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Deathslinger is an endangered species
I've only seen Deathslinger a grand total of three times since the nerf. It's crazy how rare he is to see these days. I mean, I've seen more Twins than Slingers. An oddly large number of Twins, even. Where has the angry cowboy gone?
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I play mine at least every few days. He's a standard in my killer rotation.
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I play a mix of Slinger and Trickster usually. I didn't know so little play Slinger honestly.
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I have yet to find a Deathslinger that can win a game without the survivors absolutely sabotaging themselves first. My own included, and I consider my Deathslinger quite good - I just get W'd the moment that overnerfed terror radius hit's their gen and have to spend 40 seconds just to get in firing range.
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I mean Deathslinger was already pretty rare before the changes. He was about 5-6% of the general Killer use (compared against Huntress who had about 24%), but this is what happens when you overnerf a Killer who was already weak to begin with and remove the things that made him interesting/unique to most players.
I wouldn't be surprised if his usage dropped to less than 1-2% by now... even I used to main him and I cannot tolerate playing matches as him because the games are insufferable at best.
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Deathslinger is actually still very good. I honestly think he's a contender for having the best chasing power in the game, second to Nurse. Just no one plays him because he requires a lot of time and skill and has lots of counterplay (unlike many other good killers).
Learning that you can get a hit at just about every loop and learning all the trickshots is all well and good, but he loses to hold W and pre-drop pallets... like most killers.
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I wouldn't consider it being the "Best Chasing Power"
It's alright, it has its flaws, but it's good.. they just overnerfed him for 0 reason.. they needa revert the nerf and then i'll be a happi slinger boi,
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No because then the "Nerf Slinger" topics will return, people do NOT want insta-scope to return.
... Some of the nerfs should probably be examined though.
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idk, getting a hit at pretty much every loop in the game is pretty monka, and you can even get hits at most loops if the pallet is dropped. Very few killers have the same level of strength. I've personally been on a quest to see which loops you can get downs with Slinger even after the pallet is dropped.
But yeah, it wasn't for 0 reason. Quickscoping and tap ADS were pretty much impossible to deal with as survivor, but the Terror Radius nerf was uncalled for.
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i'd say that survivor can outplay every loop that deathslinger can get hits at in just about every situation. just about everyone is just waiting for deathslinger to get his revert more or less. Hopefully it happens sooner than later. Quickscope in particular needs reverts.
Terror radius is whatever, it was nice to get initial hits for his shot to be lethal when survivor wasn't paying attention though it will be fine if it just becomes lullaby or whatever if bothered the survivor that much.
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Do you honestly believe a tr change is going to fix his issues. Dude needs way more help then just a tr revert. He has no gameplay competitve usp. His ability has a range limit, a reeling mechanic that can deny him downs even if you hit his power, slow movement speed, single capacity shot so you cant even chain multiple hits.
He lacks any unique advantage. Hes the inferior ranged killer in every way. He needed a full blown mechanic added to compensate for his quiclscope being ripped out. Whether you thought quick scope was fair its undeniable to assume his main selling point was not the quickscope. Ripping it out and saying hes still good is straight up untrue espcially when you measure him up to killers like artist,huntress hell even trickster is better.
I advise the community comes up with ideas to give him an edge because if they cant and behaviour wants to actually start selling those slinger skins there gonna give him back the quickscope or tone back the ads changes. He hasnt appeared in any community content (at least gameplay wise since his nerf). What does that say about his current situation? Even scott, zubat acknowledges that he needs help. How can the commumity be so blind?
I have ideas like charged exposed shots, a meter build up on his gun that grants him an empowered shot, Faster muzzle velocity, longer range with a stronger harpoon. Any of these ideas would give slinger a chance but as of right now hes just a bench warmer tbh.
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I play Slinger pretty much every day, and he's still extremely strong. If you really insist that he's bad, then having a niche as a killer that is only good in the hands of one-tricks isn't too bad in my humble opinion. He pretty much only loses to loading into one of the oversized maps and having survivors split on gens (but every killer loses to this). To be fair though, he's extremely dependent on STBFL to stay viable.
