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A thought for the new Mori system
Please allow the Killer to choose between sparing and mori'ing the last slugged survivor(s). The spare option would be ridiculously easy to animate. Carry and drop.
It would be fun to have those statistics. A survivor who is gifted hatch a lot probably plays in a way that makes the experience enjoyable for the killer. A killer with a high hatch giving rate may be more chill. You can measure the value as a percent measured against losses for survivors and a percent out of their '4k and 3k+ hatch' wins for killer, because if the survivor escapes through a gate the value would be null.
I don't know if those statistics should be shared in any way, like at the lobby, but I do think it would be a fun way to measure player patterns.
Feel free to pick apart, I have no aspirations of this actually getting attention from any devs.
Comments
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Seems like the only reason to force the kill animation is to prevent killer being toxic and slugging for 4 mins. Or to save what sixteen seconds to sacrifice the last guy? Id rather the choice to be able to spare, and for the chance for a survivor to unbreakable on a overconfident killer. More fun.
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i agree with @TheShapesMixtape just be a built in mori that needs to be pressed like m1. will prevent some unsavory moments
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