The new COH
Obviously, COH got its nerf in reduction in speed but from my experience of games, the actual use of the perk has not really changed, ive had about 9 COH in about 12 games. Its hard to say if the perk is good or strong or not seen as you cannot see the actual effect from a killer pov. Im wondering if any survivors have been using it and if so, how do you feel about the perk now that it has had its nerf.
Comments
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COH will never be balanced, this perk design is bad I dont know how this perk was approved in the first place, if they jus remove the self heal from this perk, may be balanced, but reducing the heal bonus is the wrong way
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Of course it's still strong and meta. I mean this perk is like advanced selfcare on boost for everyone and only 1 person has to bring it.
Anyone who called that perk bad or trash is funny to me.
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Same here, I still see survivors bring it into trials just to abuse its aura effect on multi-layered maps. It's quite disgusting really.
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yea, this perk on midwich and game is obsurd af. especially when the totem is in such a spot that you know about it but cant waste the time to go and snuff it out
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Using it only to heal yourself definitely misses the point of the perk. It's a team perk, designed to have the team save a ridiculous amount of time by helping heal each other in a Boon area if the opportunity arises. Doesn't mean you can't self heal if there's no one else around. But if someone is sticking a gen over helping another heal while they're both inside the Boon is ridiculous. Heal the person, then both hop on gen. Enormous amount of time they just saved.
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It should only heal as fast as selfcare. It is still infinite medkits for the whole team for just 1 perk slot.
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Removing the Self-Heal would just kill the Perk.
There would be 0 reason in using it over something like We Will Make It, which grants faster heal compared to CoH AND does not need any Setup Time.
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Yup, still a busted ass perk
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Would you consider it fair if only the person that set it can see the aura and blue area?
The rest would need to remember or be able to see the self heal button when in area, but nothing else.
The way the killer snuffs it out would not be affected
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i would personally make the perk essentially give a massive speed buff to survivors healing to others so than its a resetting tool and not a heal my self in 2 seconds tool. atleast here if everyone does heal up in 2 seconds, there not doing anything for gens
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Removing the self heal is the unique way to balance COH instead reducing the healing speed like they are doing
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The issue is and it's always been the same is it's unlimited use.
It doesnt matter how fast you can heal it only matters its infinite.
It the dev added charges to the totem before it expired it would be fine, it doesn't matter who can use it or for how long as long as i can be ended.
Until it has a limited amount of uses it will always be a free endless medkit.
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Yes. This is it.
The speed is not the problem so the nerf is none.
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The problem isn't the perk itself, it's the boons mechanic. Boons need to be breakable, or limited by some tokens (A suggestion I've heard somewhere).
In their current state, they'll end up being nerfed into uselessness.
They also promote tunneling. (As they guarantee to lose all pressure otherwise)
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We'll Make It is a great perk but no setup? You need to make a hook rescue. There's only a finite amount per match. With CoH, unless the survivors cleanse all the totems, there will always be a totem to bless.
I do agree that removing CoH's self care will kill the perk. It needs to be brought in line but not the MoM treatment where it's soooo niche it's impractical.
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i dont quite agree with this because than the other boons would be an issue aswell. i think what makes coh better than the others is that it counters a handful of killers and also doesnt need any brain power to be places whereas the other boons need to be places smart and even then, its a dice roll.
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Ever tried to verse 2 or 3 boons on a small map? No tracks almost anywhere? Unbreakables? +2% speed?
I have, several times, and it's really not nice. (Shadow step annoys me way more than COH)
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MoM treatment? Perhaps you’re talking about MoM, BL, OoO, keys, boil over treatments?
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Started seeing an up tick in shadow step. I am also not happy about it :( Nightmare in indoor maps
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i have, i main killer and id take literally any other boon than coh because they have the chance to not work at all when coh does in every situation par plague. i can see the blood with shadow step, i might not even slug if there's a exponential and if there's a dark theory, i going to be honest, idk because i havent versed it really at all. not saying they dont have there situations because they can shine but coh is so so so much more consistant. place it and use it if you need it, the more random and far off the placement can sometimes even mean a good thing as three gens, etc. are punished by this.
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We all have our specialties I guess. I play both roles but nowadays I'm mostly Nurse or Huntress (friends aren't playing anymore)
Even a single shadow step is trouble for me: I can either
- try to find a survivor I'm guessing is there but since he was able to run and hide without a mark trying to find him takes time (while the others are doing gens).
