The Plague has become borderline unplayable, she completely relies on "luck".
The switch to dedicated servers turned the experience on vommy mommy into one ruled by luck and not by skill. I literally hit a Claudette FIVE times with my puke and yet she remained healthy throughout all of that. It's even more devastating when her corrupt purge seemingly passes through its target without even registering.
I rarely even play her anymore despite really loving the killer. I own all perks in the game on her at tier 3 and was getting ready to farm some bp via a cake and BBQ to prepare for the inevitable prestiging but I fear it's not worth the severe bullying I have to endure.
Adiris has no map pressure and her only power gets denied by dedicated servers. What purpose does this killer even serve anymore? She gets genrushed to hell and denied by Dead Hard if she manages to finally injure someone. Only a single hook in that game and relentless ridicule from the survivors. This is what this killer is capable of, it's truly sad.
Comments
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I think a lot of your problem comes from just that plague is tricky to play and if you can't get the ball rolling, you get rolled. If you have no momentum build up, she's essentially just an M1 killer. Without her power, she can be pretty weak in chase and it's difficult to drop chase to pick up some puke sometimes. You also weren't running crazy perks and add-ons which I commend you for. The survivors all brought meta perks and just had better load outs going into the game (at least they all had med-kits). Plague definitely isn't a killer that should be claimed as weak because her snowball potential is so high.
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It doesn't matter if survivors bring medkits, it makes no difference. She can't secure kills, her power is far too unreliable and requires drastic changes to the width of each particle's hitbox.
I even tried bringing NOED but it hardly mattered, they break it anyway. Plague in the end has no power to rely on.
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Metaslaves pretty much make weaker killers like Plague unusable, I just can't see myself using these boring slowdown perks. I want to get in chases and exciting downs but survivors refuse to offer me anything similiar to that.
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If you're only getting 11,000 bp, I feel like it's more than just the killer that's the issue. She's very tricky to use, and I don't play here often because I'm not fond of her puke physics. Although, her ability to defend a hook is insane, and because of her power, you can easily hit multiple survivors at once. Her infection also gets rid of a health state for a survivor, so if the survivors don't cleanse, you essentially turned all dead hard survivors from 3 to 2 health states. Her red puke is the key to doing well as her, and once you master the angles and how it flows, you can usually steamroll the survivors.
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I love you and your cakes, I appreciate you
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The issue is how long it takes to get any downs in the first place. Even if I tried bringing in meta perks most of them still require you to get survivors on hooks to trigger their effects, that's the one thing I struggle to do. Plague is far too slow at what she does. Also about her bloodpoint issue, this has been a thing since day 1. No other killer makes less than her on average, her actions grant her far too few bloodpoints and instadowns pretty much reduce her potential bp income even more. She's flatout terrible at farming bloodpoints or emblems.
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I'm not sure where you found that she makes the least on average, but I know the Twins also struggles to get bp just because victor doesn't count as a chase and the style of slugging and snowballing on that killer usually ends with not a lot of hooks. If you're struggling to get the first down, that's more something that needs to be worked on from a gameplay aspect. The first down is always the hardest thing to get on most killers. What would probably help you more with delaying gens until the first down would be perks like Corrupt Intervention and Thana. Corrupt will delay the first two gens from popping while you can puke on the 4 gens that aren't blocked. The survivors then have to choose to either wait out corrupt or make themselves sick, which getting them infected kicks off your power. Plague gets so much value with thana because it is very easy to make survivors sick.
Unless I get completely rolled, I usually can get at least 15k on Plague and usually I average at least 20k to 25k on her.
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Just to warn you in the future, unless the survivors are using hacks, they have done nothing banable. Reporting wont do a thing, and flagging steam profiles will do even less since steam dosen't handle non vac protected games.
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Harassment is very much a reportable offense, may it be on DbD or on Steam in general. I mainly mention cyberbullying in these reports.
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except the closest to harassment you got was player said your nickname is cringe, being a bm'ing dick ingame is not the kind of harassment they mean when they are talking about reportable behavior.
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She seems fine to me when I play her. I would perhaps look at some of the advice some of the other members have provided about playing her early game and snowballing it to your favor as you progress towards her mid-to-late game.
