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why is this game so grindy?

as the title suggest this game is way too much of a grind and i have 1600 hours into the game with majority of my time with point perks or at least were gonna live forever i have all female characters fully prestiged with all perks,some male characters prestiged 1 or 2 my killers are all around lvl 40-90 depending on which killer i play more and if i got the perks i wanted,but none of my killers are prestiged bcuz meh,but this game boast too much need for grind when there isnt much payoff to doing so.This games points given should be double or tripled to reduce grind because this game is not an mmo is isnt a story base game where you can level your characters crazy like pokemon or other take turn based games it is a killer vs survivor game with way too much focus on grinding.

Comments

  • SlothGirly
    SlothGirly Member Posts: 1,146

    Too much grinding? :thinking: I don't see any problems with "grinding" in this game, since you don't need any of the perks, you can still play without them, or if there's a perk you want then play that character which the perk comes from. No real reason to complain.

  • Bug_Reporter
    Bug_Reporter Member Posts: 673

    @Rainbow_Rose99 said:
    @Bug_Reporter your comment just shows your irrelevant and having legacy doesnt mean anything all the players i see using it are bad at the game

    Im not talking about SKILL, until legacy came out, there wasnt less nodes on the bloodweb, they werent so cheap, there wasnt 2 perks on the bloodweb, entity started to eat it much later...

    There has been so many updates to reduce the grind, it used to take about 3-4 weeks to reach lv 50 on one character, now u can easily reach that lv on 3 days since we also got double bloodpoint offerings!

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301
    edited January 2019

    The bloodweb actually works great for the most part. It's only the way perk tiers work + how many of them you can get per bloodweb + at what level teachables are unlocked that undermines the bloodweb for a lot of players.
    That would be the only thing that needs fixing if the Devs consider it to be a problem.

  • Rainbow_Rose99
    Rainbow_Rose99 Member Posts: 24

    wanting to play a certain character but not having the perks that you would like to use haveing to spend anywhere between 40k-70k points for each level 3 times for a level 3 perks so you spend aywhere between 360k-630k points to just have those 3 perks fully leveled

  • Rainbow_Rose99
    Rainbow_Rose99 Member Posts: 24

    @Bug_Reporter to give you a bit more context to me playing this game and when i joined i joined just a few days after legacy was a thing i played for awhile made some friends and stopped playying when we stopped playing it i uninstalled for a few monthes doc was added and controller support i play with controller to give you more context even though rank doesnt matter very much i was always rank 1 i checked doc out didnt like any of it the game was weird to me like ui and such so i uninstalled again few monthes later met some peopel on f13 and i redownloaded dbd and started playing ever since

  • Master
    Master Member Posts: 10,200

    @Rainbow_Rose99 said:
    as the title suggest this game is way too much of a grind and i have 1600 hours into the game with majority of my time with point perks or at least were gonna live forever i have all female characters fully prestiged with all perks,some male characters prestiged 1 or 2 my killers are all around lvl 40-90 depending on which killer i play more and if i got the perks i wanted,but none of my killers are prestiged bcuz meh,but this game boast too much need for grind when there isnt much payoff to doing so.This games points given should be double or tripled to reduce grind because this game is not an mmo is isnt a story base game where you can level your characters crazy like pokemon or other take turn based games it is a killer vs survivor game with way too much focus on grinding.

    The game cant be competitive with all the balance issues, so they decided to took the grindy way to keep players

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Master

    The game cant be competitive with all the balance issues, so they decided to took the grindy way to keep players

    The game can be competitive, even with balance issues.

  • Nova_Terra
    Nova_Terra Member Posts: 123

    @AlwaysInAGoodShape said:
    @Master

    The game cant be competitive with all the balance issues, so they decided to took the grindy way to keep players

    The game can be competitive, even with balance issues.

    I think it's more the technical issues and bugginess of the game that stops it from being competitive.

  • Master
    Master Member Posts: 10,200

    @AlwaysInAGoodShape said:
    @Master

    The game cant be competitive with all the balance issues, so they decided to took the grindy way to keep players

    The game can be competitive, even with balance issues.

    Yeah we saw that during the official tournament :lol:

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Master

    Yeah we saw that during the official tournament :lol:

    The problem there isn't balance. It's the way they calculate what counts as a victory. It's more of a score issue than a balance issue.

