We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

I main Trapper and only play basement.

CleanseThis
CleanseThis Member Posts: 175
edited August 12 in General Discussions

Let me clarify, I only do basement builds. I'm not interested in engaging in the long chase and hooking at random hooks. This to me is a pointless endeavor given how survivor sided the game is. I can randomly trap windows, pathways and even pallets but why? That takes time and can be countered at any point. There's no guarentee one will fall for my trap. The basement on the other hand is my playground. I engage in a chase, down the survivor and hopefully get them to basement. When this happens it's fun time, Trap it up, patrol but stay close by and wait for the inevitable save attempt and go from there. I don't carry gen slow-down perks because there useless. My aim is to get the survivor to the basement and defend my bounty while simultaneously securing more. On average i net me a 3k each game from doing this and it's fun. They come to YOU!, whether during gen repairing or after all gens are done.

NOED, Agitation, Iron grasp and STBFL is to die for.

Post edited by Rizzo on
«1

Comments

  • sulaiman
    sulaiman Member Posts: 3,219

    Yeah, you depend on stupid opponents. a bubba or a billy that put the survivor in the basement, i dont go near that unless i hear the heartbeat elsewhere.

    If i am the one down there, i try to warn my teammates and buy them all the time i can by struggling to the end, while they hopefully do gens.

  • CleanseThis
    CleanseThis Member Posts: 175

    Altruism is stupid? If i got you in the basement and your SWF left, I won.

  • CleanseThis
    CleanseThis Member Posts: 175

    It's about work vs reward. It's SUPPOSE to be less stress playing killer but behavior has forgot that. Constant chasing is for plebs. People that wanna risk getting looped, flashlighted, flashbanged, saboed whatever can have that. I wanna make survs work.

  • CleanseThis
    CleanseThis Member Posts: 175

    i want to make survs work for the save. Not be the one standing in an open field on coldwind risking a flashlight, flashbang, sabo. Basement is life. I set the pace, they have to follow.

  • CleanseThis
    CleanseThis Member Posts: 175

    All im trying to do is get people to think outside the box. Chasing survivors is tedious work often times unrewarding work. Why not have them come to you? Unconventional doctrine perhaps?

  • CleanseThis
    CleanseThis Member Posts: 175
  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    I main Artist and play normally

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Bait.

    If a Survivor only ShiftW's, don't place birds, they'll ShiftW themselves to death.

    Good aim also works

  • CleanseThis
    CleanseThis Member Posts: 175

    Then please stop asking for QOL buffs to solo. Just do gens and get out.

  • CleanseThis
    CleanseThis Member Posts: 175

    why are you even wanting buffs to solo? everytime bhvr does something beneficial to survs it ultimately benefits SWF. You want killers to be more engaging? Then buff them. i mean after all they are SUPPOSED to be the dominant role.

  • WheresTheGate
    WheresTheGate Member Posts: 576
    edited May 2022

    There are 3 words in your post that illustrate what I think is one of the most confusing things about survivors that complain about camping - "inevitable save attempt". This is a strategy that should yield at most 2 kills per match. However, anyone that has played this game on a regular basis knows that isn't what happens. I sat and watched my wife play a match just yesterday against a Bubba. She was the first person hung, and it was in the basement. She was running kindred. So everyone could see this Bubba didn't even leave the basement. He didn't even take a step away from the hook. Yet within a few seconds another survivor comes running down to unhook her. Of course this being a Bubba they were instadowned and hooked. You would think this would have served as an example for the other 2 survivors to not go running down to the basement. Nope. A few seconds later here comes another survivor. Same result. The fourth survivor ended up creeping around the shack until the other 3 were dead.

    If these other survivors would have played with even the slightest bit of strategy and decided to do gens while this Bubba camped the first person on the hook. They could have easily knocked out 3 gens before she even died. Instead 2 of them marched down the basement to get hooked like they have some obligation to go to a certain death in an attempt to unhook the person being camped in the basement. I get altruism, but that isn't altruism.

    The problem with camping isn't the killer. They aren't breaking any rules by camping. If survivors want to see camping become less of a thing stop playing in ways that reward it. Survivors willingly sacrificing themselves to camping killers provides them with all the incentive they need to keep camping. Why stop camping when survivors will basically reward you for doing it by presenting themselves for easy kills?

    As for killers that camp..... I say go for it. No need to feel bad about utilizing a winning strategy, especially when survivors are the ones that make it that way.

    Post edited by WheresTheGate on
  • Starrseed
    Starrseed Member Posts: 1,774

    I'm fully with you that's how I like to play my Ghostface. Sneak around and stalk to one shot if they see me and run I will find another target.

    People get so unimaginable mad at this because i won't chase them and they lose out on points

  • DBD78
    DBD78 Member Posts: 3,469

    Who decides what playing normally means? I mean to others you might not be playing normally at all.

    Regarding basement Trapper I would switch out STBFL for either Deadlock or No Way Out.

  • Tiufal
    Tiufal Member Posts: 1,252
    edited May 2022

    You obviously dont main Trapper at all.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    "Normal" (at least in my opinion) means participating in a Trial while using a combination of strategies, like a bit of proxy camping, tunneling and spreading pressure.

    What OP is doing is playing "abnormally" (in my opinion), focusing on a single strategy

  • Mdawgu
    Mdawgu Member Posts: 408

    who asked

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,796

    Sounds like a problem with object permanence more than anything, tbh.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    DBD has perks like Mad Grit, Monstrous Shrine, agitation, iron grasp, there are literally achieves for hooking 4 basement style play. Devs also put a basement in every map, but if you use the basement or play using perks that support that playstyle,... well "you are not playing the game normally."