His unique gimmick is that he can hit you pretty much anytime and at any loop, ADS is still very quick relative to what you get out of it, and he's got much better zoning than Trickster and Huntress. Huntress has a massive wind-up and throws a whale at the survivor, but Slinger can ADS very fast and shoot through a pinhole to get a guaranteed health state. Trickster can do the same, but you can't always get that much value out of it.
Reverting the nerf would catapult him into S tier, which we don't really need when we already have The Big Three (yes, I think Slinger is that good). Charged exposed shots or having stronger chain would be way too much and swing him into being unloopable. Longer range and a higher projectile speed are both good buffs, however. Giving him a small TR radius again gives him a niche as the only pseudo stealth ranged killer when using M&A, which gives people a reason to play him again.
As for community suggestions, I have suggested many. Even one earlier today. Just no one in the DbD community cares at all if you have a well-thought out opinion or suggestion, they just want to say "just uhhhhhh make it overpowered or delete it from the game ig lol." People aren't looking for actual solutions to DbD's problems, they just want to take the easy way out and say whatever requires the least thought.
I'd say you need to play more Slinger. If a survivor is doing the correct counterplay at a loop, you can counter their counter with mindgames, good predictions, and being unpredictable. I throw games to commit to difficult chases just to push the limits of what Slinger can do in chase. Then every time I play against someone doing X counterplay at X loop, I know how to counter it. e.g. if a survivor is crouching to dodge your harpoon, you can tap ADS to trick them into crouching and losing distance.
Yes, it's an enormous time investment just to get good at one killer, but people do the same thing with Huntress and other killers.
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I'd say you need to play more Slinger. If a survivor is doing the correct counterplay at a loop, you can counter their counter with mindgames, good predictions, and being unpredictable.
I do not agree. I don't think there is anything unpredictable about current deathslinger. I think survivor has counter-play to to every action he takes and he has no control over the chase whatsoever.
I throw games to commit to difficult chases just to push the limits of what Slinger can do in chase.
I think this sentence is clear indicative problem. Your literally throwing games in attempts to improve at the killer at an illusion that you'll improve at the killer in the future.
One of my recent games vs deathslinger was playing Gideon's meat packing plant and I was at that loop where there is a hole with a pallet that often links into an extended T-L wall at the bottom of the hole. The deathslinger player spend like 1-2 minutes trying to shoot shots at this loop in order to hit me. I'm not even sure what he was trying to do? Was he trying to shoot me and make me fall in the hole? No clue.
Either way, this is good summary of what playing survivor feels like against Deathslinger. It is like practically waste of time because the killer-player is literally throwing games in attempts to do some fancy play that is not going anywhere. The killer to no one surprise loses and in my head its like "Can we just move on the next game? what a dull boring match."
This is the case for a lot killers though. There is just lack of fulfillment in escaping a killer that has no chance at winning.
Yes, it's an enormous time investment just to get good at one killer
Players do that with other killers because getting better at other killers has payoff/reward. He lacks payoff and he is less fun to play now which is why he is played less. I still see some monthly posts every so often that encapsulate some sembalance of add-on reworks/reverts for deathslinger.
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overnerfed and killed by the devs
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Yeah they nerfed a somwhat mid tier killer cos survivors whined too much about it
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Your overstating slingers power. No you are not able to play every loop with slinger thats a ridclous assertion. There are very clear limitations to his power with predropping pallets being an excellent way to deny his ranged shot from actually landing a down. The same can not be said about trickster, artist or huntress who can play through this by landing shots that do not require a follow up m1.
Trickster also has way more potential then slinger espicially when you are utilising penetration blades, ricohet further ranges splash damage daggers and a main event which can severly hamper body blocks. You can also zone more heavilly with trickster by utilising suppressing fire methods. Again capacity is an issue for slinger one in the chamber should hit harder versus other ranged killer that can have multiple rounds and again no range cap.