  • KiraElijah
    KiraElijah Member Posts: 1,187

    Much less Grindy than it used to be, and the grind ain’t crap. I made P3 50 Wraith in a week with the new system xD

  • Master
    Master Member Posts: 10,200

    @AlwaysInAGoodShape said:
    @Master

    Yeah we saw that during the official tournament :lol:

    The problem there isn't balance. It's the way they calculate what counts as a victory. It's more of a score issue than a balance issue.

    Thats an issue of the ranking system, but the ranking system cant be fixed before the game gets balanced or everything will fall apart

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    TBH what game isn't grindy in 2019?

  • HellDescent
    HellDescent Member Posts: 4,883

    The grind needs to be reduced, especially for new players. For example if you just picked up a game the first 150-200 bloodwebs should only have tier 3 perks. Or have all unlocked teachables start at the same tier you have them on your original character in bloodweb.

  • Sel
    Sel Member Posts: 92

    @HellDescent said:
    The grind needs to be reduced, especially for new players. For example if you just picked up a game the first 150-200 bloodwebs should only have tier 3 perks. Or have all unlocked teachables start at the same tier you have them on your original character in bloodweb.

    Would feel shafted by that!

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Master

    Thats an issue of the ranking system, but the ranking system cant be fixed before the game gets balanced or everything will fall apart

    Nothing will fall apart. With the proper ranking system, game balance is not relevant. The job of a ranking system simply is to determine who the best player is. You can do that easily even if there is a perk that increases your movement-speed by 200%, making the game unbalanced.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    The grind is good, it means players have to develop some level of skill before falling back on perks to bail them out everytime. Having a full tier meta loadout right away is why so many people potato when visual evidence would suggest they shouldn't.
  • Master
    Master Member Posts: 10,200

    @AlwaysInAGoodShape said:
    @Master

    Thats an issue of the ranking system, but the ranking system cant be fixed before the game gets balanced or everything will fall apart

    Nothing will fall apart. With the proper ranking system, game balance is not relevant. The job of a ranking system simply is to determine who the best player is. You can do that easily even if there is a perk that increases your movement-speed by 200%, making the game unbalanced.

    DO you really believe that players will continue playing the game if at rank 1 there is a 200% speed buff? Because thats what it will feel like. Rank 1 will be nurse exclusively basically

  • Onionthing
    Onionthing Member Posts: 469

    Games that give content/level skips tend to have short lifespans and bleed dedicated regular players for that sweet-quick-causal-cash. It all depends on how long the devs want to support and work on the game. When they are tired of it I'm sure everything with get posted for free, the challenge wont be there and people, like whenever this happens in other games will just move on to a different game. Casual Killswitch ... everytime, works like a charm.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Master

    DO you really believe that players will continue playing the game if at rank 1 there is a 200% speed buff? Because thats what it will feel like. Rank 1 will be nurse exclusively basically

    I don't think you're getting my point, lol.
    It doesn't matter whether the game is in a state in which the killer always 4k's or whether the survivors ALWAYS escape. We could still create a competitive ranking system that would allow only the best killers and survivors to climb to the top, again; regardless of the state the game is in.

    The trick is in how you measure scores.
    If a group of 10 people in a wheel chair and 10 sprinters participate in a 100 meter sprint contest, with a proper ranking system, you'd still be able to have the wheelchair opponents win against the sprinters, even in this example in which the wheelchair participants can't even move at half the speed of the sprinters.

    It's not about imbalance. It's about measuring scores.

  • Master
    Master Member Posts: 10,200

    @AlwaysInAGoodShape said:
    @Master

    DO you really believe that players will continue playing the game if at rank 1 there is a 200% speed buff? Because thats what it will feel like. Rank 1 will be nurse exclusively basically

    I don't think you're getting my point, lol.
    It doesn't matter whether the game is in a state in which the killer always 4k's or whether the survivors ALWAYS escape. We could still create a competitive ranking system that would allow only the best killers and survivors to climb to the top, again; regardless of the state the game is in.

    The trick is in how you measure scores.
    If a group of 10 people in a wheel chair and 10 sprinters participate in a 100 meter sprint contest, with a proper ranking system, you'd still be able to have the wheelchair opponents win against the sprinters, even in this example in which the wheelchair participants can't even move at half the speed of the sprinters.

    It's not about imbalance. It's about measuring scores.

