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Opinions on Sadako?

What do you think about Sadako in terms of her power / gameplay / etc?

Comments

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited May 2022

    I feel pain. True pain.

    Chase Power: not available

    Ctrl-Power: obvious, you can hear it miles away to react as survivor

    Demanifestation: a joke

    Condemn: the biggest joke ive ever seen

    Addons: 3 good ones, Iri Tape, Bloody Fingernails, Brown one (12sec earlier TV-Restart) - the rest is worthless

    Bottom C-Tier. A real pain!

    Only Trapper, Pig, Myers and Clown are more worse than Sadako.

    How to fix her:

    Full condemn by 7 stacks is fine, but 100% faster loading

    Demanifest/Manifest: PTB: 2,5sec, atm: 1,5sec - make it 0,5sec

    Teleport: Speed up the animation heavily or remove Sound notification for survivors

  • JaviiMii
    JaviiMii Member Posts: 286

    I smh have great trouble seeing her in her "phasing in and out" stage. Like. I literally can't see her at all - even if I look straight at her on certain maps/certain areas of maps (e.g. around main on the Yamaoka map). First I thought I was just not paying attention - but that's not it. idk what it is though. It's a bit annoying. - That aside I think she's not much different/special when comparing her to other "M1 with a little something"-Killers - the little something in her case being mobility via TVs.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,955

    Really weak. Condemned does nothing because it takes an eternity to build it up but it can be removed very quickly, TV cool down is also way too long considering they are the only thing she has going for her, her stealth is ruined by giving her a lullaby (static sounds), her teleport has global and directional audio cue, she's a normal m1 killer so looping her is easy and hit and run died when CoH came into the game.

    TLDR; she needs buffs

  • Laluzi
    Laluzi Member Posts: 6,226

    She's fun to play against in that you never have any idea where the killer is. She's also fun to play against because looping her is a piece of cake.

    She's got a few nice addons, but ultimately condemnation is way too hard to apply and easy to get rid of for it to be a real threat to survivors. You have to teleport around constantly to get any significant amount of it on people, and that requires showing up at gens and punching people once instead of committing to chases. Which would have worked as a strategy once upon a time, but split pressure is worthless in the era of CoH.

    Demanifestation feels underbaked on the whole - mostly I think it's weird that Sadako got two different ways to sneak up on survivors, but zero chase power. You may as well play Wraith.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    She is fun killer to face and play as. But she is weak, i'll give that. She is my 3rd fav killer atm. I wanna some good buffs for her.

    Tapes should be second objective for survivors, i would buff her this part. And please remove lullaby.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    In most maps her power is middling at best. Stronger on indoor maps, but is super perk and addon reliant to the point that playing her before dumping a million points into her feels worthless at times. She has potential, but the way the game is currently played en masse means she needed to have a more proactive chase power. She's hard to play in ways that i feel probably shouldn't be the case, but this weird desire to make passive phasing a viable mechanic unto itself needs to get thrown in the trash. People playing this game have mastered object permanence so once they see you the first time they know you're there so demanifesting, remanifesting, and the phasing don't do anything.

  • Sumnox
    Sumnox Member Posts: 605

    She's probably the stealthiest killer in the game now. Quite strong in the right hands, putting aside people who think, unless the killer equals omegablink Nurse, the killer sucks.


    Hit and Run Sadakos are quite strong and effective, especially in indoor maps.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    In my opinion she's pretty good I'd say she's a B tier killer, I don't like the way her condemning works though it just doesn't seem very threatening and survivors should at some point be forced to interact with a tape instead of rushing gens and making it a race between how much can you stack your condemnation before the gens are done? If they aren't getting the tape its up to how much widespread pressure you can gain and stack condemned at the same time through teleports , I'm not saying Onryo should get free kills by condemned but why even add something like that if it's not a threat and you could go the whole match ignoring if you wanted

  • Marik1987
    Marik1987 Member Posts: 1,700

    B-Tier? Never! She is a pure M1-Killer with 0 Chase-Power. She cant become B-Tier if she cant end chases faster.

  • DyingWish92
    DyingWish92 Member Posts: 793

    She's weak as hell. M1 killer with a teleport that gets turned off by th3e survivors. Condemned mechanic sucks and her demanifestation doesn't fool anyone who's not a noob at the game.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    That's the thing though, her strength pretty much only exist on indoor maps. Larger outdoor maps with huge sight lines ruin her and she doesn't really have ways to compensate for that. Hit and run works best when you can actually run, but her teleports have a level of rng to deal with and can be taken away from her. I've never had a Sadako game where people didn't just start turning off tvs to the point where I spent more time walking them down rather than using the power. She just doesn't do anything better than other killers who fall into her same playstyle. It's not even about getting an omegablink level gimmick, she's just not living up to the potential she has in the most common situations. Her stealth isn't that great compared to other stealth killers, her hit and run isn't as universally effective as other hit and run killers.

