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A simple idea for dead hard
I think an easy way to nerf dead hard is make it so killers can still injure survivors if they hit them because I have had it multiple times where I hit them but they dead hard so it doesnt count. Just an idea I thought I should share. (This is my first post so go easy on me.)
Comments
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so basically remove I-frames and have it like distance only?
it would probably still be used, but they are going to change all meta perks so it doesn't matter now.
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I do agree people would still use it but most killers would have a way to counter it but they are changing the perks and dead hard is probably at the top of list to change.
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yeah, I think they talked about it too.
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When are they going to do that? Like next year? Dead hard is so unpleasant that it needs a fix sooner than later.
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Summer update, so midseason of next patch I think.
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My issue with a change like this is that the I-Frames are the premise of the perk, while it's the distancing that sees the most abuse by players.
My thought, though I concede I have no idea if its even feasible, was you get the distance if and only if you actually dodge a hit with Dead Hard.
If the game registers an attack that would have downed you by for Dead Hard, then you also get the boost forward.
Seems like a way remove the "it rewards bad play" aspect by requiring actual timing to get proper use from
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They should remove the invincibility frames and reduce the distance. The distance is annoying and should be reduced to reduce the opportunities a survivor can use it, but the way that the invincibility screws certain killers is very problematic. Being able to dead hard through a trapper's trap, or through doctor's blast, or though many killers' special attacks is super lame. People say that for killers like nurse or blight, that dead hard is necessary, but really that just shows that dead hard and those killers are both broken and need to be fixed.
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Make it a one time use.
... we will see what their rework is. I don´t think they nerf it into the ground.
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Now that!.... would actually remove Dead Hard.
You can't attack two of this perk abilities at the same time. It's either I-frames or distance, not both.
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You can't attack two of this perk abilities at the same time. It's either I-frames or distance, not both.
uh, why not both?
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None of you are even giving a suggestion to fix it, just *REMOVE IT CUZ OP*
I feel like it needs a chase duration activation, ie: 45s of chase before it can be used, once. Then resets so you have to be chased again, after you recover from Exhausted.
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Because then it kills the perk? Unless the change to distance would be so miniscule it wouldn't matter lol.
Yeah, I know everyone is sick of dead hard in every match, but we shouldn't just click the "Delete" button.
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Separating the current Dead Hard into new Dead Hard and Invincible would be an idea.
Post edited by Jirobeko on0 -
Give No Mither Dead Hard's effects, easy fix that's also balanced
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I am really hoping this is not going to be the only change they do to the perk. If dead hard was just a distance perk it would still remain the strongest perk in the game.
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