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NEW HADDONFIELD IS LITERALLY WORST?

kaskader
kaskader Member Posts: 283
edited April 2022 in Feedback and Suggestions

How the ######### you managed to make this map even worst? GOD WINDOWS EVERY CORNER the whole map feels like a one big house of pain. What the hell is that?

Post edited by kaskader on

Comments

  • Nathan13
    Nathan13 Member Posts: 6,714

    Looks better to me but I haven’t played on it yet to get a feel of it.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    Have they changed it since the PTB? Playing it on PTB felt fine.

  • ElleGreen
    ElleGreen Member Posts: 1,063

    I like It

  • MetaBuildSurvivor
    MetaBuildSurvivor Member Posts: 61

    Frame drops and stuttering is more annoying.

  • jesterkind
    jesterkind Member Posts: 7,860

    Oh damn, did they change it? It felt pretty good on the PTB.

  • Boogiekingmyers
    Boogiekingmyers Member Posts: 44

    With 3 generators close to each other with nothing between them, along with other generators being also close to each other, dead zone in the middle low coverage easy to be spotted, windows so tall that it nulifies any value from them, windows so part way and pallets almost all unsafe.


    You must be trolling

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    edited April 2022

    Couldn't check the PTB (console), but new Haddonfield feels worse than old Haddonfield.

    Loops are still safe, they spawn really close to each other, House Of Pain has 2 God Pallets and there's an abundance of God Windows.

    Only things that are better is the smaller Gen spread and worse stealth

  • randonly
    randonly Member Posts: 456
    edited April 2022

    the focus of the map has always been the strong windows like on Lerry's. As they removed several of the house instances, leaving only 2, they put more safe pallets on coner of the map, with 2 god pallets in the house of pain basement, but the main street is an entire dead zone.


    I thought they were going to change the loop in the main building, putting some breakable door. But the basement is now spawn on it, so there's a high risk of looping through it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,935

    The one upstairs isn’t a god pallet, unless they changed it

  • randonly
    randonly Member Posts: 456

    it is an unsafe pallet. ButI think having 3 pallets in the same zone (with 2 super safes in the basement part) is a bit much, even if they removed the chance of spawn the window to enter in the house of pain

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,935

    I think that house is ok now. There’s one good pallet and 2 that can be played around and no more busted windows. I’ll take that over the old one any day of my life.

    Also if there’s actually still 2 pallets downstairs then that’s a bug, the devs mentioned during the ptb that wasn’t supposed to happen.

  • Foodnt
    Foodnt Member Posts: 61

    i thought the 2 pallets in the house of pain is a bug

  • Crowman
    Crowman Member Posts: 9,518

    It feels like they made all the long fences that people complained about on old haddonfield into houses.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218
    edited April 2022

    No more windows and ony one pallet is guaranteed btw.

    I'm ok with these 2 pallets since there is a huge empyness in the middle and other loops are mostly mediocre.

    It's fine.



    Look at The Game: there are at least 10 god pallets

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    The middle sucks, the corners are filled with God Pallets, so the Map isn't much better that it was before

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    I think its fine. Most of the map is centered around the houses this time around with the everywhere else being mostly deadzones.

  • ArchAbhor
    ArchAbhor Member Posts: 847

    I actually think its way better then old Haddonfield. I would argue its balanced at the moment. I havent seen it favor survivor or killer significantly yet. In time I could change my mind but as of right now ive had great games on it as both roles. Old Haddonfield was busted and heavily survivor sided. With each house being able to be looped multiple times before the killer could catch up and thats not taking into account linking them together. Some of you are complaining about the 2 pallets in new house of pain. What you're failing to realize is that it wasnt the pallets that gave house of pain its name. It was the windows and see through stairs.

  • dugman
    dugman Member Posts: 9,713
    edited April 2022

    The map isn’t “massive”, in fact they reduced its size in the revamp. From the notes on the updated Wiki for Lampkkn Land

    • This update also removed two rectangular pieces from opposite outer edges of the Map outline, reducing the Map's size from 168 sqT to 152 sqT.

    For context the median map size is 156 tiles so it’s actually smaller than most maps. (For comparison Mother’s Dwelling, the “Red Forest” map you’re probably referring to, is 188 tiles, it’s way bigger than Haddenfield.)

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I was going to say the new Haddonfield map looked small.

  • Valik
    Valik Member Posts: 1,274

    Remember your highschool geometry, my friend.


    While the tile size is not all that big, the distance you must travel to navigate it is.


    If you have to get around 2 structures / fences that are 3 tiles wide in order to travel 2 tiles of distance - those 2 tiles are effectively going to be 6 tiles long.


    The distance from the back yard of the main building to the generator inside is less than 12 meters, but requires over twice that distance to be traveled to kick it.


    If you KNOW that someone is healing upstairs, so you walk around the insde of the house, around the fence, through the door, around the rooms, up the stairs, and over to the balcony where they are healing - it's a much greater distance you have to travel than the sum of the space between,


    Volume =/= distance.


    By volume, it's not at all the largest map around. But by relative distance - it is massive.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    But that's true of all-but-two maps in DbD. The only 2 that don't have structures in them is Shelter Woods and Wreckers yard.

    Unless, Haddonfield is a complete maze, like RPD?

  • Valik
    Valik Member Posts: 1,274

    Absolutely.

    There are places in the map, due to only having two doors, where things are maze like - but it isn't centralized, each house is its own little maze.


    You know how in RPD you get annoyed because you can hear a gen getting done, but you have to walk all the way around, take the stairs, then walk back? It's like that around each and every house because there's no simple way through.

  • Notretsam
    Notretsam Member Posts: 129

    I just played on new Haddonfield for the first time, I hate to say it but I prefer the old Haddonfield. Haddonfield in the movies is not as open as the new map BHVR done, it just doesn't feel like Haddonfield.

    the aesthetic is much nicer though, if you combine the new aesthetic with the old map, it would be a winner for me then, but this map just doesn't feel like a real street at all and certainly doesn't make me think of Haddonfield from the movies, its way to open. If anything it makes me think of that small group of houses in a courtyard they go to in Hunger Games after the games, or before they leave to go to the games.

    sorry BHVR, I know you probably worked hard on it but the new Haddonfield is worse and I'm more likely to disconnect when it comes up than I was on the old Haddonfield.

  • dugman
    dugman Member Posts: 9,713
    edited April 2022

    There’s no reason to think Haddenfield is more complicated to get around that other bigger maps that also have similarly sized structures.