Also as you stated no ranged killer has stbfl mandatory which is a joke. Stealthly range killer is also a terrible niche to explore on low mobility killers you will utilise little of that actual advantage and has a large number of maps where a stealth a aproach is not availlable 90% of the time. Look at the best examples of stealth killer design space an notice thw best of these tend to have telepotation or enhanced mpvement speed. Whilst the worst limply stagger to another location.
I ve seen the argument oh you can get guarranted hits but ttd (time to down) is just as important as being able to hit. There is so much superflous time spent reloading after every shot. Shoot reel hit reload shoot reel hit. A lot of loops massively draw out the time it takes to be able to line up the shot and thats before survivor just pre drop pallets and deny you any oppurtunity to do so.
Instadowns on a range limit of 18 meter with a charged shot clause or meter you built up through landing hits is not exactly a surefire uber tier op killer. Espicially when you add/have existing warming indicators that a slinger isl ining up a shot or potentially add an active exposed shot indicator/jingle. This concept is not completely busted there are an endless number of ways to balance it
Going the path of another stealth based killer in a game with a cast that is almost 50% this is dull, boring and oversaturating the rooster with the same crap. A slinger shot is a breach action range gated shot with an ads time that is not far different from huntresses wind up espicially when shes packing wind up hatchets.
I am confident slinger is to niche and dosent offer anything that wows people outside of his aesthetic. This is evident in people frustration with his current situation and a tr change will not be enough to actually inspire people to give him another go. Whether he gets game delay exposed shots or terrain penetrating shots. Slinger needs and deserves way better then some limp tr changes.
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How do you do those super cool bar quote dealy-doos, I wanna do 'em ;-;
"I do not agree. I don't think there is anything unpredictable about current deathslinger. I think survivor has counter-play to to every action he takes and he has no control over the chase whatsoever."
A big part of his unpredictability is going for pinhole shots, and shooting over obstacles that don't look like they can be shot over. It's unlikely that a survivor knows every pinhole to avoid, unless they are also a Deathslinger main. You can also pre-aim when walking around a corner and the survivor is no longer able to react your shot, guaranteeing a hit. Hardscoping to zone someone out isn't unpredictable, but it's pretty impossible to deal with for the survivor. There's also all the regular M1 mind games, except you have a gun and can randomly start holding an angle on where you expect the survivor to come from.
Aiming and not shooting to trick survivors into juking is also good strat. If a survivor makes a read on you that you're not shooting after doing spam ADS a few times, you can suddenly """quickscope""" and land a hit. Now that survivor pretty much has no idea what to expect from you the next time you chase them and you start ADS'ing randomly.
"I think this sentence is clear indicative problem. Your literally throwing games in attempts to improve at the killer at an illusion that you'll improve at the killer in the future."
It's not an illusion. Every time I over-commit to a chase to find a pinhole in a loop that you can get a down with, I have that loop "solved" in my head. The next time I chase someone there, I down them in seconds because I know the solution to that loop. It's literally hard work and determination paying off in real time.
Long range shots, trick shots, and pulling people off ledges are all extremely fun, which is why people do it. I play Slinger because I find him fun, and enjoy the kinds of tricks you can do with him. If I wanted to win every game, I'd be be playing Nurse or something. I just find the "better" killers to be boring because they are too easy or require too little skill.
Slinger wins by virtue of having short chases, and doing !!!SCIENCE!!! to find the best strats on each loop is the best thing I can do to improve. Sadly, no one is interested in doing lab work in customs with me haha.
"Either way, this is good summary of what playing survivor feels like against Deathslinger. It is like practically waste of time because the killer-player is literally throwing games in attempts to do some fancy play that is not going anywhere. The killer to no one surprise loses and in my head its like "Can we just move on the next game? what a dull boring match.""
I generally stomp with Slinger most games, I'm not throwing every single match. I really only lose on big maps when survivors split on gens or against players with 4 times my playtime, but most killers lose in that situation anyway.
