 450

    Make it so that you get status effects the more cursed you are. So maybe blindness, then haemorrhage, then mangled, then oblivious, then exhausted and then exposed at max condemned.

  • Kurri
    Kurri Member Posts: 1,599

    Like this

    guitartist03 - deviantart

  • Kurri
    Kurri Member Posts: 1,599

    And let the Killer player know when she phases out so they can learn to time it.

  • Kurri
    Kurri Member Posts: 1,599

    Oh I think I know what you mean. I thought her disappearing there was just Killer animation the Killer could see, while survivors could still see my physical form. Like how Freddy's phasing works.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited April 2022

    Oh nope. That's the real skill gap with her in trying to time your misdirects when they lose sight of you. Unfortunately it's currently too short of a disappearance and the phasing in and out doesn't last long enough after manifesting which is why I'm trying to get both of them lengthened. It's not really practical basically. The skill potential is almost there, but it's currently just not good enough to matter even if you do time it perfectly.

  • Kurri
    Kurri Member Posts: 1,599

    Yeah makes sense, I would like that buff.

    The only gripe I've had with Sadako is that "Demanifest" isn't a word.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I've seen some good suggestions, but I offer 1 buff for her that I think would change Sadako and how she's played a lot. Have it so that she can see the progress towards condemned on survivors. I guarantee that would make her a lot more lethal without a single other change.

  • Viciusaurus
    Viciusaurus Member Posts: 433
    edited April 2022

    I see some good examples in here that I already agree with, so I won't repost them, but I would like it if full condemnation gave the ability to insta-down that survivor, if only to make it much more lethal and add gravity to neglecting it.

    I'd also like it if there were more psychological horror to occur as the condemn meter fills (like Doctor's Madness). Have them start seeing false Onryos, make the lighting weirder, just something to help keep survivors paranoid.

    Edit: Typo

  • Cleverotter
    Cleverotter Member Posts: 128
  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    i mean if we are gonna remove the sound que so Sadoku then remove it for demogorgon to with the portals

  • Blueberry
    Blueberry Member Posts: 13,590

    As it should be. Unfortunately they'll never make changes to Demo again.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    1. Remove the lullaby entirely

    2. Decrease post projection cooldown from 100 down to 60

    3. Make her Old Newspaper add-on basekit

    4. Add another way for Sadako to apply condemned. Idc if it's by staying near a tv, by injuring people, or making the Ring Drawing base. She needs another means of applying it besides her teleports.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    I think a lot of her add-ons should be base kit

    Iri video tape

    Mother's Comb

    Bloody Nails

    I think her Condemn mechanic should build up passively like Pinheads chain hunt.

    Get rid of her lullaby

    Samara has potential, I just feel like she was executed poorly

  • Valik
    Valik Member Posts: 1,274

    I love all of these creative suggestions!


    Really - being able to be immune to pallet stuns and phase through pallets while demanifested would be super good.

    Also - in general - even when you're playing as her, it's hard to tell when you're manifested or not. They just dont FEEL all that different.


    If you make it so that TVs are infinite Teleports and that VHS tapes only refund a small portion of the condemnation, you can force survivors to run with tapes to turn TVs off and deny her of her power for extended periods of time. This would make her much higher mobility.

    Lowering the audio cue of her Teleport and making the animation a little bit longer would also make her better for ambushes, instead of trying to use TVs mid-chase.


    All of these suggestions are super fun, though!