Campers *facepalm*
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Don’t worry, I’m sure many on here would love to “fill you in” on that it is a valid strat blah blah blah… even though virtually no one is questioning it’s validity, just how unbalanced it is and not the direction the game should be taking considering that we have 2 perks that new players don’t have immediate access to that semi counter it.
Devs have already said they are going to be making changes to Camping. Hang in there.
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As i said, those perks are meta. No one forces survivors to use them. Yet, everyone uses them. Not because they are scared of face campers. Just because they allow for save rescues no matter what.
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A bad perk for a bad mechanic.
You seem to be under the assumption that just because its 'intended' means its good or okay.
Its not. If its intended, its horrible game design that is actively unfun and rewards the killer for doing absolutely nothing while forcing survivors to go into dangerous situations.
If it isn't intended, then its a terrible exploit that has been neglected for years.
Both of these options are garbage.
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Just be careful you don't call them an idiot. I got a forum holiday for saying that to someone who wrote like that.
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Are you forreal?
BT is used ALOT because of the very complaint the OP just mentioned. Literally the campers are making BT meta more than ever because it is more frequent than not.
Survivors who farm with BT are bound to go down sooner than those who safely unhook without. Any rational human being player understands this.
This is why killers who do not camp don’t need to deal with BT or DS. Rendering those perks useless.
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As I said, theres a dif between “META” and “Bad game design”. Thats what u dont get man. If everybody’s using it, isnt it weird to you? With so many perks everyone DHding and BTming all the time. Thats bad game design thats not Meta. I wanna play with different perks, not being locked to a box of a handful of the same perks
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Oh the irony, killers that don´t camp are the ones to get most likely hit with DS during the endgame. Since DS then becomes a guaranteed free escape. Especially with BT.
BT gets used on killers that don´t camp, by survivors that don´t give the killer even a chance to leave the hook. The unhooked survivor then tries to body block the savior. So the killer either hits the unhooked survivor or doesn´t get a hit at all.
Have you never played with good survivors or what?
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You seem under the assumption, that i support camping. But honestly, as far as complaints go, if the killer is on the map, then hes "camping". At least thats what most camping complaints can be boiled down to.
Survivors camp just as much as killers do. But when killers do it, then its scummy.
You tell me. If there is a gen at 90% and regressing. Do you leave it or do you wait for the killer to leave, so you can complete it?
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I dont experience any camping .... at all. Perhaps mmr is a factor.
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Camping is a valid strategy and extremely balanced and also the direction the game should be taking.
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what? Bro what else will survivors do if not gens? Thats their objective lmao killers objective is SurvivorS, plural, not the one on the hook like ??? Whats ur point
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Dunno man, Im iridescent 1 atm and more often than not I get troll Killer AND survivors it’s inevitable
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Oh i love this logic! Survivors objetive are genS. So why not leave that 90% gen alone and go for a fresh one?
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Theres 5 in total. If theres only one left why would i? Its common sense like ???
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There are 8 in total. 5 is the amount of gens survivors have to repair in order to power the gates.
So again, why not go for the fresh gen?
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Survivors are dirty tunnellers. Once they get on a gen, they will stick on it until the end. Just hovering around it, camping.
When are we fixing this camping and tunnelling of gens?!
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If you turn off the game then theres no objectives to camp, so there problem solved lmao
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If there are more than 1 yes I do. If theres one there is no point haha. Besides when I play killer having a survivor camping a gen is a pro cause I know they’re bound to come back, they cant help it, so more often than not survivors camping a gen is a guaranteed hit at least. Why would that be a bad thing? U patrol, u chase, u put pressure elsewhere then comeback to that gen
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Didn’t the devs say recently in a QnA that they dislike camping and are adding measures against it?
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Then why do you consider camping killers bad? Following your logic, survivors get a guaranteed protection hit.
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Devs also said that killers shouldn´t feel forced to use gen slowdown perks and that those slowdown perks shouldn´t stack.
Yet, the last 4 killers all came with 1 or 2 slowdown perks.
So i´m not really sure where they are going with the statement and their actions.
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Bro ur experiences are not universal lmao protection hit? That 90% of the time only works in SWF scenarios. Most lobbies I get survivors are scared to unhook someone if the killers terror radius is still audible. If a killer face camps he potentially gets the whole team. If a survivor camps a gen u just kick it like ???? As I said its a false symmetry
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I play solo all the time. I see protection hits and coordination even among solo players. Maybe its a sbmmr thing, that you only see survivors scared to unhook someone.
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Thats why I said your experiences are not universal. MM is trash either way
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While our ingame experience might vary, the statement still stands valid.