"Players do that with other killers because getting better at other killers has payoff/reward. He lacks payoff and he is less fun to play now which is why he is played less."
This is partly true. It can take a lot of effort to get a really good shot in, but even then you often can't get a down. No one has really and truly committed to pushing Slinger to his limits. I imagine people said the same thing about Nurse a very long time ago, until people learned she was the one and only OP.
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Well, I have an idea regarding the twin situation. A lot of the current tome missions can only be done with the twins or the perks of the twins and also the skin rewards are for twins, at least partly. So yeah, I guess some people started playing them for that and stick with the killer, because they like the playstyle.
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Chill out and we can talk civilly. I'm not interested in talking to someone if you're going to be vitriolic or overly aggressive about your opinion.
Slinger is way better than people give him credit for. He doesn't need a lot of buffs (or really any), because he is already very strong. Just no one is any good with him, so he looks like a weak killer to most of the player base. He requires a massive amount of time put into him to see his real potential, and no one has really committed to seeing just how far you can push Slinger to his limit.
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How do you do those super cool bar quote dealy-doos, I wanna do 'em ;-;
step 1
step 2
A big part of his unpredictability is going for pinhole shots, and shooting over obstacles that don't look like they can be shot over. It's unlikely that a survivor knows every pinhole to avoid, unless they are also a Deathslinger main.
I am not deathslinger main. I haven't played him in over 7 months or more. I think I played him about 20~ games after the week after he got changed just to confirm where he is at. I would say that you don't need to be deathslinger main to know where pinholes and his ADS time is so slow to the point that you'll likely pass over the pinhole before he is able to shoot in most cases. It is highly predictable as deathslinger's player-movement will not look natural in most cases when they're going for fancy gameplay.
You can also pre-aim when walking around a corner and the survivor is no longer able to react your shot, guaranteeing a hit.
First of all, It is not guaranteed hit. The deathslinger produces this really strange ringing noise when aiming down sight. Furthermore, the survivor can anticipate the shot if he/she believes that he can fire. I tend to run loops extremely tightly such that most of the time, I end up making the corner before he is able to shoot. In the rare cases where its not the case, I am not concerned. I do not think outplaying his gun is particularly difficult.
Aiming and not shooting to trick survivors into juking is also good strat. If a survivor makes a read on you that you're not shooting after doing spam ADS a few times, you can suddenly """quickscope""" and land a hit. Now that survivor pretty much has no idea what to expect from you the next time you chase them and you start ADS'ing randomly.
This sounds like very new-player suggestion. There is no sudden quickscope. Quickscoping does not exist in current iteration of slinger. inexperienced survivors will sometimes begin wiggling in predictable patterns before the wind-up completed. Its just the typical bad-survivor gameplay. Given that deathslinger is pretty crap killer in my opinion and MMR exists, I don't really imagine anyone having particularly high MMR with him and I imagine your more likely to face bad survivors with him if you main him from being lower MMR.
"I'd be be playing Nurse or something. I just find the "better" killers to be boring because they are too easy or require too little skill.
Really? Low skill? You should try her out. I assure you. she is not easy. If you want some extra challenge, Burn a Racoon city police station offering. The ego might be a bit too high on this comment.
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I’m considering picking him up. He surprisingly was barely mentioned on the most hated killers thread where you had to pick three (alongside Hillbilly) and the gameplay style intrigues me. I don’t know how he was before the nerf sooo ignorance is bliss?
i think he’s also the only killer I haven’t come across as survivor yet. Came across Onyro today but still no Deathslinger.
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How is this vitriollic? Im addressing you point and using exisiting ranged killer designs to illustrate how unnecessarily restrained deathslingers design is. His quickscope was a selling point behavour marketed as a reason to purchase him. His old help tip advocated using his swift aim shoot and reel as a key advantage that gave him strength. Ripping it out for mild qol changes was and still is widely consdired to be backwards.