- give up and look for another one who may or may not be under the same kind of boon (and in a team, they usually are)
It's the reason now, when I find someone I don't let him out of my sight and I ensure he dies. Sometimes he can even carry one of the boons which is double bonus.
Killing one survivor fast isn't much of a problem for me, unless he is very good. But even a very good survivor will go down and preventing healing (we lose points when we don't) isn't too difficult. Dark theory is troublesome depending on what killer I play.
The conclusion is always the same : tunnel, don't let go, push out, DCs is a bonus.
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Nerfing the healing -does- make the perk weaker though. Taken to it's extreme, if self-healing in CoH took five minutes then no one would run it, so at some point nerfing the healing time does balance it.
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Useless and solo Q and still good in SWF. amazing idea just what we needed.
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I got Mettle of Man to activate, making the next hit against me negated, but it was too late; I was already being sacrificed
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Why this perk will be strong in a swf?
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Just one person brings it so everyone can heal, since it's way easier since they can communicate in a SWF.
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I would rather put it like it was in the beginning, but without the free Selfcare or, with it but you can do said boon only a single time, just like killer hexes...
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Remove the self care part, change it back to 100% healing. A "we'll make it" for the entire team is still really strong.
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The core reason I find use for it, which is 3 survivors witling down a 3-gen where the killer cannot commit to a chase so they heal up in the distance - remains unchanged.
However, as a killer, I have enjoyed seeing it help survivors quantifiably more slowly.
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Everything you mentioned was broken OP in the past and was nerfed for good reason. Some were nerfed so much that they are borderline useless now. I'm saying I want CoH to be balanced so it's not OP but not nerfed enough that it's not worth bringing.
Like old MoM. When that perk released it was literally a free health state. The killer basis tanked and they finally nerfed it. Now you never see it.
BL made certain loops infinites. That had to be fixed. I still see it. I even use it so long as I dont get sent to sheltered woods.
OoO was permanent "Enemy UAV spotted" and only one person had to bring it for an entire swf to know where the killer was all match.
Boil Over made some maps impossible to hook people. Survivors would run to specific areas so when they got downed they could not be hooked.
Keys were a free escape for 4 people. They still work but only for one now I think. Been awhile since ive seen one. Old keys you had to bring franklins and make sure that items got grabbed by the entity.
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There is not really a good way to nerf it properly without making it bad. Boons as a whole just need to be reworked and rebalanced while there’s still only 4 of them.
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~2 seconds longer to self-care and even less impact on medkits/altruistic healing - this isn't a nerf it's getting tickled with a feather! :)
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at this point remove the self heal part maybe.
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I think it was hotpatched a few minutes ago. Healing now regresses if you leave the AOE and you make a sound if at any time you stop healing before you've completed.
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That’s the new Hemorrhage status effect in action - it causes healing progress to regress at 7% per second when not actively healing. It has nothing to do with coh.
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Nice to know. Thanks buddy.
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The nerf was a waste of time. The actual problems with the perk haven't been addressed and likely never will in the near future.
With this perk, all 4 survivors can heal themselves at about 75% efficiency. For reference, Old Self-Care was nerfed from 80% to 50% because it was too strong. You literally give Old Self-Care to your entire team, only this also makes medkits stronger AND allows quick group heals. This perk completely breaks the balance of the game due to what it does. Anything below 50% would be ridiculous in terms of viability, but at the same time, this perk is still broken.
Its entire function needs to be looked at. You should not get a free BETTER Self-Care. Idc if that kills the perk anymore. At this rate, I would rather have a mediocre perk rather than a perk that single-handedly breaks the balance of the game.
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I agree, but unfortunately nerfing it adequately likely makes the perk not good anymore meaning people will stop using boons entirely because the rest aren’t usually worth it by themselves. It was the same with scourge hooks kinda - you never saw them until PR was introduced with the artist, because gift of pain just wasn’t worth it. But now they are more popular.
Thus why I think the entire boon mechanic needs some adjustments so the perks can be fair but also decent and worth bringing into a match. That would obviously need to come with adjustments to the individual perks as well but that’s fine.
TL;DR: I don’t think there is a good fix that only affects COH.
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Ist still Busted andsome killers like Twins are still unplayable against it
That Perk will Never be Balanced until it get reworked or they Nerf it that survivors can no longer use it as a better self healing
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