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If there are more than 1 yes I do. If theres one there is no point haha. Besides when I play killer having a survivor camping a gen is a pro cause I know they’re bound to come back, they cant help it, so more often than not survivors camping a gen is a guaranteed hit at least. Why would that be a bad thing? U patrol, u chase, u put pressure elsewhere then comeback to that gen
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Quake then how do you camp in teamfortress bro? Lol if u indeed played Quake youd know you simply cant camp
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This game is not a FPS, and no comparison to one is valid.
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Yeah, I think that most of the time, once you get to a certain level the majority of the players you get matched with will have enough game sense to know how and when to coordinate. Obviously not always because potatoes seemingly find their way in with some frequency, but more often than not.
It'll never be as tight as a comms SWF, but most of the time my solo teammates seem to have a decent idea of what the play should be, and how to pull it off.
One of the first questions I always have in these camping debates is how are we defining camping? Most of the time it's pretty loose, or the complainant expects the killer to leave the hook when other other survs are clearly around, circling for the save. What it really boils down to is this: did the team give the killer a compelling reason to leave the hook? If that answer is no, then the "camping" is a direct result of poor survivor play.
And I don't camp as a practice, but in the end game I will try to secure kills any way I can (especially if a surv is hooked near a gate), and fending off a coordinated save by good survs with anyone outside of Bubba can be one of the harder things to do as a killer.
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This thread reads like you talking to a wall.
Didnt Marths experiments have some general strategy like "camp gens, check if a unhook might be dangerous, unhook or go back to camping gens" ?
Yeah conms make stuff easy but even without them survivor should be able to get this done. Emphasis on "should", sadly.
Normal survivors can (sometimes easily) work together but deep down, survivors only care if they themselves get camped or tunneled, its not that camping or tunneling are bad, they're mad they died. Or that they have to qait for their swf buds to finish the trial.
Noone needs to try to prove otherwise; Once 2 are dead, the remaining survs ever do is wait for the other to die first, be it for hatch or pity-gate-power.
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Or you can say the opposite. killers have determined that camping and tunnelling is the most efficient way to secure kills, as you usually will get at least 2. Behaviour has further encouraged this by adding more perks that slow down gen speeds, without the killer needing to much, or even go near the gen. Corupt, deadlock, dead man's switch, pain resonance. As a response, survivors have needed to become more efficient on generators, as its the only way to ensure they can have the objective completed before the survivor being camped, dies.
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Thank you! I was already beginning to think, that i´m the only one who is matched with decent teammates.
Tbh, i´ve seen everything. Killer playing perfectly fine with no camping at all and the endgame chat full of salt and camping complaints. Do we have killers that camp at 5 gens? Sure, absolutely! But most of the time a little camping is justified (survivor hooked in between a 3 gen or endgame). I can´t get mad at the killer for trying to win the game by using the optimal strategy in those moments. Because it makes perfectly sense.
At this point it gets more enfuriating how some teammates behave at the beginning of the match. Like out of 6 matches i´ve played today, in 3 a survivor (or 2) disconnected before the first hook or gen was done. Those are not impossible to win. But can be hard (escaped in 2 of them).
A camping bubba on the other hand is only a issue if the team starts to stand around the hook instead of doing gens. Like, they are doing exactly what the killer hopes for.
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Yeah i don´t get that focus on escaping to the point that some people throw the game. If i´m one of the 2 last survivors, i´ll do gens in the hope the other one can loop the killer, or i´ll try to keep the killer busy in the hope that the other one does gens. Which sometimes ends in really tense matches.
Escaping is nothing more than a 5k bloodpoint bonus to me. I´ll gladly trade hooks against a camping killer, if that benefits the rest of the team. (say the guy on the hook is about to go to second stage or even die and i haven´t been hooked yet.)
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Well sadly the sbmmr is just like the Victory Cube. Which guaranteed a pip if the killer got 2 kills + 1 hook but was a depip if a killer got 8 hooks with no kill.
The system simply valued camping killers over more skilled killers.
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Which is at least in part, why killers started camping more.
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I'm personally of the opinion that the majority of Killers haven't started camping more and it's more that the Killers that play for chase aren't playing anymore due to antagonism and short games.
Sure you'll have some that switch playstyles to keep up but we all know that immediately face camping isn't exciting for anyone and it's just gone from bad to boring for the ones that switched into this style as well.
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Correct.
This is also the reason, why i don´t understand the whole sbmmr, when the devs themselves stated once, that basing it purely on kills/escapes would be a terrible idea.
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I never camp, I'm Iri 1, and if I lose a match camping would not have been the answer. It's a bad thing to do and is relied upon by bad players.
