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Deathslinger is an endangered species

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Comments

  • Verconissp
    Verconissp Member Posts: 1,601

    It wasn't dodgeable

    That's like saying you're holding W against a huntress.. Course that's not gunna work, you break LoS and then try to predict him,

    You could weave back and forth and hope he misses but by the time the gun was raised you'd already been shot,

    If you're at a loop... just prethrow the damn pallet if you're That scared of a slinger, and normally you don't wanna bob and weave, you'd have to time it right, Like Huntress. (i'd say trickster here too but recoil boi has multiple shots,)

    Just gotta predict and dodge, nothing really much to say..

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    If you want to look at an endangered species, look at us Demogorgon mains.

    I swear, there's (at most) 3 of us

  • woundcowboy
    woundcowboy Member Posts: 1,994

    This is wrong. What most people don’t talk about is that the ads nerf made many loops ALOT stronger against him. It is now impossible for him to hit at some corners because he raises the gun too slow and is a slow walking killer. This isn’t “fair counterplay”. He is powerless in these situations.

  • tester
    tester Member Posts: 792

    Agree. Plus he is weaker even in straight line. Survivors couldn't just run in straight line before, because they could be shot easily. Now, they just look back and run in straight line, thus harder to catch up, because looking back gives enough warning when to start moving randomly.

  • AtraXis
    AtraXis Member Posts: 83

    Sup dude, I just wanted to say that I'm happy to finally hear from a person that doesn't underestimate slinger. I play him every DBD sessions, I have been playing him since release. This killer is extremely underrated and I don't have any clue why. It really seems that this killer is doomed to be perceived as terrible, and nobody wants to try to see how good he is. What I find surprising is how for any other killer people can acknowledge you can get good at them, making them viable, yet they don't want to hear anything from slinger. Based on the many discussions I had in the past about him, I'm pretty sure the issue is that people keep comparing him to huntress, despite them being two completely different killers. Pretty much everything he can do is underestimated (I mean, in the right hands, a chase barely lasts so I have yet to understand how that makes him a bad killer to even begin with), the most surprising argument I see every time is about pre-dropping pallets. Like, I forgot slinger couldn't shoot you and deny the pallet entirely before you even get there. I could go on, but I'm tired of explaining all this stuff again and again to people that don't listen.

  • BenOfMilam
    BenOfMilam Member Posts: 911
    edited June 2022

    Hello, fellow Slinger. May your yee-haw echo deeply into the night.

    He's actually straight bonkers if you put the time into him, but no one is willing to learn him since there's easier alternatives. Imagine if people said Nurse was bad because they think she's hard to learn lol. I genuinely think he's a contender for being an S-tier killer in the right hands, like Billy.

    Yeah, he's way different from Huntress. People play him like a Huntress clone and wonder why they are doing terrible. He's more like Nurse crossed with Demogorgon, if you ask me. Some shots are like a hyper-extended lunge while looping normally, other shots are more like a "your laws mean nothing to me" kind of thing.

    Interestingly enough, in the Age of Slinger (e.g. before the nerf and he was a very common pick), I would see people pre-pre-drop pallets. As in drop the pallets when the killer isn't chasing them, to set up a sort of defensive safety net against quickscoping Slingers. It was actually relatively effective. Well, more effective than getting shot before you can get to the pallet.

    Edit:

    I could write a comprehensive guide on how to get a down at every pallet in less than 10 seconds with Slinger, and everyone would go "mah, mah, ADS nerf, mah, mah, bad killer"

  • BenOfMilam
    BenOfMilam Member Posts: 911

    Hits through Most loops? bruh, if you were injured, being speared after you dropped a pallet would be a waste, some loops even when speared you couldn't catch them in time to reel + lunge,

    My bad, I meant M1 hits after reeling. As in getting downs. I've been doing science with Slinger and discovering you can get downs at pretty much every pallet after it's been dropped, barring the strongest god pallets.

  • Verconissp
    Verconissp Member Posts: 1,601

    Not every pallet you can shoot at / through will be a down, just making a kewl shot though, i get what cha mean though,

    although he needs a addon fix... i swear they hate him

  • Verconissp
    Verconissp Member Posts: 1,601

    That isn't bad but i'd change acouple of those addons imo,

    i'll comment on it later so you can judge for yerself =D

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Could have cared less about his ads changes but the tr increase on top of that just ruined him.