"No one good with him thats all" start to make a whole lot less sense when a large amount of dbd players can agree nurse is still strong despite having a high learning curve yet people look at slinger and see an inferior ranged killer with zero appeal. Claiming slinger is fine as is when titans like zubat and scott say otherwise is brazenly arrogant. If a killer is this complex they shouldnt be losing to basic hold w strats.
You didnt even address my points you just doubled down on how slinger is still really good without explaining why he is superior and comparable to the current dbd killer ranged rooster.
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I would say that you don't need to be deathslinger main to know where pinholes are
This is largely true. Everyone knows about a lot of the common ones like shack window boards, and obvious ones like the railings on a lot of balconies. However, there's simply so many that I don't think many survivors know about a lot of them. For one of my recent discoveries, you can shoot someone in the foot while they are running past the carriage loop near shack in Dead Dawg. I can't think of many other examples since it's 5am for me and I'm very tired.
his ADS time is so slow to the point that you'll likely pass over the pinhole before he is able to shoot in most cases. It is highly predictable as deathslinger's player-movement will not look natural in most cases when they're going for fancy gameplay.
You can pre-aim the pinhole, but you can make a good argument for that being too predictable. But then again, just pre-aiming window vaults and waiting for a survivor to run past works against many players. You can argue that not predicting a pre-aim and leaving the loop is due to lack of skill, but doing it randomly when you haven't done it before catches people off guard.
A big part of playing Slinger is being unpredictable and making bizarre plays to throw people off guard. You loop normally and then flick and shoot someone, and you can also loop like you're trying to set up a shot and then just M1 them instead. He's got a billion tricks up his sleeve, and doing regular M1 mind games when a survivor is expecting a shot can be surprisingly effective. If you are playing against a predictable Slinger, you are playing against a bad Slinger (as much as I absolutely hate saying "bro lol you're wrong bc the guy you're playing against is bad," because it's a stupid argument that contributes nothing to the conversation).
Maybe that's just my playstyle in general, and not so much a Slinger specific thing.
First of all, It is not guaranteed hit. The deathslinger produces this really strange ringing noise when aiming down sight. Furthermore, the survivor can anticipate the shot if he/she believes that he can fire. I tend to run loops extremely tightly such that most of the time, I end up making the corner before he is able to shoot. In the rare cases where its not the case, I am not concerned. I do not think outplaying his gun is particularly difficult.
It's.... pretty guaranteed. The ringing only plays if he can actually see you, and if he can only see you for a split second and shoot you in the ankle as you round a corner and you can barely even see him anymore, how do you react to the ringing? Or the gun being raised? I do it literally every day, and no one has ever juked or dodged a shot when I was pre-aiming around a corner (except for when I'm drunk and stare at them for like three seconds before firing lol).
You can't anticipate getting shot when you can't see the killer, and you don't know if he's doubling back or moonwalking or pre-aiming. No one has that level of precognition when they can't see something, unless that something is as predictable as a pen hitting the floor after you drop it. Which you've stated, you play against a lot of predictable Deathslingers.
This sounds like very new-player suggestion. There is no sudden quickscope. Quickscoping does not exist in current iteration of slinger.
"""quickscope"""
I would like you to guess what the quotation marks are for, please : )
This means firing at the first available moment, e.g. mashing M1 after you begin holding M2.
inexperienced survivors will sometimes begin wiggling in predictable patterns before the wind-up completed.
Its just the typical bad-survivor gameplay. Given that deathslinger is pretty crap killer in my opinion and MMR exists, I don't really imagine anyone having particularly high MMR with him and I imagine your more likely to face bad survivors with him if you main him from being lower MMR.
Even high level 4k+ hour survivors will start wiggling randomly and trying to juke. With bad survivors you can literally win by holding W after them and going for M1s only. No one cares about advice for playing against bad survivors, so no once gives it. Might as well start suggesting that checking lockers is a good strategy at that point lol.
