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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

The Maps and their specific treats.

MauriceMaverick
MauriceMaverick Member Posts: 294
edited May 2022 in General Discussions

I have the feeling that the devs ones had the idea to let the Maps have their own specific little characteristics.

It began with the farm its corn, tohaddenfield as a city, the swamp and the crows, to leyrs as indoor, to red forest with rain (yes it has it), to to to. But als those traits became significant less present. The music on the chapel, the Bambus on the yamaoka, after the swamp, it was just irelevent, because it didn't matter and because of very generic wall spawns, nearly all maps play the same anyway. Then came the difference with crow map... And it's bloody awful! Everywhere you here healing sounds or footsteps on the map. ######### idea!

What I think is that they should make more maps with special traits which can completely change the trial and stop doing the same generic constalations as always with another new texture scheme.


P.S. Forgot to mention midwich. That map was actually something new, but I don't thin anybody likes it. I think jumps ares on a map is refreshing, even though that the map is too small.

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