    His reduced speed: fine

    His ads speed: fine

    His addons: fine

    His tr in combination with the rest: feels like a swift kick in the balls

  • Veinslay
    Veinslay Member Posts: 1,959
    edited June 2022

    Watching those videos just makes me more curious why I see streamers constantly getting matched against bad survivors. I have to play against survivors 3x as difficult as those ones on a consistent basis. That GamingGears guy also dodges lobbies frequently. He checks profiles and bounces. Would be nice if I could check Steam profiles from console

  • Obelt
    Obelt Member Posts: 357

    He needs buffs badly keep the ads nerf but revert the TR nerf and buff reload speed

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,383

    I used to enjoy him when i first started, then i tried Anna, she's just better.

    I'd think an "easy" fix for him would be to give him 2 shots or more shots before reloading, there would still be downtime between shots for when the spear comes back but not as long as the reloading mechanic.

  • WesCravenFan
    WesCravenFan Member Posts: 2,637
  • Zarathos
    Zarathos Member Posts: 1,910

    A ridiclous assertion is rather reasonable way to call out a ridiclous viewpoint. There is no attack on your character its a criticism of your viewpoint which is more then reasonable.

    It would be unfair if my statement of "what you stated is a joke" if i hadnt backed my viewpoint with points and perspectives to explain how we went this route before and existing experiance shows the gameplay design doe not provide consistent or even a meaningful advantage.

    Limp is a descrpition used to describe more then a dick. A limp handshake, walking with a limp all phrases that denote weakness or a lack of strength. I use the word limp not limp dick big difference.

    After assesing continiously how slinger remains a weak killer your insistence on him being strong without refute many of my assertions leads me to the conclusion that you are arrogant. Based on my point illustrated can you deny such claims? This is not some mark of shame or the end all of your character let me assure you on that.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Endangered species occur because the species does not reproduce enough to keep the population steady compared to how fast they die.

    This is an apt comparision to Deathslinger, as he was castrated by the nerfs, and so will never reproduce again.

  • BenOfMilam
    BenOfMilam Member Posts: 911

    Aight, sorry being a melonhead. I'm sensitive lol.

    I something like 30% of my playtime has been as Deathslinger, so I have 400~ish hours on him. Split more or less 50/50 from before and after the nerf. I don't think I'm God's gift to Slinger mains, I'm an extremely mediocre player in my opinion. If I'm just alright and I can do really well as Slinger, then what can people with 1000+ hours on him do? People that think Slinger is bad just look at him on paper and assume he's no good, or they play him once and miss 50 times and say "I'm not bad, the killer is bad." He's actually very strong if you understand his power and unique perk synergies, and most people just look at him and go "Huntress but bad." If you're playing Slinger like he's a Huntress clone, you are going to get bodied. He's a completely different animal.

    That's more or less my position. No one really gives Slinger the time of day, so it's never been brought to light that he's actually pretty crazy.

    you are not able to play every loop with slinger thats a ridclous assertion. There are very clear limitations to his power with predropping pallets being an excellent way to deny his ranged shot from actually landing a down. The same can not be said about trickster, artist or huntress who can play through this by landing shots that do not require a follow up m1.

    It's NOT ridiculous to say that you can play and get a down at nearly every loop using Slinger's power, because you can and I do. I'm currently trying to find which loops you can get downs at while the pallet is dropped. Stuff like jungle gyms and god pallets are out of the question, but you can surprisingly get downs at strong structures like shack with the pallet down (if the survivor is not anticipating it, which they aren't if you're not being obvious about it and they are not precognitive psychics)

    Most loops have a pinhole or can be shot over, and the ones that don't you can mind-game them into vaulting the window and then shoot them and down them through the window. Or do a fake back double and hold an angle. Or just shoot them in the back when they're too close to juke but too far to make it to the pallet. You can treat Slinger's shot like a hyper-extended lunge, at times. Other times, it's literally a gun.

    A predropped pallet is hard to deal with as pretty much every killer except Nurse. For Trickster, Huntress, and Artist, (...and Pyramid Head, ...and Nemesis), you just drop the pallet after breaking LOS. Dropping it in their face will get you injured or downed, but dropping it away from their face you can run to another loop. Only difference for Slinger is that he can't get a down over the pallet, but he can get an injure. A survivor that drops a pallet while Huntress has LOS and a hatchet raised is not a survivor that understands how to vs Huntress.

