Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Nemesis
What a fun killer to play against
- he can hit me from range like a ranged killer
- over small walls and objects
- through pallet
- fake power and barely get slowed down
- windows
- cannot camp pallets because he will use power
- cannot loop him for another round because he will cancel his power and catch up with his reach
- cannot drop the pallet he will use power
- cannot keep going than return to stun him, he won't get stunned and will use power
all round a fun killer to play against.
Comments
-
- You can dodge his whip, it is not that hard.
- Huntress and Slinger can do same thing tho? You still can dodge those hits.
- If you crounch on good side, you will force him to break pallet instead hit you.
- You can fake him too. For example act like dropping pallet or jumping windows and make him to use whip. He has long cooldown, you will have enough time to make distance.
- You can crounch or try dodge hits behind windows.
- Do not camp pallets then? You don't have to pallet camp and actually camping pallets is bad strategy.
- He can not hit you directly after cancel whip, you will have time to jump windows or drop pallet. If you are on dead zone, it does not matter he hits you with whip or m1 anyway.
- You can drop pallets, you need to learn right timing to drop.
- You can stun him, i have not problem to stun Nemesis. He is easier than Huntress and Trickster.
24 -
You should definetly try playing as him! Most of what you said, would be invalidated, if you simply took a couple of matches and played as him.
16 -
I love playing with him and against him
I know people hate the zombie thing about him, but I actually love the idea
I'd just add one more zombie to the map
I hate it when I'm doing gen, or healing a mate and then a zombie comes after us and we have to leave lol
I hate it but that's why it's fun, it adds something else in the game that I wish it would be made more dificult
I hope they can make another killer with A.I monsters
A Silent Hill killer with A.I would be awesome like these:
that would point the killer where he last saw a survivor and maybe run the survivor for a hit if the survivor stand on an objective for some time.
Or the one's that come out of the wall in SH4
Imagine doing a gen a ghost comes out of the wall like these
Anyway, sorry to rumble a bit
6 -
I have fun playing against Nemesis. I feel like he is easier to loop and mind game than other m2 ranged attack killers. Like other ranged killers, you have to keep in mind that he can punish certain vault plays so timing is important. I think in general I like playing against ranged killers because of the different ways you have to loop them. It gives some variety to games.
1 -
1 You can dodge Huntress and Slinger, you can't dodge Nemesis.
2 Being able to dodge other ranged killers has 0 argument against Nemesis being stupid.
3 Break a pallet without hitting me? Good joke
4 Faking to drop pallet gets you hit
5 I was implying while vaulting windows
6 Cool he will jsut walk right through
7 Oh cool, the pallets spawn 1 meters from one another
8 You can't drop pallets only predrop or you're gonna get hit
9 Sure, if it's a bad Nemesis
U got some extra change on you homie?
Should I buy Oni to prove that he is strong?
The zombie mechanic doesn't bother me, they can get completely countered with flashlights lol, but can be annoying I don't play with items usually..
You can hear Huntress putting her hatchet back, she is 110ms.
You only hear Nemesis raise his secondary but not putting it back or it's very quiet.
0 -
Honestly the 2 things I hate about him are:
- It seems like every Nemesis main tends to camp, most matches I have with him they just camp for whatever reason.
- The zombies. I feel like they're an unnecessary addition to his already pretty decent power, it's constant free passive pressure on gens, and they are able to injure and down you, if you're in a not so good spot, he can just pressure one side of you while a zombie comes up to you from the other side and there's nothing you can do, you get hit by the zombo and downed by Nemesis.
Basically i find the zombies annoying
But I don't see Nemesis that much anymore so it's not a big deal to me, but I hate those zombos lol.
0 -
there are many ways to counter the zombies lol
you are a team of 4, there are like 2 useful zombies in game, you can blind them, you can kill them, you can out run them
one of you can distract them while the other do gen
I don't really get the hate. lol
0 -
But generally we don't have flashlights, and it's kinda a waste of a pallet to kill a zombie with it just for it to respawn, we have a limited number of pallets and it's best used on the killer, and using a pallet also notifies the killer to our location. And you can out run them, but if you're the only one working on your gen, thats still free gen pressure as you have to get off it and lure it somewhere else, then run back to the gen and do more progress until it comes back to the gen and you have to repeat luring it away.
