Freddy needs a buff

Freddy needs buffs.

Its power is good, it needs no alteration.

however it is very weak in chases.

your puddle is practically useless just like the phantom pallets.


Tips:

Buff her puddle: some slow like the pinhead does, plus doctor therapy shock effect "no dropping pallets"

so it will be, the slow like pinhead when survivor pass through the puddle and cannot drop pallets through some time, idk maybe 3 seconds.

and then freddy should be good

Comments

  • Milo
    Milo Member Posts: 7,383

    That sounds overpowered. You plop that under any pallet and they're injured/downed.

  • Elan
    Elan Member Posts: 83

    Freddy got buffed and then adjusted. You know that killers should not have free downs and free kills. He's ok where he is now. No more snares spamming, he can still travel entire map in seconds. He's slowdown is significant on snares. Pallets are basically free hits and survivors need to keep being awoken to counter his power untill hit. He has everything balanced and passive so you basically are rewarded for nothing. Free teleports, free snares, free sleeping on survivors.

  • Mozic
    Mozic Member Posts: 601

    I think Freddy's kit could use some love to make it more dynamic moreso than just more powerful. The way Freddy's power scales right now is particularly well suited for massive slowdown build/playstyles, which the devs know aren't very exciting or interesting for the average survivor to compete against.

    It's like a parallel design dilemma that the devs face when buffing any perk that can make high-mobility killers absolute monsters while only making the average killer adequately stronger. Also worth considering that Freddy's teleport power is factored into the arithmetic for how impactful the rest of his kit can be.

    I'd like to see more attention pushed onto Freddy's strength against dreaming survivors. If Freddy's antiloop vs. sleeping survivors was even more powerful, or Freddy got some additional info like hunter's instinct on survivors for a few seconds the moment they fall asleep, it'd feel a lot more dynamic. Making it imperative to survivors to wake each other up / run to alarm clocks would provide a form of slowdown more alike to Pig and Plague - something that involves risk/reward decisions on the part of the survivors and opens up Freddy to capitalize on those accepted risks. Though it'd require pulling power away from his teleportation in its current state to justify changing.