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Adding more anti tunneling perks which is not paid, Rework of Borrowed time and nerfing leatherface.

Ok I'm writing this post even after knowing that none of this is ever going to be happening even if this post get 1000 positive replies , it will remain the same.

I am a new player to DBD but not new to the community, I am following DBD from 2018 but never got the chance of playing it but I got it for free from EGS in 2021 by which I finally got to play it.

As I know some basics of DBD is didn't find it hard to get things started I know how to loop and chase as a killer, but now as a player I get to see the situations of the game from even closer, honestly the game description which describes about this game both in steam and EGS is totally fake. If they need to write the proper description it would be like

" DBD is an asymmetrical horror game where 1 player takes the role of a killer who hunts one people and hook them and staying there for the remaining game while the other good teammates coming for rescue will just get killed and thats how the game ends. Its a perfect simulator of retuning back to lobby and is enough to give you depression"

Now everyone will say that there are perks which counter these and I totally agree, but there's only 2 or 3 :-

Borrowed Time, Decisive Strike and sometimes For the people comes useful.

Now BT can be unlocked really easily by upgrading the bloodweb of bill which is a free character but DS , you need to spend real money to get that and if you are lucky you will get it in shrines of secret, but what is I don't get it in shrines of secrets for like 4-5 months , you have to play this game with a built in game loop where you start a game get downed watch yourself die in hook for 4 mins slowly seeing the other good teammates dying of make your choice or simply Bubba's chainsaw who are coming to save you then return back to lobby and this continues.

So if it is seen properly there are literally only 2 anti tunneling perks, and since then nothing has been added but more and more perks which supports camping has arrived.

Camping has been a problem since the launch of leatherface and everybody knows it but no big changes came thats why wrote the first line of this post.

But I still have some major suggestion of some changes which the Devs might consider which got a 0.0000001% chance.

Changes to BT:- The unhooked survivor will have a permanent endurance for that given timer.

Changes to leatherface's chainsaw:- i. Chainsaw will not get recharged while carrying a dying survivor and also will not get recharged while standing within 8 m radius of the survivor.

Incidious should be removed from his bloodweb

Changes to hooked survivor:- The entity timer will be paused as long as the killer is within 8 m range while no survivor is within that range/ alternative:- If the killer stays too long in the close proximity of a survivor the entity will teleport him to a new location after maybe 10-15 secs 34 m away while no survivor stays in the range of 10 m for the hooked survivor

Addition of more anti tunneling perk which is available for a original survivor which is not available in licensed DLCs

Comments

  • FL3X
    FL3X Member Posts: 5

    I already posted this type of a post before sometime but at that time it didn't showed so I have to write a new one as I though it might not got posted.

  • Ogurcha
    Ogurcha Member Posts: 24
    edited June 2022

    Silly suggestions, honestly.

    1) Changes to BT: I can't understand what do you mean by that. Endurance has no effect if survivor already has deep wound anyway. So your suggestion changes nothing to this perk.

    2) Leatherface. Silly. If it will happen survivors will abuse this. Knowing that safe place is near the hooked survivor will affect badly survivor's behavior. And this change has no logic

    3) Insidious. This is fine I guess but what would you deal with rage of people who either love this perk or who will demand compensation for this perk

    4) Changes to hooked survivor. Do you know that killer will just camp at 9m distance? Or just patrol the hook at some distance? Or cherry on the top: people who love to camp will just switch to huntresses. How these eight meters would help?

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    These suggestions arent the best tbh

  • FL3X
    FL3X Member Posts: 5

    Bro The BT change I mean that Survivor will not get affected by any kind of hits during that time if he is in deep wound or not, BT is useless against leatherface's chainsaw If u get endured in 1st hit of chainsaw u get downed in 2nd hit immediately, that should get removed.

  • FL3X
    FL3X Member Posts: 5

    And for the 8m range you can change that to the killer's terror radius or if they dont even bring the change punish these players in matchmaking everytime they remain within the close proximity to a survivor they will get a temporary ban from matchmaking.

  • Ogurcha
    Ogurcha Member Posts: 24
  • Crowman
    Crowman Member Posts: 9,517

    Sometimes defending killers just need to defend the hook. Punishing killers for camping is not a good solution because the killer at the end of the day is trying to kill you and sometimes that means forcing your death on the hook.