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Save the Best for Last is by-far the most overrated perk in the game.
I've seen many builds from content creators big and small promoting using STBFL, even in winstreaks where every second counts. And I can't help but think to myself, "Why?"
It's a good QOL perk like Brutal Strength or Enduring, but it is almost never going to give you the same value as even the worst slowdowns. If survivors are smart, which is what you're preparing strong perk builds for, they aren't going to fall for any of the mindgames or bodyblock protection that STBFL gives.
Is there something I'm not getting, or are people really overvaluing it?
Comments
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I wouldn't use it on every m1 killer, but if you have a killer that can play around obsession (Nemesis, Deathslinger, Demo etc.) then it is really good perk.
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I've had this perk singlehandedly hand me 4ks I had no business getting, due to overaltruistic survivors in the end game.
Edit: It's also great to not have to wait out BT if you don't want to. Hitting a non-obsession survivor with endurance will get you another stack, and force them to waste time mending. Or eat a DS and let them go on their merry way.
Post edited by GoshJosh on21 -
Is it overrated?
You really don't see people even talking about the perk outside a few select killers whose powers synergize well with it.
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In the almost 700 hours I have played as a survivor main, STBFL has seen value in just one of my games. And it only got value because A) I wasn't aware she had it (yet) and B) I wanted to take aggro so I was being a little BM. While it can be a nice perk when it comes to securing unhook downs, it is extremely niche at best. There are a plethora of other perks that would give you much more pressure or time in a game.
The only power STBFL has, is in survivors not knowing you have it, but its a very obvious perk once the killer gets a decent amount of stacks. On top of most killers not chasing the obsession despite free hits being offered.
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Don't you think that you would've gotten those same kills if you ran another slowdown in place of it, or NOED? (as much as I hate it, I must admit it's strong)
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I've seen many people talk about how it works well on M1 killers that it doesn't make sense working on. Otzdarva and Tru3 specifically, who are also looked at as some of the best pub killers. Doctor, Clown, Freddy, etc.
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Possibly, but the thing is about NOED: once the survivors know you have it, the hunt is on for it (if it even activated). If not, the other survivors not in immediate danger will flee and leave the others to their fate. Some survivors don't anticipate STBFL, and rush hooks anyways. And I typically am running at least one gen defense perk as well.
STBFL works all match and not just during the end game too. I'll sometimes even run it on killers who can't keep the stacks, and let fate run its course with the obsession. I strangely seem to find the obsession first quite often when running it too, but not always.
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Definitely not overrated. It's extremely good for lower tier killers, especially when you need to camp at endgame.
The difference in 0 stacks vs 8 stacks is absolutely massive.
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NOED only awards you more kills against over altruistic people, there is a point where people see NOED and they just open the gates and get away, granting you one kill tops, I run SBFL on some Killers and it shortens chases a lot once you have 8 stacks, obviusly its not a perk for every Killer but Deathslinger, Jigsaw and some others can damage the Obssession without M1 them letting you keep your stacks at 8 or 6.
Also SBFL works while carrying someone, you can injure bodyblocking conga lines and still get your hook, I think it even outperfomrs Mad Grit.
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It shortens the time between hitting the survivor and catching up. It’s also super good on Slinger, Clown, and Demo.
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Have you heard about snowballing? Show me one snowball that happens because of brutal strength. Show me how enduring makes unhooking from basement impossible even as a healthy trade. Holy what a take
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And Pig
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and nemesis
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I can see a point for Clown.
Shorter CD on weapon wipe + bottle slowdown on survivor means the distance they get after a hit is really short and can lead into quick downs if caught out in a dead area.
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STBFL is pretty far from overrated. If anything, it's underrated.
It helps you melt through health states and makes your chases end in just a handful of seconds. It's especially good if you need to camp someone and force a 1 for 1, since you're almost guaranteed one or two downs out of it.