    Yes it would be theoretically possible, but as I mentioned before a proper ranking sysstem would kill teh game (in its current unbalanced state)

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Master

    Yes it would be theoretically possible, but as I mentioned before a proper ranking sysstem would kill teh game (in its current unbalanced state)

    I just showed you that balance in irrelevant; it can be as unbalanced as a wheel chair versus a sprinter. Nothing gets broken. Everything works fine.
    It doesn't matter whether survivors can fly, whether they can kill the killer, whether the killer has a nuke. We can create a functioning ranking system regardless and have it select only the best players to reach the top ranks.

  • Dwight_Main
    Dwight_Main Member Posts: 69

    @Rainbow_Rose99 said:
    as the title suggest this game is way too much of a grind and i have 1600 hours into the game with majority of my time with point perks or at least were gonna live forever i have all female characters fully prestiged with all perks,some male characters prestiged 1 or 2 my killers are all around lvl 40-90 depending on which killer i play more and if i got the perks i wanted,but none of my killers are prestiged bcuz meh,but this game boast too much need for grind when there isnt much payoff to doing so.This games points given should be double or tripled to reduce grind because this game is not an mmo is isnt a story base game where you can level your characters crazy like pokemon or other take turn based games it is a killer vs survivor game with way too much focus on grinding.

    if you want to play a game with no "grind" play sandbox games. i recommend garry's mod. prestiging and playing the event is optional.

  • Dwight_Main
    Dwight_Main Member Posts: 69

    Plus. if theres nothing to "Grind" For people like OP would complain on the forums that theres nothing to do or the game got boring. lmao. F*ck off, its a fun event with nice cosmetics. (i wish they had one for dwight)

  • BigBubs
    BigBubs Member Posts: 1,131

    Grind is the whole game.

  • Master
    Master Member Posts: 10,200

    @AlwaysInAGoodShape said:
    @Master

    Yes it would be theoretically possible, but as I mentioned before a proper ranking sysstem would kill teh game (in its current unbalanced state)

    I just showed you that balance in irrelevant; it can be as unbalanced as a wheel chair versus a sprinter. Nothing gets broken. Everything works fine.
    It doesn't matter whether survivors can fly, whether they can kill the killer, whether the killer has a nuke. We can create a functioning ranking system regardless and have it select only the best players to reach the top ranks.

    Yes you can create such a system, but since the whole commuinity would abandon the game, it would indeed break the game

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @Rainbow_Rose99 said:
    as the title suggest this game is way too much of a grind and i have 1600 hours into the game with majority of my time with point perks or at least were gonna live forever i have all female characters fully prestiged with all perks,some male characters prestiged 1 or 2 my killers are all around lvl 40-90 depending on which killer i play more and if i got the perks i wanted,but none of my killers are prestiged bcuz meh,but this game boast too much need for grind when there isnt much payoff to doing so.This games points given should be double or tripled to reduce grind because this game is not an mmo is isnt a story base game where you can level your characters crazy like pokemon or other take turn based games it is a killer vs survivor game with way too much focus on grinding.

    If u dont have a full Legacy Set then u dont even know what "Grind" means.

    G I T
    U
    D

    I had a full Legacy set before the data loss problems after Hag came out, and a few pieces on others.

    You said the grind has nothing to do with skill, yet you erroneously stated for him to git gud.

    What?
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    I don't find this game necessarily grindy at all, in fact i'd say it was one of the less grindier games on the market.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    I don't find this game necessarily grindy at all, in fact i'd say it was one of the less grindier games on the market.

    Hahaha nice sarcasm 
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @HavelmomDaS1 said:

    Hahaha nice sarcasm 

    It's not sarcasm...

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    @HavelmomDaS1 said:

    Hahaha nice sarcasm 

    It's not sarcasm...

    Even funnier. 
  • Broosmeister
    Broosmeister Member Posts: 281

    If u dont have a full Legacy Set then u dont even know what "Grind" means.

    G I T
    U
    D

    Do you ever comment anything without saying git gud? Nevermind, you're probably 12 years old.

    Having legacy doesn't mean you're good. Grinding has nothing to do with being good at the game. 

    You need to git gud at using the term 'git gud'.
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @HavelmomDaS1 said:
    TeambossFloze said:

    @HavelmomDaS1 said:

    Hahaha nice sarcasm 

    It's not sarcasm...

    Even funnier. 

    Thanks. Wish I could return the compliment.

