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I feel like Pinhead is a good beginner killer

jamally093
jamally093 Member Posts: 1,699

Not for those who just got the game but I mean after you played for let's say until you understand how the game works what you need to do he's fairly easy the chains do need practice but every killer has that thing you train for and overall isn't this super hard you have ten things to do at once kind of killer. So I would actually say Pinhead is a good beginner killer to get just for the sake of he's easy to play and understand how to work.

Comments

  • Regulus47
    Regulus47 Member Posts: 450

    He plays himself kind of, his box gives him super free slowdown which is enough to win against most teams even without trying unless they're all top 10% of players. He's like old Freddy

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Um... You do not need to be a top 10% player to play around lament configuration. I admit he plays himself at very low levels. But you are not top 10% if you are getting crushed by an m1 with a secondary objective. What's next? Pig requires you to be a top 10% player to beat? Lol.

  • Laluzi
    Laluzi Member Posts: 6,226

    Pinhead's not a good killer for beginners unless you assume his chains are worthless and his chain hunt passive will play the game for him. Which can be true, but then beginners will get used to a level of passive slowdown that nobody else has (bar Pig, but she has to work for it), and that's a bad thing.

    His chains are very complex and difficult to master, both aiming the projectile and knowing when to use it. Simple stealth killers like Wraith or Ghostface are much better contenders for teaching the basics of killer - Trapper too, though his early game focus can be tough for newer players.

  • lauraa
    lauraa Member Posts: 3,195

    I would argue that Pinhead is FINE as a beginner killer, but his skill ceiling is incredibly low there. I think youd get more tangible benefit out of a killer like Leguon, honestly.

    Pinhead has a huge reliance on game sense and requires you to play into his power.

    I'd have argued that release Pinhead was beginner friendly, because the box solving addons made Pinhead a lot easier.

  • JonahsTablet
    JonahsTablet Member Posts: 762

    He absolutely does not, when I'm playing Pinhead, the start of the match is always a mad dash to get to the box first, most survivors will (rightfully) go for the box immediately.

  • Laluzi
    Laluzi Member Posts: 6,226

    At mid-high MMR, or against SWFs, sure. At low MMR, which beginners would be playing at, nobody knows what the cube is until it goes off. You definitely wouldn't be learning how to play Pinhead to his fullest extent there, and there'd be no need to learn about box spawns or how to use his chains effectively (or realistically, against survivors that don't just run in straight lines); you'd just boost yourself while expecting survivors to take way longer on gens than they actually do, and getting comfortable with an amount of free time that'd be a fluke on any other killer.

  • SentinelCaptain
    SentinelCaptain Member Posts: 234

    I've tried time and again but I can't get the hang of the chains, but I may not be using them at the right time. Should they be used more for ambushing a get or cutting off a chase?

  • Wampirita
    Wampirita Member Posts: 809

    He's a pretty mediocre killer, but easy to use.

    His main strength are survivors that aren't in swf, because if you'll get 4 random solo Q players, every single one of them will have the mentality "Someone else will do it".

    That mentality makes people hate him. They hate him because they don't want to be the one touching the cube.

    He's a great beginner killer, but in high mmr he's definitely going to be stomped by well organized sweaty swfs

  • Laluzi
    Laluzi Member Posts: 6,226

    I don't have too much experience with Pinhead, but generally you should be aiming them by dropping the portal on the survivor's back (long shots are likelier to fail, the chain is hard to control), and they're best used in situations where holding W isn't really an option and you need to prevent the survivor from reaching something. If they're just running in a straight line, you're better off running after them; meanwhile, if they're moving opposite you around a short or medium pallet loop, or hugging shack, you might be able to hit them by chaining (which prevents dead hards and pallet drops.) But it does require a lot of intuition on where this will work and where this won't, because chains break very quickly and are completely pointless if the survivor can turn a corner and snap them all on a wall. Sometimes it just comes down to RNG for where the tethers spawn; they're not the most reliable of powers. But one good and all-purpose time to ready up a portal is if a survivor is about to drop or vault a safe pallet in front of you; they're easy to hit mid-animation and then they can't make distance while you either go around or break it.

    The absolute best use of his chains is to interrupt someone trying to solve the box at a distance (and this is much better for you than teleporting to that player; you want to down them and get the box yourself.)