The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
An idea to fix gen rush.
Either:
1: the gens take several minutes, say, 5, to charge the gates. The survivors must survive that time before they can open the gates.
Or
2 Depending on how fast the gens get done 5 to one minute is the charge time. The -faster- the gens are done, the -longer- it takes to charge the gates as the systems in places are forced back to life instead of a gradual warming up.
The survivors likewise must survive until they can open the gates.
This option adds some strategy to how gens are done, maybe?
The minutes aren't set in stone, but time flies, so a balance between how long you can avoid the sacrifice hook, and giving the killer time to do their job is needed.
The biggest issue with gen rush is that killers don't have time to do anything, imo.
And this becomes sort of a secondary objective for survivors.
This also helps fix the end game.
Heck, it might add some much needed tension back into the game.
Also this avoids a lot of perks needing to be reworked.
Comments
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@Rebel_Raven said:
The gates do not instantly get powered when the 5th gen is done.Either:
1: the gens take several minutes, say, 5, to charge the gates. The survivors must survive that time before they can open the gates.
Or
2 Depending on how fast the gens get done 5 to one minute is the charge time. The -faster- the gens are done, the -longer- it takes to charge the gates as the systems in places are forced back to life instead of a gradual warming up.
The survivors likewise must survive until they can open the gates.
This option adds some strategy to how gens are done, maybe?The minutes aren't set in stone, but time flies, so a balance between how long you can avoid the sacrifice hook, and giving the killer time to do their job is needed.
The biggest issue with gen rush is that killers don't have time to do anything, imo.
And this becomes sort of a secondary objective for survivors.This also helps fix the end game.
Heck, it might add some much needed tension back into the game.
Also this avoids a lot of perks needing to be reworked.
seems like a buff for keys tbh...
In that five minutes the survivors would be able to go find the hatch. Also this is not a second objective. the idea that adding a timer on the gates is not a second objective. If anything surviving is an objective naturally so this has added nothing other than the fact that the most annoying perk, noed (from the survivors perspective), has been buffed.1 -
This would just be "hide until x time has passed"
You know it's really easy to hide without clear objectives right?
That's why last survivor can just sneak around the map really easily.0 -
@Rebel_Raven said:
The gates do not instantly get powered when the 5th gen is done.Either:
1: the gens take several minutes, say, 5, to charge the gates. The survivors must survive that time before they can open the gates.
Or
2 Depending on how fast the gens get done 5 to one minute is the charge time. The -faster- the gens are done, the -longer- it takes to charge the gates as the systems in places are forced back to life instead of a gradual warming up.
The survivors likewise must survive until they can open the gates.
This option adds some strategy to how gens are done, maybe?The minutes aren't set in stone, but time flies, so a balance between how long you can avoid the sacrifice hook, and giving the killer time to do their job is needed.
The biggest issue with gen rush is that killers don't have time to do anything, imo.
And this becomes sort of a secondary objective for survivors.This also helps fix the end game.
Heck, it might add some much needed tension back into the game.
Also this avoids a lot of perks needing to be reworked.
Bad idea.
Survivors will just hide for 5 minutes while waiting for the gates to open. Killers can't find a survivor for squat if they're not doing generators. It would just pointlessly add 5 minutes to the match.
This adds no tension to the game, it only adds boredom.
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