You've got to respect the amount of patience the average survivor has

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Comments

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    weirdkid5 said:
    Honestly,  it should be a reportable offense.

    the instant the survivors decided they would not achieve the goal survivors have of escape or rescue, they essentially decided to stop playing, and switched to what's more likely griefing.

    I dont entirely care what survivor biased response I got when I asked about it.
    You're just being a sore loser. Go smack them and get some extra BP and stop complaining. If they aren't just hiding around the map, it isnt holding hostage.

    I dont usually tell Killers they are complaining about non issues, but this is a non issue
    So I gotta help sore winners feel good? Lawl 
    So much defense of survivor entitlement. 
  • lasombra1979
    lasombra1979 Member Posts: 1,140

    Simple, move forward, hit them, they run out. If they dont, keep swinging. Either you gonna end up hitting them or they going to end up running out. Problem solved.

  • LCGaster
    LCGaster Member Posts: 3,154

    Yeah, you should report them. But also look at the positive side, by wasting so much time they are probably going to make your devotion level go up and you might get some sweet shards ;)

  • Peanits
    Peanits Dev Posts: 7,555
    Peanits said:
    I report when things aren't fine by me.
    Again, you had the option to push them out but you didn't want to, it's on you too mate.
    In another thread about the same topic @Peanits stated the same, it's not reportable if you don't want to do anything and just wait.
    Me letting them taking the game hostage doesn't neglect that they are in fact taking the game hostage. Which is reportable.
    Keyword there is let. It is only holding the game hostage if you literally cannot end the match, but here you could just by chasing them.

    What you're saying is not bannable. It's be like if the survivors all his in corners instead of fixing generators and then reported you for not killing them. It's be ridiculous. Mutual stubbornness is not a bannable offense.
    How survivor sided this response is leaves a bad taste in my mouth.
    This is basically letting survivors switch from playing the game to practically griefing with zero repercussions. 
    As soon as they have no one to rescue, all that's left is escape as an objective. If they do not take that, they have basically stopped playing the game.

    Most killers absolutely cannot compete any more objectives at this point as the survivors are in a safe zone where most killers are powerless. They have no more objectives as they cannot down a survivor unless that survivor lets them. Hence "just chase them out" because that's about all the powerless killer can do.

    The way I see it, it's "not bannable" because it's so rampant, and survivors must be protected.
    Allowed to have their fun until the end game is reworked. 
    Killers must suffer because, well, screw killers, basically. 
    If it were bannable, it would practically be survivor genocide.
    If you take that as survivor sided, that's on you. I even mentioned the survivor equivalent. We're not going to ban people because you decided not to play, that would be ridiculous.

    It is only holding the game hostage if you literally cannot end the game, regardless of the side you're playing. If you decide to sit around and roast marshmallows and not force them out, you are not trying to end the game and so they are not holding the game hostage.
  • XavierBoah17
    XavierBoah17 Member Posts: 204
    Sitting in a game now with 2 survivors in an exit gate. I refuse to go and push them out. I'm not going to give them the satisfaction of T-bagging me. I'm just listening to music right now, and also watching some Youtube vids. I don't mind that they waste their own time. This has been going on for like 30 minutes now, and i have a feeling that it will take even more time.

    Can i report the 2 people for holding the game hostage since they are the ones refusing to leave?
    I remember I played a game as huntress and I hooked a guy and both exits were open. These guys wanted everyone to escape so bad that they kept coming back to hook over and over, switching players on the hook. When I finally got 3 kills, the last guy was waiting at exit and probably teabagging. So I waited as far as possible from the exits and just waited cuz this guy wanted me to know he escaped. So after about 10 minutes I see him walking over to me and he teabags. Feeling cocky, he moves closer. Theb he hops a window but slow vaults it. At this point I get a hatchet ready and toss it at him. Now hes worried and he starts running straight to an exit. I eventually catch up to him and down him right next to the hatch and I get the 4k. I do this whenever I play huntress now and it works like a charm. FeelsGoodMan Clap
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    edited January 2019
    Peanits said:
    Peanits said:
    I report when things aren't fine by me.
    Again, you had the option to push them out but you didn't want to, it's on you too mate.
    In another thread about the same topic @Peanits stated the same, it's not reportable if you don't want to do anything and just wait.
    Me letting them taking the game hostage doesn't neglect that they are in fact taking the game hostage. Which is reportable.
    Keyword there is let. It is only holding the game hostage if you literally cannot end the match, but here you could just by chasing them.

    What you're saying is not bannable. It's be like if the survivors all his in corners instead of fixing generators and then reported you for not killing them. It's be ridiculous. Mutual stubbornness is not a bannable offense.
    How survivor sided this response is leaves a bad taste in my mouth.
    This is basically letting survivors switch from playing the game to practically griefing with zero repercussions. 
    As soon as they have no one to rescue, all that's left is escape as an objective. If they do not take that, they have basically stopped playing the game.

    Most killers absolutely cannot compete any more objectives at this point as the survivors are in a safe zone where most killers are powerless. They have no more objectives as they cannot down a survivor unless that survivor lets them. Hence "just chase them out" because that's about all the powerless killer can do.

    The way I see it, it's "not bannable" because it's so rampant, and survivors must be protected.
    Allowed to have their fun until the end game is reworked. 
    Killers must suffer because, well, screw killers, basically. 
    If it were bannable, it would practically be survivor genocide.
    If you take that as survivor sided, that's on you. I even mentioned the survivor equivalent. We're not going to ban people because you decided not to play, that would be ridiculous.

    It is only holding the game hostage if you literally cannot end the game, regardless of the side you're playing. If you decide to sit around and roast marshmallows and not force them out, you are not trying to end the game and so they are not holding the game hostage.
    I take it that way because it promotes toxic behavior and the killer can't do anything but protest away from the gate, or give in, and do what the survivors want.
    How that's not obviously raw deal is beyond my comprehension. 
    It's one of the peaks of survivor entitlement. 

    What you presented is not an equivalent, though. 
    The killer is in no way preventing the end of the game either in not chasing out survivors, or not killing them. 
    Infact it's more encouragement for the survivors to leave without feeding the toxic behavior and being more of a victim of it.
    They are in no way threatening the survivors.
    Infact most killers aren't a threat at all at that point. They litterally cannot prevent survivors from escaping once in the safe zone of the gate. 

    Even in your example, the worst the killer is doing is letting the survivors go. Sitting there, unless they're pinning a survivor in the corner, or blocking the stairs in the basement is not preventing the end of the game.

    Survivors not exiting is keeping the game going though.
    The killer cannot escape from a match until the survivors are gone.

    The killer is not at all necessary to end the game. The fate of the survivors is key. 
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    This problem could basically go away if the devs would make a "GIT OFFA MAH LAWN!" button for killers that simulates all non sacrificed survivors escaping immediately through the gate.

    How bad would that be?
  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165
    edited January 2019

    @HawkAyeTheNoo said:
    You could just push them out and move on to next game, does tbagging really trigger you that much. Grow a pair. 

    The fact that this comment even has upvotes makes me laugh.

  • PolarBear
    PolarBear Member Posts: 1,947

    Holding the game hostage means that the other party is preventing you from finishing the game. The only way survivors can hold the game hostage is by going into glitch spots. Sitting at the exit gates is not holding the game hostage since you have the choice to force them out.