Do killers actually still get upset about the use of ds?
I just went against a killer that was complaining that there was 3 ds' (keep in mind only 1 ds got used and it was at endgame so he just got salty)
Are killers still upset about the existence of this perk? Because as someone who plays both sides pretty equally if not a little more killer lately, I find the perk to be at the perfect state, doesn't need a buff, doesn't need a nerf. Simply if you are chased within 60 seconds of being unhooked and then downed and picked up, you stun the killer and escape and this is only active if you don't progress the game essentially, you can't heal, unhook, do gens, boon and cleanse totems. It really is just an anti-tunnel perk, if you don't go for them you have nothing to worry about or if you do, you don't mind getting a little stun before continuing on so they can't use it later.
Ds is kinda just a necessity in all survivor builds so I always expect it and also always use it.
Dead hard, I can see why people complain, ds I don't.
Comments
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I get upset when you rub your ass on my face to show me you have ds, bodyblock me or go in a locker to trigger it, yes
Its an anti tunnel perk, not a "im invincible, chase me baby killer". When people do this, i gladly tunnel them since thats they want
Otherwise, im fine and usually respect it when you run away
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For me personally, not really, the perk does what it was meant to do into the first place without providing 60 seconds of Carte Blanche to do what the survivor wants
it is pretty dumb to hook someone, hook someone else and then get hit by a DS when you very clearly are not tunnelling, but those scenarios are petty rare for me
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Yes and no.
Like many things in this game, if used healthy as merely an anti tunnel measure, no not at all. Tunneling is simply not fun yet the game encourages it, so some counter element is good to have. It also only works once a game per survivor and there is 'some' counterplay if you suspect it (leave them slugged). Unlike Dead Hard when used for distance.
If DS is used in a toxic way to bodyblock somebody else for example knowing you can't do anything to them which in other words means not tunneling, that is incredibly annoying. I do think the perk is a tad too flexible but I can't think of a way to design it in such a way that is purely anti tunnel yet isn't used as a way to block hits intended for others and punish the killer for trying NOT to tunnel.
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Ofc, killers want to tunnel and ds is the only perk that makes this harder. Since the nerf you can't really get ds'd out of nowhere and if u happen to get ds'd out of nowhere it means that the survivor did nothing for the whole time so it's not as bad as before
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Are you seriously complaining they jump into a locker? Should they just politely stand there for you to down them?
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Ds is annoying, even when I purposefully let you get it off on me.
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No, for me. We can expect that survivors have DS (and DH too). Sabotaging hooks upsets me.
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Yea, when I don't tunnel them and they DS you, it's annoying. Other than that, nope.
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If you chase me after hook save, i will jump to locker for make you eat DS. I don't wanna being slugged, lockers are good.
But i agree with bodyblock part. It is exploit.
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I dont know why killer players crying about DS or DH, still mostl of player r camping or tunneling
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There are few things more aggravating in this game than trying not to tunnel and play fair only to eat a DS in end game and watch them teabag at the exit.
Yes, DS can be very frustrating at times, even when you try to not tunnel, survivors find a way to force your hand just so they can use it.
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It’s fine since it only activates once and it’s pretty obvious most of the time when a survivor tries to bait, the only thing that is somewhat annoying is opening a gate doesn’t deactivate it but you can still just slug and count to 60.
Dead Hard is the only perk I find annoying due to how strong it is.
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I used to when I was super new and got DS baited constantly, now, not so much.
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Decisive Strike is much better now than it used to be back when it lasted 60 seconds no matter what. Now that it cancels if the survivor touches any gens or totems or heals it makes a lot more sense (and I say this as a killer main).
That’s not to say it might not be part of the big perk rework. If it’s too popular the devs might be looking at ways to tweak it or the base game to make it feel less “needed”.
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I don't mind ds honestly if I really want you dead you're gonna die anyway unless it's egc. All ds does is extend the chase another 15-30 seconds.
