Feedback on DS changes (your proposed changes are terrible)
![SaltyKiller](https://forums.bhvr.com/applications/dashboard/design/images/defaulticon.png)
I like that it will hold the Killer in place instead of "Get away for free" BUT. Huge but, I have no idea why the struggle still counts and why there's good and great skillchecks. All this change is going to do is force Survivors to break a hook and then teabag the Killer or run to a semi-dead spot without nearby hooks and they're still going. To. Get. Away. For. Free.
Simple fix: the wiggle does not count. Killers still have 8 seconds to bring them to a hook. So, ideally, it would work like this:
Killer picks them up, takes two steps (let's say a second goes by), DS kicks in, Killer is held in place for 3 seconds, then he resumes and has now 7 seconds to get them to a hook.
Your proposal to change the perk wouldn't actually change the perk. So long as Survivor's have half a brain and can control being downed even a slight distance from a hook DS is still going to let. Them. Get. Away. For. Free.
Good job, morons.
Does anyone on the dev team actually play the game? Because anyone who actually plays it would say "Hey, those changes wouldn't change anything."
Or how about this? It only holds the Killer in place for 1 second if they hit the good skillcheck and 2 seconds tops if they hit a great skillcheck? 3 seconds or more is absolutely insane.
Comments
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I like the proposed changes. Its not a free escape anymore. The stun time will likely be effected by enduring and if you want to mitigate its effects further you can run iron grasp and agitation. The perk will no longer be boring and bullshit. It would take a coordinated effort to get off the killers shoulder with it by the help of friends or hope to god your in no mans land with no hooks. Two scenarios that dont happen often.
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@SaltyKiller said:
@SadonicShadow said:
I like the proposed changes. Its not a free escape anymore. The stun time will likely be effected by enduring and if you want to mitigate its effects further you can run iron grasp and agitation. The perk will no longer be boring and bullshit. It would take a coordinated effort to get off the killers shoulder with it by the help of friends or hope to god your in no mans land with no hooks. Two scenarios that dont happen often.They never confirmed if Enduring will affect stun. BTW, Enduring does not currently effect the stun when they wiggle off.
Your idea is equally terrible: I should run two perks just to counter one that's one-time use that will still let them get away for free?
Not to mention that even a 1-2 second stun time is absolutely plenty for them to get flashlight saved not to mention even more chances to body block. So if you were a slight distance from a hook while carrying someone, one body block can mean that the guy gets away (for free). This DS change will just insure even one body block will save them. And with cancerous SWF groups that prospect is an absolute certainty.
I'm sorry but if you think body blocking isn't an issue (BUT THEY GET HIT! IT'S FAIR DERPY DER!) then you don't know what you're talking about.
If enduring effects the stun it will help. I would bet money that it will. Its not letting them get away for free. A tier 3 reworked D strike would be a 3 second stun. Last i remember a perfect wiggle takes 16 seconds. So they buy themselves 3 seconds even less if enduring effects the perk. It honestly is a good change. No you should not run multiple perks to counter one and you dont have to. Those are just the perks that will counter the new D strikes effects if you desire to run them. With respect to the flashlights it wont be anymore of an issue than flashlights currently are when you pick someone up. Whats going to be interesting to know is if you can still drop the survivor during the new D strike stun. If that is the case the flashlight save will be redundant. Why did you assume i think body blocking isn't an issue. It is an issue i was simply pointing out that is one of the methods survivors will employ. Dont assume things.
Overall we need to test these things in the PTB and see how they will work in practice before we can make any final judgments but i personally like the concept. I can see D strike falling out of the Meta possibly if this goes through.
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@SaltyKiller said:
@SadonicShadow said:
@SaltyKiller said:
@SadonicShadow said:
I like the proposed changes. Its not a free escape anymore. The stun time will likely be effected by enduring and if you want to mitigate its effects further you can run iron grasp and agitation. The perk will no longer be boring and bullshit. It would take a coordinated effort to get off the killers shoulder with it by the help of friends or hope to god your in no mans land with no hooks. Two scenarios that dont happen often.They never confirmed if Enduring will affect stun. BTW, Enduring does not currently effect the stun when they wiggle off.
Your idea is equally terrible: I should run two perks just to counter one that's one-time use that will still let them get away for free?
