http://dbd.game/killswitch
Hook camping suggestion - to help survivors out
This subject has probably been brought up more times than I can see however after being de-piped again for being hook camped I have a suggestion for the devs....create a progress bar for the killer and if they stay within a 5m/10m/15m radius then the progress bar goes up accordingly depending on how close they are.....once filled the survivor gets deliverance and borrowed time to have a chance......you could do it as the longer the killer stands near the hook, the progress bar once filled turns the hook to a blessed hook allowing the survivor to unhook themselves........I have been at rank 80-84 for the last week because of camping killer and it's getting a little boring now (the bloodhunt seems to have brought them out from hiding) - most games have been good but the camping ones just ruin the game, to make matters worse the camping ones seem to be using insidious.
Just an idea that will make the game more fun, ive seen too many dc's which again makes it unfair on the cuurent survivors, and not ruin it for others
Comments
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Free unhooks for everyone, eliminate any pressure on the survivors for going down and being hooked? You don't see how survivors can abuse such a mechanic?
Makes the game more "fun", without any consideration for the killer player. Maybe figure out why so many people use a tactic if it would be more fun to play differently?
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Because the game is designed so that survivors can have way too many second chances and easy outs. Going around and playing well doesn't reward a killer because when you out play them they can just deadhard, or when they botch a play and two people get injured, Circle of Healing means that there is no long term consequence or difficulty, or when no matter how well you out play them the map they are on always has more pallets in range. Killers tend to camp and hook because actually playing well doesn't get good results. Sitting and camping, unfortunately, does.
Deadhard on a killer without insta-downs increases the game duration by 50% for survivors, if used correctly. That time has to be made up for, and camping is actually one of the best ways to do it, because getting a survivor with deadhard from healthy to down requires outplaying them three times, and it will almost certainly take longer than a minute. And that is against a single survivor. Or, you can keep one survivor locked down and the others can come, increasing your pressure while ruining the gameplay.
If you want to have a good idea, play through a day of survivor games with deadhard, count how many times the killer would have gotten a down but couldn't just because of deadhard, and imagine how the game would have gone if they got each one of those downs.
And that is just ONE of the perks.
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I'm not saying free unhooks for everyone - I'm saying if a killer decides to camp, within a 5m/10m/15m or 5m/7.5m/10m radius (if they are outside that radius, you dont get a free unhook you need to wait to be unhooked), to make it impossible to save someone that person is getting penalized for someone who just isn't willing to play properly. I get the aim for the killer is to hook people but hooking once and waiting for them to die is a boring tactic. Killers have way more attributes than the survivors and yeah you could say that's fair because it's 4 vs 1 but I've played many games that have had a good killer that has been able to hook everyone 3 times to win. It's possible to do without camping. However most of the games that involve camping results in people DC, leading to the killer having more of an advantage..... wheres's the consideration to the survivors then.
I agree with dead hard and tbh you could apply that to BT as well and yeah a lot of perks, you are right there..... But they are perks - camping isn't a perk and saying that it only seems to be particular killers that do it. Maybe that says something about the mechanics of those killers. But doesn't change the fact that if you get hooked in the first minute and the 2nd minute your out of the game, not exactly enticing you to play further is it. Same as tunneling it isn't fun but it's rewarding if you can loop your way out of it and you can control the outcome,,,,,most of the time with camping, you don't control the outcome.
To be fair im not a fan of dead hard, i never found it particularly useful however I do know it has got a lot of people out of being downed.
Edit - first game of the day - tunneled hard - looped killer for 3 gens get downed eventually and killer just stands there slashing me till i died.
Post edited by l_vip3r_l on0 -
Telling the killer to stay clear from the hook means exactly to give away free unhooks, as you are punished for being near it regardless of the fact of where the survivors are. You really don't get the gameplay at all that killers face and the state of the game.
Good killers can 12 hook, it is possible to do... yeah if you outclass the survivors by a mile or play Nurse/Blight at a good level. Go play killer at a decent level and come back when you meet survivors that know what the hell they are doing. If the killer is getting 12 hooks, the survivors are not at the same level as the killer player.
Play properly, but you don't understand the killer gameplay if you claim that camping and tunneling are not part of playing properly. Tunneling and camping is not always the best choice, but it is sometimes good killers know how to utilize them properly.
If survivors DC that is on them. If you aren't facing a Bubba, your team can save you. You expect to 1v1 the killer to determine the outcome of the game... but it is a 4v1, as a survivor you have to rely upon others.
Go try playing killer for a couple hundred hours, then tell me how you play...
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Maybe I'm not explaining it correctly I'm not on about killers moving around chasing survivors trying to unhook, that's not what I'm suggesting to be penalized, I mean the ones who point-blank just stand right in front of you hooked. And Survivors don't seem to approach if the killers camping and do not move from the hook location by standing right in front of you.
I probably split my survivor/killer play by 60/40, I have a fair amount of time in the game, I don't see the need in either to get 4k matches, play logically, and its do able.
I don't see how you can put good killer and utilize camping in the same sentence. I gather you play killer more because I don't see how you think a cheap tactic is fair. I've played bubba many times and have not required to camp to get 4k.
I only came on this to make a suggestion but seems like people just want to argue, it was merely a suggestion for the devs, im sure they could come up with something fair off the back of the suggestion not a word-for-word thing jeez.
I've kind of already said it "Maybe I'm not explaining it correctly I'm not on about killers moving around chasing survivors trying to unhook, thats not what I'm suggesting to be penalized, I mean the ones who point-blank just stand right in front of you hooked. And Survivors don't seem to approach if the killers camping and do not move from the hook location by standing right in front of you. "
Merely a suggestion, not an argument
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I do play more killer than survivor, yet the claim people don't approach a killer that is camping is false. Some even dare approach a Bubba, though that is a different topic as you are stating any killer. I specifically have BT in all of my survivor builds to be able to get people off the hook, at worst trade hook stages against killers that camp. That buys time for the survivors to do gens and if my teammates don't mess it up should mean at least 3 get out, if they are good we all get out.
The fact that you claim not to aim at chasing away or after survivors going for the unhook showcases the lack of understanding the flaw of the mechanic you suggest. As survivors can linger around the hook, to force the situation. It is literally forcing the killer to give the unhook for free. Now if they do that they either need to commit for the save or reward the camp... you just want to make it a risk free option, approach the hook with 2 and the killer has to let you insta save.
The fact that you don't understand that camping can be utilized to make pressure, showcases you don't play killer to its potential. A simple example of a good camping setup is in the middle of a 3 gen. Why would a killer leave that area, as they can pressure 3 gens with the pressure of someone dying. Another is you have a hook with 2 survivors looking the area, meaning a max of one is doing gens. There are situations where it just is smart to be in the area of the hook, it is a pressure point.
Additionally you fail to understand that a survivor group most definitely can save against a camp. It is a 4v1 game after all. I don't mind being left behind either if I am camped, if 3 escaped... that means the killer lost.
You claim to play logically, but that includes when to camp or tunnel. Both these things can make you lose btw. There is a time and place for it, just as leaving the hook can lose you the game or help you win. Good killers know what they should do. You don't play for the 3/4k or 3/4 escape and that is fine, but it doesn't mean that the rest of us don't try to win. I still make mistakes and misjudge a situation, sometimes I leave when it would happen to be better to stay and visa versa.
Even killers like OhTofu whom go out of their way to avoid camping and tunneling admit they should have and are most likely throwing the game... they have thousands of hours to fall back on, general players however don't have that luxury.
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