WGLF should be per generator.

Since this perk is the equivalent of BBQ and Chilli, which activates 25% extra bp per first hook, as the title says WGLF should give 20% per generator completed whilst still alive.

There is only 1 killer, making getting these stacks easier, however there are 4 survivors all vying for the unhooks, making it much harder to stack them.

Changing it would bring it more in line with the main objective, gens, just as the killers main objective is hooks/sacrifices.

It's much harder for average survivors to gain bp than it is for killer, taking forever to level them. I have just got all dlc on PC and may make that my main survivor system, but the lack of bp, less than 25k per match with killer averaging 50-64K, it really makes me think I made a bad choice.

Got to say though, the smoother skill check system, compared to consoles, took a bit of getting used to.

Comments

  • Valik
    Valik Member Posts: 1,274

    I think this would be better as a new perk than a WGLF rework.

    WGLF is to come back from safe unhooks and get back onto objectives swiftly - or to crank out a risky heal as the killer lumbers back to the unhook and starts to track you both down.

    It's designed to reward cocky playstyles and allow survivors to punish unfocused killers with lightning quick resets.


    I like WGLF as a 'I'm gonna save my friends and get them out!' kind of perk.

    But having another perk that ads a flat healing buff based on generator completion would also be super nice.


    (Also, no player can earn more than 32k bp - as there are 4 categories to earn points and an 8k cap on them all!)


    It also depends on the killer. Some killers have very sweet scoring events that make using their powers lucrative - while others are very quick to punish such things. If you instantly down a survivor, you're going to get half as many bp as if you hit them twice or even three times during an exchange.

  • Purgatorian
    Purgatorian Member Posts: 1,146

    When I say 50-64k, I mean with bbq.

    I understand what you're saying but if there was going to be a healing buff perk,would that be better suited to wglf due to it being an unhooking perk which ties in with the healing aspect?

    I still think the extra bp would tie in better with main objectives and make it as simple as bbq.

  • Valik
    Valik Member Posts: 1,274

    I'm gonna be straight honest with you man.

    I completely misread and thought you were talking about WGMI.


    I'm totally silly and you can ignore me. But I'll gladly reply to bump this thread because it is still a good point !

  • GoshJosh
    GoshJosh Member Posts: 4,992

    While I agree getting the WGLF stacks can be difficult, I can’t see there being ways to earn them outside of altruism. It’s kinda the whole premise of the perk.

    Another solution is to make protection hits count when protecting other healthy survivors. For some reason, it only counts for injured or carried survivors right now. Protection is protection, whether your teammate is healthy or injured.

    Maybe it could also gain a stack for each survivor who escapes the trial before you; but that could also be difficult if multiple people are waiting for their stacks in that way.