Perma ban rage quitters.
Should be obvious really and there's a huge difference between a random disconnect and rage quitting when you've been hit. Do better as a company please the amount of time wasted cause someone quits straight away.
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How would you determine whether I pulled patch cord out or my ISP got down?
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Simple, if you keep getting 'disconnected' soon after getting downed / hooked which is when people rage quit. Very, very easy to judge.
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So you think sombody should never be allowed to play the game again just because I chose to camp and tunnel them? Seems rather harsh.
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I would rather them do what some others do. I don't rage quit unless I'm held hostage for a while but that rarely happens to me.
Not ban them outright, they paid for the game and as long as their not hacking or cheating, they have free will to leave the match if they wish, even if it is detrimental to the entire team.
I would rather them pool consistent rage quitters together so they are matched more often with each other. It will be a seperate lobby and may also increase the wait time, after a certain amount of matches without quitting, they are put back into normal lobbies.
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No. Remove the DC penalty. Fix the game issues that lead to DCs.
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No.
That said, give the killer a stack of BBQ if the survivor "loses connection" within 10s of being downed and has not been hooked.
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You can't dictate how other people play the game and this would be a monumentally bad decision for BHVR.
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The only reason this is bad is because there is no reliable way to perfectly determine intentional vs unintentional disconnections/factor in cheater presence and whatever. If there was a perfect way to determine it, then I agree. People should not queue up if they can’t handle playing a match.
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If they did this then they would have to include a warning with the "leave match" button letting the player know this is going to happen. That alone doesn't make sense because why include an option to leave the match if the result is getting banned? The fact the game even has this option means in my opinion that this should be an unpunishable choice. If a player doesn't want to be in a match then they shouldn't be forced to stay in fear of being punished for it. If people say it would be abused without a lockout timer then create more incentive to stay in the match. Blood points, with what often is the few some survivors get in a match they want to leave anyway, isn't enough to incentivize this as well as the experience that goes towards shards. Eventually players that constantly leave matches before its over will get tired of doing it and play something else. I don't think in the long run it would continue to be a problem especially if you give players who continue to participate something unique that those who leave don't get.
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Just give BBQ stack if an unhooked player D/C's, regardless of if they were downed, or even hit recently. Just cause someone has a bad signal, or doesn't like how the match is going, doesn't mean the killer should be punished.
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The dumb part about the D/C penalty, is it makes the game lose players for, sometimes, up to several days at a time. They need to make the penalty have a hard cap of 30 minutes - 1 hour. No one will keep playing if they are banned for 3 fricking days!
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Yep! I don't think very many people will bother if they know each time they do it once it gets to 30 minutes will leave just to wait another 30 minutes. If it gets up to days then I think there is a risk of players simply quitting. If its capped, then players will only be able to play after the capped time and honestly how many people are going to spend hours just to get into a couple matches?
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Fun fact, it can be avoided by not quitting.
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Everyone should be encouraged to quit the game for the day if it's causing them harm.
Not only have I experienced this, not only have I had loved ones who have experienced this - but I believe we can all empathize that there are frustrating, difficult, or the occasional deleterious match that's going to take more time to get through than we either currently have, or can contend with.
Not only do IRL issues come up, but sometimes, a match isn't going your way and you have to make the call on if you want to stick it out for another 7-10 minutes or if you would rather table DbD for the night and spend time with your family. (Or anything else)
Perhaps there could be a BloodPoint or Karma system detraction to give folks pause before they make that choice.
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If it means they're always disconnected after a down or two, then yes they should be stopped from playing or play against other quitters.
You can indeed dictate how other people play when it's a team game and one person's selfishness causes the other three to have a bad experience. 3>1.
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Nope, if you have a penalty over 1 hour and you have X reports because DC'ing. Your penalty should be a minimum of 2 Weeks to think about.
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Regardless of any 'penalties' that the devs think they have in place, it doesn't account for people who join the game, troll immediately and then die. Why isn't this behaviour addressed?
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I think the issue is how to address it without also screwing over the people who only look like they're doing that.
The D/C penalty accomplishes that for the most part. It can be unfair towards people who legitimately disconnect once in a while, but in this cases the loss of game time is negligible, and someone constantly disconnecting, legitimately or not, probably should be kept out of matches as much as possible, as both obviously have bigger problems, albeit for different reasons.
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hey man. if im in the middle of a match and my little sister has to get rushed to the hospital again, should i be perma banned?
what if the power goes out? perma ban?
what about if my girlfriend accidentally unplugs the modem? permaban.
circumstances are different for each person, it could be sheer coincidence that it happened within x seconds of being downed or hit.
if someone dropping from a game REALLY upsets you that much, i suggest you take a deeeeeeep breath and try to relax for a second before calling for perma bans left and right
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That would require BHVR to be able to patch the human brain.
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Rage quitting should cause the violator to go into a deficit or penalty towards further blood point earning. Every time a player disconnects that will add an infraction point to their profile. An Infraction Point (is a new MAL-currency) that is a DEBT, and in order to get rid of it (the Infraction Point). One Infraction Point causes a 10% subtraction to BP earned until the debt is paid, and one Infraction Point is equal to 50, 000 BP. Until the debt is paid it will continue to be a slow grind to level up, and get slower as the player continues to gain IP throw unsportsmanlike behavior. The incentive to play remains intact in order to pay the debt, or the player can choose to not play again and saving everybody the unpleasantry of having to deal with their cheating ways.
Think of the Infraction Point system as a debt to the community that has been cheated out of victory. The max IP that can be accumulated is 10 points equaling 100% penalty towards BP earnings and 500,000 BP to be paid.
Yes, I am aware that at 100% penalty towards BP earning, no more BP can be acquired. Let's be honest if anyone allows themselves to gain 10 IPs towards their debt, do you REALLY want to be playing with a player like that? They will have utterly BANNED themselves in hindsight. I believe the system can work if handled correctly. Think about it.
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The IP collected in DBD across all players will be distributed as BP among all other players with clean records as a "thank you" and "sorry" for having to deal with cheaters. What do you guys think?
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There's no need to be dramatic, we're obviously discussing a pattern of behaviour here rather than 1 off incidents. If it KEEPS happening, especially at certain occurances within the round, then yes you should be banned.
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Or just outright give the stack on DC, regardless of the situation... I hate getting denied a stack cuz of an early DC, or even worse... Grim Embrace. Grim Embrace only procs on 4 stacks.
Same for survivors, free WGLF stack on DC.
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not being dramatic. I'm offering examples of situations in some peoples lives that would cause them to dc, but yall think anyone who quits should be permabanned.
there are situations that would call for banning, yes, but generalizing "rage quitter"s as anyone who quits within x mount of seconds of this or that is a good way to make it realy unfair for many people.
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Did I say anyone who quits once? Twice? If it's a pattern, especially at certain events in the round, perma ban. Makes the game better for others.
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3 games in a row today with rage quitters, if you don't have much time to play games it becomes a real patience tester to actually get a game.
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