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Yeah, DS is just anti tunneling, that's all they are mad about. Anyways, its easy to get around. Just hit them, knock them down and chase after someone else. Get's that person out of the game for a bit, and you don't get DS.
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I never normally see it get played since I don't usually tunnel. But it is annoying when a survivor who has it really wants you to go for them to proc it. At that point though I will just leave them on the ground to waste the time of another survivor. It also sucks when it activates in the end game gate but that is just fair game at that point.
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The only time DS annoys me as killer, is during EGC. I don't like the idea of having to give a free escape just because of a perk. And no, going after the unhooker is not usually an option if there is 3 survivors still alive (1 on hook, 2 for the save).
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Your reward for not tunnelling during the game is getting DSed in the EGC where it's a free escape for the survivor
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I don’t understand how people are still complaining about DS when it’s perfectly balanced. The perk is doing what it’s designed to do.
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It's balanced up until the EGC. DS during the EGC is a free escape because of a perk and not skill. If it was disabled during EGC then it would be in the right spot.
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Nothing like having a rough game, seeing your only would be kill hop off the hook by sheer luck or Deliverance, and then you catch them, but get DS'd for "tunneling" the only survivor left.
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Nope. If I get DS'ed its because I legit tunneled someone. Unlike before when they could abuse it by doing an unhook or gen in your face and still have it.
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Yeah, that should be removed. Idc about "deliverance plays", all you're doing is holding left click to get off of the hook with a 100% chance, and running to the exit with 60 seconds of literal invincibility. That's not an impressive play.
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Some people do get upset about DS because they eat it a lot, the people who eat a lot of DS are the kind of people who tunnel off hook and camp or proxy camp, those kind of people tend to be very angry so I wouldnt take their complains too seriusly.
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Yep, a thread was again created a couple days ago still complaining about DS proc'ing on locker grabs. Pretty ridiculous how entitled some killer players are on here.
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Upset? Not really. But I also believe it is the best survivor perk in the game. People in this community severely underrate win conditions. It makes sense, it is a party game and not a competitive one. But from a strictly competitive mindset; the one that provides a free escape is a lot better than the stupid dab.
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I've never played DbD at a party
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So let's say you get hooked and the only other survivor has no borrowed time. You still run to the exit gate and both you you are injured. The killer downs the first survivor who saved you and decides to try for the 4k. You go down just outside the exit gate. They pick you up and boom his 4k is gone and you are butt dancing at the exit thinking you're better when the killer wasn't out played they were out perked. Btw you leave your teammate to die.
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DS is in a pretty good place right now, gone are the days of the DS/UB combo where it guaranteed 60s of total action immunity.
If someone with DS gets in your face then knock em down, you can then either eat the DS so they don't have it available in endgame or leave em on the ground and go for original target.
DS is at its most powerful in the endgame so if people do have it, its best to eat it early.
Nothing to get upset over.
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!!!
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When I play killer, I assume everyone is running it -- as a disclaimer, when I play survivor, it's on EVERY build, without exception (unless there's a challenge of some type).
Since the rework, I have no issues with it. Occasionaly, I'll eat a DS that had to be almost at the end of the 60 seconds (usually, after downing and hooking someone else in between -- those are the only times I'm surprised to have it happen). Occasionaly, I'll consciously pick up someone knowing full well they likely have DS, depending on the game situation, and if I eat it, well -- I knew it would happen beforehand and had weighed the consequences (all gens nearly done and need to get someone out of the game, EGC, etc.).
The only time I get irritated with someone running DS is the "you got unhooked, I'm clearly ignoring you to go after someone else, and you're literally following me not only to take a BT hit, but even afterwards, even though I had no intention of going after you -- and now you've jumped into a locker in my face". Those players, depending on how the game is going, I might consider waiting in front of that locker for that DS to run out, lol.
But other than that, there's no reason to get upset. The perk is in a solid spot compared to what it used to be.
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Don't really mind the existence of DS but I absolutely hate it when I get stabbed in the back when I didn't tunnel. I'll have some games where I simply hook another person in between their DS timer and I get punished for my fair efficiency.
