Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Is looping no longer a thing?
Is it just me (and it very well might be, I'm not just saying that), or is looping no longer a thing?
All the survivors I face these days just run from pallet to pallet pre throwing them and running to the next one.
Even with brutal strength by the time I break the pallet, they made it to the next one, before you know it, all the gens are done, and there are STILL MORE PALLETS on the map somehow
No one NEEDS to loop tiles (in order to preserve a "limited" resource) therefore eliminating any potential mind game (that was the most fun part in DbD)
Even shack pallet is expendable these days
It could be that I'm talking out of my ass, that's why I wanted a community opinion, I'm not just whining.
To be fair, I don't play nurse or Billy, and don't have the money to buy DLC after DLC so I'm limited to the base killers that can't just break pallets and dash like Blight or jump over them like Victor.
Comments
-
you are correct, watch good teams its throw down pallet asap meta now.
3 -
the irony also is I watched a Leatherface Bubba beat Oracle,... know how?
He camped them.
PRAISE THE SAW
13 -
That’s kinda what happens when characters like nemesis and artist are added. Can’t really loop them so just hold W until you die.
10 -
I guess I understand, with killers like Bubba, Demo, Blight, Twins, Slinger, the joker wannabe whatever he's called, looping is sort of pointless, but where does that leave the rest of the roaster?
"So sorry, you suck?"
BHVR Can't be fine with that... Can they???
Actually... Why not... After all, it'll incentives you to buy the new and improved killers -.- I hate capitalism man...
0 -
Just for sake of argument. Are you American?
1 -
Depends on the Killer you play againts.
Pig? LOL get looped to space and beyond.
Nemesis? Predrop and hold W
Trickster? Hug walls, predrop and hold W
Nurse? Be unpredictible and stay out of sight and pray that she is bad
0 -
Not really. I guess the one good thing about stuck in high MMR is that survivors are both confident and cocky so I can punish their greed occasionally. Nothing like putting down an injured survivor that thinks I'm gonna respect the pallet because it would be madness not to drop it.
0 -
Well, to be fair, Mathiis is also a legitimate comp level player. Not meant as a knock against tru3, but nobody is stepping in their first time in a comp game against arguably the best team of all time and doing remotely well
1 -
Gotcha, and what I said was not aimed at or anything about Tru3 and more about strats used against Oracle. You cannot beat them playing 12 hook game.
1 -
Depends on the killers, Recent killers like Twins, Trickster, Artist force you to hold w.
2 -
It's been this way for a while. It's more optimal to predrop palettes than loop as the game has shifted heavily towards just wasting as much time as possible. How you deal with it depends on which killer you play as everyone's options are different, but generally you sort of need to gauge when to just drop the chase and go after someone else.
0 -
Nurse is an old killer and she completely ignores every survivor defense, so you really don't need to buy the new roster.
0 -
Oh absolutely. Impossible to play 12 hooks against an elite team. Needs to be a 3v1 ASAP+NOED with an M1 killer
0 -
Because a majority of the killers added over the past 2 years are unloopable
5 -
Even before Oracle did that, this strategy for survivor has been working for years. I first noticed this about 4 years ago, around 2017 early 2018 when playing survivor
@UnKn0wN45 Pallet looping and Window looping is greeding mechanic that survivor are capable of doing against weaker killers. It is still very much a thing, but in most maps, you do not need to loop very well to escape because there is large amount of pallets that are both safe to loop and force the killer to break the pallet once dropped. so yes you do not need to conserve pallets to win if your team is efficient at generator objective.
preserve pallets was always just a myth. Shelter wood is perhaps only map where the myth might be partly true. I'm sure that MMR reveals a lot of false narratives.
0 -
This was sort of my point... Are there too many pallets? Considering windows can't be "broken" and made unusable without bamboozle or that demo perk they renamed recently that blocks windows near a popped gen, AKA dumb and dumber, pallets should be strong (safe) but rare, and windows should be much less safe but permanent, and common right? Instead we have a mixed bag of everything that gives way to infinites and linking tiles in such a way, that if you are Pig (my favorite killer btw and the reason i bought the game) you just have NO chance, even stealth is not viable because of spine chill ran mostly for vault build but having the added bonus of making stealth (more or less) useless.
To be fair though, if that was the case no one would ever survive an artist, or a nemesis right?
0 -
Running and predropping is more fun and funny anyways 😅
0 -
I accept your opinion, however I strongly disagree. 😂
0 -
I mean if you loop the killer you usually get face camped or tunneled so why take the chance. Why I quit playing its no fun anymore all I ever want to do is loop and that just leads to the killer securing that 1 kill since his mmr still goes up for it.
0 -
Yeah as much as I love this game I tend to find a lot of things about it downright hilarious.
