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I would like to know the answer from a dev: Crouch to Nemesis's whip.

Th3Nightmare
Th3Nightmare Member Posts: 1,266
edited May 2022 in General Discussions

Hello!

I've always wondered and still no developer has spoken. When nemesis hits through a window or pallet, when a survivor "crouches" and VOID the whip when Nemesis has hit him, but the game detects that he did NOT hit him while he was crouching.

I would like if this is a bug still unknown by BHVR or is it intentional?

Post edited by Th3Nightmare on

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I am probably wrong on this one, but to my knowledge:

    Imagine you have a object that is 1,5m tall. For the sake of this example all numbers are of course made up to make it simple to explain.

    Lets say that if Survivor crouch behind this object, they will be 1,3 m tall. That means for the whip it counts as not hit because they were "too much covered" behind something.

    To my understanding, the whip has some set hight. If they object like a window isn't too big you hit behind the Survivor. If the object is bigger than the crouching Survivor, you miss.

    Again, I am probably wrong on this one.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Nemesis's whip is shorter and smaller than Huntress's hatchets. So dodging Nemesis is easier than Huntress. I think they made him with this way.

  • Blueberry
    Blueberry Member Posts: 13,671

    I don’t think his question is related to how it works as people are explaining. The question is whether this interaction is intended. It seems intended to me, but it really shouldn’t be. It gives way too much counter play to an already weak killer.

  • burt0r
    burt0r Member Posts: 4,165

    What @GoodBoyKaru has said, nemesis whip is a pushing out vertical wall made out of several cylinders horizontal oriented and stacked above each other. If a hip high object is in the way then the lower hitbox cylinders will be blocked and the survivor will be safe.

    Same by the way when you hit diagonally through windows. The cylinders have a certain width and if you hit too close to the window frame the whole2 will be blocked.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,819

    Considering the way that it's coded I would assume that it's completely intentional

  • Blueberry
    Blueberry Member Posts: 13,671
  • HectorBrando
    HectorBrando Member Posts: 3,167

    I think its intentional and a deliberate attempt to not have another Pyramid Head situation where you vault you get hit, you dont vault you get hit too, crouching gives some chance to Survivors to avoid it if they have enough distance.

    If someone for the team could clarify it would be better of course.

  • dugman
    dugman Member Posts: 9,713

    Crouching behind a window or pallet to avoid a hit is intentional, and it’s possible due to hit validation for it to appear to be a hit briefly on the killer side but then have the final result be a miss.

    What shouldn’t happen (and if it ever does it’s a bug) is if a survivor crouches behind a pallet, and Nemesis is stage 2 or 3, then if the whip doesn’t hit the survivor the pallet should be broken. There should never be a case where both the survivor AND the pallet are unaffected. I don’t play Nemesis enough to have any idea if this is a bug that even exists or not but if it does then that’s something that would have to be fixed.

  • Zozzy
    Zozzy Member Posts: 4,759

    It doesn't need to be a window.

    It can be a chair, a rock, a table, a pebble. If anything is in-front of the survivor when they crouch, you will miss.

  • Smuk
    Smuk Member Posts: 735

    but even if whip misses and survivors enters that blue trail. it validates as a hit

  • H2H
    H2H Member Posts: 790

    I dunno, seems like a decent counter that’s circumstantial enough to be fair. I don’t really have a problem with it.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 2022

    B tier in DBD is extremely weak. B tier killers are only winning from survivors making a lot of mistakes.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Not correct. He is my main killer, i am not count my kills but i am winning most of my games. I spent min 400 hours on him.

    If BHVR nerfs Dead Hard, he will feel better. Even with those stupid zombies.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,891

    My problem with the whip’s hitbox is that is not how whips work. Why make something look like a whip, and give it a whip noise, and have it whip downwards so much that it leaves a burn mark on the ground, but then reveal that it’s really a bunch of short-ranged projectiles that travel horizontally?

  • Lx_malice
    Lx_malice Member Posts: 1,417

    So to the people saying that Nemesis's tentacle functions like a push...can you explain this?


  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 2022

    It is correct. Nemesis will get trashed by even remotely decently survivors. That is an objective statement.

  • ad19970
    ad19970 Member Posts: 6,464

    Nemesis is one of my killer mains, probably my favorite killer. But I do think that this crouch to dodge is a good thing, as it gives him a bit more counterplay. He is already very strong in chase, I hope they never change that.

    Also, I am pretty positive that crouching at pallets doesn't work. It's only vaults.

  • Mr_K
    Mr_K Member Posts: 9,261

    From my PoV you were clearly aiming for the breakable wall.

  • Lx_malice
    Lx_malice Member Posts: 1,417
  • LinkToReality
    LinkToReality Member Posts: 115

    I can't explain this but it's hilarious :D

    As someone that play a lot on Nemesis I know this pain. It's always such a nice and exciting moment when the game prioritize the thing you're not trying for, be it to hit that survivor or be it the pallet or breakable wall. It's uncanny how often the wrong thing is hit.

  • shalo
    shalo Member Posts: 1,538

    More tentacle weirdness.

  • AGM
    AGM Member Posts: 806
    edited May 2022

    The only theory I have is that, since the hitbox is made of a bunch of smaller vertical cylinders (which we do know), that, MAYBE, the higher a cylinder is, the earlier it travels forward (otherwise every hit over a pallet should have broken the pallet instead of hitting a survivor over it), and so, since she crouched, the highest cylinder of the hitbox made contact with the wall before the lowest piece of the hitbox that could contact her touched her, and since you can't break and hit at the same time, it just registered as a wall break.

    Again this is just an educated guess, given what we know about his power and how it behaves. I could be wrong and it's just a bug, or latency or something else.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266
    edited May 2022

    Imagine that the 4 survivors use the same strategy the crounch...

    It's not that it's strong, it's that I find it "ugly" that survivors Crouch to nullify the hitbox, while it should be "dodged" by the player's skill, that is, by moving.

  • Valik
    Valik Member Posts: 1,294

    @GoodBoyKaru is correct.

    Time-coded to the part where Otz explains as much!