0 -
perhaps they played too many inside building maps with corridors against Nemi
0 -
Nemesis is just a worse Demogorgon
4 -
but the thing is, you can't always use pallets on nemesis, can you?
Sometimes pre-dropping a pallet is the best way to counter him, so I don't see a problem with SOMETIMES dropping a pallet to kill a zombie and using it later on a loop against nemesis, especially if you're about to get a gen done and can't afford to waste time. And the notification has a limit, the killer can't hear the pallet if he's far away.
And let's be fair here, there are 7 gens the killer has to protect, all while chasing someone with lots of resources.
A zombie taking you out of a gen ain't that much of a big deal
0 -
agree to disagree
0 -
I have fun playing as and against Nemesis. Really the best way to learn how to counter a killer is to play that killer. At the start of a match Nemesis is at his weakest. His M2 does not break pallets, you don't get injured by it but infected while still receiving the speed boost, he gets slowed down to 3.8 m/s, has a massive cooldown and his range is abysmally short. Also the hitbox of his M2 is very small so it's not that hard to dodge. As long as he is in Tier 1 he is basically no real threat and you'll want keep that up as long as possible. That changes when he reaches Tier 2. Now you need to play a lot safer. Don't pre drop pallets anymore. It won't slow him down much. Instead try to maintain distance and as already said try to fake pallets. If the Nemesis wraps up his tentacle stun him when you can or try spin around him. At Tier 3 though? Well buddy, you're screwed. It's his strongest form and very hard too loop. He now has increased range, shorter cooldowns and higher movement speed while holding M2. If it's the end of the game and all gens are done pre drop EVERYTHING. It will slow him a bit and delay the hit, that will come eventually.
Also keep in mind that Nemesis has no map mobility. That also means, that after hitting you he has some trouble catching up to you again. Especially when you're not contaminated you can get that speed boost twice, meaning double distance and a way longer chase.
0 -
You know, I've always thought of Demo shred as a type of Huntress hatchet but instead of launching a projectile, you launch yourself.
0 -
Demo stops at pallet, Demo's M2 sometimes prioritises destroyable walls and pallets instead of players next to it,
Demo can't hit you over small wall, etc.
You remove loop, if someone approaches the loop with the dropped pallet, Nemesis instantly destroys the pallet and you have to move on
if you ignore the loop with a dropped pallet, so will Nemesis, making it nonexistant
1 ofc his early is weak
2 soloq survivors will insta give him T3
3 "just fake pallets and stun if he puts up tentacle" he respects pallets while holding power
4 pre-dropping pallets get instantly destroyed, you barely waste any of his time
5 "at least he doesn't have mobility right?" that's why he is the only ranged killer with 4.6m/s?
0 -
I'm just gonna assume you have no idea how that hole fake pallet thing would work and actually benefit you so I'll try to give you some advice. When the Nemesis puts up his tentacle he gets slowed for a minimum of 0.35 seconds, but because he will probably not release it instantly it's more like a bit over 1 second in most cases. That is 1 second of you getting a bit of distance and also the killer purposefully falling behind so they don't get stunned. Now you're out of danger again. If the Nemesis decides to still go for the M2 get right behind the pallet and you're good (mostly) because the pallet's hitboxes blocks your own. This mostly works well on sharp corners like in jungle gyms and those awful rock loops. For him to get to tier 3 he needs to get a minimum of 5 hits on people that are not contaminated (without Marvin's Blood). So if your SoloQ team mates actually manage to give him that in the early game you would probably lose against any other killer as well. Your best bet is delaying him for as long as possible or be a god tier looper. And when you get chased and downed in under 30 seconds while not being contaminated that is most likely your own fault because once again press Shift + W and use the speed boost after a hit. It takes a lot of time to catch up again and then you might still get another boost not to mention you could get to a good structure.
