The Plague has become borderline unplayable, she completely relies on "luck".
Comments
-
I'm not sure how you're getting a 45% winrate out of these matches, there were so many 0Ks in there and only a handful of 2Ks.
This is my first 4K since a long time on her and it was all thanks to basement camping and using her corrupt purge like a bootleg Bubba chainsaw. At this point I pretty much have nothing to lose but my sanity so I might as well play as dirty as possible, I see no alternative for getting kills on her. Matchmaking simply doesn't play fair.
0 -
I think it's not a problem specifically of the killer being bullied, but I think you are just being bullied. Not necessarily a problem with the killer's mechanics in itself, but just that the survivors are a little more skilled compared to your skills with her. You also weren't running any slowdown perks, so if you over committed to one chase without getting any hooks, you essentially had 3 dead perks for most of the game.
I advise that you try to run tinkerer on her so you can at least have a better gauge to when gens are getting done so you know when a chase has gone on for too long. If gens are flying, focus on using corrupt and thanat so you can get a few survivors infected and injured so you have some passive slow down while you get that first down. Maybe even use both the seal add-ons or a seal add-on and the one that makes infected rate faster for interacting with infect objects. Have No Way Out maybe so that you can pick up that red puke and beamline to the gate and maybe you can get an end game snowball rolling.
2 -
This is very close toy Plague build. Corrupt/Thano/Fear Monger are so good on Plague, but I run Prayer Tablet as her add on. Survivors get infected faster, gens are infected for like 70 secs, they trigger Thano for slowdown, become broken, oblivious and exhausted lol
Last perk I run is Thrilling Tremors, but any decent perk can go here (PGTW, etc.). You can try Ruin but I find it gets cleansed so quick.
I also try not to use the pools. I want the survivors to go clear across the map to cleanse and 9/10 I end up getting Corrupt mid chase to snowball like crazy.
Im a mid tier player but she's a lot of fun in my MMR.
1 -
I think a lot of people don't realize how well this MMR actually works. You're last 6 games you posted puts you at a 45.83% win rate. It just take a bit to readjust to a new killer.
Like I said before, you were definitely getting curb-stomped at first, but after MMR started catching up, you started winning more than losing at the end. My guess is you'll get a bunch more easy games and you'll quickly get to a 50/50 kill/escape rate.
2 -
Hit validation is a joke. I get hit from Mars every game.
1 -
It's really weird to see everyone saying "yOu jUsT aReN't pLaYiNg rIgHt" when you literally mention Plagues Power being bugged which I experiences many times too.
This has nothing to do with perks or balance. A Killer POWER is not working correctly, meaning Plague cannot be played to full protentional.
1 -
Plague's power definitely can be buggy at times because of hit validations and latency, but the OP also mentioned at some point that they don't have the best set up, which could also be the reason they might be struggling to use the power. Having a lag spike during a crucial point in a loop definitely will mess you up, and it isn't necessarily the game's fault.
Another problem with OP is that they're mentioning a lot of situations where it sounds like they aren't playing Plague to the full potential because of bad macro decisions. If they're consistently losing 3-4 gens in their first chase, it's not a killer problem at that point, but a user problem.
3 -
Trapper, Huntress, Deathslinger, Clown (His gas spreades very awkward sometimes or doesnt spread at all) and Nemesis.
Also I have been playing Plague a lot myself, I dont have as much issues as you do thats why I say you are simply exaggerating. I had even several plagues in my tournaments and even some from NA and there has been also barely any hitbox issues. Yes you get SOMETIMES a refund of the hit where a survivor screams of the vormit hit but doesnt get infected but this happens very rarely. Same goes to red puke but again I rarely see and get that, she is definatly not unplayable or broken.
2 -
obviously i cant judge because you're not posting gameplay but if you're having this much trouble back to back to back i'm beginning to think you're having different problems than the killer
2 -
Aim your puke ahead of where the survivors are going. Don't aim it at where they currently are. I love plague and have zero issues playing her at high mmr.
0 -
A minor thing, but if this is reference to @Munqaxus's post, they said 45% kill rate, not win rate.
1 -
This build has no gen regression. You will not win games without gen regression. Mind breaker on it's own is a worthless perk. In your other post you've gone back to your awful bamboozle build.
It seems like you don't want to learn and change your play style. Which is fine. But don't complain when you do the same bad thing and get the same bad results. Honestly after seeing how you conduct yourself in the end game chat I regret giving you any advice.
1 -
It's the other way around, these slowdown builds do not work. It's the bamboozle and NOED build which actually produces the best results. I've played other killers and none of them struggle as much as Plague does, it takes too long to infect everyone and to get them to a state when you can actually instadown them. She's a slow killer with an unreliable gimmick which misses its target half of the time.
You have NO idea what I have to endure in the aftergame-chat, don't even try to judge me on my conduct. I'm not the aggressor here.