So no, it's not typical bad survivor gameplay because anyone decent at the game can recognize a bad survivor very quickly, and it's waste of time to discuss how to play against them since they are virtually guaranteed to lose.
imo, I am fairly mid as far as killer players go. On a scale of 1 to 100, 1 being dedicated game throwers that have literally never won and 100 being a top 10 comp player, I'm probably like a 65. So my MMR is probably high-ish, considering I play against gen rush squads with map offerings and the like as Slinger. I vs a lot of very good loopers if I let them get to a loop, but it doesn't really matter against Slinger since he can get a down at pretty much any loop.
Really? Low skill? You should try her out. I assure you. she is not easy. If you want some extra challenge, Burn a Racoon city police station offering. The ego might be a bit too high on this comment.
The ego is at an all time low. I don't think I'm all that good, I think that Nurse is very, VERY good. I mained Nurse when I first started playing DbD on PC, and I still play her occasionally. Usually only without perks, though. She's literally easy mode. You basically just click on survivors and down them. If you can't see them, you click on them through the wall and down them. I can't explain it any better than that. Survivors juking you, running at you, ect, doesn't matter. Nurse literally does not care about anything that survivors do. You just get close with your first blink and click on them with your second.
I don't like playing her because I hate being carried by playing an easy and overpowered character, I'd rather play a character that requires a lot of skill to get use out of them. Nurse takes no skill, you cannot change my mind.
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Per your earlier post, replying to me:
"that's a ridiculous assertion"
"what you stated is a joke"
"limp dick buffs won't help this killer"
Per this post:
"you are brazenly arrogant"
Vitriolic behavior. It's difficult to care about addressing your arguments, however valid they may be, when you're also just being straight up rude in the same breath. If you aren't going to try to have a productive conversation with me and mutually seek truth in good faith, I have no reason to talk to you. Good day to you.
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Who could have thought that nerfing an already weak killer and giving nothing to compensate would be a bad idea right?
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That's a weird way to say "I won't argue with you because I don't to know how to counter argument what you said"
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No, I'm just not interesting into talking to people that think having an argument means insulting the other person or constantly demeaning whatever it is that's being argued about. You can disagree on something and be civil and try to seek a mutual greater understanding, but this is the Dead by Daylight community we're talking about here. Much easier to say "what you said is dumb, the thing you like is stupid" than actually have a proper discussion and try to brainstorm together.
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I find him really courteous considering the kind of people you can meet on the internet and in dbd, he don't mean to insult you, he just want to discuss, sometimes when you're too zealous you can get a bit carried away and slip a bit.
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I called him out on being rude, and instead he doubled down and insulted me again. That's all there is to it.
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Good.
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Since I turned crossplay on I face Deathslingers pretty often. I've had 4 in the last 2 days - one was cheating though which was unfortunate.
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RedsGamingGears happens to be playing Deathslinger once a day all month this month and is kicking butt with him. He’s an insanely good shot (at least compared to me! 😄) and a very strong macro game killer. Here’s his most recent video but he’s doing two matches a day for 30 days.
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Who is Deathslinger?
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Sorry to discount this video, but survivors:
- Grouping up on one side of the map allowing for repeated infectious fright procs
- Deadharding before his redeemer goes off
- Not looking over their shoulder when they don't have deadhard
- Immediately going back to the same gen when they just heard Deathslingers redeemer go off on the other side of the building
- Crossing windows instead of taking advantage of the 3rd person FOV to force Deathslinger around tall walls first
- Survivors just losing track of obstacles and running into walls
My opponents don't play like this. They split up to the 4 corners of the map, only DH when the gun goes off, and actually use the jingling sound to make sure they don't run back into my line of fire. I don't miss shots often, but survivors do not present me with such easy opportunities. This guy also seems to round corners, even without infectious fright going off, and there's always some potato there just waiting for no reason.
Honestly, the only thing in this video that really impressed me was the use of double stun reduction to modify what would have otherwise been much longer follow up hits. The rest just looks like bad survivor play.