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You are playing her wrong. The hit validation is very annoying though.
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Her "early game" tends to last until the final gen pops, it's brutally hard to get hooks on her. Dropping chases to try my luck on other survivors while spreading the infection hardly makes a difference in my personal experience. Once they got the final gen done they all cleanse and it's over. Dead Hard as well as survivor sided map architecture truly screw her over, she has to munch through several pallets to get to her target. And sadly all of them are rather efficient at looping or chaining tiles. The matchmaking doesn't seem to adapt either since I still get the same tryhards in my games.
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I've been playing her since 3 years (from the moment she was released) and you're telling me I'm missing something about her? What exactly is there I'm doing wrong? She exists to spread her infection to enable instadowns either by committing via relentless puking or by making survivors get sick over time. Her struggle begins when it comes to finally securing the down, at that point she's simply a m1 killer without a power.
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You're just running generic "good killer" perks on her without leaning into what makes her unique. This is boring. Don't be boring. Incentivize survivors to cleanse. Run thanat. Survivors hate hate hate seeing that debuff and will behave irrationally in order to make it go away.
Plague is just an m1 killer without a power when not in corrupt? Wrong. She makes survivors instadown for nearly the entire game with very little interaction from her. No other killer can do this.
I'll give you a couple builds I run on her:
No way out/Pop/Thanat/BBQ. Survivors tend to cleanse in the end game, then hit the gates. I run double emetic with this build to mitigate the crappy hit detection. No way out makes an easy snowball during this time. I have won 14+ games in a row with this build before I got sick of it. I am a very mediocre killer and I'll tell you freely that I was beating survivors that are way better at the game than me with this.
Then for funsies, another build that leans into her easy instadown nature: m1 plague. Enduring/spirit fury/franklins/Brutal. I run the yellow seal and the purple toe on this. The offering that removes two fountains is also viable. You emphasize infecting gens and are still a threat to survivors with your normal puke. If you wanted to win and have less fun you could swap out franklins for Pop or something, but I play this build to goof around. For all that, it's surprisingly effective. I win way more games as m1 only plague than you'd think.
In any case: just rethink how you play and enjoy plague. Mess around. Be creative. She's a really versatile killer and playing her like you do is rather dull.
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Plague main here. I'm still having a great time playing her, and I don't even use addons anymore (of which she's got a solid spread.) Heck, had a tight game today on the Game where I went from 1 hook at 2 gens to 12 hooks at 1 gen, just because I pulled out my fountain at the right time and went to town. Sometimes shots that visibly connect miss, but most of the time I find that's related to the way her vomit works as a projectile rather than bad validation. It's not a string, it's a spray of bullets, and swinging the mouse too wildly causes gaps in the bullets that can cause a visual discrepancy between where the vomit appears to be and where the hitbox is. Other times it actually is the server screwing you over, but that seems relatively rare to me unless there's major ping issues in the match. You'll know you got screwed when the survivor screams but no infection/hit occurs. In any case, I like to save Vile Purge for directed bursts I know will land right on the survivor's back (unless I'm trying to tag them when they're not already infected) and Corrupt is when I start spraying in arcs. You need a good sense of when to prepare to shoot and when to focus on closing the distance.
Also... while I don't like them any more than you do, it's better not to engage with rude survivors. It really sucks when you bring a cake and people BM you all game, but being a dick isn't reportable on its own in DBD, and you're just inviting them to keep carrying on once you present yourself as a juicy target for reactions. You're not going to change anyone's mind - best you can do is move on to the next match.
Personally I'm quite fond of running Corrupt/Plaything/Pain Res/BBQ on her. but Corrupt is practically built for her in that it allows you to keep the first four gens infected, providing you info on when (and also where, if you're smart) someone starts repairing, or slowing down the game. Plaything is for the snowball - it's midgame slowdown, and one of the issues with playing Plague is that smart survivors will get very jumpy around her TR when she has Corrupt Purge active. Plaything allows you to catch people off guard around the time where you've finished infecting everyone and you're going to start using Corrupt Purge. And if I don't have any Corrupt Purges because they haven't been cleansing, they're oblivious and instadownable. It's a win-win. And Pain Res/BBQ are just generally convenient perks that could be subbed out for more Plague-specific choices, like Thana. Hysteria isn't a bad perk on her, but I don't like that it relies on hitting someone recently when activating Corrupt Purge relies on a time-consuming detour; it's not as reliable as Plaything, as odd as that is to say about a hex.
