Campers *facepalm*
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Survivors: "camping is bad learn to play"
Also Survivors: "Just gonna run around this loop 2 meters from hook until Meg hits second stage and force the killer to stay here at the hook with me while Bill and Ace come to join the fun"
Survivors end game chat: "why you camp us?"
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Maybe they'll finally add rocket launchers for survivors in the anniversary update.
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Yeah, the people who do that are like when you hear complaints about BBQ and how it gives away auras at 40m+ away. Yes, and to act on that information the survivors are guaranteed a safe unhook. Why complain?
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This isn't an us vs them issue and trying to make it one does nothing for the betterment of the game.
The is a game design flaw.
Tunneling is a legitimate strategy that every killer can use from level 1. However, survivors have nothing they can do to counter tunneling from level 1. Survivors have to go through a paywall of either cash or bloodpoints to get the counters for tunneling/facecamping which are DS and BT. On top of that, survivors have to either bring DS or hope another survivor brings in BT and rescues them off hook.
If one side has a legitimate strategy that is available to every single killer, then the other side should also have all the tools available to counter that strategy.
Killers don't have to bring in perks to face-camp and tunnel-off-hook-till-dead but survivors have to bring in perk to counter this. It's not balanced and it's not fair.
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I play both sides and make comments about killers and survs. Every match I play 2+ survs are going for unhooks before you even get 4 meters away.
Every single match, its killer vs hook swarmers. In fact, I recorded like 5+ matches yesterday where hook swarmers caused me to not leave. Twice resulting in 4k at 5 gens.... "altruism" is the killers greatest perk imo
Calling killers campers is gaslighting imo. Majority of camping is caused by survivors, not talking about low MMR trash baby killers who camp every match, but in my games, they swarm CONSTANTLY even when playing Bubba, I record all my matches and upload many of them that show this behavior time and time again.
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The fact that one side has basekit strategies that the other side has no basekit counters is a game design flaw.
I see plenty of Killers face-camping and plenty tunneling-off-hook-till-dead. Even if you are not seeing it, it is happening and it's happening a lot.
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I get tunnelled too as surv, it happens. I get into the next mat6ch and continue to play. I have over 1000 hours on surv side Ive been camped, tunneled, etc.... happened last night. But I dont think its a design flaw. Using breakable doors to address map design is a design flaw ;)
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Everyone who plays survivor gets face-camped and tunneled out of the game without being able to counter it, hence the issue.
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Oh so now we’re at “endgame” huh? Always trying to fit a situation to fit your narrative.
Stop trying to steer the conversation. You say that BT gets brought because survivors like to play recklessly and don’t care if the killer turns their back but never because they have been camped for the millionth time in a row right? Nah never because of that at all. Survivors must just really love this perk and not want to use other perk builds. 😂
On the last question, yes I have played with good survivors, they also don’t just dive bomb hooks simply because they have a perk that gives endurance for the next 12 seconds. Have you played against good killers? Because they will wait the 12 seconds.
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I am sure one day the devs will give you guys bot killers to play who will be programmed to not tunnel, until then - gonna have to deal with the competitive human mind which weighs out options during a fight and considers what move to make next.
Sometimes, tunneling out someone is the right option considering the circumstances before the killer.
In hindsight, it is easy to label their actions poor or improper, but at the time in a heated decision making, hitting Bill one more time may result in the game pressure to win.
It would go against everything we know about combat to purposefully lose knowing you could take Bill out.
This is PVP. I think sometimes these discussions confuse, good killers who make decisions, with low level killers with low skill who do it because they cant win otherwise. But in the end, sometimes its the correct play.
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the problem with all your "camping is fine, just do gens and get out"-solutions:
Why the heck should anyone play this game then? If you could make the game better (balancing it out and then delete camping and tunneling), why not doing it and instead just resorting to the old bad stuff? Like who says at work "Oh i'm so happy i can play dbd tonight, doing 3 gens alone and get out/ watching someone dying on hook". Just because there is counterplay doesn't mean the game is perfectly fine and fun. One of the reasons this game lost nearly half of it's playerbase from last summer is that issues like this are not resolved. I played solo q for the first time since weeks and it's absolutely horrible. They need to change a lot of things to make it worth playing, i will stick to killer and playing kyf scrims with friends until then...
