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Planned perk-changes are fine but they do NOT alleviate immediate issues

Canas
Canas Member Posts: 1,021

Do you really expect us to keep putting up with Dead Hard and Circle of Healing every single match until we finally see some changes down the road, like in 6 months at earliest? For all I care you could nerf all of the meta perks, I don't use them anyway.

However I'm extremely sick and tired of queueing up as a killer just to have any of my decisions and plays undone by the single press of a button. You literally cannot prevent them from pressing E to gain distance, there is no counterplay to this. There simply isn't enough incentive/reason to play any of the several m1 killers in this game right now as long as these issues persist.

Sadako still remains very weak and what do you do? You create a killer who immediately makes her obsolete with his own teleport system which doesn't seem to be hindered by a 100 second cooldown. She's probably the worst licensed killer in the game right now and I cannot comprehend how she still has no changes on the PTB.

These are things you NEED to do immediately:

1) Disable Dead Hard, just do it. The perk is the most toxic thing in DbD right now, it singlehandely alters the balance of the entire game by giving survivors the equivalent of a third health state.

2) Give killers more bloodpoints, introduce an inherent bp multiplier (+100%) to give people actually a reason to queue up for this godforsaken role.

3) Hotfix or disable Circle of Healing, it still gives +50% healing speed. Where is the announced 25% nerf?

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