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Hemorrhage made Resergence useless
It used to be a good perk but now it's useless because with hemorrhage it goes down almost immediately. Please make it to where resurgence counters it or something because now Resergence sucks.
Comments
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It hasn't. Hemorrhage isn't basekit.
It's like saying lightborn has made flashlights and flashbangs useless.
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Why not? There have been perks that counter other perks for some time.
Like boil over and iron grip, or stridor vs iron will.
It's all part of the gamble.
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Yes but one perk shouldn't totally neutralize another perk. Since everyone almost always runs IW Stridor has been made pointless. Now if it made it say 90% less effective then that's fine but not 100%
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Nah, having such a hard counter to something no one uses definitely warrants a buff. Comparing this to boil over is an unfair comparison, especially when you take into consideration that iron grasp isn't incorporated into several add-ons.
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Resurgence isn't even meta, and I'd argue neither is any perk that introduces Haemorrhage and killers with add-ons usually have much better ones.
The effect is only good on high mobility killers who play hit n run (not THE meta playstyle for killers at the moment) and tbh, there have always been perks that counter straight up game mechanics, maybe that shouldn't always be the case but that's been mostly the case with DBD for a very long time now, and I think it's fair in the grand scheme. Most killer perks have a decent chance of being straight up useless (don't get value soon enough, has to many conditions to be used reliably every game, can be removed) it's not unfair to have that on both sides.
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Sloppy's always been a popular perk, though. It's consistent slowdown for everyone who isn't Plague and it's one of the few generic killer perks that's actually useful, so everyone has it and can run it. It's quite common to play against, especially now that CoH's healing speed has been slowed and the slowdown it causes is more noticeable. It's also popular on Legion, who are all over the place right now. The perk aside, Hemorrhage is also attached to a lot of killer addons - often in tandem with Mangled, which is extremely popular and often brought as a sort of fifth perk slot.
Lightborn isn't commonly run except as a response to seeing tons of flashlights in a lobby, or by baby Billies with no perks/doing their adept.
Solidarity was always garbage compared to other healing perks and needs to do something else, but Resurgence was pretty nice and I used to bring it on occasion - now it's a hard pass. Resurgence always had the chance to be useless, if I was up against a Plague or a basement Bubba or I just never got unhooked, but now it's too likely that it won't do anything for it to be worth running. Think Smash Hit when you can't camp pallets against half the roster.
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Perk could use a change heres one I proposed somewhere else.
Resurgence (added effect) Healing progress can no longer regress while at or below 50%
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That would be a good quality of life change as there are multiple perks and addons that inflict hemorrhage, so in my mind it's not a "fair" hard counter like Iron Will/Stridor or Iron Grasp/Agitation vs Boil Over/Flip flop.
And actually thinking about it Iron Will completely negating Stridor is a stupid hard counter as well.
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And yet Iron Will not only completely counters Stridor it also completely and totally blocks a killer basekit ability - the ability to discover/track injured survivors by sound if they lose Line of Sight.
In what world is THAT fair and balanced?
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I see what you are saying. But then again, resurgence is almost always used to heal under hook, if you are doing this, then new hemorrhage has no effect on resurgence.
Healing under hook has always carried the risk of the killer coming back and catching you and likely downing you again. Assuming the killer does interrupt your healing but you manage to escape anyway by some miracle, only then will hemorrhage will have any effect on this scenario, I don't see why it's unfair that hemorrhage gives value by at least removing the healing progress if this conditions are met, I mean it IS supposed to have an effect, but no, it's not automatically removing your perk.
You took a gamble and lost, and if the killer brought hemorrhage, then yes, you are supposed to pay for that, if you even manage to get away.
I do agree that solidarity could use some work around hemorrhage though. I think a small window of time (10 seconds?) where the healing regression is negated should prove adequate.
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It's perfect. Not OP and still useful to those who may want to run it.
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Resurgence was made as a bt like you get a fast heal so when killer attack you u get ur sprint
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Just another reason to run meta perks. Bhvr really nerfed a non meta perk
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Good
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I wonder if hemorrhage should be tweaked in some way. Maybe the healing progress only goes down when you stop running (kinda like the Deep Wound timer)?
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Devs, as always, didnt take into account other perks that would get trashed even further with Hemorrhage update.
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Because of 1 other Perk that requires a Scourge Hook?