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Oh I am sure for bad killers it is.
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It's like we're discussing 2 totally different things. You are obviously upset with survivors. I would continue but there doesn't seem to be any point. When I say something, you are hearing something else.
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That is exactly the point that survivor players argue and it often gets ignored on here. Instead people are very quick to judge and point out how it's a valid strat (even though again that isn't the argument being made, but it's balance).
It isn't that survivors are saying they don't understand why killers do it. In fact I've seen survivors who can distinguish the difference between when it is warranted vs when it isn't.
It is the simple fact that outside of TWO perks that somewhat counter it, there is nothing else that survivor can do. So that same survivor is going to now make sure those two perks are more used in their builds more often than not.
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Where in what I posted did you note I was upset?
I literally play survivor every day, I play both killer and surv in rotation everyday. You can stop trying to paint this as us vs them since you cannot debate what I actually posted.
My post was entirely based on strats in a PVP game. My words were simple and not anger based at all, I assume you just saying this to derail the convo because I brought up valid points about tactics.
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I am sure one day the devs will give you guys bot killers to play who will be programmed to not tunnel,
This is obvious bitterness.
Let me ask you this. In good competitive game design, such as Street Fighter, League of Legends and Call of Duty, where you have one group vs another group. Can you tell me one instance where one side has absolutely no counter to something another side can do. Something that will allow 1 side to completely remove the other side from playing.
Would it ever make sense to have one side be able to completely remove the other side from playing without counters? For example, in Street Fighter, would it make sense that Ryu couldn't block Ken's attacks unless Ryu happened to bring in "Ryu-Can-Block-Ken's-attacks Charm".
It's straight up a game design flaw that survivors are unable to counter basekit strategies that Killers have. Survivors shouldn't have an I-Win button. However, survivors also shouldn't have an I-Lose button either.
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What you perceive as "bitterness" was me trolling you about wanting bot killers to react the way you want.
Don't take it so personal.
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As an aside, I honestly think the game would be better for some people if there were bot-killers and bot-survivors. League of Legions has the option for players to play bot games. It would alleviate some of the queue times and would allow stressed-out players to play a more casual game, so they can take a break.
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I´m not trying to fit a narrative or anything. It was never specified WHEN the killer camps. What narrative are you trying to fit? That camping killers are OP? Or that survivors need more stuff to deal with camping?
So you´re saying that survivors actually hate DS and BT? That they just take them, because they have no choice and instead would prefer to take something else, more powerful? I guess you just started playing after the DS nerf, before that, survivors weaponized DS to finish a gen in front of the killer.
Good killers wait the 12 seconds? Mhhh i´ll try to remember that, while every healthy survivor does a line up, protecting the injured survivor on the way to the gate.
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Maybe we should establish the terms first. Because i don´t see every survivor getting face camping in my matches.
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I never said survivors hated DS and BT.
So now you're bringing up old DS? This is EXACTLY what I am talking about. How do you go from saying that survivors aren't forced to bring DS or BT → to → "OH but they do it during Endgame!" → to → Survivors weaponized old DS. As if that is suppose to counter argue? my point about survivors wanting to bring OTHER builds not necessarily stronger ones, but because they see camping so much they opt not to.
You know in order for DS to work the killer has to go for the person recently unhooked right? Like, I am just wondering now.
Post edited by Rizzo on0 -
camping has increased since mmr. if you want camping to decrease without buffing survivors base kit in an already extremely survivor favored game... remove mmr or make a casual game mode
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Oh i can read between the lines. Your point of survivors being "forced" to equip BT and DS because they get camped. Is invalidated by the sheer fact that survivor used the old weaponized DS when they didn´t fear being camped. They took it to troll the killer.
Btw. the DS timer is 60 seconds. Which can be a very long time, when the killer gets hook intensive matches. Where he still gets hit by DS, even when he hooked someone else in between. Happens quite often to Otz.