One of the Nemesis biggest strengths is not to hit with the tentacle but to pressure survivors without, zoning them out until they can't escape. Avoid that by all means. Sometimes it's better to take an early hit than to get zoned to a part of the map where the speed boost can't help you reach a strong loop and immediately go down there.
0 -
bro said you can't dodge Nemesis tentacle 💀
8 -
Nemesis' Tentacle Strike prioritizes Pallets if you just crouch under them.
Shred doesn't have to hit over small walls as Nemesis realistically shouldn't hit you either, unless you're feeding him by not dodging his Tentacle Strike.
Shred can break Pallets at the start of The Trial.
Shred is longer than a lunge.
Shred doesn't grant Survivors an extra Health State.
Shred can grant you extra mobility when used from a Hill
1 -
Eh, I love Nemesis BECAUSE he does as the OP described. Obviously he has counterplay and good survivors know it well. But I would rather play Nemesis than any of the killers survivors religiously whine about. I can't believe they struggle with Artist, for instance. Embarassing as hell, but not as oppressively cringe as the Legion haters that came out of the woodwork.
0 -
There is simple tip that will make him easy win -> if you crouch then he can't hit you over windows, or any loop.
His hitbox is super small, so spinning works quite well and he is losing quite a lot of distance for missed hits.
Do you understand that all of those you said work for PH, but he can do it better?
1 -
Nemesis was a terrible adittion to DbD. Uninspired, cluncky and literally made the game unplayable on all platforms for months...
0 -
Sometimes after running straight through and than pulling up a tentacle, they do it again, and than when you wait right behind corner, they walk up, you walk up to pallet, drop it, they don't get stunned and hit you,
cool killer,
also the talk on other killers, other killers won't hit you through pallets while simultaneously destroying them,
other killers destroy the survivors differently, other killers get looped by me from 10 extra seconds to whole 3 gens before I get downed..
I only dodged it against bad Nemesis players
Nemesis M2 is longer than a lunge, Nemesis can both break and injure, you can't hide if the player is good
tho good Artist player can be faster at catching you in loops than clown that stops you with just one bottle to go another lap
0 -
It's not, it's 5 Meters in T1-T2 and 6 Meters in T3, that's the same length as a lunge.
No, you cannot break a Pallet and get a hit as Nemesis.
Have you ever even played as Nemesis or are you complaining after losing 1 game?
2 -
If M2 is same length as lunge than why does every Nemesis prefer it over M1,
Yes you can break pallet and get hit as Nemesis, you clearly never played against a good Nemesis.
I've played against lot of Nemesis players I'm Veteran player
0 -
Because it has a shorter cooldown, can hit over Pallets and they can drag the hit-box, getting hits an M1 Killer can only dream of.
Please play Nemesis and record an instance of you breaking a Pallet and hitting a Survivor at the same time, I'll wait.
1 -
Ohhh. Now I understand. Sorry, I thought you were talking about a different killer. You were talking about that guy with that funny little motorized thingie and that cute yellow apron and that so lovingly smiles at you after hooking you in the basement and letting their terror radius disappear with Insidious. THAT Nemesis!
Seriously though, there is only 1 killer in the game that can hit you and break a pallet with the same attack and it's Bubba. Nemesis can only hit 1 target. If it's the pallet you're safe. If it's you that pallet still stands.
1 -
Maybe not both breaks and injures, but it can injure over pallet, [26:35]
Yeah mb, but my point still stands that dropping pallets can't be safe always vs Nemesis
and in my case, I just hope that he respects the pallet forever, because as soon as I drop it I'm getting hit instead of the pallet.
0 -
I... already knew that, and in that same video, Otz showcases how you can just crouch and dodge his Tentacle Strike
2 -
where
0 -
There's a whole section dedicated to the explanation of the hit-box, it starts at 3:33
2 -
I will study it, perfect it, and if it doesn't work I will come back to slap yo cheek on yo face, deal?
0 -
I just hate the zombies and the fact his map pressure is literal random chance.
0 -
Yes
0 -
What do you mean, I learned barely anything, I guess I'm safe when I vault the window and he is far away and I crough,
but he can walk up to the window and hit through,
he can be playing on a wifi and still hit me or something because of ping....