    But in many short loops, you can go around the loop while they are chained and hit them. If you can't hit them by going from one side of the pallet to the other on the chain, instead you get perpendicular to the pallet and shoot them there. Even better if you get them panic vaulting and you manipulate them into vaulting to a side close to you after landing your shot.

    Also as you stated no ranged killer has stbfl mandatory which is a joke. Stealthly range killer is also a terrible niche to explore on low mobility killers you will utilise little of that actual advantage and has a large number of maps where a stealth a aproach is not availlable 90% of the time. Look at the best examples of stealth killer design space an notice thw best of these tend to have telepotation or enhanced mpvement speed. Whilst the worst limply stagger to another location.

    Slinger is not other ranged killers. STBFL is not so much mandatory, but it elevates him from "pretty solid" to "pure monka." You can M1 someone, and then scope in and shoot them before their speed boost ends.

    (This is more or less the reason he got his ADS nerfed as severe as he did, since you could M1 with STBFL and then shoot them before they even realized that they got M1'd. A killer got nerfed because of two popular perks on him: STBFL and M&A.)

    I'm really not so sure if there's any other killer that can get two health states on a survivor that quickly, other than speed limiter Bubba (lol), Trapper with someone running into his traps after getting an M1 (would be a down anyway), and Trickster against a survivor that is standing still or holding W (they don't understand how to vs the killer).

    I don't really understand what your point is about stealth on low mobility killers being bad. Because stealth is only as useful as the player using it. Not to mention that Slinger could shoot people from outside his terror radius with M&A (aka free hits with no warning). Most stealth killers are terrible by virtue of being M1 killers, not really a stealth or mobility problem. It's an M1 killer problem.

    You don't need to teleport or move at Billy's chainsaw speed to get stealth value. Just run Tinkerer for 3 or 4 games and see how many free M1s you get from a mere 16 seconds of stealth.

    Instadowns on a range limit of 18 meter with a charged shot clause or meter you built up through landing hits is not exactly a surefire uber tier op killer. Espicially when you add/have existing warming indicators that a slinger isl ining up a shot or potentially add an active exposed shot indicator/jingle. This concept is not completely busted there are an endless number of ways to balance it

    My point is more that Slinger is already strong, and buffing him would make him too strong. Giving Slinger base kit instadowns on some kind of meter or stack based mechanic is not a good idea, it would make him too strong. Iri Coin is already very strong, and I personally don't ever use it for that reason.

    Going the path of another stealth based killer in a game with a cast that is almost 50% this is dull, boring and oversaturating the rooster with the same crap. A slinger shot is a breach action range gated shot with an ads time that is not far different from huntresses wind up espicially when shes packing wind up hatchets.

    I am confident slinger is to niche and dosent offer anything that wows people outside of his aesthetic. This is evident in people frustration with his current situation and a tr change will not be enough to actually inspire people to give him another go. Whether he gets game delay exposed shots or terrain penetrating shots. Slinger needs and deserves way better then some limp tr changes.

    That's really just your opinion. Slinger being a niche killer for niche players is not a bad thing at all, since there are nearly 30 other killers to choose from. People are just malding that they can't click on survivors and win with him anymore, Slinger is way better than the credit he's given.

    Before the nerf, my opinion on Slinger was "he's unfair, but you can't nerf him much without making him useless." After playing him lots after the nerf, I think the nerf actually did basically nothing to his viability. Current opinion is "could use some QoL, an add-on pass, and a 24 meter terror radius." You just have to aim and think instead of spamming ADS and quickscoping.

    I really do genuinely believe that people are just not willing to put the time into getting good with him. To be fair, it's a big time investment when there are other killers that are very "pick up and play" and you instantly can start doing very good with them. I want to show off how good Slinger can be, but my computer sucks so streaming and recording is not so easy.

  • Zarathos
    Zarathos Member Posts: 1,910

    What your describing is a chase power and nothing else. A lot of killers have power that have moved on from just generic chase power. Even if its a ranged character. Ph can bypass ds and is capable of immediatly imprisoning a survivor to save time on hooking. Can hit through walls and hit multiple targets.