Edit: This guy, much like Otzdarva during offtime hours, could be quite good at Deathslinger, but these games are not indicative of some winning formula for the killer.
Further Edit: Unfortunately, I loved M&A Deathslinger, but with his nerf and having moved on to main more reliable killers, I don't like modifying my FOV from killer to killer, that makes this even more frustrating.
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Deathslinger is not worst killer in the game, but I would consider him the worst ranged killer.
After all those nerfs he has only two things going for him compare to other ranged killers -> STBFL and mending. Where mending is not the usefull, because he is 110% killer, so switching targets is limited.
Problem is that they nerfed the main reason why most players played him -> quickscope. We were able to use skill from FPS games with this killer.
If you are Deathslinger who used to fake shots, then he is pretty much same. Thing is that you have to fake your shots now, because every potato can react to it. So you need to find out how that survivor is going to react -> hold W / dodge. But I find that super boring.
Otherwise he has limited range, can't down over far windows / most dropped pallets (unless they are super unsafe), small hitbox, possible to deny down, slow time to down (unless start with M1), normal TR (not that big issue imo), punished for missed shots a lot.
Small hitbox used to be an advantage because you could shoot through small gaps, but that got way harder with slower ADS and survivors hear / see that you are trying to do it.
Another issue (unless they fixed it already) is his smaller FOV and sensitivity during ADS, it is just so painfull to use for me (used to FPS games). It is possible to fix it with a macro, but that is not something most players can do.
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They did give him some buffs, but I think they failed to fix main issue and nerfed him more than their buffs could save.
Their change made it more boring for both sides imo -> lot of fake shots. Survivors don't care because noone plays Deathslinger anymore.
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I just grabbed the most recent video, like I said he’s posting a bunch of them one a day. And no, he doesn’t just win because “the survivors aren’t good”. And he uses different builds in most of the videos.
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I already gave him the benefit of a doubt and watched several videos, and again, the survivors I play do not commit so many unforced errors. It's cool that he's a good shot but that's really not what Deathslinger being bad right now is about.
Are you saying these survivors in these videos ARE good? Most of them can't even post up on T wall properly.
Edit: Let me be clear, when I get these kind of survivors, I win no problem too. When I evaluate killers I don't pass judgement based on the games that potatoes gave me, I base it on games where the survivors display actual experience verses the killer I'm playing. Even Clown can look good against the right survivors.
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I’m saying he’s excellent at the macro game which allows him to maintain pressure even when the survivors would normally split up on gens and also find the weak links in the survivor’s group to get the first down more quickly. You don’t get a consistent 70-80% kill rate over a long run of matches simply because “the survivors are all bad”.
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Dude, I see his macro perk builds - they're cool and all but half the time the survivors are just posting up on rocks and waiting for him wherever he already is. They are not objective oriented at all and it shows. Maybe of the 6 games of his I watched so far the only one where the survivors even tried to bang out gens was the Leary's game - AND the hysterical thing about that one is they managed to scream it up for SH:PR all the way to the last gen. That is unbelievably sloppy.
I'm not saying all survivors are bad. I'm saying these videos are a piss-poor indication of Deathslinger's current woes. Stop rebranding.
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Twins are increased due to the current tome.
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I’m not “rebranding”, I’m saying it’s odd you’re assuming he only wins because survivors are bad when that’s statistically highly improbable. Part of being good at the macro game is putting survivors into situations where you have the opportunity to find and capitalize on unforced errors and catching them in the open and finding and focusing on the weakest player on the squad. Spectating killers who are excellent macro gamers will always look like they’re “against potatoes” even though they’re not because they’re setting up a lot more opportunities and putting a lot more pressure on survivors to be in those situations.
“But that’s the survivors sabotaging themselves” is selling the killer short when part of the strategy is creating ways for the survivors to sabotage themselves in the first place. It’s not accidental, it’s intentional.
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He used to have a decent playrate but then BHVR decided to massacre him out of nowhere.