Look, i understand how frustrating it must be for you, when you get camped at 5 gens. But that just gives the other survivors time to complete gens. Since a camping killer is a passive killer. You don´t have to take BT or DS. In fact, i only equip BT when i have a challenge to get X amount of save rescues. Not because i hook dive, more because some of my teammates have the bad habit of running straight to the killer. So feel free to take other perks instead of BT and DS. It might require a change in play, but as you said: "good killers wait out the timer" means they also expect a BT, when you don´t have it. Same happend to DS. Killers always respect the DS, even when there is none in play.
If you really want the killers to camp less, then ask the devs to revert the Undying nerf. Because in the time between the release of Undying and its nerf. The amount of camping threads on this forum was on a record low. For the simple reason that every killer who wanted to get anything out of the Undying Ruin combo, had to constantly move, spread damage and patrol gens. Aka not camping. It was a glorious time. I loved it back then, even when i had to cleanse 5 hex totems on my own. But somehow other people didn´t like the gameplay and demanded the Undying nerf. I even advised against it, since i predicted that camping would increase. Wanna know what i got in response? "i prefer a camping killer over the free win of Undying Ruin".
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Face-camping - A killer standing in front of a hooked survivor until that survivor dies on hook.
I see it about every 3 to 5 matches. I don't see how you're not seeing it, unless you do have a different definition of face-camping?
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Oh so you went from "
Everyone who plays survivor gets face-camped and tunneled out of the game without being able to counter it, hence the issue."to once every 3 to 5 matches.You realize that theres a big difference between those 2 statements.
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So an abuse that no longer exists (using DS anytime you wanted to) invalidates the still recurring issue that survivors feel the need to bring DS and BT in almost every match because of how rampant Camping is? Maybe you need to stop living in the past.
I actually DONT think you understand how frustrating it is. Do you think killers were not camping when old Undying was in play? Please just stop. You are just digging yourself deeper and deeper my friend. I bet you also must think killers play nice when nobody has Dead Hard or Circle of Healing equipped too huh? Riiiiiight.
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When I play survivor I feel obligated to bring BT every time because 9 times out of 10 if I unhook someone and the killer ends up coming right back because they weren't straying far from the hook at all, or were just camping it outright, the killer is going to immediately attack the person that just got unhooked.
And that's just boring. I unhooked them, chase me I like being chased, Its fun! I don't even use Dead Hard.
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Everyone who plays survivor gets face-camped and tunneled out of the game without being able to counter it, hence the issue.
This statement doesn't say "Every game".
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How am i digging myself deeper? I´ve been playing almost only survivor for the last month (played so little killer, that i didn´t even left ash grades). But i don´t feel forced to take DS or BT like you claim. In fact i´m using more often than not so called meme builds, which are surprisingly effective. But since they are not meta... they get laughed at.
Stop living in the past? Uhm thats not what i´m doing. What i´m doing is remember how certain things used to be. Because if someone doesn´t learn from the past, then he´s doomed to repeat the same mistakes.
I personally had no camping killers, when Undying Ruin was originally released. I had some basement bubbas, but they didn´t use Undying. Had your camping killers with Undying Ruin? Sounds terrible ineffective. Since Ruin has no effect on gens that are being worked on.
Oh and you lost that bet. Unlike most survivor mains, that claimed that CoH won´t be used once its (3 second) nerf goes live. I still use it and its still pretty strong. Currently i´m testing SB to see if those that claim that a DH nerf would bring back the "much stronger SB" do have a point and i have to tell you, that they don´t.
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I´m more concerned about the word "everyone"
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Hey bro if its cringey to your eyes look away. The fact that you think my overuse is any of your concern is ridiculous lol or if you think u have the right to correct my way of speech in any way is as well lmao
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The last hardcore camper I had was a Huntress who hit people on the hook, and then just stood right next to it throwing hatchets around trying to snipe anyone she saw in the distance. Just would not leave the hook for anything. We could rush in an unhook while she was reloading at lockers, but then she tunneled that same person to hook them again, and then stood right by their hook until their death at the end of phase 2.
