Killer buffs we ALL can agree on
Ghost Face: Hooked and Downed survivors lose the ability to reveal him.
Deathslinger: Reduce his Terror Radius to 24 meters, and remove the sensitivity decrease.
Onryo: Fully Condemned survivors will suffer from the Exposed Status Effect.
Nurse: Give ger 9 Blinks :)
Comments
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I definitely agree with the nurse suggestion.
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For Ghostface On downed maybe but On hooked no that would make him camping extremely annoying
For deathslinger. I don't really see a reason why not to decrease his terror radius
For onryo, I guess because her condemned bearly ever became full. I have not been in a game with her that has had a single survivor fully condemned.
For nurse. There is a 2 letter word that rhymes with low
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Ghostface only hooked survivors shouldn't be able to reveal him. Downed survivors should be able to, to prevent slugging situations. I think lots of people would agree he still needs an even further cooldown decrease to 20 seconds (from 24s).
As for the slinger buff, no. People crutched far too hard on monitor instead of learning how to map-zone someone. His sensitivity decrease being removed would mean nothing because if you ADS for longer than 0.5s then ur just zoning someone away from a loop. Instead he should get wardens keys built in and his ADS time reduced to 0.3 (alongside nerfing his ADS MS).
Onryo yea I agree.
Nurse I disagree, she should have 14 blinks not 9.
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Yes? :D
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Ah, silly me. 14, of course xd
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So close. Try again
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Pig shouldn't scream as part of her ambush attack.
Trickster's knives shouldn't have recoil, and the bloom should be toned down, and his ult shouldn't have a timing window. That or he should be base movespeed with a bit less ammo with knives requiring some survivor commitment to heal, one of the two.
Myers overall needs a rework. It is nice that his gimmick is different than Ghost's in that he is a stalker killer who gets long term value rather than short, but in my opinion he should just be innately base movement speed and unlock benefits (reduced TR, faster speed in chase, and eventually instadown) on the survivors he stalks independently, rather than the current status quo where one survivor who has had almost no interaction with him is punished when another tries to closely loop him while crouching behind objects rather than getting distance to nuke his stalk rate.
Clown should have (slow) passive bottle regen so if you are in an extended series of interactions you will get another bottle or two back, to further cement the fact he is meant to be an 'uptime' ranged character.
Port rage over from VHS (Basically if the killer lands X amount of hits without anyone going down, next hit is an instadown) so that killer is actually rewarded for pressuring SWFs who refuse to ever commit to an objective unless your actively in a chase.
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Plague needs better hit validation for her puke projectiles, survivors scream but still don't get infected.
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Pyramid: Needs an addon pass without to buff his tunnel potential noticeable.
Post edited by Impalpable on1 -
Pig should yell on getting a hit. But i would miss growl spamming.
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I disagree with all of this except for the Sadako buff
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Add slot perk to 6 , give killer have 6 perks.
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I dont agree with Buffing PPheads Cages or Trenches. He is a tunneling machine and i dont think buffing the part of his power that makes tunneling super easy stronger
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I hate the idea of Deathslinger haveing an ever smaller TR. Together with Monitor its already small, he doesnt need a smaller One.
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That's one of this classic stupid situations.
A addon pass and maybe some small buffs would be good but he is already very good at tunneling so he can't ge buffs and addon pass but because he doesn't get that people that really like him are more likely to Tunnel with him because it's the most effective thing.
A bit frustrating because both side are right but you are in this stupid loop
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Yes, Monitor and Abuse does make his terror radius small, just as it does for literally every killer...
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Nurse: Gets 9 Blinks, but before she can hit she atleast needs to minimum blink 5 times.
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Hmm im tempted to discuss and explain this topic but that would blow up this thread. So for the sake it lets keep the convo short and agree for the general need of an addon pass which shouldnt buff his tunnel potential noticeable.
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Oh he def needs a addon-pass
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tricksters power is incredibly strong. buffing it at all could make him broken. His showstopper is on a cooldown because being able to activate a full auto laser beam is wayyyy to strong
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The funny thing about this is that the Onyro buff is actually quite nice... unless that's the joke.
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Sadako : Condemned survivors should be exposed yes but i also think condemn should grow passively. Its completely useless at this stage.
Deathslinger...well i dont mind fixing him a little but i think he needs to make a sound when he's about to shoot someone. Just like every other range killer, they make audible warning when they are about to do their range attack except the deathslinger.
Ghostface: Fix the revealing. He can be now revealed from behind walls and from other side of the map so yeah...he's not great to play.
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unless youre at shack or a long wall loop, youre probably dead. and yeah youre not supposed to be able to always win chases, his power is just really oppressive. in a way that is different than the other ranged killers. every other killer - excluding plague - has projectiles that are single shot, but instantly deal a health state. those single shot projectiles are actually dodge-able, and have a cooldown after using
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Trapper: Survivors unable to Dead Hard through traps.
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I agree with all of them besides Deathslinger's. The whole point of his TR being increased is so that he can't get free hits from afar when using M&A.
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And also make PTOD inflict Tormented
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Trickster main here. Yeah he has a great chase power. Buffing that would not be my choice. Give him some map pressure instead lol
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I disagree with that one, way too OP.
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But if the problem is M&A, it seems like it would be more fair to change the perk, not nerf the killer. Now Slinger is the only 110% killer with a 32m terror radius, and I think that's unfair.
If M&A had some kind of stipulation where it couldn't lower a killers' terror radius past 24m, or maybe "If this perk would result in a terror radius smaller than 24m, gain a non-directional 8m lullaby that starts where your terror radius ends," then this wouldn't be a problem.
Maybe these perk ideas suck, idk. But my point still stands.
If a perk is causing an undesirable effect on a killer, and you either have to nerf the perk or the killer, you nerf the perk, unless the killer is overperforming overall.
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