    You are supposed to run around the map hitting people while they constantly heal and teabag you, I repeat DO NOT USE PERKS THAT ARE IN THE GAME TO WIN, and do not hook in the basement it is scary for the survivors and impossible to escape.

  • CleanseThis
    CleanseThis Member Posts: 175

    Why would i play my favorite killer and arguably one of the weakest in a conventional play style? Get a survivor, take them with me and trap up.. I hooked and killed all 4 survivors, where are my max blood points? Oh i forgot, i didnt get looped for an eternity. I did everything i'm expected to do no? BHVR needs to take a hard look at there game.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    You can swap out Noed and STBFL with Mad Grit and PWYF. It won’t always get fun factor it’s capable of but it can really be engaging. You can carry a survivor clear across a lot of the maps with 3 stacks, agitation, and iron grasp in play.

  • GamerEzra
    GamerEzra Member Posts: 941

    I can't blame you. I appreciate the fact that you still play trapper. I quitted playing him some time ago. I would love to play him but NOT with SBMM / MMR...

  • DEMONANCE
    DEMONANCE Member Posts: 800

    it's not fun for the person being camped

    it's not fun for the people who have to sit on gens and leave and depip afterwards cuz they had no chase interaction or altruism points at all because how the killer played.

    solo q does not have the tools to tell if a person is being camped or not for them to counter that and the survivors you're talking about are clearly new to the game to try to save against a bubba with kindred in play or maybe they just wanted to actually try to do something fun instead of sitting on gens.

    facecamping is an issue and this was confirmed by the devs you can call it a strat all you want but don't cry when they actually manage to fix it (hopefully like they promised copium) and it gets you no where afterwards.

  • sluc16
    sluc16 Member Posts: 537

    Survivor sided? Haha that's funny

  • InvadeGames
    InvadeGames Member Posts: 458

    while a basement build is viable it sounds like you need to learn the fundamentals of chasing more. after maining killer for over a month now chases usually dont make me mad now because i have learned how to run them and how to play loops and which ones to drop. I main the weaker killers too, Wraith, GF, trapper, and i get 3-4k the majority of my games. and i am by no means a top level killer. I have bad reflexes and whiff alot.



    Only baby survivors are gonna fall for someone obviously just camping basement.

    Also, sounds kinda boring to do nothing but sit on basement all game. once you learn to chase and loop against survs, it does become enjoyable.

    On the non god loops i often intentionally dont break them in hopes i can ge ta surv there later to play the loop on them.

  • syain
    syain Member Posts: 440

    Hey, good for you

  • Yankus
    Yankus Member Posts: 638

    I play Trapper by putting my traps in the most random places. Idk how but it works. Survivors never expect traps in places where there isn't a lot going on.

  • CleanseThis
    CleanseThis Member Posts: 175

    I know of different ways to play him to but, Basement trapper is so much easier and better.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I agree, it is very cool. They are just mad jealous that they do not understand the art of the basement.

  • CleanseThis
    CleanseThis Member Posts: 175
  • Xendritch
    Xendritch Member Posts: 1,842

    Whenever topics like this comes up I feel like Yui's tome lore is relevant to the topic. Where her grandma tells her she can not really care about anything and just win but with just caring about efficiency they're just a "machine that wins".

    I think it applies here because if you're just doing the same thing over and over are you using your brain at all? Did you create an interesting experience to think about? Are you challenging yourself in any way? The answer to all these are of course no. None of this happened and what's being done would easily be replicated by a bot and for the survivors well there's nothing really for them to do other than either walk into slaughter or slam gens then leave neither of which is interesting.

    I'm not going to say you're playing wrong or inefficiently the opposite obviously it's effective, what I would argue is nothing worthwhile is happening in any of your games.

  • CleanseThis
    CleanseThis Member Posts: 175

    I get what your saying but hear me out. When i play trapper normally, He's bottom 2-3. Playing basement he is easily top 2-3 killer in the game and that's the point. I am in the power role, sure survivors can pound gens and leave but they spent all match doing so and not getting any chase or altruism point which is a waste of there time not mine. The fun is luring them to the basement and hooking them there period. Even though im in the winning position by default the fact they come to my playhouse and attempt to save shows the power role BHVR has created. Food for thought.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    While I realize there are newbies that don't get it sometimes it's not just newbies that do it. I've played this game for years and watched as lots and lots of experienced survivors do this on a consistent basis. It happens far too often to even blame the majority of it on newbies.

    Camping is a strategy. As a survivor main I can guarantee I won't cry if they do something to lessen it though because I agree with you that it is extremely boring for all survivors in the match. I would love to see that happen. Until then though killers that utilize camping as a strategy have zero incentive to change. Why do anything different when survivors will basically hand you a 3k or 4k every match and all you have to do is basically stand around and accept the gift they freely offer.

    I guess what I'm saying is I don't like camping. I don't even understand how playing that way is enjoyable. But the bottom line is I don't have to find it enjoyable. The only person that has to enjoy it is the one doing it. So unless BHVR decides to do something to make it less effective it's up to survivors to do so. Unfortunately the majority do just the opposite.

  • Canas
    Canas Member Posts: 1,021

    I do the exact same thing on Trapper. He's simply too weak to stand a chance, at least he can excel at defending the basement. It's too bad Dead Hard still invalidates his traps entirely since survivors can dash through them. They absolutely need to address this exploit in the DH rework.

This discussion has been closed.