If a Perk isn't 100% successful in all scenarios then I guess Decisive Strike isn't worth bringing because Killers can just slug you and wait it out. So sometimes it might not end up working, and they don't even need to bring a Perk to invalidate it.
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That is a pretty bad interaction
It's a heal that you literally cannot control
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If that were the case, hemorrhage would do nothing at all because all that is required to be considered "running" is holding the run button. Just hold the button, take your finger off of it to heal. 0 impact. At least mending makes you finish the action.
They could always update some perks with status immunities. But trying to tape together ways to revive hit and run in a world where COH exist ( let alone an actual way to counter it) is bound to make for some wild ( and equally stupid) designs.
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Resurgence should lock the 50% heal progress for a short duration after a rescue.
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Do you really expect this forums (where majority here is killer main), to ever acknowledge that something is survivors need a buff?
Haha, nice one.
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Giving survivors even MORE reasons to just use dead hard and all that crap? And then we have some people saying this is a good thing. I'm starting to think a lot of people are just very, very spiteful.
I like the suggestion of resurgence freezing heal regression to 50%, sounds fair and niche enough to not really disrupt anything.
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It only makes it useless if you don't heal immediately after unhook.
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This would be a very simple and fair change. It should apply to solidarity as well.
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Great now I gotta go fish up my solidarity change, good going (/s)
While I forget the exacts I had my solidarity idea was along some different lines,
Solidarity (added effects) Healing progress gained by solidarity cannot regress (from hemorrhage) and healing progress does not regress while healing another survivor
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The new Hemo does make Resurgance weaker but let's be honest, who even uses Pinhead's Scourge Hook? It's the weakest scourge hook by a mile even with the buff to Hemo.
Most killer addons that inflict Hemo aren't used much because there's almost always much stronger addons.
Sloppy is the only widely-used source of Hemo and even that isn't -that- popular thesedays, you'll face more killers without it than with it.
Plus as has been said, if you're healed under the hook Hemo doesn't even matter.
I'll admit it's an unintentional nerf to an average-tier perk that didn't need it, but you can still run it and get use out of it most games, it's hardly been killed by the Hemo change.
I do think reworking it into a Hemo counter though is a nifty idea. A decent buff but you still wont see it all -that- much.
Solidarity though was garbage before and is still garbage now :p
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Exactly. Resurgence was already a mid tier perk, now it's bad
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The thing is it made a mediocre perk even worse.
I am okay with stronger perks being countered but mediocre perks being countered just slaps people in the face.
Like I unironically tried to make Solidary work, obviously it failed a lot.
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As other said, the 2 perks are already low tier perk, that completely get destroy by a status that come from both Perk & Addon.
The same to Ironwill & Stridor, Ironwill is high tier, Stridor is low one, and they decided to make Ironwill overlap Stridor.
Like Botany save 5.5sec healing other, while Solidary save 8sec healing on yourself after healing other.
Botany can consistent save 5.5sec everytime healing other survivor. Solidary is useless if a teammate who come to heal you is healthy.
Plus Botany can quick heal your teammate before Killer come, which likely they can take hit and both run away. Solidary can not do that (even if no Hemorrhage come in play)
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So, are you implying that iron grasp and stridor are powerful perks that could use some dialing down?
Nevertheless, you should read further, as I already mentioned that I agree that at least one of those perks should definitely receive some buff to counter hemorrhage to a degree, while the other, I explain why I believe it does not.
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I really liked resurgence too but now :/
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In this case it is not a gamble worth taking. It was a mediocre perk to begin with - now it is will never come off the shelf.
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Never seen Survivor mains do the same for underpowered Killer perks, either.
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So none of you ever take flashlights, flash bang or blast mine on the off chance the killer could be using Lightborne right?
Literally no point to them because of one rarely used perk?
Pinheads scourgehook is the only thing that hits resurgence and only if you’re not immediately healed.
Thats like, the worst scourgehook perk. Take resurgence, you’ll be fine.
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same with boons and unfair maps making some killers even less viable...this is almost everyday for killer.
also remenber hemorrhage requires for the killer to bring a specific perk or addon to aply the effect. (more variety)
Am fine with current Hemorrahage.
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I would make these changes, I think I mentioned them on another thread somewhat similar to this one a while back:
Resurgence: Negates Hemorrhage for 30 seconds after being unhooked
Solidarity: Negates Hemorrhage while healing another survivor and for 10 seconds after you stop healing them
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You are comparing boons to resurgence lol
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