1 -
Double emetic. No way out. BBQ. Pop. Thant. Puke on people and leave. Don't commit to bad chases. Try it for a few games.
Believe me, I get it. I play primarily killer and I've been told to harm myself and been insulted in incredibly vile ways in this game more than any other. You do not have to engage these people. You should not. It doesn't do anything but increase the amount is vitriol in the world.
0 -
I have no issues with doctor's shock but have issues with plague's puke. survivor often scream but do not get infected. its extremely annoying. your lucky that you have no such problems on plague.
3 -
"survivor often scream but do not get infected" You mean injured? And yeah, if you move your mouse too fast from left to right, there might be a visual blob hitting the survivor, but the projectiles all missing. Or do you mean the grunt at the start, because the grunt at the start of an infection is based on predictive math, not on actually hitting(although, most times, you should be hitting them). This is the same math that made survivors on your end scream while dead harding.
The visual blob connects between projectiles that are X distance away, or other blobs that are within Y distance. But the blob is not the projectile. The projectiles are invisible. For a fully charged vomit, there are about 63 projectiles. Sounds like a lot, but more often than not you're going for a smaller charge. Trickster's projectiles are larger than Plague's, and look how many knives you miss during main event, which often is thrown in the general location the survivor is running to. Plague's left-to-right movement spreads out the projectiles more, and now those projectiles are moving at an angle, so the inverse square law applies. The inverse square law in combination with the visuals not being a perfect representation of the projectiles make it very easy to have moments where it looks like you should have hit, but you really didnt.
As for being lucky with not having such problems, well, it could also be since I have about 10 hours in Plague total, which is still about 60-ish games, but thats too small of a sample size. Sheer statistical inevitability could have prevented it from occuring in those matches.
0 -
I understand that. Its just that you need hit like 60/63 projectiles to fully infect a survivor from 100 to 0 without add-ons and the fact that survivor can scream on some projectiles and not build infection meter can really mess with you as killer.
dead hard also had this problem where you'd press dead hard but be exhausted on floor but they fixed that by making it favor the survivor. The mechanic is called Favor the shooter. The idea is that if you see you hit the target on your screen, the server registers that you get the hit. In dead hard case, if you pressed E on your screen, it counts as dodge even if killer hit on their screen. You used to be able hear survivor get hit. Now you will notice your killer swing pulling back and survivor will like slightly teleport forward. that is the hit validation.
Plague's puke might as be called Favor the survivor. If survivor sees they dodged it on their screen, it registers on plague screen that they dodged, but the plague sees her screen as that they got hit. It makes incredibly challenging to use her ability properly because you can't tell where the survivor is standing on server screen. It just kinda feels like you get robbed off hits due to server validation favoring the dodger instead of the shooter.
I'm aware of trickster knifes, he is very aim intensive with his knives.
1 -
It might just be that plague isn't your playstyle. If you're fine on other killers, but you struggle with plague, it could just be that her more territorial nature isn't good if you do better at more chase orientated characters. If you struggle to infect survivors, I suggest that you run corrupt and infect the 4 gens that aren't blocked in the beginning. Also, don't focus on infecting a survivor directly during a chase if you have problems with the hit validation, try infecting the pallet or vault at a tile. This has been something I learned that is really effective because it forces the survivor to either get infected or you might get a free M1 from them pathing terribly. Also, whenever you pass a gen and have your normal puke, infect the gen. The survivors have to touch the gens to progress the game, so sometimes its best to kick a gen and infect it because you know they have to tap it or watch it regress. I saw you had call of brine on for some of the games, so this strategy could also help you if you haven't already been doing it.
2 -
She's literally wasting time with her m2 if she could simply m1 people instead. People will abuse Dead Hard anyway, doesn't matter how they reach their injured state. Her puke apparently only exists to infect gens with, using it for anything else is literally detrimental to getting downs with her. Her infection needs to exhaust survivors otherwise there's no point to fully infecting them.
I recently decided to prestige her due to the upcoming rewards promised by BHVR, sadly I don't have any decent perks to choose from anymore. These were the best I could muster and they still couldn't help. Despite being in a 1v3 I still got genrushed to hell and mercilessly outplayed by nonstop Dead Hards... on Ormond of all places. It was absolutely painful.
This killer flatout doesn't work, none of my corrupt purge projectiles were able to hit them.
Don't you ever tell me she's an instadown killer, as long as Dead Hard exists she's still forced to get the equivalent of 2 hits after fully infecting her targets.
1 -
I think it was about 40 projectiles, but even without addons, survivors are running in chase, which increases infection(walking and crouching does not). Being infected would also infect every interactive thing the survivors interact with, except for hooks(for some reason).
And no, dead hard wasnt fixed favoring the survivor. You can still use Dead Hard and be downed, you simply wouldnt be exhausted on the floor.