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ds still have issues to fix... it should be completely disabled once the exit gates are powered or when going into a locker (without mentioning that people can still abuse of that perk when paired with other perks like bt or unbrekable so...). after all there's a reason if "dbd tournaments" have certain rules to respect (one of those is the limited/completely removed use of full meta perks... even the same devs know how much broken they can be if putted together)
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Yeah, let's remove locker part and then let killers slug survivors. And then survivors will need to use 3 perks all times: BT, DS and UB.
No thanks.
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when people walk up to me literally just to ds me i usually just tunnel them out of the game. if i'm actually tunneling and get ds'd then i don't really care since that's what it's for, but throwing yourself at the killer just to use it is dumb and whatever happens after is on the person who decided to waste their ds lol
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DS is way less annoying. Only two real issues I have with it:
1) Making it a guaranteed escape in endgame makes tunnelling earlier the sensible play, to get rid of it if nothing else
2) Its strength is tied to killer weakness. DSing a trapper might change the outcome of a match completely. DS a nurse and you'll probably be back on the floor 10 secs after
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I've eaten like 2 DSs in the last 30 days. I wouldn't even mind if they buffed it to activate both times you are unhooked. If the Killer wants to tunnel you, he can just put up with it in exchange for the tremendous pressure an early kill can accomplish. Nurse and Blights don't really care about it all that much anyway.
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We still complaining about the locker thing? Lol. Ah, yes of course killers! I will gladly stand out in the open for you to slug me! Yeah, no. I'm gonna jump in the locker and if you wanna stand in front of it for 60 seconds that's your loss lol. Bonus points for me if I have Inner Strength and Head On.
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It depends.
If you're up in my face showing me you have DS, I'll probably slug you or eat it depending on the situation.
I only get annoyed when people use it as a "######### you, you can't hook me and for the next 60 seconds your life is constant noise notifications"
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Maybe when it was 1 hook, not 2 hooks to mori someone.
And even then that is a stretch, as that offering is not sustainable.
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DS is a good perk. Anyone locker spamming with DS for noise notifications needs to grow up but, from a practical pov, they're essentially CC'ing themselves.
I had a game the other night where I chased, downed and hooked two survivors when a third, whom I hooked earlier, got in my way just to get DS'ed. I don't mind that either since, for close to a minute, the DSing survivor wasn't doing anything productive. In any event, it was a net positive for time gained for me. Maybe they had a Rift challenge to stun the killer?
DS in the end game can make someone feel like they got robbed of a kill but, other than that, I can't see any issue with it.
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Then maybe the Perk should de-activate with out consuming its use if the killer hooks another survivor while its active, because if someone else got downed and hooked, then you aren't being tunneled.
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DS only annoys me when he allows the team toxic to escape during the EGC through the coordination of his SWF. Otherwise, I hardly ever trigger it.
DH much bothers me and I hope his nerve happen during the anniversary.
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Its the same with BT. It's starting to get old that the ones who receive BT instantly body block or the ones who did the unhooking forced a body block by running past the BT survivor and causing them to get hit.
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You should gave some counterplay for the killer... And as far as I know the only way to get more time is to slug the survivor with DS and go for someone else... If you go in a locker you'll deny the only counter that a killer can do (without mentioning that his sinergy with unbreakable and soulguard have no counters at all... It's a lose lose for the killer)
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Actually there is counter, do not tunnel. If you tunnel, that's your risk. If they remove locker part, everyone will just slug survivors. This will not be healthy change for game.
And DS is already band-ait because survivors have not any mechanic against tunnelling.
Maybe opening gates should deactive DS too but except this, DS does not need any nerf.
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"do not tunnel" in the meantime the saved survivor bodyblock with BT, denying a chase with another survivor... Honestly at this point I wonder why people still consider it a anti tunnel perk when most of the people that I faced until now just use it to annoy the killer or to use it as a UNDESERVED 2nd chance toward the end of the trial
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NO
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They should be downed, yes. The locker trick is just an exploiting the bad design of the perk.
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