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Thoughts on Blight tech
Comments
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last time i checked billy has the ability to turn quickly at the start of his saws, curving with billy doesn’t require looking down and sliding off an entire wall
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Blight's problematic add-ons are his only issue in the first place anyways (Alchemist Ring, Compound 33).
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I was afraid this would happen eventually.
Welp, that's it for me folks, it was fun while it lasted.
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No, because there is an turn limit for billy and a specific hitbox to his chainsaw. You cannot look down to slide a wall.
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Developers apparently don't know that hug tech is a mind game for good survivors and they know how to read it
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There's no player data whatsoever available to us regarding hug techs. You shouldn't spread misinfornation, especially when you criticize lack of conclusive evidence in the very sentence before that one.
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McLean isn't part of their staff anymore, he can have his own ideas, but just because he think that something is fine doesn't mean that shouldn't be fixed or looked at... imo this is a exploit cause in a normal game you couldn't turn so much (without addons at least)/slide on the walls in that way...
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Countering hug tech is just countering sliding in general. The only real difference is if he's approaching from somewhere else or started the slide at the loop, but either way, he's sliding around the thing the same way once he's at the surface he's sliding around.
Objects in a map always have the exact same collision (outside of when collision itself is changed). A pile of whatever on map X will always have the same collision as that same pile of whatever on map X in another play through. What Blight can and can't slide around can be learned for this reason, and you can put Blight into situations to prevent even using it outright.
If it's a short-height loop, it's not any different from countering bump logic. You see them coming regardless and play around that. Eg, positioning around a pallet on said loop so that there is no way to land a hit since the pallet will prevent it. Them coming sliding around or from bump logic doesn't matter when the only way to you is through an undropped pallet regardless of which direction they go.
Do: https://youtu.be/KrKo7-NNU_s?t=824 (Mindgame and make them commit to a false direction)
research: https://youtu.be/p-JdvyLQ68I?t=734 (Messy collision + pallet blocks the only way to land a hit regardless of which way loop is ran even if sliding was possible)
before: https://youtu.be/KWdJaPSDKA8?t=168 (Blight expects survivor still hugging at loop, survivor made correct play in peeling off the loop so that Blight cannot reach them with sliding range)
making: https://youtu.be/e-29j3uWNrA?t=167 (Messy collision, cannot be slid around, prevents using hug tech entirely)
ignorant: https://www.youtube.com/shorts/U6MjsOMjGLQ (Cut off LOS, peel off and go other way, if you read Blight correctly, you evade hit. Works on any other LOS-blocking loop like Shack.)
assumptions: https://youtu.be/ArWKXCVLCuo?t=135
If you ever were curious why hug tech basically almost never appears in comp, it’s because it’s simple enough to mindgame and avoid because it locks Blight to a certain limited possible paths compared to bump logic. It’s a fancy move that looks cool but that’s about it. It’s not uncounterable by any means, and is easier to counter than bump logic. Before you go “oh but comp useless for balance”, obviously at a general level, yes. You can still learn from chases. See how good players chase as and against the killer and apply it to regular matches.
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I love how we swing between complaining that BHVR ignores bugs to writing essays demanding they keep bugs in the game
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Not player's data. Look that word up: data. It doesn't mean what you think it means.
For the remainder of your rant, I can only say this: moving the goal post.
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@MandyTalk since it is listed as a bug for period of time, is it going to be fixed in the anniversary update please? 🌝
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Time to master nurse i guess? Nah just joking that will change nothing if they dont ruin him ofc 🙂
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He can slide off some objects though. Such as cars on autohaven, and snow piles on ormond. I'm sure theres more, I just dont play him.
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Until it doesn't. Once you "fix" one thing another is found to be a problem/broken. Change or remove the ring will just give way to the next needed nerf.
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So, two weeks?
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i'm mostly just amusing myself. Unlike a lot of things in dbd I don't really have strong opinions on hug tech one way or the other.
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I think adrenaline is fine. The decreased turn rate is already brutal. Its the only blight add-on that i have more than 1000 of, because I hardly use it.
