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The Maps and their specific treats.
I have the feeling that the devs ones had the idea to let the Maps have their own specific little characteristics.
It began with the farm its corn, tohaddenfield as a city, the swamp and the crows, to leyrs as indoor, to red forest with rain (yes it has it), to to to. But als those traits became significant less present. The music on the chapel, the Bambus on the yamaoka, after the swamp, it was just irelevent, because it didn't matter and because of very generic wall spawns, nearly all maps play the same anyway. Then came the difference with crow map... And it's bloody awful! Everywhere you here healing sounds or footsteps on the map. ######### idea!
What I think is that they should make more maps with special traits which can completely change the trial and stop doing the same generic constalations as always with another new texture scheme.
P.S. Forgot to mention midwich. That map was actually something new, but I don't thin anybody likes it. I think jumps ares on a map is refreshing, even though that the map is too small.
Comments
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Well i do agree, individualizing new maps would have a great potential to unlock more exciting gameplay already through their design and make it less stale as well. Already small things like other designs/skins of pallets, windows or gens fitting to the map theme while keeping the same functionality could be helpful therefore. If this game wouldve been done by any other developer even more ambitious goals like new gameplay elements for chase and to hide could be interesting ideas but for bhvr this is light years away.
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I meant treats like specific... traits? Did I use the wrong word?! I'm sorry.
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Traits is the right word. Unless we get a Charlie and the chocolate factory map I think we get no treats
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Best comment ever.
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You cant tell me Those arent horror movies
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Yeah, Basically saw for children.
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Violet actually exploded in the play
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