    The artist can apply cross map pressure with her crows. With perks like dead mans and thrilling tremors gaining significantly more power. Trickster has unique projectile arcs with richochet and antibody block with his main event and cut through add on.

    Huntress is the standard range killers are measured and for good reason. Her hatchet not only have crazy range but arc in a way that opens oppurtunites to hit over walls. She can chain together multiples hit with little downtime in comparison to slinger shoot reel hit reload which prevent this. The snowball so to speak. The best somparison i have for this killer is clown and pinhead which is not a good sign. These killers stun and gain distance via there power but must down with m1.

    Even then clown and pinhead have additional mechanics and further ranges. Pinheads box is an amzing slowdown effect and clown has some solid speed boost bottles. This lead me to a conclusion that there is an argument to change his ms which is lower then many of ranged killers who i have clearly demonstrated are superior.

    On the note of the instascope it was his selling point the main thing every slinger main was drawn to. It was how he played like an fps quick drawing cowboy. Bricky, monto so many content creators celebrated and used this point as a key pivotal point to focus your learning of the killer. Ripping that out was a substaintial change that warranted something big to replace it. Many old killer like clown legion, trapper wraith all got massive updates that try to help them some succeded some didnt. Slinger needed more then a bullet to the head. But the community demanded there sacrifice.

    Finally stealth no your are wrong freddy and wraith were very good killers in dbd At one point however they were considered too much for low and mid tier players so he got nerfed. What got them to a viable state was enhancing there speed map traversal and slowdown all of which slinger could add to his mechanics.

    He lacks snowball, lacks slowdown, is a slow killer, range is limited to 18 meters. You can be the best chase killer in the game but if its all the killer specialises in then ehy are a weak killer.(even then many of the other ranged killers i mentioned are superior). I understand your looping mechanics will probably be excellent but looking at the game from macro level surely your starting to see my point.

  • MrMori
    MrMori Member Posts: 1,917

    Fixing him would be easy.

    0.25 ADS

    0.5 Lower Sight

    24m Lullaby + TR, if they insist ranged killers should never be able to have true stealth. Or just return his 24m TR and rework his TR addons.

    Though I think him being a stealthy ranged killer is badass and unique. Beaides, if he shoots you from 16m you still can run a good distance as he reloads.

  • Yords
    Yords Member Posts: 5,786

    Havent played against a silnger in months

  • ColonGlock
    ColonGlock Member Posts: 1,224

    I tried him again because he had many cakes and he is actually pretty good. Especially with SBFL

  • CEO
    CEO Member Posts: 183

    i mean deathslinger and i win all my games so idk

    but when i play survivor i also never see him

  • BenOfMilam
    BenOfMilam Member Posts: 911

    Yes, Slinger pretty much has only chase, and even then he's not so good at splitting pressure and getting lots of injures quickly. But I'm a player that mostly focuses on high risk chase centric builds. I often run only one passive slowdown, or none at all. He works well with this sort of all-in aggressive playstyle where you let the gens fly and slug for multiple hooks or camp for multiple hook states or 1 for 1s, but he pretty much always loses in gen defense heavy strategies. In a gen defense meta, it's understandable why people overlook him.

    The strength of the other ranged killers is very up front and obvious. Anyone can play as them once and understand how powerful they can be if they practice them. I mean, everyone says Artist is very strong despite no one really playing her. But I personally think Slinger has lots of untapped potential, and I'm putting time into him to see if I can find it. The virtues of having a single, very small shot that can always guarantee an injure and often get a down are overshadowed by machine gun knives, chain fired flying whales, and wall hacking birds.

    Yes, shoot -> reel -> hit -> reload -> shoot -> reel -> hit -> reload, is why he needs a smaller terror radius again. M1 -> wipe -> shoot -> reel -> hit -> reload gives Slinger chases that last something like 10 or 12 seconds, or less with STBFL. Not having mobility or slowdown doesn't matter if you can down survivors quickly and force others to leave gens and come rescue, as killers like Bubba and Trickster demonstrate. It's a high risk playstyle that demands good execution from the player, which is why I enjoy that playstyle.