NOED's kind of a bad perk on Plague, imo. Either they're infected and you don't need them exposed, or they mad cleansed at the end and now you have Corrupt Purge, which is better at catching people than NOED in most scenarios. Someone else mentioned No Way Out, which is very good for Plague's game flow as survivors will usually cleanse before hitting the gates. The fountain turning white gives you the first burst of info on where to go and NWO's notification gives you the second.
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Plague is really strong. She does have the occasional bug where survivors scream and the vomit doesn't register, but it's rare and typically not game breaking.
My first bit of advice would be to run Corrupt Intervention and puke on the open gens at the start to give yourself tracking and early infections. Always infect gens that survivors are trying to work on.
This bit gets missed with Plague a lot, but aim is really important with her Vile Purge. You don't want to fling it around all the time unless you're just trying to get an infection off. Practice back-revving with her puke for the equivalent of chainsaw downs. Aim straight at the survivor when you're at medium range and can hit a steady stream.
It's often better to thread the needle with Corrupt Purge and aim precisely. You can fling a wide arc out in the open but that works against you at tiles when you need precision. She can hit through cracks in shack and other holes in the environment.
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"I bring a cake and you treat me like THIS?"
"get reported"
"I will flag your steam profile as well"
Thank you. I was feeling a little down and needed a laugh. Though it is terrible you can land her power, but the game says no.
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I tried using one of the suggested cheesebuilds (I love these) and only managed to get a 2K after facecamping with Corrupt Purge. Gens got done way too fast and usually survivors were gone before I could even spot them at gens. The map was the Clown one by the way, it was pretty damn large. Still a very underwhelming match outcome since I had to rely on camping to get any kills at all.
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Plague is really strong. I think that maybe you just don't know how to use her.
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Plague and Doctor desperately need proper Hit Validation on their powers. The state of things for them is a complete joke. It's even worse that they changed Plague's puke to last longer on objects without actually fixing the hit validation.
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Dedicated servers can mess you up but otherwise she's good, especially since the buffs. I've played her since release too, she's probably my 2nd or 3rd most played.
Try doing something different. If I spawn next to a corrupted fountain at the start of the game sometimes I just grab it and go ham at the start of the match. Pretty high risk but high reward. And maybe slug a bit more if gens are flying.
And do yourself a favour and maybe just leave the chat alone.
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...You kind of lost me when you started trash-talking the survivor for doing gens, man. They didn't even bring juicy toolboxes or Prove Thyself.
If playing Plague is stressing you out this much, might be time to switch to someone else for a bit?
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I find Fearmonger+Tinkerer can really help when you're stuck as an m1 killer.
I find her prayer tablet really fun so I've been using Jolt as well.
Survivors glue themselves to gens broken and blind which can make the game a little more stressful for them
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Trashtalking? I only gave them a reason why their mates got camped. Refusal to interact with the killer, holding m1 and ignoring teammates who might appreciate someone taking a hit for them. That person for instance didn't get into a single chase with me, they stayed invisible and only hugged their gen.
Anyway, here's another match result; this one's from RPD, quite the bad map for any killer really. At least the survivor I was talking to could share my frustration regarding that map. It took me 3 gens just to get my first hook so I resorted to proxycamping. I'm still waiting for a chance to get any value out of that build. I might need to try something else next.
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Well, those are some hard survivors to go against, and while I agree that the hit boxes are iffy, I haven't really struggled to the point of not being able to hit at all.
The number of BP that everyone got suggests a very quick match, associated with super efficient gameplay, with only a few chases. Plague, like all other killers with no mobility options are nearly powerless against this survivor strategy at such high level games, I wouldn't put all the fault on hit boxes
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Another attempt, this time I tried using Thana and Corrupt on Badham. Early game was better this time but the map still massively screwed me over with its superstrong loops. Dead Hard was an extreme issue as well, simply appalling. So far I can't seem to get more than a 2K on this killer. I had to camp for these kills, too.