Not to mention that even a 1-2 second stun time is absolutely plenty for them to get flashlight saved not to mention even more chances to body block. So if you were a slight distance from a hook while carrying someone, one body block can mean that the guy gets away (for free). This DS change will just insure even one body block will save them. And with cancerous SWF groups that prospect is an absolute certainty.
I'm sorry but if you think body blocking isn't an issue (BUT THEY GET HIT! IT'S FAIR DERPY DER!) then you don't know what you're talking about.
If enduring effects the stun it will help. I would bet money that it will. Its not letting them get away for free. A tier 3 reworked D strike would be a 3 second stun. Last i remember a perfect wiggle takes 16 seconds. So they buy themselves 3 seconds even less if enduring effects the perk. It honestly is a good change. No you should not run multiple perks to counter one and you dont have to. Those are just the perks that will counter the new D strikes effects if you desire to run them. With respect to the flashlights it wont be anymore of an issue than flashlights currently are when you pick someone up. Whats going to be interesting to know is if you can still drop the survivor during the new D strike stun. If that is the case the flashlight save will be redundant. Why did you assume i think body blocking isn't an issue. It is an issue i was simply pointing out that is one of the methods survivors will employ. Dont assume things.
Overall we need to test these things in the PTB and see how they will work in practice before we can make any final judgments but i personally like the concept. I can see D strike falling out of the Meta possibly if this goes through.
3 seconds is an absolute eternity when you're carrying a Survivor. All the proposed change will do is encourage more body blocking, more running to dead or semi-dead spots and letting the Killer down them, and more flashlight saves. That's all.
Depends on how close you are to a hook. If you are in the ass end of nowhere it might be enough to get away. I dont forsee myself having much of a problem with it tho. Enduring (assuming it works against the stun) is in my main build and i swap in lightborn sometimes if i see 2 or more flashlights. Only coordinated SWF will be a problem but in terms of coordinated SWF when is that cancer not a problem in every way shape or form.
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@SaltyKiller said:
Might? there is no "might" if you are even a slight distance away then the idiot is going to get away. There is no "might" to it.
Good grief waah, you haven't even seen what they're going to do and whether enduring will work on it yet. It hasn't hit the PBT, they've got tons of discussed nerfs on other survivor perks as well. Yet you just want to complain about survivor nerfs because it's not enough. I mean talk about looking a gift horse in the mouth.
The below is entirely sarcastic in nature in case it isn't completely obvious!
How about this, the devs either do nothing at all and leave it the way it is so you can whine endlessly or they buff the survivors even more so you have even more reason to whine endlessly.
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The change is (at least on paper) quite good imo. The survivor could still be able to escape, but he would need to plan in advance to make this happen. If it requires strategy, it's not anymore a free escape because they would have earned it.
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@SaltyKiller said:
@White_Owl said:
The change is (at least on paper) quite good imo. The survivor could still be able to escape, but he would need to plan in advance to make this happen. If it requires strategy, it's not anymore a free escape because they would have earned it.Tell me, what "high level strategy" is employed when they notice a hook is gone after being used and just hanging out in that spot knowing that they cannot get hooked because they have DS?
How is that any different than it is now, you figure out a way to deal with it. Leave them there to bleed out, camp them or make another survivor come help them. If either of those 2 happens you've hurt the survivors cause by wasting their time. While you can go hunting the remainders or damaging gens etc.
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@SaltyKiller said:
@powerbats said:
@SaltyKiller said:
@White_Owl said:
The change is (at least on paper) quite good imo. The survivor could still be able to escape, but he would need to plan in advance to make this happen. If it requires strategy, it's not anymore a free escape because they would have earned it.Tell me, what "high level strategy" is employed when they notice a hook is gone after being used and just hanging out in that spot knowing that they cannot get hooked because they have DS?
How is that any different than it is now, you figure out a way to deal with it. Leave them there to bleed out, camp them or make another survivor come help them. If either of those 2 happens you've hurt the survivors cause by wasting their time. While you can go hunting the remainders or damaging gens etc.
And if they're not the Obsession and still have DS? Or what if his body blocking buddies come on by? What then? What mental gymnastic bullshit are you going to say next to somehow justify that it's fine?
Slugging them doesn't work unless you're down to 2 Survivors or you have one on a hook and want to ensure the hooked guy will die first, thus forcing them to save the slugged guy.