    Now I'm not saying should be the same as a Legion, Wraith, Blight, or Fredboi. She has her own unique things, but they could be made better so she isn't so disadvantaged by default. This complaint that has been around since she was on ptb especially in regards to the way her ability gets very cut off from her and the way she just sort of falls apart on the outdoor maps.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    The reason I put her at B tier is her ability to traverse the map even though she's a m1 killer she can get to places faster than your average m1 killer and she has the ability to confuse or sneak up on survivors as well, so while her chase ability isn't the best the rest of what her kit offers makes her at least a B tier, now if you took the teleport away she's immediately one of the weakest killers in the entire game

  • Cybil
    Cybil Member Posts: 1,163
    edited May 2022

    It's kind of upsetting that she almost never gets to use the mori part of her power. I think survivors need more incentive to remove tapes in order to achieve some sort of pressure. Like, maybe survivors can slowly build condemned when standing within range of an active t.v. and once they have a certain amount they can become exposed for a short time if she teleports through it.


    At the very least I think she should be given a variety of playstyles through her add-ons. Myers and Hag are the best examples for what I'm trying to get across.

  • Carrow
    Carrow Member Posts: 500

    One of the weakest killers to play as, but pretty annoying to play against. Horrible combo.

  • BlackRabies
    BlackRabies Member Posts: 949

    One of the games weakest killers. Zero chase power and her condemn mechanic can be simply ignored by survivors.

  • dugman
    dugman Member Posts: 9,713

    I put her at or slightly above Wraith in terms of effectiveness. I think people who say she's significantly worse than Wraith are simply playing her poorly. Her teleportation alone gives her significant map pressure, even without related add-ons. Her stealth is decent, in part because her shortness helps block lines of sight on her approach when she walks up, although her lullaby does mitigate her stealth a bit too. The Condemned ability isn't too likely to get a kill, but it's main purpose is to get survivors to periodically stop doing gens to go turn in a tape across the map and at that it's somewhat ok. (And if she specifically uses the green add-on which makes survivors who heal each other gain stacks of Condemned, then that combined with some slugging makes Condemned build up significantly more quickly!)

    She isn't strong at looping, so people who don't take advantage of the stealth and teleports and just do extended chases are not going to do well. Her on and off invisibility does help slightly if you time it right at a loop where you Manifest when just out of sight so the survivor doesn't know for sure which directly you ran around an obstacle, but it's obviously not a real "anti-loop" ability. It's more like something that somewhat enhances her mindgame a bit.

    In particular, I find she's good at slugging because she has the ability to instantly get from where she downs a survivor to pretty much anywhere on the map where she thinks other survivors are if nobody is near the slugged target. The main advantage of slugging in the first place is it saves you about 10 seconds between a down and a new chase, so additionally shaving off 5-10 seconds of travel time to get where you want to go is just that much better. (I'm not saying you need to literally go all-in on doing a 4-person slug, I'm just saying that if you, say, hook one specific survivor until they're eliminated and slug the rest or just hook when you have only two active survivors at the moment it works well.)


    All that being said, I certainly wouldn't turn down a modest buff for her when they eventually do a full balance pass on her in a few months. But the doom and gloom crowd that says she's "literally the worst killer in the game" just don't play her well.

  • DarkMagik
    DarkMagik Member Posts: 822

    Her Kit has Map-Control,Stealth,& Passive Slow Down through Condemn which should make her B tier at most but she faces a few problem.

    Stealth in this game is very hit or miss,mostly every stealth killer is low tier do to bad map design,such as open places that survivors can see you coming from.

    Her TVs is probably her best part but also has few problems such as the TV RNG Placement.These Placement really matter a,lot when i notice(Though its mostly never a really a problem in most maps).

    Her Chase Potential 100% relies on Mind Games making her rely on tile & or map RNG dependent because a,lot of loops are not mind gameable on "Aware"" survivors.

    Condemn doesnt do much because this isnt something that you can control TV spawns meaning that Condemn relies on RNG.To get a Condemn kill relies on Survivors making mistakes but even those mistakes can be fixed by a Teammate who body block.All it takes is one hit to put a tape in to take it out.

    A common thing in my argument is that she relies on a,lot of external factors for her to be good.You need a Good map that has very good stealth opperntunies bu also has mindgamable loops.To have good TV Spawns that you can defend Gens & gain Condemn

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    I love her, my fav Killer.

    That being said, why does a stealth Killer have a lullaby?

  • Ayamir
    Ayamir Member Posts: 291

    Depressing killer...like it's really sad how everything about her is garbage.

    People keeps saying that she's fun to play against well of course she's not a threat and easy to loop just like most M1 killers,at least clown has some anti loop.