    I do think it's worth mentioning that reeling is actually a very useful mechanic, and not an obligatory waste of time like many assume. Manually repositioning a survivor to ensure an easier follow-up hit is not something other killers can do, unless you count zoning (which is different from literally dragging the survivor to where you want them to go). Survivors with elevated positions and cover are difficult to deal with for other ranged killers, but Slinger can shoot straight through a tiny gap in their cover and then pull them down.

    So more or less, I think Slinger is a killer that looks weak on paper and gets overlooked because of it and the fact that he has easier to play alternatives. But given time and practice, he can potentially outperform them in terms of ending individual chases extremely quickly and making most loops too unsafe to bother with.

    I might have mentioned this before, but Slinger is a niche and weird killer, for niche and weird people. I might have been overzealous in saying he has one of the best chasing powers in the game, but I think he's the sort of killer that is only good for people that one-trick him (like Highlander from For Honor; a D tier character that is S tier in the hands of one tricks).

    So yeah, Slinger might be bad on paper and when compared to other characters, but in practice he can actually be very good in the hands of someone that understands him to the nth degree.

    That's all ☺️

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,383

    What would his lullaby be? Duelling banjos? Home on the range? Unshaken from rd2?

  • Mewishis
    Mewishis Member Posts: 305

    It's the absolute worst because I need to face a killer before getting good at countering them I literally just faced a deathslinger a while ago and got absolutely destroyed. It's the same thing with the other killers I can beat them, but I really really need to face them a fair bit to be able to counter them completely, or else I have to rely on my teammates which generally doesn't end the best for me. Though definitely fairplay on that deathslinger he really killed it lol.

  • AGM
    AGM Member Posts: 858
    edited June 2022

    I don't think anyone (reasonable) wants quickscoping to return, but the current amount of time it takes to raise your gun just feels SO dang clunky. Wiki says it's 0.4 seconds, so if that's true, I think they could reduce that so that it takes either 0.35s or 0.3s to raise your gun. (For reference, 0.35s is how long it takes Nemesis to take out his tentacle and how long it takes Trickster to take out his knives, 0.375s is the time it takes Plague to charge her vomit to the minimum threshold, and 0.25 seconds is how long it takes Clown to toss a bottle at the minimum velocity, and most survivors have no problem reacting to them in time to try to dodge.)

    Now on to his terror radius. They changed Slinger's terror radius from 24m to 32m because they didn't like how using Monitor and Abuse would give Slinger a 16m terror radius and basically give survivors zero warning before being in range of being shot.

    Since Slinger is already infamously the only 4.4 m/s killer with a 32m terror radius, what if they instead made it 28m? That way with Monitor and Abuse he would have a 20m terror radius and so survivors would still get some warning before they're in range.

    (I know Pig used to have a 28m terror radius back in the day, but they changed it to 32m in the name of standardization because she's a 4.6 m/s killer. But since they're already throwing standardization out the window by giving a 4.4 m/s killer a 32m terror radius, why not try 28m instead? At least in this case it makes sense to try 28m.)

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    You know, Deathslinger is a killer I play probably second most next to GF now-a-days... And I 100% agree with what you said here, as fun as I still find him on occasion

  • RonMan32
    RonMan32 Member Posts: 413

    He really is. I'm new-ish to the game. Started playing at the end of this last Steam Summer sale 2022. But I've already gotten over a 100 hours in and prestiged 'slinger once.

    I play pretty much exclusively 'slinger when I play killer. But I have only encountered ONE 'slinger in matches as survivor. I do believe he is in need of a minor buff or perhaps a rework but regardless I find him extremely rewarding to play even in his current state.

    I have a post with a few ideas on how to address fixing him without completely changing the poor guy. If anyone cares please check it out and let me know what you think!


  • Plsfix369
    Plsfix369 Member Posts: 566
    edited August 2022

    I've given up playing Deathslinger ever since I learned most of his "skilled shots" are based on server RNG. I started playing Hag again, though.


  • Slan
    Slan Member Posts: 404
    edited August 2022

    I guess that the slingers that you have not seen were all busy going after me. My gosh, four matches of survivor against Deathslinger, one after the other.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    In my opinion, the nerfs Slinger got took away all the things he did better than anyone else. So... if he isn't the best at anything, why would I play him over the killers who do his stuff better?

    If you like his looks, personality, or the challenge of playing him... cool. You do you. But I'm not going to touch him until I have a reason to.