Which Status Effect needs a rework the most?
Which Status Effect is in your opinion the weakest/strongest and should get buffed/nerfed and why?
Which Status Effect needs a rework the most? 46 votes
Comments
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Blindness
Blindness really just doesnt do much and is never worth it on its own.
Especially since whenever a Survivor is hooked, a big black bubble thing appears, making the blocking aura pointless.
Blindness and Oblivious should probably be rolled into a single status effect.
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I don't think combining Blindness and Oblivious is needed, Blindness just needs to do what it's supposed to do: make the Survivors go blind.
How? Hide their HUD and make the Red Stain invisible
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Exhausted
I think exhausted should be buffed: not the status effect itself, but the killers add-ons and perks that applies it to counter exhaustion perks. Maybe the dead hard nerf will weaken it accordingly... but did i enjoy myself when i took it away from survivors. Turns them into potatoes.
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Blindness
Hiding the HUD is arguable even more useless as this is one of the few games where the HUD doesn't contain any particularly useful intel that survivor couldn't do without.
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Blindness
Blindness could use a bit of a boost probably. One possibility might be something like when a Survivor is initially Blinded they actually are briefly flash blinded as with a flash effect hitting them, after which they are immune to that flash blind aspect for a while. Even a brief flash blindness could help a killer get an extra hit on Blinded survivors.
Another possibility could be do something similar to the Dredge’s Nightfall effect where being Blind reduces the distance survivors can see.
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Blindness
Blindness doesn't do much and only really effects Solo Survivors. It needs a buff or a rework.
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I dont think any status effect really needs an update. Blindness isnt even too bad because a lot of good perks like Detectives Hunch, Bond or Kindred are countered by it, or even using maps. It is more like what you have to do to inflict Blindness and how long it lasts, if it is worth it to pick.
Also Oblivious for example. The effect itself is quite nice and can give easy hits, but the problem is that the killer normally doesn't know who is oblivious and where that guy is, to land a hit. If you can somehow get a build that gives you the information, then the effect is very good
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Deep Wound
so it takes a few seconds away to mend. Never bothered me much. I think it should prevent exhaustion recovery, cause much larger blood spills, increase pain grunt volume or frequency. Any 1 of these would help. Being in deep wounds never has and never will bother me in its current state.
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Deep Wound
Whenever I get deep wounded, the screen gets so dark so quickly that I can't see anything on my screen anymore, and it feels really unfair. I really wish they changed the vfx.
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Exhausted
Exhausted only does something if the survivor has an exhaustion perk. To be fair, nowadays it is a useful status to afflict survivors with Mindbreaker or Blood Echo, but if exhaustion perks ever stop being used it's going to be a useless status.
What's more, I feel like exhaustion doesn't feel like a gamble for the best perk group in the game. Yeah, you Dead Hard and now you're exhausted and so what? You can't use Dead Hard again? It feels kinda off tbh.
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Deep Wound
Make the blood effect on screen more dramatic in a shorter period of time as is now it just adds a couple seconds to a heal.
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Blindness
Should also disable certain perks and remove survivors from seeing HUD elements
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Exhausted
Depends where we're going.
Blindness is one of the most terrible status effects needing buffs.
However Exhaustion perks are way overpowered and have needed toning back for ages. You could hypothetically double the Exhaustion timers in the game and you would still see an Exhaustion perk on every single survivor...that's a significant nerf and they would still be hard meta...that should tell you how overtuned they are.
Exhaustion shouldn't recover while injured. This limits its use more and makes the survivor commit to wasting time healing if they always want their second chances up.
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the whatever tf effect iron will has on right now. it makes the other silencing perks pointless to run when you could run iw and have it on constantly when you're injured, also being injured makes you more quite than when you're healthy because apparently you don't need to breath when you're getting gutted.
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