Camping a slugged guy is an autistic idea because now YOU are wasting time and the longer they stay downed the easier it is for someone to pick them back up.
Edit: given the choice of their current (bad) idea to change DS or their former (less bad) idea to change DS. I'd prefer the former idea where they have No Mither status after using it. At least that would be some incentive not to use it all the god damn time.
Good grief you look for something to whine about in everything you post on. As I said IT HASN'T EVEN HIT THE PTB YET and you're still throwing what amount to a temper tantrum on the forums. What if this or what if that my oh my you love to whine. What if the world suddenly ended tomorrow, then you'd have nothing to complain about.
What if the devs decided that listening to all the whiny spoiled ppl on here was too bothersome and decided to shut the game down? We can do what if's all day for each and every possible scenario that could or couldn't happen. They may decide to go a different route once they get testing done, or scrap it and hold off a test round. They may decide to remove it entirely but again who knows until it FCKING HAPPENS !!!
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@SaltyKiller said:
@powerbats said:
@SaltyKiller said:
@powerbats said:
@SaltyKiller said:
@White_Owl said:
The change is (at least on paper) quite good imo. The survivor could still be able to escape, but he would need to plan in advance to make this happen. If it requires strategy, it's not anymore a free escape because they would have earned it.Tell me, what "high level strategy" is employed when they notice a hook is gone after being used and just hanging out in that spot knowing that they cannot get hooked because they have DS?
How is that any different than it is now, you figure out a way to deal with it. Leave them there to bleed out, camp them or make another survivor come help them. If either of those 2 happens you've hurt the survivors cause by wasting their time. While you can go hunting the remainders or damaging gens etc.
And if they're not the Obsession and still have DS? Or what if his body blocking buddies come on by? What then? What mental gymnastic bullshit are you going to say next to somehow justify that it's fine?
Slugging them doesn't work unless you're down to 2 Survivors or you have one on a hook and want to ensure the hooked guy will die first, thus forcing them to save the slugged guy.
Camping a slugged guy is an autistic idea because now YOU are wasting time and the longer they stay downed the easier it is for someone to pick them back up.
Edit: given the choice of their current (bad) idea to change DS or their former (less bad) idea to change DS. I'd prefer the former idea where they have No Mither status after using it. At least that would be some incentive not to use it all the god damn time.
Good grief you look for something to whine about in everything you post on. As I said IT HASN'T EVEN HIT THE PTB YET and you're still throwing what amount to a temper tantrum on the forums. What if this or what if that my oh my you love to whine. What if the world suddenly ended tomorrow, then you'd have nothing to complain about.
What if the devs decided that listening to all the whiny spoiled ppl on here was too bothersome and decided to shut the game down? We can do what if's all day for each and every possible scenario that could or couldn't happen. They may decide to go a different route once they get testing done, or scrap it and hold off a test round. They may decide to remove it entirely but again who knows until it FCKING HAPPENS !!!
Shut your goddamn [BAD WORD] mouth Charlie Brown. They want feedback? Well here's my feedback! Their ideas suck!
lol, sorry I forgot to put in the sarcastic spoiler on part of that, but in all seriousness. You've yet to even try how things are going to work. So instead of blowing up over this wait and see what hits the PTB and if the final thing is bad in your eyes then blow up.
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Sounds like you'll want to start running Hangman's Trick if you're so concerned about getting sabo'd
I also think you underestimate how slow the wiggle actually is, I doubt its going to matter much if you run Enduring with Agitation or Iron Grasp
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8s ? The actual wiggle time is 16s.
3s ain't that huge, especially for a one time use perk.2 -
Only obsession could use dstrike and escape the killers grasp, for the other players who are also using dstrike, they should stun killer for 3 seconds but cant escape the grasp of killer but could wiggle..that would make dstrike balanced...otherwise no one is going to use dstrike
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Being crippled on dstrike is sort of a big deal, it can no longer be used as a rotational strategy in the early game to waste killer time.
Survivors are going to save it for end game, slugging people for downs and getting the bleed out in late game will be a counter strategy.
With the self care nerfs and ds nerfs coming in, early game swf strats are basically getting nerfed.
It seems like they wanna strike the perfect balance of the chase and stealth mechanics being how you escape, nerfing the chase is not the end of playing survivor skillfully.1