As for "favoring the shooter" that's called hitscan, DBD doesnt have hitscan. As for favoring the shooter in DBD, that used to be the case. Where if it looked like a hit on the killers screen, even if ALL other players saw a distance of 10 meters, you'd injure the survivor. This is not really "favoring the shooter", this is simply "unplayable" as nothing you do matters. Dead Hard doesnt count as a dodge once you pressed it. Dead Hard counts as a dodge if your input reaches the server before the killer's hit registratrion arrives. It's not hit validation pulling your swing back and teleporting the survivor forward. Thats called synching your POV with the server POV as your POV is desynced. Desynced hits destroys any counterplay.
And again, no. If the survivor doesnt get hit on their end, and the killer does hit the survivor from their end, but the survivor's input reaches the server before the killer's input, then the hit misses. The same logic goes the other way. If the survivor does not get hit on their end, but does get hit on the killers' end, and the killers input reaches the server before the survivor's input, it registers as a hit.
The server validation doesnt favor any side, it favors the data that enters the server first.
I am willing to bet that if you play survivor and jump through a window while the killer swings, you'd also be injured when from your POV you shouldnt be, same logic there. The servers are first come, first serve, no favoring any side.
For the longest side, servers were favoring killers, meaning you could drop a pallet as a survivor, stun the killer as a survivor, run 5 meters away and still be downed because the killer was lagging. Realistically, that killer should have been stunned and the hit should have been rolled back. Sure, this mainly favors survivors, but realistically, its simply fixing something that was not meant to be anyway. Again, if you are able to play 10 seconds and then recieve a hit, what can you possibly do as a survivor? Nothing.
There are cases where it favors the killer though: grabs, hook animations and still injuring survivors who used DDoS to basically lose connection for 30 seconds to avoid damage.
1 -
I'm fairely certain that is not how it works. when two players connect to a server. you send information packets to the server. Depending how close you are to server and how fast your internet is decides how quickly this is. we call it ping.
The jist is that the survivor will see the game slightly ahead on their screen and killer will see the game slightly ahead on their screen. It is very small difference but it is there. It is called desync. certain gameplay mechanics are very precise in timing like dead hard. The server has to choose to favor one side in certain instances.
The reason why dead hard was bugged, well not really bugged but not working as intended from survivor point of view was that if the killer hit the survivor on their screen, it did not matter what survivor saw on their screen. The server would favor the killer unconditionally no matter what. This leads to survivors being exhausted on floor because they would press E button in time, but because of desync, the server would always favor killer hit on their screen. As a result of this interaction, it was changed to favor survivor unconditionally. In other words, as long you press E on your screen, the killer does not get hit. It is simple as that.
Since plague puke fires a lot of projectiles consecutively, the way it seems to work from my perception is that if survivor dodges puke on their screen, plague doesn't get the hit. this is why sometimes survivor screams but does not get infected. It does not feel good for the killer. It should work other way. the killer getting the hit should be prioritized otherwise ability becomes too unpredictable for the killer to use properly.
I wouldn't say her ability is luck based or anything, but server does rob you from hits every now and again.
0 -
"Depending how close you are to server and how fast your internet is decides how quickly this is. we call it ping."
Thats what I meant with "The server validation doesnt favor any side, it favors the data that enters the server first.". If your ping is worse than the survivor, and your inputs are the same, the survivor will always be in favor. If your ping is better than the survivor and the inputs the same, it favors you.
"The server has to choose to favor one side in certain instances."
If their package arrives first, they will be favored. Survivors can still be downed mid-DH animation, the animation just flows over to the downed animation(relatively smooth, so you dont really notice). And as killer, you get a slightly sped-up animation which is easier to notice if you look at it, but its still smooth enough to not really notice if you pay attention to where the survivors are going.
"As a result of this interaction, it was changed to favor survivor unconditionally. In other words, as long you press E on your screen, the killer does not get hit. It is simple as that."
Thats the thing, they do. I've had times where my character started dabbing after an E press and I still got downed on the floor. There still is desync, but it doesnt favor any specific side. The only reason why it seems to favor survivor is because there wasnt a hit validation before. And on the killer POV you never see the DH animation start as you down. But on the survivor POV you never see the killer miss animation being sped up either.
And the fact that my DH animation has been interrupted and put me on the floor would hard counter the fact your claim that "as long you press E on your screen, the killer does not get hit.". Because with that logic, my DH animation wouldnt have been cancelled.
"I wouldn't say her ability is luck based or anything, but server does rob you from hits every now and again."
oh definitely, but it should, on average, cancel out by the amount of hits that were misses on the survivor POV. So basically, as a killer, you NEVER see hits that should have been misses. you ONLY see misses that should have been hits. Just as a survivor, you ONLY see hits that should have been misses, you NEVER see misses that should have been hits.
So really, there is no playing favourites here, its just confirmation bias.
0