    She's not oppressive in chase you're not playing against a Pyramid Head or an Oni in Blood Fury.

    Killers needs to be somewhat strong/viable to be fun to play they don't have to be Blight or Nurse level but they need to have something going for them.

    Sadako is currently the worst killer in the game IMO and needs a complete rework.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    A killer with mechanics and gimmicks we've seen already.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited May 2022

    I'm not gonna be like the others here... entirely anyway, but...

    "Meh" is my overall reaction.

    She's got great map pressure potential.

    Which is unfortunately instantly defeated by the fact that when she uses it, it takes down one of her TV's/Teleport locations for 100 seconds, whereas survivors can take them down for 60 seconds at a time by either taking a tape, or shutting them off. TBH, shouldn't this be inversed? Like if she uses it, the TV should stay down for 40-60 seconds, but if a survivor shuts it down, it should be for 80-100 seconds. That way, survivors are more encouraged to risk gaining more stacks of condemnation by denying her the thing that gives her map pressure, otherwise, she'll be able to apply that pressure more frequently, while having a higher chance of giving them more condemnation stacks. IDK, that just feels like it's the better way to help her function as a pressure heavy killer.

    She's also got the worst stealth ability in the game.

    Let me be clear: Ranged killers with a Lullaby radius makes sense (they have the range to make up for the early warning with their ranged attack), Stealth Killers on the other hand... yeah no. Why spoil the surprise that stealth killers represent with an "early Warning system" if you're not gonna also give them a Ranged ability? Stealth killers thrive off of getting close enough for a basic attack without anyone but the most observant realizing they're there, and ruining that "Surprise Attack" potential for any Stealth focused M1 killer, just makes them pathetic. On top of that, She's also intermittently visible within 24 meters while in "stealth" mode for 1.5 seconds, and invisible for only 1 second, which tbh, feels more survivor favored, I'd rather it be more balanced in a 1/1 or 1.5/1.5 increments between visibility and invisibility just to be more fair to both players.

    Speaking about her "early warning system", She's too noisy for her own good.

    Aside from the aforementioned complaint about her unnecessary Lullaby radius, She's actually almost as loud as DEMOGORGON (aka the loudest killer in the game). Don't get me wrong, I get needing to have sounds from the killer when they break things, attack, open lockers, and get stunned, but come on! Everything she does has a directional (if not global) sound applied to it including: Manifest/De-manifest, Teleport to a TV (both global and directional if nearby the TV she's Teleporting to), Vault a window, snuff a totem, Phasing in and out while de-manifested, Blinded, and picking up/dropping survivors, honestly, the only thing she doesn't have compared to Demogorgon is his 16 meter loud stomping sounds! All of this would be fine except for 1 key difference between her and Demo... let me re-iterate: SHE'S (supposed to be) A STEALTH KILLER!

    Dev's please, tell me: What's the point of having a stealth option and low terror radius, if practically everything you do not only warns survivors of your presence ahead of time, but also constantly gives away your position and what you're doing?

    With enough practice, she's at least decent.

    Make no mistake, a good killer player will find her fun and enjoyable, but only IF they first put up with a crapload of losses learning her. Unfortunately though, she's only as good as the game allows her to be, and no matter the skill of the player, or what add-ons/perk builds they use, she'll never be more than decent, and "decent" simply doesn't cut it in the high SBMM range (there's a reason why the killer pool is so limited at the high end). Yeah, after some initial struggles, she's fun to be around, but not someone you'd want to get intimate with, much less commit to in the long run. "Sorry Onryo, I think of you more like a friend or a sister... don't feel bad. You wanna hug?"

    Her "passive" is GARBAGE (condemnation/videotapes mechanic)!

    'Nuff said there, honestly, if I already didn't spell out how useless and non-threatening to survivors it is, almost everyone who criticizes her mechanics already has (and then some). It needs a buff at the very least, if not a rework of it's own.

    So yeah, she's "meh" and not really worth the price of admission TBH, which is a real shame for a Licensed Character who can't be bought with iri Shards. If you're feeling "Buyers Remorse" over it, sad to say, but BHVR's current stance is:

    "Thanks for the cash, we promise you'll get your monies worth, maybe 2 years from now, maybe more, but eventually for sure!"

    Sigh...

  • squbax
    squbax Member Posts: 1,509

    Good on paper but once you play against people who know how to play in a decent way there should be no scenario were you get kills, unless they are throwing/trolling.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited May 2022

    Imagine blowing your license on a killer design thats just a mash of other killer powers. With her only unique abillity being undercooked and "balanced" to not even work properly. Her mori should be a problem survivor kick across each other with a very definative liklihood of affecting one survivor permanently with being moriable.

