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Circle Of Healing needs to be delated

Circle of Healing is a perk that should not exist at all. The game is not designed around survivors being able to get 12-second heals every time they get downed.

But when I use Circle of healing, I still die!

That is because you are either bad at the game or are in solo q. Circle of Healing in a SWF that knows what it's doing can make playing killer downright impossible. You down a survivor and try to hook them, and their teammate sabos the hook but it's okay, you hit them. So you drop the teammate and chase after them. Let's say you down them in 8 seconds, which is assuming that they don't get to any loop or have dead hard. You turn around and now the person you down originally is back up and if they have soul guard might even sabo the hook again. This playstyle is possible because Circle of Healing negates any risk.

Oh No! All my teammates got downed and I am injured! Without CoH, I would either have to consume a resource to heal myself like a medkit or Inner Healing or have to heal very slowly with Self Care. With CoH, I can just heal myself without any real downside.

When it comes to Solo Q however, CoH can be more a detriment than a boon (*cue laugh track*) because survivors forget the golden rule: Do Gens. A SWF can make sure someone is on a gen at all times while a team of Solo Q survivors has a hard time having just one survivor stay on gens.

To make myself clear, the whole reason why CoH is so broken is that makes playstyles that are supposed to be high risk high reward, like a sabo build, and makes them low risk. This perk is a perk that makes the gap between Solo Q and SWF larger because CoH goes from being good to being broken if your team plans around it instead of just one survivor.

I don't think any number is going to fix this perk, it needs a rework from the ground up. A possible idea is to have it be a Boon equivalent of Vigil. Another idea is to have it passively heal survivors in its range but only when they are doing nothing and only for a certain amount.

This perk is a cancer that makes playing killer unfun. Regardless of how you feel about if killers deserve to have fun or not, when killers feel like they aren't having fun, they are either going to quit which makes Survivor matchmaking take longer, or go really sweaty which means more camping and tunneling.

It is a perk that brings misery to all, killers directly and survivors indirectly.

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