Shortly after that, the last generator was finished and we left only to see a Huntress with the perks Enduring and Spirit Fury.
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Congratulations. You've performed Olympic level Gymastics in dodging the issue.
Yeah, survivors can hold on gens (even though literally every instance of my face camping occurred when gates were powered or when there was one gen left) but if its in the early game that's a guaranteed lost really if you loose someone that early. In the late game, it doesn't hurt much for the other three to just leave, but yeah, totally fun to be face camped as a survivor and have all your agency and all the interesting gameplay soaked right out from the hook stage of the game, a point of the game which is already dull and boring I might add.
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you can tell that this person has never played against a half-decent survivor team, let alone a really good team, in his life
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Thats bad design and lazyness. Incentivize cheap tactics instead of creating a functional system
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It isn't a guaranteed loss unless the survivors are just plain bad. Are you a sport enthusiast or something?
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I was not the one who compared to fps. I was questioning the one who did on how Quake compares to DBD
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That is not the point, your interpretation skills baffle me. Also I play killer more than survivor, not that it matter since, again, its not the point
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And how can u tell? This sbmmr is so bad im “iridescent i” and I get soloqd with neas with 8 hours on their belt. How can u say its not a guaranteed loss if the matchmaking seems random
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Thats why they ended up changing it to the emblem system.
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The problem is that if someone gets downed early in the match and facecamped you can't finish gens before they're dead and the killer downs and hook their second victim.
Facecamping Bubbas average 2+ kills per game.
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There is no indication of skills in this game. Didn't you see Patrick's hockey game? Anyone can reach big red number if they played a lot.
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Other than the eye test (which is really limiting because you only see other solo teammates briefly), there is no way to reliably gauge the skill of other players. Being iri 1 doesn't mean nothing, but damn near. Grade is an indicator of time played, and time played is often a corollary of skill, but some of the worst players I've gone again in recent months have been iri 1. I have absolutely steamrolled teams of all iri 1's and 2's (who played like babies), but been rinsed by teams all in bronze/silver.
Any potato with enough free time can hit iri 1. A good player can get there quickly, but there's no way of knowing one from the other.
Which is why BHVR chose to hide grade; people were getting worked up about the grade of their matched teammates when it really isn't indicative of much. That was probably for the best.
I mean it's kind of stupid to even have a grade system that is independent of actual matchmaking criteria, but that's another discussion. I'm sure with time and effort BHVR could create a system that used measurable criteria to gauge skill, but have chosen not to.
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True that. Funny thing tho the best soloq team I got was of silver IIIs. The thing I dont get is, why have this system at all tho. It just confuses us and results in terrible matches
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What's the basekit strategy to gen tunneling?
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This is quite funny because the more higher the killer's mmr is the higher the likelyhood that he will camp and tunnel. It really does seem that the opposite is true, only bad killers that go against survivors who are so incompetent that they genuinely struggle to win despite already playing the power role and all the 5th and 6th chances they get, that can't exploit all the bad map designs and the killer's deliberately clunky FoV and controls can afford not to tunnel and camp. Specially if they play anything other than Nurse or Blight.
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Ah yes, outskilling them by having STBFL at 6+ stacks and sitting at the hook.
Such skillful play. The only reason you lose to that is because you're bad.
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That pretty specific for a circumstance. Did a killer camp you with stbfl at 6 stack?
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Why is it any time a tactic exists for killers that works, it gets labeled as "for bad killers".
Tunnelling = bad killer.
Camping = bad killer.
Slugging = bad killer.
NOED = bad killer.
And yet no one ever says doing X or Y is for "bad survivors"?
How come you never hear "Dead Hard is for bad Survivors" or "Brand New Parts are for bad Survivors" or "Flashlight saves are for bad Survivors?"
Why is this EXCLUSIVELY a one sided double standard?
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Read my previous comments I don't owe you an explanation when you won't even bother reading the conversation you jumped into.
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