1 -
Healthy attitude, more people should look at the funny side (Pig squealing when hit with a pallet springs to mind xD)
1 -
Face camping Isn't a viable strategy because by the time you rot away on a hook, the other three burned through the gens and got out. Plus you can wave in his face as he's "enjoying the game", like doctor strange, you are holding the killer hostage as much as he's holding you at that point.
0 -
yes it is cause you secure a kill which still makes your mmr go up so it doesn't matter about the other 3 survivors.
0 -
BHVR only encourages this playstyle with their killer releases,like Nemesis,Trickster and Artist.There's really no point in looping killers who just injure you after throwing down pallets.
0 -
I wouldn't say there are too many pallets. Its more that there are too many safe pallets that the killer is forced to break. for a killer like your favorite, the pig, your forced to break too many pallets. you'll never break all pallets that are problematic(in most cases) before all 5 generators are done. survivors can and will successfully trade pallets for all 5 generators.
To be fair though, if that was the case no one would ever survive an artist, or a nemesis right?
I would say that anti-loop killers give more gameplay to the killer at safe loops. If every pallet is unsafe, than their ability becomes less useful because you no longer rely on it to be effective. safe pallet design widens the gap between the best killers and the weaker killers on map design. Anti-loop shrinks the gap. I would say if every pallet was unsafe, than every match for every killer would be closer to Nurse or Blight match. There would be less killer disparity. Those safe pallets create huge killer disparity.
Survivors will still escape Aritist or Nemesis as much they do now, but their chase powers will be less useful in comparison to the current pallets.
0 -
Who cares if it raises MMR, it just means he'll have a harder and harder time securing that one kill while it can't feel satisfying just standing in place looking at a survivor doing stretches' while gens pop in the background.
He's NOT having a good time I guarantee it, and MMR can't be seen, so he can't even flex, so what's the benefit?
0 -
No he wont he just has to do it every game and some people do care about mmr I don't maybe you don't but some people do and it ruins they're mmr if they get camped every game which has been happening a lot lately. Also just cause you are not having a good time doing it some people love doing it have you ever even played against a bubba? The flex is he killed you and made you have no fun some people just like ruining others time in the game.
1 -
Dropping a pallet in front of a Huntress is essentially giving up a health state as much as Trickster and Nemesis (more than Nemesis, since you have to infect and/or increase your mutation to get to that point), I so I don't think it's just the recent killers. And even then they can really only get you at the pallet or at short walled loops.
Artist is really the one who can really shut down loops, not so much the others.
0 -
If survivors can win by just running and pre dropping then what chance on earth do the loopable killers have?
Yeah figure that one out
0 -
None whatsoever... Figured out. 😂
0 -
Yea it actually is my guy killer gets points (5 if I remember correctly) for each kill and time in game, and survivors get mmr for escaping and time in game.
0 -
It is really a problem created from bad map design, and the need to repeatedly give every character a m2 that makes pallets and windows worthless. There is no need to try and learn to run tiles or loop killers if a large majority of the cast ignores windows or pallets to some degree. The Game is the worst case of it where they somehow thought over 20+ pallets was good design.
Not to mention it doesn't matter if the ENTIRE COMMUNITY points out those problems, we'll be lucky if in 2 years they say "we hear you" followed by waiting another half a year before they change one number value.
0 -
Yea it is you get 5 points per kill as killer so yea that is how it works plus time in game. you get 20 for escaping plus time in game excluding hatch sooooo yeeeeaaaaa it does work like that there's plenty videos if you want to learn.
0 -
I'd like to know too. I'm from Europe and I agree with what you have written.
0 -
It depends on the map. Many of the recent or reworked maps have tons of pallets, most of them safe, turning the game into straight line chase - pallet is droped - pallet is broken - run to another pallet - repeat. The Game is the greatest example of that.
0 -
In the last couple years, they've shortened structures and walls making them unsafe, added random objects like rocks and boxes to normal loops to make them a little unpredictable, and of course they've added killers that bypass a lot of the old loop loop. You can still do it, but it's definitely not like before, and it's why survivors that like to run killers run DH-- it gets them out of one of those unpredictable situations. I'm finding that a lot of the newer survivors just like to pre-throw, especially with how fast gens go these days. It's not about resource management as much anymore.. which is a shame. There was skill in that.
0 -
Pallets are so excessive on maps that you can just pre throw them all and have the gates open before you run out because that pre throwing prevented the killer from getting any pressure. This is also effective because way, way too many pallets in the game are just safe pallets without any mind game. Many of them you just have to break, you can't actually attempt to play them.
0 -
Depends what killer you are playing. Some of the strongest killers eat pallets like candy, and you literally need the god pallets to even have a chance to survive. Nemesis, Bubba, Blight, and even well played Demo's and Billies all need to be force fed pallets or you just die hideously with little to do about it.
0 -
It was a generalization because it's generally correct. There's always a few exceptions to the rule. Typically the anti-loop killers lack map pressure and even many of them their counter play is early dropping. Of course not the couple you mentioned.
0