http://dbd.game/killswitch
How is the killer stunned by wiggling
Think about it all the survivors are doing is just using their arm to hit the back of the killers head but you have someone like Trapper who can brush off being caught in a bear trap but can't brush off a survivor just hitting the back of his head? Then there's the killers like Nemesis a unstoppable beast who gets stunned from survivors just hitting his back or Oniro which survivors never even touch her how is she stunned?
This isn't a post about they need to remove wiggle or whatever it's just a post talking about how can a killer just be stunned by probably not even a hard hit because pallets I get that a bunch of wood hit right on then head but it's just a person lightly hitting your head because of how long it takes to wiggle off just doesn't make sense.
Comments
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Inner ear infection.
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Movie logic! Why would a shipping palette stop them? Why is a flashbang grenade just as impactful as a flashlight to the face?
Mostly because the Entity wants it that way. Keep in mind that at the end of the day the killer is a scooby-doo villain whose job is to look a little bit like a fool scrambling to murder four slippery fish.
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Better yet, how is the survivor able to pop off and run when they're mortally injured? They were already incapacitated to the point of being unable to stand, but sixteen seconds of flailing, which should make the injury situation even worse, and suddenly that gaping chest wound has downgraded to a minor annoyance. I can get how struggling causes the killer to lose their grip on someone (...until you get to guys like Nemesis, anyway), but that survivor should realistically be flopping to the floor and staying there.
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My "real world" assumption is that the person being carried slips out of their grasp, which knocks them off balance. So it's not so much being stunned as it is that they're stumbling and trying to catch their balance.
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Everyone is secretly Wolverine in the DBD universe except all they have is the healing factor. And it only works so well and they need another survivor to give them a backrub in order to fully heal.
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Overall I agree with the "Movie Logic" statement. Looking at the Lore, I guess it's actually less of a stun and more like a surprised reaction or a dramatic overreaction. Just like the killer wiping their weapon on their arm to ... I don't know, I mean it's not getting cleaner by doing that, that's for sure. My take is that the killers are very confident (as they should be!), taking their sweet time to hunt their prey, because they are much more powerfull. And theoretically spoken, even if a survivor escapes, they will be back in the arena with the killer again at some point. So we as the player lose a round, but the killers are overall inevitable. ;)
So yeah, my point is that they take their time on purpose, not getting actually stunned by those weak humans. ^^
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Because they're playing by the Entity's rules,that's the reason.
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How does a survivor get grabbed out of a locker when healthy and suddenly be heavily wounded if they escape the killer’s grasp?
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Escaping the killer's grasp is an overpowered and outdated mechanic.
Chases are taking longer and longer to end with a down.
Meanwhile, they're completely undone in a matter of seconds because of pallets, flashlights, Breakouts, Boil Overs, Sabotage, bodyblocking, permanently broken hooks (for having successfully completed your objective as killer), bad hook spawns from map design, worse hook spawns from offerings
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The game used to be far more survivor-sided than it is now, with double pallets, true infinites, permanently sabotaged hooks... and seriously, how often do you see Breakout or Boil Over in play?
If there was no form of a wiggle mechanic, the killer could always take you to the basement regardless of where you are on the map. That's an issue, especially for killers like Trapper, Hag, or Bubba.
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I see this bs often enough to have to use all 4 of my perk slots to counter it:
Lightborn, Iron Grasp, Hangman's Trick, and Mad Grit.
Even that's not enough. I would have to play Trapper to counter the pallet save by trapping one side and bodyblocking the other side as I pick up.
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Except just one of those perks should be satisfactory to deal with most save situations. Seriously, do yourself a huge favor and take off Hangman's Trick for good. That perk doesn't tell you anything your eyes can't. Just use caution around pickups when you're under a pallet or when survivors have flashlights and those survivors aren't accounted for. You don't need Trapper when you can just chase people away and whack them every time they come back to try again.
If you really need a perk to handle survivor plays, Starstruck does a pretty great job of scattering would-be rescuers while also providing fair utility in a normal match (which none of the four perks you listed will.) And Lightborn's only worth bringing if there's 4 flashlights; one or two can be handled by checking your surroundings and facing walls.
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How can a survivor be injured and put into the dying state if dropped from a simple grab? Some things just don't make sense.
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It's especially weird when it happens to nemesis and onryo. Nemesis is holding them in a pretty firm grasp (unlike other killers who just casually carry them on their shoulder) and onryo is not even holding them at all but using psychic powers to carry them. How can you even "wiggle" out of that?
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For the same reason survivors can sprint burst off into the sunset after being pulled off a hook they were impaled on, it's just how the Entity wants it or something. Lets be real Nemesis probably wouldn't care about having a pallet bonked on his head and the survivors could just gang up on any Legion member and beat them up.
And for gameplay reasons, obviously so the survivor actually gains anything else than instantly going back on the ground by wiggling off, and wiggling in itself primarily exists so the killer can't always choose exactly which hook they want for every downed survivor.
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Hangman's Trick shows me a survivor crouching near a hook behind line-of-sight.
This lets me choose between going to a different hook right away or dropping the survivor if no other hook nearby. No amount of Mad Grit or Iron Grasp is going to stop the wiggle if I get 80% of the way to the hook before I find out about sabotage.
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Blinding the killer while they pick up or carry should do just that: blind. Make it a struggle to find the hook aura, not rob them of the hook state completely.
Sabotage should not break the hook until the killer hooks. At which point, it breaks and falls on the killer's head, stunning them. The survivor can still get away (as if they had wiggled off), yet the killer still gets a hook state.
Post edited by Nos37 on0 -
my head logic is that the killer is holding the survivor and becomes fatigued from holding onto them so tightly while they wiggle around and have to catch a breath afterwards.
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If it's a trapper those spikes are not comfortable. But for any killer image the slight bit of choking isn't nice and maybe their grasp squeezes them really hard which is why it takes some time to wiggle out.
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Gaming logic.... TL;DR
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The answer is, there needs to be a better animation that conveys the struggle and how you successfully free yourself.
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Better yet, how do survivors have the arm strength to get off the hook, after being IMPALED on one
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All questions like this can be answered with the following: The Entity made it happen.
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You...are... complaining about hangman's....bruh, what are you even talking about, lol
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I'm not. You must not have followed the reply chain between Laluzi and myself.
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Also, regarding the basement, natural wiggling is fine. It's all the other stuff that is annoying. Imagine if a killer could bring a gen from 80% to 20% in one kick, undoing all of that survivor's work.
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The same way that I, as the player, am stunned by how awful these hook spawns are.
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A flash-bang does a lot more than blind someone.
It has a chance of setting someone on fire and destroying their hearing depending on how close/if they were inside and of course damaging their sight.
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Not in DBD it doesn't!
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Every single one of these kinds of questions need to be immediately answered with your response.
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That sounds you only play killer but then you also should understand chases don't always last that long. If survivor would not be able to wiggle free all killers would just carry survivors to the basement. Nobody would play survivor if there would not be flaslight saves or any other fun things as it would be extremely boring.
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