The worst issue in this match however was a Felix who seemingly was immune to my puke. I literally covered him with my fluids for an ENTIRE SECOND and he still remained healthy. This cannot be normal.
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Since we're talking Plague, I have a random question: How is Dying Light on her?
I know DL isn't regarded as a good perk generally, and may not be useful to OP if the issue is getting hooks in the first place, but a while back there was a post suggesting which killer best uses certain perks and it lists Dying Light for Plague.
That got me thinking about how Plague basically negates one of Dying Light's big weaknesses (the healing boost granted to the Obsession).
Has anyone tried it on Plague (I don't have it on her myself).
To offer more help to the OP: What are some other perks Plague can get unique use out of?
Would Blood Echo be a way to deal with Dead Hard, for instance?
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Setting aside DL's status as a win-more perk... kneejerk I'd say I don't think it fits the Plague's game flow, but there are other ways to play her than the one I'm cozy with (which is early game infecting everyone, midgame Corrupt Purge once either there's some fountains floating around or everyone's infected, continue to Corrupt Purge as people cleanse out of fear or just mop up perma-injured survivors once pallets are spent in late game.)
I think it could work if you were to play her with a build focused around grabbing fountains at the start of the game and beelining for survivors - so maybe apples and Lethal Pursuer. You'd also want to bring Thana because DL's numbers aren't great on their own. Get hooks early and then revert to a more normal playstyle once your early fountains are gone but your slowdown is in effect. Plague's the only power burst killer who has her power reliably available at the start of the game, even if it's limited, and that can bypass Dying Light's weakness of only really kicking in once gens are already well on their way to completion.
Haven't tried it, though, so that's just theory.
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I've used dying light and blood echo quite a lot on her in the past. Dying light as you said doesn't give the obsession any real bonuses and paired with thana can slow things down a lot if you hit them hard early. Blood echo in my experience will push them towards cleansing even quicker than thana will, if that's what you want.
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You camp and call them gen rushers... lol
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Nerf Plague.
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Seems to be more of a connection issue on your side if it happens consistently to you. From the server's perspective, those survivors did not get hit by projectiles BEFORE your information comes that they did get hit. If that is consistent, then your information is lagging behind. You cannot expect survivors to be punished if the killer has a bad connection to the server. That is the only reasonable explanation I can think of why it would consistently miss to the point that you only get 1 hook. I suck at Plague and face relatively strong survivors, the infection keeping them broken alone grants a huge advantage as it basically turns everyone into an instadown. I get an average of 7 hooks on Plague, which is, hook-wise, an average of 2 kills if I were to play efficient. Killwise, I mean, around 2 kills, possibly slightly less as I still suck at her.
Might wanna check up if your modem or provider is artificially slowing down your uploadspeed if your ping is fine.
I mean, 0 issues, really. Doc main and I have yet to have a moment where a survivor didnt scream when they should have. Nor do I really have scenario's where a survivor screamed too late. There have been a few scenario's where I think it shouldnt have been an unhook but the unhook still finished, which is easily explained by me having a minor lagspike. I think the hit validation is fine on both.
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Sound like it a you problem.
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I had some luck running this build (last survivor got hatch). Very long endgame though, but good gen control. Infecting the gen and then kicking with the combo of Overcharge + Call of Brine makes for an interesting survivor dilemma.
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Who uses NOED on Plague!? Have you even tried looking for a proper Plague build?
Try this:
Hex: Undying, Hex: Thrill, Hex: Pentimento, Hex: Ruin
or
Thanatophobia, Hex: Thrill, Hex: Pentimento, Hex: Ruin
If you want you can go for Otz' Plague build, its practically wallhack on steroids.
Hex: Thrill will guarantee that your totems will not be cleansed in the first minute and gives you enough time to defend gens and totems while infecting everyone.
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"reporting you and flagging your steam profile"
I play plague and she is lovely to play with occasional issues. I think you might just not be playing well.