Tunneling however, is always the right answer. It sucks, but that's just how it is. I don't tunnel either as a general rule but sometimes I let a survivor be the exception to that every now and then if its obvious that I just need to get them out of the game as soon as I can. I don't tunnel right off of a hook though, because i just assume people are using BT and tunneling right off of the hook is a ######### thing to do anyway.
Unless its the end game collapse, then anything goes because at that point the survivors could leave, and if they choose not to, then all's fair.
I do still feel a little bad when I down the person unhooking and then I thwap the unhooked person and they go right down because someone ran back to unhook during the collapse without having BT. Then I typically get told I'm bad for not just automatically letting that person go, and its my fault that they unhooked during the collapse without BT.
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No, i am not aiming at grammar or anything but damn if i take somebody that uses this stuff in a regular conversation (written or even worse, spoken) serious.
Also this, @Barbarossa2020 didn't approve or defend your use of slang but just advised the other forum user to not risk their account getting punished over this. 😂
People make even fun of it later in this thread by parodying it.
And yes, while you can do as you please, i very well am above degrading my wording or behaviour just because I am anonymous in the internet. A lone "lol" here and there is okay but your excessive use of it is just cringeworthy in my eyes.
But hey, i am just another anonymous guy in the internet and you don't have to mind my opinion in any way, "bro".
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They have a good way, that has been tested extensively and have already talked about. It's just pure laziness on the developers part for not implementing it.
Built in Borrowed Time with a side of Leatherface not being able to use his ability within so many meters of a hooked person.
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Aren't you able to unhooked from any side now
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They should have been doing gens and leaving you with a 1k.
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Let me explain the clear link between tunneling a gen and tunneling a survivor. Both are objectives to one side. Killing/completeting the gen secures a lead to close out the game faster. Clos8kg out the game as fast as you can even when the killer hasnt even hooked a survivor is frustrating for the killer side since after queueing for a game it ended before they even had a chance.
Being tunneled and camped works the same way. You get one chance to play the loops and then immediatly upon being catureed spend the rest of the gamed getting tunneled out of the game. As you say its common sense to remove a survivor its another pair of hands off the gens. The difference is you prefer the survivor so you dont see the problem with gens getting pushed so hard.
In a perfect world dbd would have real comeback mechanics FOR BOTH SIDES. But a general desire to ignore baseline additional game mechanics expermentation is just not happening. Playing for other objectives or spreading out hooks should have meaningful buffs and more powerful tools to dissuade the gameplay of tunneling a survivour and push gens at all cost.
Additional objectives like boons should have had some powerful side objectives for killers but behaviour keeps overbuffing one side instead of giving exciting new tools TO BOTH SIDES.
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Exactly. Thats my point.
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Yeah it is pretty bad. I will say it's a bit less bad since the DS nerf but I still 100% get the survivors that get unhooked and just hold W straight over to me when I am the killer to try and force DS.
With SBMM, gen speeds, and the average skill of a survivor player usually being decent I am finding old meta slowdown builds to be kinda useless. Even on someone with mobility Pop just does nothing. You spend just as much time going to the gen and kicking it as it saves you, and you throw the next chase to kick a gen first.
People will say "Just don't camp and tunnel" when the killer cannot be in 4 places at once and a single bad chase can lose you 3 gens. Or maybe not even a bad chase, just a super safe map can automatically lose you a ton of gens if you don't have a build / killer who can deal with it.
I have been using Corrupt Deadlock sometimes and it does solve the problem a bit, but also puts you on such a limited clock that you are essentially forced into tunneling someone to death before half your perks become useless.
As much as I hate DMS + Pain Res I am about to just give up the Pop life and convert. Pop is good against mediocre survivors where you can get a few hooks in but against really good ones you almost don't have time to kick a single gen on the weaker killers. I am routinely losing 1-2 gens before corrupt is over even with pretty solid first chases.
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That’s fair. They also tried an anti camping measure way back when afaik which didn’t work so I doubt that helps things
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Same. I´ve tested corrupt and most of my matches, 1-2 gens are done before it runs out. Even when i get hooks in that time. It just changes what gens get done first and can ruin a good 3 gen.
Gen speeds have been insane and i´m not surprised killers stack 3 gen slowdown perks to even stand a chance.
So killers camping because of that. Just seems how it is.
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We´ll see in the anniversary stream
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Again, don’t play with campers. Let them kill all of you immediately. They would uninstall as soon as they get bored
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I agree, let the campers get pushed up in MMR so they have to deal with 4 man SWF, seal-team 6. I came to play DbD, not tree-ornament simulator. I don't want to waste my time with face-campers, send them to the bully-squads I say.
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