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True. I did underestimate them.
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Ok i have to ask. Since this is the first time, that i hear the term "hug tech". What is it exactly?
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I agree. However, hug tech is undeniably fun to do and looks cool. Removing hug tech would also remove moon rushing, which is another mechanic that is really satisfying to pull off. Once this change comes, I won't be mad. But blight clips wont be as flashy ;(
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Bump into a wall or rock, scooch up close to it and look down for a split second, rush again and you will slide along that object instead of bouncing. Now you can hit that survivor on the other side of the rock or what ever and they won't have time to react with speed addons.
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At the beginning of a rush, or during the slam window, look down and get in contact with the object in front of you. You will be able to do a rush and slide against the surface that you're touching instead of bumping into it. This allows you to pre-turn, or to bypass the need of finding objects to bump against to navigate around an obstacle.
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It's where Blight rushes into a loop, then hugs the loop to slide AROUND it instead of colliding into it and bouncing like Blight is intended to do.
It's genuinely funny to me tbh. Like why are y'all writing think pieces to keep a bug in the game on the basis that it's "Fun to pull off." Like okay? It's still a bug and unintended. Like stop trying to pick and choose what bugs can stay 💀
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Thank you both!
Edit: also thank you @RisingTron
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It's genuinely funny to me tbh.
Yeah man, we can hear your witch cackle
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:)
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I am not a game dev or anything but would not allowing you to look down when rushing fix it?
It should be fixed promptly since it is now acknowledged as a bug, leaving things like this in the game makes people like me think that's how Blight is supposed to be played.
Banning people may be a bit much though considering streamers show this on stream all day and encourage others to do it. But I do support banning cheaters and exploiters so *shrugs*
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not being able to look down would screw over flicking. you could still look up to flick though.
also, what one community manager said does not express the opinion of the entire company, especially the devs.
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Y'all have seriously got to stop this "Well just because a community manager says it, doesn't-" like this is literally their job bro please.
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Hug tech can stay but flicks gotta go.
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Honestly if they remove it blight will no longer be strong.
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Its mostly false hope :(
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Why is hug tech problem? Just shift+w counters it but survivors need to hug their loops and it blows my mind that people compare blight and nurse while she is on another level you are just bad never played him probably hug tech is just fun and it wont win you game it's better using bump logic if you want to tryhard and win.
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I think it'd be really bad if a Community Manager/Community coordinator made official statements that were contradictory to the devs/companies plans. It's kinda their job to act as the middleman between devs/company and community.
If it were the personal opinion of the CM then It'd make more sense to say it's just the opinion of an individual.
Not trying to take hope away from you or anything tho.
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I understand wanting to have hope, but c'mon. It's a bug. Even without the tech, it's not like Blight is gonna be bottom tier all of a sudden. y'all can still play loops the intended way and good blights are still gonna stomp.
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Ik the nerf doesn't change the fact hes still top tier. Just wish BHVR was more consistent, or atleast more vocal, on why they choose to keep some bugs in. Like billy curves (which admittedly he does need), and not others.
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Ah yes, actual proof of people playing against it and showing it is blatantly obvious it is fully possible to mindgame/counter it is not proof.
Who's moving the goal posts again? But you do you with the circlejerk rants. Maybe read the dictionary? Here, I'll even help you out:
factual information (such as measurements or statistics) used as a basis for reasoning, discussion, or calculation
Gee, I wonder what actual recorded gameplay of people out-mindgaming it could possibly be.
Oh, that reminds me. You feel like giving actual proof that hug tech in its current implementation is overpowered or are we supposed to just listen to statements out of your rear? Just asking by the way.
