So, smurfs? Its what the new MMR has brought?
I've not played since before the new MMR.
I came back today and had games switching from annoying to hard. It's probably better than getting only hard games during the first half of the night so ... yay?
The one thing I've notice though is that in a lobby one survivor was way less experienced than me and his friends (He was around 70 hours, his friends in the thousands.)
Bad luck, I thought, he was the first survivor I found, as Nurse, but I immediately noticed something was wrong. He wasn't moving at all like a beginner (good mind games, Nurse-trained, looking back, sliding over the walls, well timed DH, cocky). The guy had probably as much hours as his friends (and me). The guys were very obviously an SWF4 too.
So, is that the new "tech" to lower a team's MMR? You put one alt-accounts in the team?
(Still killed the guy, if only to confirm it wasn't a fluke)
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You can lower your MMR on purpose, and then use that to either chimp newbies as a killer or roll over people in a SWF - but you saw much, much more of this under ranks, to the extent that even Fog Whisperers openly admitted to smurfing and deranking 'for more fun games'.
At least under SBMM it's a lot more time consuming and a lot less precise, and if you do it consistently you're probably going to get flagged for botting.
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It's the first time I get one I think (after a few years). Up to know the only strange teams were the odd inept thousands-hours players.
This also means I can't afford to be automatically nice with apparent beginners ...
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It might not be all that malicious. A friend of mine has 2000 hrs on her ps4 account and only recently got the game on PC. Cross progression isn't a thing
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Never be nice with anyone...initially.
This is something I've learned from this game - if you go easy from the start and get stomped, people will gloat at you and teabag.
Go in hard from the start and - if you're smashing face - then you can decide to ease up...and then and only then will anyone be grateful.
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It's worth noting that there was also apparently a massive ban wave a week or two ago, a lot of cheaters permanently lost accounts. So it's always possible to come across someone who played a ton on their banned account and is using a brand new one now.
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Smurfs are an unfortunate casualty of any SBMM system.
League is full of Smurfs, and many of those don't even play comp.
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Yeah but, 70 hours is suspiciously close to the MMR change. Doesn't matter if it is tough, the important thing is to know not to rely on hours to play nice.
Indeed. However cheaters do not play well. They are strong while playing like beginners. That's usually how they get caught.
This guy looked like a genuine 2k+.
I guess we'll see if this subject increasingly comes up in the future.
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No matter what system you make, people will get around it.
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There's not enough space between the soft cap and a fresh account to do any significant MMR funny business. It's why SBMM is broken in the first place and turns into a circus at peak hours. Probably not allowed to discuss specifics, but the soft cap wasn't lowered by "just a little bit". You're literally 150 points away from a fresh account if you're at the soft cap and draw an opponent from the max 350 range.
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Yes, I understand the math.
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I don’t think that’s correct about cheaters not playing as well as people who don’t cheat. For example there was an Overwatch ban wave where something like 10-20% of the top rated players in the game got ousted, including former tournament players. And this recent DbD ban wave hit subtle cheaters as well because it was based on some kind of software detection versus ingame tickets. Plus in order to have the incentive to go out of your way to figure out how to cheat in DbD you already have to be playing the game enough that you are clearly really into it and play quite a bit.
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Cheaters usually do to to compensate their utter lack of confidence (or the confidence in their utter lack of competence if you will).
A competent player will not need cheats. Usually competence comes from a combination of training and the will to compete and measure oneself against the others.
I'm not saying there are no exception, just that it's the general rule.
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MMR will not automatically create smurfs for high level players. It's so that higher level players are getting to stressed out playing at high MMR and the developers want to give them breaks by giving them players under their skill level.
Not sure if the same thing is happening in mid ranks, the mods said it wasn't, but I've been seeing conflicting information coming up on the forums.
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I think that's more of a myth than a rule. A feeling of inadequacy or an inability to handle loss to the extent that someone is willing to cheat doesn't imply the person is actually bad at the game, they stem from more deeply rooted character flaws. Barry Bonds for example used steroids but there's no denying regardless of that he was still extremely talented. Also supposedly something like 1/3 of online gamers worldwide admit in surveys to cheating at least occasionally so it's actually becoming a matter of a bad practice being seen as acceptable by a significant portion of the gameplaying populace. There's no reason to think that "people who are good at games don't cheat" is true because people who are good at games still lose to other people who are good at games, and it's the overly strong desire to avoid losing that drives cheating.
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Smurfs would just get to high mmr after a few matches and would have to grind for perks again.
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I would assume it's easier to juggle around multiple accounts ever since BHVR secretly added a limit as to how much MMR you can lose in a 24 hour period to avoid this exact problem.
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These are different fields with different stakes. We are talking about a party game. It's not even a competitive shooter.
I've done some checking. One of the reasons for cheating is low self-esteem. There is also another reason which is self-entitlement from badly raised individuals (no limits from the parent(s)). I found a complete study but I'm not in the mood to read a scientific paper. Maybe later.
So I'll simply summarize it as this. You are right : it doesn't imply it.
However, no cheater I've caught was good (And I've caught a lot. At some point I was getting up to three per night)
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- Well as above cheating isn’t necessarily correlated one way or another to skill, other than that someone who literally just started playing the game and isn’t invested in it is unlikely to have spent any time looking up cheats for it right away. So it shouldn’t be surprising that you find plenty of cheaters who are simply average skill players that a veteran like yourself can beat pretty easily.
- Also you have to consider that the most successful cheaters might be the subtle ones who aren’t caught. They would be the ones who tend to play well enough that you wouldn’t necessarily recognize they cheated depending on the situation which would skew your memory of cheaters towards the ones you did spot.
- DbD isn’t a party game, I wish that meme would just go away.
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Almost as if SWF should automatically bump up a team's rating by default, instead of pretending that it's not an objective power jump for one side thanks to secondary programs being run outside of the game.
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- I'm not sure what your point is there.
- I've not noticed the one that I've not noticed : yes. I doubt they are legion though. More often than not I'm suspicious of genuine moves (but I record my games, so I can double-check). Even the stretched crowd are easy to detect. I certainly doubt they are a significant part of the whole. Why are we speaking about these sad creatures? I've lost track.
- "Même"? The imbalance and absurdity of many situations makes it more akin to a Mario Party than anything else. It's certainly not competitive nor to be taken seriously. If it aims to be, it's critically failing so far. Not that I don't enjoy the game.
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It has nothing to do with my rating (and I've only been away since after the tests). It's about a 70 or so hours playing like a several thousands in a several thousands of hours SWF4. The guy has already got his MMR adjusted in that many hours.
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Indeed. But if I recall it has been said SWFs only have a 10% higher escape rate (give or take). So the offset of point makes sense but shouldn't be too high.
On another hand, the soft limit should make this kind of irrelevant. Once their score is high enough, no amount of increasing it further will change anything in the match making.
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