He can drag the hitbox which makes people that say you can dodge his M2 even more invalidated.
0 -
He can't walk up and hit you behind a Window if you crouch.
That's bad ping, not Nemesis being too good or anything.
Not really, it makes it harder but it's possible, if you know how to play Nemesis that is
2 -
So,
If a Nemesis is right up to window to the point he cannot walk further,
you're on the other side up to the window so close he can M1, and you crough,
he can't hit you with M2?
0 -
"just fake pallets and stun if he puts up tentacle" he respects pallets while holding power
If he respects the pallet, that means he backs of and stays behind the pallet, which means he is moving at 0 M/S towards you, which most often gains you enough distance to run around the pallet loop another time. So it doesn't make sense that you are arguing that he can just release his power and catch up to the survivor, but at the same time, he has to respect pallets. He can't react to the survivors movement, he has to predict it as well.
This is why he indeed has a very similar mindgame at pallet loops like Huntress. Having to predict whether you should drop the pallet or not.
Nemesis is certainly more dangerous than Huntress in these situations, having a higher chance of getting hits against survivors at such loops. But on the other side, he needs to hit survivors three times with his tentacle strike, up to 8 times a match, and his range is very limited.
And you can dodge his tentacle strike, even if it's a good Nemesis. There is no skill level that you can reach where you hit every tentacle strike. If you time it right as survivor, and predict where he will aim his tentacle at, you can dodge it. As a Nemesis player, you also have to predict whether a survivor will try and dodge your tentacle or not. The odds are stacked against the survivor, fair enough, but it's not that bad. It's definitely not impossible to dodge a tentacle strike, because of the narrow hitbox.
People here have already given you plenty of advice on how to counterplay Nemesis. None of it is guaranteed counterplay, but of course that's not how it's supposed to be anyways, because then the Nemsis player wouldn't have any counterplay against survivors themselves.
Yeah mb, but my point still stands that dropping pallets can't be safe always vs Nemesis
Of course not, pallets aren't supposed to be safe heavens for survivors. Especially not "always". Or the killer than has no counterplay themselves, as explained. This is why M1 killers are often regarded as unviable.
1 -
Only dislike I have playing against nemesis is when he has ruin and a zombie comes into the area
1 -
I love nemesis, barely ever play against him. I always find it funny when I'm running from him and a zombie spooks me. I don't play a lot of survivor but in my experience I've done decent. I'm more killer main and let me say no nemesis is gonna be perfect. All I can say is get a friend to play custom with and just be practice.
0 -
Sounds to me like you just wanna be able to bully him with the same tactics you use against an M1 killer and you can't, and you are mad you have to play differently.
1 -
I don't like that he has to hit survivors trice to down them the first time, while his power is still charging up.
Doesn't give much of the unstoppable killing machine he's supposed to represent.
Especially on higher mmr, where survivors know when to use DH. It easily turns into 4 hits for the first down.
What's even worse for me, is that almost all of his addons revolve around improving his zombies. Which tbh, are only useful in 1 out of 10 matches.
0 -
If he respects the pallet, that means he backs of and stays behind the pallet, which means he is moving at 0 M/S towards you, which most often gains you enough distance to run around the pallet loop another time.
Bloodlust.
Really? In my games he certainly feels unstoppable, as he gains T3 very quickly despite it's high cost
0 -
Good one. Bloodlust. Of course that's an issue with Nemesis, isn't it? Did you know that bloodlust resets to 0 when killers use their power or that it's paused while charging their power or not having a direct line of sight to the survivor? If you manage to make the Nemesis rely on bloodlust that means he didn't break a pallet, use his power or get a hit on you in 15+ seconds. That's pretty good considering he has to you thrice.
2 -
He needs 3 hits to reach stage 2. Even more for stage 3.
0 -
he gets T3 before 3 gens remaining
1 -
Then your teammates are really bad. Playing as solo survivor, the first 2 gens usually go before the first hook.
1 -
Or maybe the Nemesis is just better than the survivors and therefore should win the match.
0 -
Nah
1 -
Those 2 things are not mutually exclusive.
3 -
hes one of the most boring killers in the game. a snooze fest......
1