    Some might argue that it can result in griefing but thats good since it embodies what a cursed based killer looks like. Try as you might if you are cursed there is a sense of doom and urgency to escape. Your allies may doom you and that is very in line with curses in horror movies. You can take on the curse but theres a real risk you might die once your discovered.

    Killers lack the actual horror and fear factor they need to stand out. There power are continously restrained by notions of permenently having counterplay in setups that put them immediatly on the backfoot against map set ups that are unfair. Dbds tourney scenes are massive lists of banned perks and setups that are a reality of every normal dbd game. Killers like sadako should have a busted condenm effect because it properly realises the vision of playing an oncoming curse killer.

    I swear this comunity abhors actual fun design. Everything has to be a fair 1 v 1 which traps the developer in this bubble where nothing exciting happens in this game.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Underated. A very solid killer with a lot of advantages.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    I like her a lot. While she may not have a whole lot of chase power, she has arguably the strongest teleport in the game. That's not something that should be underrated. Being able to teleport from one side of the map to the other than back again in the span of like, 2 seconds is honestly insane. And she possess small amounts of slowdown as well. Even a little slowdown as basekit can be incredibly helpful. And while it can be hard to trigger, a base kit instakill ability is a great thing to have.

    Sadako is a lot better than some people give her credit for.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,789
    edited May 2022

    She’s the absolute queen of the Hit ‘n Run.

    People really underestimate how strong her teleport is. Need to check a gen? Bam, you're there. Chase taking too long? Go right across the entire map and pressure others.

    Could she do with some buffs? Absolutely. But most of 'em are QoL things, honestly.

  • Aurelle
    Aurelle Member Posts: 3,611

    I love her power, but her Condemned effect is useless. And the fact that survivors can remove her ability to teleport is a bit ridiculous. She also struggles on maps like RPD and The Game due to the amount of pallets and how big they are.

    She definitely needs some buffs.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    No I think you need a chase power to be good.

    I think trapper and clown are better even pig.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,004

    I like the concept of her power but she needs some help. Her 100s cooldown is too long and condemned is weak enough to the point where it's not worth using tapes. She also has basically zero chase power other than her passive phase when manifesting while every other killer at least has SOMETHING.

  • Marik1987
    Marik1987 Member Posts: 1,700

    I played her 10 games in a row now.

    For me she is the WORST killer in the entiry game.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    I actually think she is quite strong. There is a lot of pressure at least when I was playing her. I usually specialize in the chase so I did pretty well without a chasing power. I think she is MUCH better than people say she is.

  • Yankus
    Yankus Member Posts: 638

    I've been playing her a lot as a jumpscare killer and having a blast. Once you learn the timings of her invisibility she's actually pretty decent. I feel like a lot of people who try her don't really know how to take advantage of her phasing.

  • Nathan13
    Nathan13 Member Posts: 6,721

    She’s pretty well designed overall.

  • DarKStaR350z
    DarKStaR350z Member Posts: 765

    The visual and audio design is really good justice to the source material.

    Gameplay is pallet breaking simulator until the game ends in 5 minutes.

    Being able to get around the map quickly with teleport should be great for pressure, but she is not threatening at all and that is needed to create pressure.

    Condemned is a few number changes away from being OP so any buffs there are dangerous; but she could at least get something similar to Wraith speed boost manifesting to give her some gameplay at loops.

    I would like to see Condemned build up over time like Pinheads box so she has some passive slowdown by forcing interaction with the TVs; as it is that part of her power can be ignored all game.

    You should turn the TVs off to stop the map pressure, but as she gives such a head start with cues and has no lethality; there is little need.

    Condemned could grant Exposed when full and/or the tape should take longer to interact with so it is not something you can do mid chase; similar to Pig boxes.

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    I like the concept and have fun playing her. I'd like to see a few changes though:

    - Teleports being much more stealthy.

    - Being more difficult to see at close range when she is demanifested.

    - Condemned having increasing debuffs as you gain stacks. I'm perfectly happy losing the mori in exchange for this.

  • Karth
    Karth Member Posts: 236

    Personally I like her.

    Sure she doesnt have the strongest anti loop, but one with high walls you can mindgame easier with her de-manifest phasing and if survivors are not carefull enough.

    Same goes for when you run Nurse's and you see them healing while de-manifested.

    Her pickup animation is by far my favourite thing off her.

    Her power is honestly convenient at best with the teleport-to-tvs and I rarely get condemn mini-moris.



    But now seeing Dredge I am absolutely jealous imo, kinda-same teleport mechanic but way better and shorter cd.

    Sadako buff when? :)

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Fun to play as and against.

    Her stealth is quite strong IMO for an M1 killer.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,871
    edited May 2022

    Fun but definitely needs buffs, both to her stealth and her Condemned

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Sucks

  • BadZilla
    BadZilla Member Posts: 467

    Garbage