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You're missing the point. If it takes 3-4 gens to get the first down then I have no other choice but to camp since they clearly genrushed. The low bp scores reflect this as well. Also what exactly am I supposed to do during lategame if there are no gens left to protect anyway? Camping is the only option.
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How often do you let your emotion get the better of you?
Seeing how you talk in EG chat, maybe it isn't much of power balance problem but an emotionnal one.
If you waste 3/4 gens on a down every game, it may show that you overcommit way too much on chases. How many gens do you lose on average in the first chase? If it is more than 2/3, maybe you are making some mistake in your strategic approach, because i doubt that you go against team that efficient so often.
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Why don't you post a video of your gameplay here and other people who play plague may be able to give some suggestions?
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I doubt my rig could even support that. My CPU is so outdated that it occasionaly leads to lag/framedrops and ingame-sound cutting off entirely. I can't imagine how much worse my performance would get if I tried running a recording tool on top of that. I'm already playing at low settings, too.
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You are pissed we get it but can you stop with the extreme exaggeration? Idk seems just cringe to me
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Where did I exaggerate? Plague has real issues with her hit detection, that's a fact. Imagine if you missed your projectile at a crucial moment of the match, one that could decide between you snowballing or completely losing your momentum. That's how devastating this issue is.
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Some software lets you save clips after playing rather than recording along which is probably less intensive
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The kind of survivors I play with pretty much hit all their skillchecks, the last time anyone fell for Overcharge's effect was like half a year ago. Call of Brine still is a good perk, though. I don't see how Oppression synergizes with these perks however. As far as I know it doesn't transfer the effects of other perks onto other regressing gens. Also Trail of Torment is really weak due to its very high cooldown (60 secs at tier 3), they seriously need to buff it.
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You act like there has been never any hitbox or projectile inconcisencys in the game. Idk if you are new to this game or just trolling but there are other Killers who suffer from even worse issues for much longer time.
Also yes you exaggerate by saying she is unplayable.
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I said "borderline unplayable". If her mainpower is this inconsistent at doing its job then you're stuck with a half-functioning killer who only can rely on m1 attacks. Might as well play Legion instead, at least they can get people injured right away. Also which killers did you have in mind with similiar hitbox issues?
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It could be the servers screwing you over, but just hearing about your set up, some of your missed hits could just be because of that. My laptop isn't the greatest at running DbD at times, and I have some unfortunate lag spikes as well. I've played plague plenty of times to have my puke directly hitting the survivor where they show the animation that they got hit but no sickness. It happens.
It seems that you overcommit during your first chase with her, which is most likely where you're problem is coming from. And of course, you kind of are forced to camp the hook because that's the most strategic play at that point of the game. Plague is really strong at camping a hook, especially when she has her red puke, most survivors will commit to gens if you camp with her just because its a suicide mission to get the unhook otherwise. If you commit to a chase, of course the other survivors are going to sit on gens, they don't really have to gen rush you for this to happen.
I'm curious to know your success rate on other killers. Maybe plague's mechanics are just different than your normal playstyle on other killers and that's why you struggle with her. There are some killers that you can really lean into their strengths and if not taken advantage of, it's very easy to struggle with them. From your devotion level, it seems like you play a lot, so it might just be that there's something about plague that isn't fully clicking like it does with other killers. Do you have most of your playtime on killers?
Also, just stay clear of end game chat. Throw in a gg and hit next. No point in engaging with other players if you feel salty about a game. You'll most likely just feed their enjoyment and there's no point in doing that.
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This isn't playable, it's just loss after loss no matter which strategy I try. Gens get done so fast, I can't even get more than a hook before they finish their objective. Matchmaking doesn't even bother to adapt, it's quite literally nonexistent. How the hell am I supposed to enjoy playing this killer if she constantly gets bullied?
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Matchmaking is working correctly for you. Sure, the first couple of games you were getting curb-stomped, which would make sense if you played a different killer at high levels, which it looks like you do, since you're getting a lot of meta perks.
However, if you look at your last few games, you're getting about a 45% kill rate. I bet if you kept play some more, you'll be at a 50% kill rate in no time...
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