Edit:
Corrupt Intervention and NOED are way more overrated in my opinion. I can't count how many times I've spawned on an uncorrupted gen as survivor, and NOED usually only gets you one or two downs per game before it is cleansed.
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If anything, I think it's a fairly rated perk. I like to use it on M1 killers still, it can be a very nice QoL perk.
Like 2 years ago when Otzdarva loving STBFL and recommending it in every build was a bit of a meme, maybe then you could make a case for it being overrated.
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And how many of those snowballs were TRULY given because of STBFL? Does that ~1 second of less downtime give you an entire team wipe? Not very often. The killers that can get 4 man slugs even 10% of matches, are killers that would not benefit from it (nurse and blight)
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I dunno, it still seems like people are putting it in a lot of builds even when they're trying extremely hard to win. I see it a LOT on Doctor and honestly I don't really see the synergy, and that's coming from someone who plays a lot of Doctor.
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Doctor is actually one of the killers I use the perk on. Just the fact that M1 is the only way to do damage means you'll always be getting value out of it (unless you're on the obsession)
One thing to do is Static Blast, smack somebody once to get another token, then go after a different survivor located with it. And with the perk, you do that all faster.
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Lots of reasons why it's not overrated and why it is actually a really good perk:
- Reduces W keying effectiveness
- Certain killers can avoid hitting the obsession entirely by either dropping chase easily (wraith, sadako) or having something to deplete health states through non-M1s (demo, slinger, nemesis)
- An absolute MONSTER at punishing alturism
- Prevents body blocking scenarios under a hook
- Synergises with killer powers that require survivors to be in a decent position in order for the power to be effective, as you regain character control quicker (clown, pinhead, slinger (again), trickster, etc)
- Synergises with killers who take a long time to get consistent downs (nemesis, slinger)
- Helps with camping on weak camping killers such as pig
- Discourages the bodyblocking strat against M1 killers to force longer chases.
- Speeds up hit and run killers at hit and running
- Helps massively to slug in clutch scenarios
- Rewards you for not chasing the obsession, which has a high chance to get you a kill much earlier in the match
If that doesn't convince you the reasons why it's praised so much idk what will.
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The most significant part of STBFL is that it counters the shift+W meta. You wiping your weapon for 2 seconds almost standing still while the survivor boosts away gives him a lot of distance. There was once a video comparing the clown's slowdown addon effects short before he got his antidote update. Just running in a straight line to catch up after a hit takes over 20 seconds. If you can cut that by half, it basically means that the survivor can't run across the entire map before he needs to start looping, he has to stop at the next loop possible because with 8 stacks you don't make it to the second next. And if the next pallet is already down, then at least you need to use exhaustion very early.
And this significant bonus already applies noticeably after the second hook with 4 stacks, assuming you don't find the obsession early. And then the obvious things of course, which survivors don't really can play around. Like team unhooks, especially at endgame. It is basically impossible to have someone unhooked and all get out by body blocking unless you hook someone right next to an open gate. Someone will always go back on the hook.
And I agree to others here, it is not overrated. My impression is that everybody knows it is stronger on certain killers, viable on a few less and roulette on most. And that you can't always decide to not hit your obsession and lose stacks, which lessens the value a lot. But it has high potential on the right killers
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Technically all of Mickey's perks work the same... avoid the obsession for as long as you can
PWYF: avoid long chases (like turn away from the obsession as soon as the chase starts or soon after... or force a pallet drop)
STBFL: either hope you find the obsession first or avoid M1 attacks on them until you have 7-8 stacks
DL: SAME AS STBFL... cause putting some pressure on the obsession is ok for the most part (a hook stage at the start will benefit the Killer later on in the match)
Those are just my opinions on those perks
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I think STBFL and Bamboozle are the two best chase perks to choose from if you're wanting to have a chase perk. Most the rest need buffs.
STBFL can single handedly making saving someone from a hook at end game impossible and many times will net you even more kills in the process. It can also shorten a lot of chases more than you think when you have those moments of multiple hits back to back when survivors are grouped. It's especially powerful if you're on a killer that can manipulate it to always sit at 8 stacks like Demo for example, S tier perk on him.
