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What are your DBD crackpot conspiracy theories?
What are your DBD crackpot conspiracy theories?
- Skill checks are programmed to activate when something scary happens (killer appears, survivor is downed, etc)
- MMR is actually balanced
- Behavior has already tested bot survivors in public matches...you just didn't know it
- The Dredge's real "head" is the skull that sits atop it's figure
Comments
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i think there's a hidden mechanic involving the basement that offers an alternative method of escape, but the method of doing so is probably something insanely convoluted
also your third theory is correct, at least in a couple ptbs iirc
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The golden toolboxes actually do something, but no one has figured out how to actually interact with them.
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That they actually do have a few consoles around their labs to test updates on...
But seriously, I swear that measly 4% goes up a few ticks with each surv slugged and/or on hooks.
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Its not convoluted, its quite simple but its bugged and doesnt work.
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Its a lore based thing for me, but i think the craziest theory ive had about DbD is that we (as the player) are actually the Entity.
My argumentation for it was something along the lines of "When we play Killer we see everything from a 1st person view, so it's like we see everything from the characters eyes, we are directly playing as them. It's like we have taken over their mind and now are them for the duration of the trial, much like the Entity did. But its different for Survivors, we see everything from a 3rd person perspective. We are not playig as the characters themselves, we do not see through their eyes. Instead its like we are watching them and telling them what to do, like a voice in their ear or something."
I actually still think it makes some sense - the Killers are just puppets used by the entity to hunt down the Survivors, however the Survivors themselves are their own individual beings. The Entity needs them to stay that way in order to be able to feast on their hope and once they are broken, much like the Killers, they are discarded into the void.
Though this is something I came up with in like 2017, so I don't know my entire line of thought anymore. I just have the important parts in the back of my mind.
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I will never stop believing that skill checks popping up as soon as we let go of the generator when killers are approaching is intentional
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There is considerable evidence that Nemesis' ORIGINAL power was to charge up infection and, once it hit tier 3, it would spawn another zombie. But having more than 2 in the game crashed their system 100% of the time, so they did a last-minute slap-dash change to the whip upgrade that we have now.
It's never been officially confirmed, but consider:
- Devs explicitly stated that they tried having more than 2 zombies
- Something like over half of his addons are buffs for zombies, despite how little they impact most games
- His original daily ritual was to reach tier 3 multiple times, which cannot happen in a single game. No other ritual asks you to do something multiple times that can only be done once per match.
- The amount of infection required to reach tier 3 is much more than the amount you need for tier 2, despite the tier 2 benefit being MUCH better than the nothing bonus you get from tier 3.
- Resident Evil is a zombie/monster apocalypse game, but nobody would call 2 zombies much of an apocalypse.
- Survivors can destroy zombies through pallets, implying that they could keep the swarm down, but at the cost of expending their environmental resources. Now, the zombies respawn, but there's only two of them so nobody bothers.
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Second conspiracy:
Artist was supposed to be Candyman.
- The weapon artist uses is an extension of her arm. Additionally, it is long, thin, and slightly curved, like the crowbar-hook-arm Candyman is famous for.
- The Artist's gimmick sets a spectral bird head floating in the air. Birds don't hover. You know what hovers? Bees.
- Additionally, the bird head flies off and goes through terrain. Birds don't go through terrain, but a swarm of bees can easily fly around any intervening waist-high walls.
- When the bird head hits a distant target, they get 'swarmed' by birds. Birds don't swarm, that's something Bees do.
- The first hit doesn't damage the target, but if you get a second swarm in there, that hits the critical level for survivor damage. You wouldn't expect a few bees to seriously harm a person, but you get enough and that's deadly.
- The Artist's mori involves forcing black goo into the survivor's mouth. You know who vomits bees? Candyman.
- The new Candyman movie came out in August 2021. The Artist came out in November 2021. Suspiciously close to one another, aren't they?
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Everytime a survivor gets hooked the second they start their loud scream a skillcheck comes up. The screams blasts thru my skillcheck notification and I sometimes miss.