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Dude, these survivors are literally sitting behind rocks, and then crawling out of them directly into his FOV when they could otherwise just sit there and avoid him with their 3rd person FOV. If you think these videos are indicative of Deathslinger potential and not survivor's being potatoes then you are crazy.
And for the final. #########. Time. I am not assuming he only wins due to bad survivors. But, in 7 out of the 8 matches I am now up to there has been multiple awful survivors every game. Christ. We can find videos of Clown and Myers stomping oblivious survivors and those two killers will still be AWFUL.
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Except you are assuming he only wins due to bad survivors. But survivors are people, they’re not idealized perfect players, and his playstyle takes advantage of that. “Survivors made mistakes so they’re potatoes” is ignoring the fact that he sets up more situations an an average killer for him to get those mistakes to happen.
You asked to see someone who does really well with Deathslinger over the long haul and he does just that. Now you’re complaining that “oh but it’s because the survivors are bad” ignoring that he does well in all the matches and his MMR is obviously high since he wins probably 80% of his matches. He’s not winning simply because “he’s a good shot”.
Certainly someone who is a so-so Deathslinger could do worse than learn a bit from Red.
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I did not ask to see any games. I wrote: "I have yet to find a Deathslinger that can win a game without the survivors absolutely sabotaging themselves."
That remains true, even after watching his last 8 Deathslinger videos.
I win more than 80% of my Nurse matches, but I don't let that make me delusional - I can still tell when the survivors are potatoes
These survivors aren't just making mistakes, they're making egregious mistakes that demonstrate they are not even able to identify the perks they are up against. I have pointed out multiple, ridiculous examples that you never responded too. I would genuinely rather play Deathslinger than spend more time trying to explain it to you. Take the last word you are wasting time in bad faith.
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Survivors call for nerfs. Said nerfs are then applied. Killer becomes weaker and then they wonder why people don’t play said killer. Why would they when they can just pick a better killer and struggle less? And let’s be honest here, when survivors want a killer nerfed, they want them nerfed into the ground and out of existence (because they want easier matches).
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Man, I can’t believe how aggressive you are! All because I’m pointing out that statistically he doesn’t go against only potatoes any more than you with your 80% win rate with Nurse only go against potatoes. And I didn’t stoop to calling you delusional simply because I think you were underestimating him, nor did I claim you were arguing in “bad faith”.
You asked for “a Deathslinger that can win a game without the survivors absolutely sabotaging themselves first.” Apparently though your definition of “absolutely sabotaging themselves” is any game any apparent mistakes happen which is an unrealistic view of how people play. Very, very few games happen where no mistakes are made, and the good killers are the ones who both make fewer mistakes than the survivors and also use tactics to both amplify the possibility of survivors making errors and lessen the possibility the killer makes them.
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Where has the angry cowboy gone?
BHVR:
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Insta-scope was still dodgable. tf,
He's 110% for a reason, sorry but, he was the 2nd ranged killer to rival huntress. now Huntress dominates harder than he does
Hits through Most loops? bruh, if you were injured, being speared after you dropped a pallet would be a waste, some loops even when speared you couldn't catch them in time to reel + lunge,
People seem to forget that slinger could only injure / deep wounds you if you broke the spear / hit them with m1 after m2, hell they broke half of the tiles for slinger so you couldn't even shoot through the wide enough holes to even justify why it didn't go through,
and the Few killers that can get a hit after a pallet is drop (not counting latency hits through pallets) Would be half the killer list.. only on a Few maps no killer can down you through the safest of pallets,
+ Quickscoping was fine, they should've just made it to ADS abit slowly, but not too slow,
(that and his addons needs goddamn fixing...)
Edit: Fixed Spelling Errors
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It wasn't dodgeable. You could weave back and forth and hope he misses but by the time the gun was raised you'd already been shot. Also led to the extremely fun playstyle of spamming m2 without firing so the survivor loses distance and could just be hit normally. Or they stop weaving and get shot because anyone can hit a target running in a straight line. Lose/lose.
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