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I don't ever hear anyone talk about it besides on Demogorgon and stbfl is definitely not overrated on them.
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It's 100% overrated on Demogorgon, probably one of his worst Perks tbh.
As Demogorgon, you want to use your Shred to secure Health States, not your M1. If you're using your M1 to gain STBFL Stacks, your neglecting your Shred and playing like an M1 Killer for an effect a Common Add-On, namely Black Heart, could grant you for your Shred
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While it is true that shreds with black heart sounds better, when playing you can't actually shred all the time due to some loops having turns that you can't really shred with. It is also worth noting that black heart only has the effect of 4 stacks of stbfl and at the higher levels, if your trying to win tunneling is a very big thing and with stbfl you can practically get away with free hits against bodyblockers.
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That would still require you to get 8 M1 hits, which just aren't worth it when Shred exists.
Sure, there are loops where Shred isn't possible, but the overwhelming majority of loops are Shred-able.
The only loops I'd say Shred is worse than an M1 are round junk tiles, and even on those you can get a Shred, depending on the size of the loop and which way you're looping it
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STBFL can make it impossible to perform a save, can make hits in small loops render the loop useless, and throws survivors muscle memory off.
They can no longer properly perform flashlight blinds, reach windows they thought they could etc. etc.
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i think you dont know how the hell M1 and distance works my gamer
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Halloween was one of the earlier DLCs I got so I had STBFL unlocked before I had a lot of the standard meta and slowdown perks like Pop etc. So I started running it as I didn't really have a lot of other amazing options.
It was only when I didn't have STBFL equipped anymore - because I ran other perks or because I didn't have it unlocked on a killer - that I realise how good of a perk it is. 😂
Yes it requires a certain playstyle/gameplan and I also think it's not really a good perk for beginners. However, I find that the value seems more obvious on the killer side than from the survivor POV. I would argue that survivor mains who claim they never saw the value may occasionally also not have noticed it.
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It's great with M1 killers. Like with Freddy or Onryo. Hit, teleport, hit again.
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Attack cooldowns are 3 seconds long. Assuming you have 6 stacks of STBFL, that drops down to 2.1 seconds. It may seem like a lot, but you're still moving while in cooldown, just at a slower pace. And a majority of W holding is spent out of that cooldown, moving at 115% speed after the survivor. In reality it doesn't even save those 0.9 seconds, it saves more like half that because you still move while in cooldown.
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How could STBFL make it so they can't perform flashlight blinds? Half decent survivors will only blind you while in animations where you cannot move your camera (pickup, vaulting, etc). And if they do try to blind you while you're in attack cooldown... look down?
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I disagree. I think its a very solid perk and comes in clutch in many scenarios others have mentioned already here. Killers who can keep their stacks like Demo, Pig, Nemesis etc really thrive with it.
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Like Fire Up, it throws off the timing. They think they have time to get in place for a blind while picking up, but with a good number of STBFL stacks you've already got them on your shoulder. Did also manage to get a window grab on a survivor yesterday with it myself. Injured them in the tile (think it was a T-L or something, I dunno it was middle of Family Estate), they tried to escape out the tile through the window, got 'em right on my shoulder.
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STBFL has vaious uses. Survivors try bodyblock you? Well, too bad. Now they're all getting hit. You find a survivor in a bad position? Now they won't make it very far before you catch up to them. You hit a survivor with 8 stacks near a pallet or vault? You might be able to get a grab after hitting them. Survivors commit on a gen? With STBFL you can shred through healthstates so fast they might just throw the game right then and there. And then there is also the synergy with some killers's powers. Try it on Doctor. Its lethal! Put it on Demogorgon and you can sometimes hit survivors with the shred right after the first hit. Onryo and Pig can shorten their chases significantly because the survivor might not make it to the next safe loop. Using it on Hag means you can teleport a lot quicker after hitting someone, which can sometimes make a big difference.