Correcting some of the erroneous statements others have made. Blight is intentionally designed with sliding mechanics created which allows him to slide around objects like walls, cars, rocks, etc. However, an unintended bug that currently exists called hug tech is when Blight starts the Rush already pressed up as close as possible to the object ("hugging") it. Doing so reduces/removes the collision and allows Blight to slide from a stand still rather than rushing towards an object and then sliding around it. Sliding in general is intended. Starting a slide from zero by hugging the object is an unintended bug. It is fairly simple to mindgame as it locks Blight into the path around whatever he's sliding. Think of it as running across a train track versus riding a train across the train track. One semi-locks you in, the other doesn't. The counterplay is out-reading it, not out-reacting it.
It's genuinely funny how many people have no clue what they're talking about and how often they mix stuff up.
https://www.twitch.tv/mclean_yep/clip/SullenProductiveAlmondPastaThat-3gIl_qyQ2UAmaqun
https://clips.twitch.tv/SaltyBeautifulFoxTriHard-d5EklvyTscZluOLe
https://clips.twitch.tv/InnocentSlipperyPlumageBuddhaBar-Ta89Ag9JLRGNVoRQ
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Do you also agree survivors don’t need multiple second chances?
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Because a survivor mains fun is all that matters. Isn’t it, Mandy?
Post edited by Impailer on2 -
Well, it not skill related? Can you elaborate on that?
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I believe you. I don't go against Blights as often as others seem to but my experience is if they even manage to pull it off successfully, they deserved to get me. Watching skilled Blight players hug tech, I notice they always catch survivors that are pathing in the most predictable way. After a Blight tries to or successfully hug techs one time, it's not hard for me to simply just not go for shack window, or leave the area of the loop they're rushing at. .
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Tl;dr
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They don't realize it is mindgameable like you said, or don't care to.
That is exactly the counterplay. If you think Blight will go for sliding, then you break LOS, and then leave the wall/surface of the loop so that Blight physically cannot reach you by sliding. There is also a maximum to which he can "peel off" the loop he's sliding from, and if you already predicted it and left, even that is incapable of reaching you. Sliding lets him take unconventional angles, but it also locks him into other ones. That is why it adds interactivity and mindgaming to chase, because the survivor can either play around bump logic or sliding, and the Blight plays around which way they think the survivor will try and read.
I've actually linked examples and a guide here from Hens in a post if you wanted to see other people applying it to that: https://forum.deadbydaylight.com/en/discussion/comment/2947968/#Comment_2947968
Playing against hug tech in general is similar to playing against any form of sliding, and if it's a short height loop, it's not much different from playing against bump logic, since either way he still has to come to you and you can see him doing so.
"I have no evidence and I was completely shut down so I will just pretend to be snobby and not actually care so I don't have to admit I have no actual support for any of my backwards claims."
Post edited by SuzuKR on5 -
I've actually seen that video, I like Hens. He's above average skill but that's why he's one of the players this community can learn from. Lilith Omen is another player I like to watch but from Blight's perspective, since I used to play Blight and because of course it's good to learn counter-play by watching how top players think.
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I'm glad to help. Also yeah, even Lilith pretty regularly brings it up during gameplay where he'll go for a slide around an object, and the survivor left the area and completely countered it. While hug tech is unintended, I think it's better to make it into an accepted mechanic and smooth it out/balance around it instead. It adds interactivity, it's well-received by a lot of players, and it's not actually overpowered.
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Gotta save this picture
This thread is good pop corn btw
People in tears because a confirmed bug will eventually get removed, when knowing bhvr it'll take years for it to actually get fixed. Let's just remember how nurse was until 2 months ago lmao
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There's a major difference between perks that are actually part of the game and work as intended, and bugs that aren't meant to be part of a killer's kit.
I think we're starting to see the "Anger" stage of grief y'all.
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Still waiting for meaningful counter-evidence from anyone that hug techs are uncounterable/overpowered/whatever other buzzword you want.
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I strongly oppose robbing blight of hug tech. Originally, it is a killer with a large performance difference between PC users and consumer machines. PC users don't have a big problem without hug tech because of the DPI shift, but not so with consumer devices. If even hug tech is lost, there is no point in using blight. For that matter, once hug tech is gone, I'll never play Dead by Daylight again.
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im malding rn but u right LMAO
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