http://dbd.game/killswitch
Is there really enough time to do gens while the killer is camping?
I was playing with a friend and we had a lot of killers camping. I don't really get mad that the killer camps because they got to do what they got to do but then it gets to a point where it's ridiculous because they are doing it at 4 or 5 gens.
I'm just curious is that really enough time to do all the gens and escape because camping can get a 2k that is not really earned. It's especially annoying if the killer has noed to
Is it really enough time?
Comments
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If there is a successful camp at 4-5 gens then just do gens might not be enough in Solo Q where one goes to the the hook then leaves but another decides to check. In SWF obviously it’s different and there are the same meta perks but obviously this could all be changing soon.
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Depending on what hook state it is for the survivor, and how early the down was… almost always not. Except in a SWF.
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Maybe with prove thy self and the three survivors running together from gen to gen. But you would have to test it out
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Hook timer is 2 minutes (120 seconds)
if the last 3 survivors split up and do 3 gens solo at 80 seconds, the person on the hook will have roughly 40 seconds left. Roughly since it doesn't factor in travel time and such. Although again if you factor in chase time and stuff it's possible it's higher or lower.
If the killer loses let's say 2 gens and starts facecamping with 3 left, then it's possible for the remaining 3 to finish the last gens before they die.
You can also drag out camping games like this by saving with BT/hoping they have DS. Then they'll be forced to either slug for an additional 60 seconds or pickup or take the stun and resume chasing. Some killers this isn't worth it like Bubba of course.
A lot of this goes out of the window though if you factor in perks like Deadlock and Dead Man's Switch. They muddle things up quite a bit
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Well i would say, in the best case yes, but that would mean most optimal pathing between gens and doors, good map rng and maybe 1-3 gens done before or simultaneously with the first down, which happens not as rarely as some would think.
But against an uncoordinated solo group that doesn't play optimal, no. Survivor won't do gens immediately, go straight to the next, might take too much time finding the next, lose time checking if the killer really camps and so on.
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Possibly but very difficult in solo queue. Hook trading might be a necessity and, generally, killers that camp a lot have underdeveloped chase skills in comparison to killers that don't camp in their bracket.
If someone is willing to hook trade it becomes a lot easier to get the group out. It's harder to see in solo queue but I do see random players taking protection hits in sequence to get everyone out (ie. in my last game before this, the killer was camping quite understandably since all gens were done, one person took a hit, unhooked the camped survivor, I then went behind the unhooker and took a hit and we ran to the nearby exit gate).
Then, every so often, you'll one hook since your three teammates will be crouching together behind a rock on one side of the map, the killer will be on another side of the map and you'll be nowhere near any of them. Such is solo queue.
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Not really in Solo Q.
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Had a Leatherface camp. We traded off the hook and got the gens done. But then the random just decided "yeah we should all die" and not get me of the hook when they had borrowed.
My friend tried to get me but as Leatherface was charging up his saw, he instantly grabbed him off hook (it was weird af how he did it).
All 4 of us was alive I think a door was 99'd or maybe open I'd rember, but we did do the gens with him camping
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I am a bubba camper and I use deadlock - gives me some breathing room and can slow up the game.
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Yes, there literally is. Maybe not if they are caught in less than a minute, I suppose. But, like, what more do you want?
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This might sound terrible but the really good killers are good in chase and good at making survivors pay for unhooks. Just because a killer camps doesn’t mean the killer isn’t able to chase efficiently. It’s all situational awareness.
If survivors prioritize generators for the first forty seconds of a hook state, I will prioritize camping the last twenty seconds to make it a cost.
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If people don't try to rescue and only do gens yes.
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Yes.
But as others have said - in solo queue, this doesn't always work, because what'll inevitably happen is the person will just kill themselves off (understandable, nobody likes sitting doing nothing while getting smacked endlessly) or someone will go and try to rescue, which generally means a krangled game.
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If the killer is using deadlock then not really
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In an SWF it is absolutely pie - even against Bubba, if the SWF is creative enough sometimes they can even get the campee off the hook at the end and save them too.
For Solo Q? It's a numbers game, you need four survivors who all do the following:
- Get on a gen immediately like a good little boy or girl
- Identify the killer is Bubba for future steps
- Commit to gens when they see the hook. The "I will genjocky at the expense of everything else, because that is the game against a camping bubba. If someone else wants to be altruistic they can, and unless obsession gets into a chase or I visually identify bubba has left hook, I will not be altruistic" doctrine. Yeah, mouthful but it covers all solo q case scenarios
- Only consider alternative plans after the gates are open and they're grouped up for the first time the entire game
Imagine lining up those stars? I've come close...like twice.
Edit: But I MAINTAIN that this is the most appropriate mindset that solo q should have, because it's the only way to consistently defeat the tactic. Gen to gen to gate.
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It is doable in a raw numbers game, but that doesn't account for general solo queue confusion. Even if the person on hook doesn't kill themselves and even if everyone individually agrees to slam gens instead of going for a suicidal rescue, solos are still going to run towards the hooked survivor thinking "man, why is nobody getting this", identify it's a camper Bubba, and turn around, and that wastes a ton of potential gen time at the crucial stage where three survivors are up and able.
A SWF can just call it as it happens and waste no time cranking out the gens.
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No. The survivor objective takes too long.
This is without any slowdown. Now Imagine if they have slowdown and then No Way Out. The scenario is broken in favor of killers.
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If Deadlock is used then no.
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Your math is bad.
A generator takes 80 seconds.
A camp takes 120 seconds.
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Ok calm down I'm just asking a question
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It's really not that simple though. You have to consider gen perks, survivors finding gens, attempting to unhook, etc.
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On paper and with survivor perks? Yeah
In practice and in solo queue? Probably not
An absolute worst case for survivors(assuming the killer doesn't roam at all) the killer will have ruin/deadlock/undying in an attempt to disrupt gens and degrade them without doing anything. Finding the two totems -could- happen right away or they could actually be hidden in decent spots.
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Well if you ever actually read the threads you posted in... Like this one, for example.
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The really good killers are good at both. When a newer player refers to campers or people playing at 4 or 5 gens though, I'm assuming they're assuming to the whole 1st down 1st facecamp crowd that lets survivors do gens uncontested. Typically, they don't try to chase so they don't learn to chase.
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It is that simple. You have 40 free seconds. You can bang out three different gens and still have time to hook trade and get the other two.
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Depending on the killers perks,
Deadlock and ruin, probably not. If they have noed on top of that . gonna get a 2-3k maybe 4
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It's a common myth. No. It doesn't happen at any level play. Not even at the competitive level in the final four of high profile tournaments. I'm sure that it works out from a mathematical standpoint, but there are too many variables in practice. If the killer is camping intelligently, it'll be a 3v1 with 1 or 2 gens left.
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Ok calm down I'm just answering a question
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Hahaha, here you ask to consider all factors, rng or not but in your own threads and other anti killer arguments you disregard everything because you only think about your own nurse/blight tryhard gameplay.
The double standards 🤣
But that's nothing new to be honest.
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Depends if the Survivors are good or not.
Did the Survivor loop for a good amount of time? If yes, then you'll get a 3E.
Did he die in 12 seconds after failing a dumb tech? No, you'll have to lose another Survivor to get out
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This^. I'd say it works out mathematically, and barely so, if we're taking default parameters and somewhat assuming best-case scenarios. But with the correct loadout and a semicompetent killer, you can consistently force a 2k against optimal teams.
Against soloQ? Let's not even go there.
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