I think STBFL is a very good perk. You don't need it on every M1 killer but most of them benefit a lot from it.
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It's a really solid perk for any killer that uses basic attacks and wants to potentially to follow up an injury with a down on the same survivor. The reason is at full strength it shaves off 1.2 seconds from the recovery time after a hit, which means the distance between you and the survivor is reduced by something like 4.8 meters. Since you catch up to survivors at 0.6 m/s, that's a time savings of 8 seconds getting the second hit on them which is a noticeable chunk of time! It can easily make the difference between them reaching a pallet and not. You can think of it as more than reversing any potential distance gain they'll later get on a Dead Hard for instance.
There's also good smaller uses for Save the Best for Last too, such as interrupting Jigsaw Box and Sadako TV uses and in hook trades, etc. But I think the big reason it's so useful is that distance reduction.
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Uhm... It's 4 seconds...
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Nobody runs this perk 24/7 on all killers. There are just a handful of m1 killers with powers that synergize well with STBFL because they have a special attack that can be used to avoid losing stacks. The best examples are Demo, Pig, and Nemesis. You do have a point though: on most other m1 killers, STBFL could work, but may or may not be as useful as a slowdown perk.
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I can attest I use corrupt religiously, on any and every killer, same with BBQ but I don't touch NOED. I agree it's definitely underrated compared to other perks.
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No, it's not. Check the wiki or look at any gameplay and time it yourself.
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It's.... literally the best on demo, the one killer that profits so much from using it
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It's basically a wasted perk slot besides nemmy/slinger/demo and even then slowdown is always better, really satisfying though!
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I thought the reason it was so good on demo is because it effects his shred
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It's a good perk, not amazing on all killers but here's a handy list of all of the utilities the perk gives:
1) Shorter attack cooldown during chase, while yeah they can still make it to pallets they won't be able to loop them as effectively. They're usually forced to drop it and if the pallet isn't completely safe that's another potential hit for you.
2) By proxy this perk saves you time when you down a survivor, as it lets you pick them up quicker. Not huge time saved, but it is 100% noticeable to the point I've been able to tell the killer has this perk just by the fact they pick up so quick after a down
3) It works while carrying survivors which punishes altruistic teams and sabo squads who try to bodyblock hooks. On the same subject it makes taking hits for teammates really risky because at high stacks you likely won't make it anywhere
4) It makes camping extremely easy, even with a few stacks you will 100% guarantee a trade and with high stacks you will make unhooks impossible. This is one of the biggest points in the perks favour and where I see people get the most value out of it. Sometimes you need to camp someone out and secure that kill so minimizing the risk of trades is immensely useful
Also helps dealing with BT ^ Almost forgot to mention that. It's a free stack
5) When it comes to Power usage: Quicker attack cooldown = Less time being locked out of your power. This is why people like it on Demo (although it is a bit overrated on him now) but killers like Doctor and Pinhead are perfect examples. M1 with pinhead, recover fast, use power and they've barely made it anywhere using their speedboost.
Or Hag, a STBFL hag is one of the scariest things you can face and she will make your life hell if she has traps + many stacks
6) It's sort of a soft-counter to survivors who play safe and heal a lot - the stacks will reduce the pain of having to hit survivors twice. Not massively but I'd rather have STBFL than not against medkit squads or COH.
I think that's everything I can think of
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I do not think it is overrated nor underrated. It works in a great way if you know how to play around it. Definitely not all killers benefit equally, but most benefit regardless. Killers that can avoid losing stacks from Obsessions by using an m2 attack benefit greatly too such as Demo and Nemesis. I've tried it on Trickster and it works well enough too, and catches survivors off guard, if you know when to switch between both his m1 and m2 attacks as some loops deter the use of his m2. On lots of killers it can help end chases quicker and catch up to survivors more often. It is a solid perk imo.
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