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a while ago, like around when pyramid head came out, a file was found in the game that sounded like bees buzzing. i think they genuinely were going to do candyman at one point, but lost the license or something and ended up recycling what they had like you said
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Jill's Very Rare cosmetic being 1080 with only two changes was not a humble mistake but a genuine greedy move by some corporate part of BHVR.
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Crazy like a FOX
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MMR is balanced, at least in so far as if all the players in the match are around the same MMR the match tends to be close. The problems with MMR aren't because of inaccurate ratings, it's to do with when the matchmaking system ignores the MMRs in order to get a player into a match that they've been waiting a long time for or to backfill lobbies with missing people.
And the proof was in that testing they did last month. The days they severely tightened the brackets had, by all accounts, the "sweatiest matches" according to the most prolific players. Which is a strong indicator that high skill, veteran players were being matched mostly against similarly high skill, veteran players and not being put in matches with people much lower rated than themselves. And the days they greatly relaxed the matchmaking people were getting incredibly swingy matchups.
MMR works, it's the matchmaking algorithm that tries to pair up players with similar MMRs that occasionally doesn't.
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I have a theory that the system which moves Pyramid Head's Cages away from him when he stands within 5 meters of them for a few seconds was also used as a backdoor pilot to see if a similar system would work for hooks to steer killers away from face camping. Since they don't seem to have followed up on it though and actually implemented them for hooks I'm guessing they ultimately decided against that idea.
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Ash is the only survivor that can kill The Entity; he is the hero of the story.
We, the player, are The Entity.
Jonah is by far the worst written survivor.
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If you want to go more crackpot, my theory is that the algorithm is actually highly advanced. Each game is analyzed, recorded, and keeps track of numerous performance points, including objectives completed, match time, time in chase, etc. Behavior just says MMR is based on "escapes" so that we don't over-analyze their matchmaking system. I also think it takes into account the perks you are using. The game compares the perks you are using against the average win/loss rate for that specific perk-selection for each survivor/killer. If you are playing killer with meta perks, MMR will rank you based on average performance of that particular build, which may rank you into high-MMR matches. But if you are using meme perks, the system matches you with the average performance of that build, and may place you into lower-tier games. It is highly balanced, but in a way that is true 50/50 which leads to a lot of frustration & exhilaration.
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I agree though skillchecks only popup when there is a loud or distracting things happening in the game, its practically there to harass survivors.
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More so a funny idea, lore wise why the Stranger Things DLC left was because all of the characters were completely incompetent and terrible at their role in the trials, so the Entity just uses them less often.
Demo doesn't know how to hook people, they just eat people or let them bleed out; Nancy is too focused on trying to find ways to kill the killer than actually doing generators; Jonathan isn't a big fan of most people so he let's everyone (aside from Nancy and Steve) to die on hook, and he's also trying to get information on the killer rather than doing gens; and Steve, who is surprisingly the most competent, still doesn't know what he's doing (even though he tries doing gens) and usually gets himself killed early in a trial trying to protect others.
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They say Steve is still looking for the Scoops Ahoy, so that he won't be late for work
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Fun Fact: The Dredge's "head" is actually the left arm. That's why the last body cosmetic for him is that arm.
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This game is a social experiment. The name of the company is the clue. They do not play their game because they are scientists studying our altruism and murderous tendencies. They introduce various "perks" to make things unfair and increase rivalry. This enhances the experiment.
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"Hmmm...this could be a fun thread" i thought. "Lets have a chuckle".
3 hours later..... Ive run out of tin foil to wrap my living room. Must get more. Cant leave house.......
BHVR is watching me. I can hear them in the walls......its coming 🤣
Great thread idea!
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I think BHVR intentionally leaks content to get people excited. It seems like wayy too much gets leaked like entire chapters.
We pretty much knew 3 chapters ahead at one point because they were leaked.
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I remember a dev stating somewhere that while skillchecks are mostly random, they are programmed to maybe also occur when the killer is approaching, or at the worst possible time.
BHVR have confirmed multiple times the player is not the entity, we're the killer (Which makes sense, otherwise we'd go blind using beast of prey wouldnt we?)
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