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How is the killer stunned by wiggling

jamally093
jamally093 Member Posts: 1,991

Think about it all the survivors are doing is just using their arm to hit the back of the killers head but you have someone like Trapper who can brush off being caught in a bear trap but can't brush off a survivor just hitting the back of his head? Then there's the killers like Nemesis a unstoppable beast who gets stunned from survivors just hitting his back or Oniro which survivors never even touch her how is she stunned?

This isn't a post about they need to remove wiggle or whatever it's just a post talking about how can a killer just be stunned by probably not even a hard hit because pallets I get that a bunch of wood hit right on then head but it's just a person lightly hitting your head because of how long it takes to wiggle off just doesn't make sense.

Comments

  • Laluzi
    Laluzi Member Posts: 6,233

    Better yet, how is the survivor able to pop off and run when they're mortally injured? They were already incapacitated to the point of being unable to stand, but sixteen seconds of flailing, which should make the injury situation even worse, and suddenly that gaping chest wound has downgraded to a minor annoyance. I can get how struggling causes the killer to lose their grip on someone (...until you get to guys like Nemesis, anyway), but that survivor should realistically be flopping to the floor and staying there.

  • Metronix
    Metronix Member Posts: 226

    Overall I agree with the "Movie Logic" statement. Looking at the Lore, I guess it's actually less of a stun and more like a surprised reaction or a dramatic overreaction. Just like the killer wiping their weapon on their arm to ... I don't know, I mean it's not getting cleaner by doing that, that's for sure. My take is that the killers are very confident (as they should be!), taking their sweet time to hunt their prey, because they are much more powerfull. And theoretically spoken, even if a survivor escapes, they will be back in the arena with the killer again at some point. So we as the player lose a round, but the killers are overall inevitable. ;)

    So yeah, my point is that they take their time on purpose, not getting actually stunned by those weak humans. ^^

  • Satelit
    Satelit Member Posts: 1,380

    Because they're playing by the Entity's rules,that's the reason.

  • DoritoHead
    DoritoHead Member Posts: 3,546

    How does a survivor get grabbed out of a locker when healthy and suddenly be heavily wounded if they escape the killer’s grasp?

  • Nos37
    Nos37 Member Posts: 4,141

    Escaping the killer's grasp is an overpowered and outdated mechanic.

    Chases are taking longer and longer to end with a down.

    Meanwhile, they're completely undone in a matter of seconds because of pallets, flashlights, Breakouts, Boil Overs, Sabotage, bodyblocking, permanently broken hooks (for having successfully completed your objective as killer), bad hook spawns from map design, worse hook spawns from offerings

  • Laluzi
    Laluzi Member Posts: 6,233

    The game used to be far more survivor-sided than it is now, with double pallets, true infinites, permanently sabotaged hooks... and seriously, how often do you see Breakout or Boil Over in play?

    If there was no form of a wiggle mechanic, the killer could always take you to the basement regardless of where you are on the map. That's an issue, especially for killers like Trapper, Hag, or Bubba.

  • Nos37
    Nos37 Member Posts: 4,141

    I see this bs often enough to have to use all 4 of my perk slots to counter it:

    Lightborn, Iron Grasp, Hangman's Trick, and Mad Grit.

    Even that's not enough. I would have to play Trapper to counter the pallet save by trapping one side and bodyblocking the other side as I pick up.

  • Laluzi
    Laluzi Member Posts: 6,233

    Except just one of those perks should be satisfactory to deal with most save situations. Seriously, do yourself a huge favor and take off Hangman's Trick for good. That perk doesn't tell you anything your eyes can't. Just use caution around pickups when you're under a pallet or when survivors have flashlights and those survivors aren't accounted for. You don't need Trapper when you can just chase people away and whack them every time they come back to try again.

    If you really need a perk to handle survivor plays, Starstruck does a pretty great job of scattering would-be rescuers while also providing fair utility in a normal match (which none of the four perks you listed will.) And Lightborn's only worth bringing if there's 4 flashlights; one or two can be handled by checking your surroundings and facing walls.

  • KateMain86
    KateMain86 Member Posts: 2,374

    How can a survivor be injured and put into the dying state if dropped from a simple grab? Some things just don't make sense.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,234

    It's especially weird when it happens to nemesis and onryo. Nemesis is holding them in a pretty firm grasp (unlike other killers who just casually carry them on their shoulder) and onryo is not even holding them at all but using psychic powers to carry them. How can you even "wiggle" out of that?

  • oxygen
    oxygen Member Posts: 3,389

    For the same reason survivors can sprint burst off into the sunset after being pulled off a hook they were impaled on, it's just how the Entity wants it or something. Lets be real Nemesis probably wouldn't care about having a pallet bonked on his head and the survivors could just gang up on any Legion member and beat them up.

    And for gameplay reasons, obviously so the survivor actually gains anything else than instantly going back on the ground by wiggling off, and wiggling in itself primarily exists so the killer can't always choose exactly which hook they want for every downed survivor.

  • Nos37
    Nos37 Member Posts: 4,141
    edited June 2022

    Hangman's Trick shows me a survivor crouching near a hook behind line-of-sight.

    This lets me choose between going to a different hook right away or dropping the survivor if no other hook nearby. No amount of Mad Grit or Iron Grasp is going to stop the wiggle if I get 80% of the way to the hook before I find out about sabotage.

    ----

    Blinding the killer while they pick up or carry should do just that: blind. Make it a struggle to find the hook aura, not rob them of the hook state completely.

    Sabotage should not break the hook until the killer hooks. At which point, it breaks and falls on the killer's head, stunning them. The survivor can still get away (as if they had wiggled off), yet the killer still gets a hook state.

    Post edited by Nos37 on
  • Seanzu
    Seanzu Member Posts: 7,525

    my head logic is that the killer is holding the survivor and becomes fatigued from holding onto them so tightly while they wiggle around and have to catch a breath afterwards.

  • ACleverName4Me
    ACleverName4Me Member Posts: 451

    If it's a trapper those spikes are not comfortable. But for any killer image the slight bit of choking isn't nice and maybe their grasp squeezes them really hard which is why it takes some time to wiggle out.

  • RaSavage42
    RaSavage42 Member Posts: 5,738

    Gaming logic.... TL;DR

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    The answer is, there needs to be a better animation that conveys the struggle and how you successfully free yourself.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Better yet, how do survivors have the arm strength to get off the hook, after being IMPALED on one

  • GiveMeTheBox
    GiveMeTheBox Member Posts: 331

    All questions like this can be answered with the following: The Entity made it happen.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    You...are... complaining about hangman's....bruh, what are you even talking about, lol

  • Nos37
    Nos37 Member Posts: 4,141

    I'm not. You must not have followed the reply chain between Laluzi and myself.

  • Nos37
    Nos37 Member Posts: 4,141

    Also, regarding the basement, natural wiggling is fine. It's all the other stuff that is annoying. Imagine if a killer could bring a gen from 80% to 20% in one kick, undoing all of that survivor's work.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    The same way that I, as the player, am stunned by how awful these hook spawns are.

  • MilManson
    MilManson Member Posts: 939

    A flash-bang does a lot more than blind someone.

    It has a chance of setting someone on fire and destroying their hearing depending on how close/if they were inside and of course damaging their sight.

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    Every single one of these kinds of questions need to be immediately answered with your response.

  • Deathstroke
    Deathstroke Member Posts: 3,738

    That sounds you only play killer but then you also should understand chases don't always last that long. If survivor would not be able to wiggle free all killers would just carry survivors to the basement. Nobody would play survivor if there would not be flaslight saves or any other fun things as it would be extremely boring.