  • Rainbow_Rose99
    Rainbow_Rose99 Member Posts: 24

    @KiraElijah i mean good for you that doesn't excuse the fact that it takes two weeks for a single character done i say two weeks because you might like that character and want all the perks on them this isnt world of warcraft this game does not need to be like it is

  • KingB
    KingB Member Posts: 747
    It's what gives the game such replay value. 
  • Dreamnomad
    Dreamnomad Member Posts: 3,931

    Copy & Pasted from another thread I started addressing this issue:

    The game has been out for a while and with each new killer and survivor added, the grind increases. As of the time of this posting there are 59 survivor perks and 54 killer perks. Assuming an average of 50,000 bloodpoints per web on average (pretty close to reality), that is 8,850,000 bloodpoints for survivors and 8,100,000 bloodpoints for killers to get all perks to rank 3 per character. This isn't factoring in prestiging at all. So if you wanted all 14 killers to have all their perks at rank 3 that is 113,400,000 bloodpoints. Again, no factoring in prestiging. You can add another roughly 4 million bloodpoints per character for prestige 3.

    That is pretty insane if we are being honest with ourselves. Once you've reached that peak, it isn't outrageous to maintain. Going back and doing 9 bloodwebs per character and grinding out the new characters before the next new ones are released is doable. But god forbid you are new to the game or have something resembling a life. At some point for the long term health of the game these issues will need to be addressed. Here are a few suggestions.

    NEW PLAYERS:

    This is the population that has it the worst. They are in for one helluva grind just to get things going. That is why I recommend that new players start with all characters they have access to be at level 15 with the corresponding amount of perks, add ons, and offerings that amount of bloodwebs would offer. They should also start the game with 1,000,000 bloodpoints in the bank. With the free 15 levels and million bloodpoints that would be enough to get one character close to level 50. This would make entry into the game more bearable.

    I've considered the idea of a 3 to 7 day bloodpoint boost for new players, but I think that will potentially backfire when they suddenly start getting half as many bloodpoints and don't really understand why. New players should also get a prompt advising them to spend at least 100,000 bloodpoints when they first log in so they don't waste earned bloodpoints from their first couple of matches.

    RETURNING PLAYERS:

    If a player hasn't logged in for at least 2 weeks, they should get a 250,000 welcome back bloodpoint bonus. If by chance this bonus would put them over the cap, they should still get the bonus but be advised to spend bloodpoints before any new bloodpoints can be earned. We want to encourage players to return.

    PRESTIGE SYSTEM:

    I believe that characters should start with their teachable perks at whatever rank they are prestiged at. So for example, if I prestiged up Legion to prestige 3, they would have Discordance, Mad Grit, and Iron Maiden at perk rank 3. I also believe that each time a character prestiged up they should get to keep one non-teachable perk they've unlocked per prestige rank. So using our Legion example again, lets say I get Bloodhound to rank 2 when I'm at level 50 and I really like the way that perk interacts with Legion so when I get prestige 1 I decide to keep Bloodhound.

    When I reach prestige 1 level 50 I manage to get Bloodhound to perk rank 3 and lucky me, I got BBQ to rank 2. When I get prestige 2 I decide to keep both of those perks. I would now also have all of my teachable perks at rank 2. So I continue the grind with Legion and get to Prestige 2 level 50. I now have Bloodhound rank 3, BBQ rank 3, and I found I really like the way Monitor & Abuse work with Legion so I decide to keep all 3 of those perks when I get prestige 3. I also have Legions teachables at rank 3.

    One other thing I would like to see related to the Prestige system is a bloodpoint transfusion system. Once a character reaches level 50 I think they should be able to pay an bloodpoint exchange cost for items and add ons. So for example, if I wanted to exchange one add on for a different one of the same rarity of my choice it would cost me 100% of the cost. So I could pay 3,000 bloodpoints to exchange say Chainsaw File for Spark Plug or 4,000 bloodpoints to exchange Long Guide Bar for Primer Bulb. Players that prestige would get a discount to this cost. Nothing insane, like 10 to 15 percent per prestige rank.

    ADDRESS SURVIVOR VS KILLER BLOODPOINT GAIN DISPARITY:

    I realize that some of this will be considered controversial. I'm asking everyone to look at the big picture issue here. It is no secret that survivors gain far less bloodpoints than killers. This is by any given metric too. Bloodpoints per game, bloodpoints over a given period of time, bloodpoint bonuses, etc. Considering that 80% of the population in a given game is survivors, playing as a survivor needs to be made more attractive. Especially in terms of bloodpoints earned.

    We're Gonna Live Forever. This perk is far inferior to the killer's BBQ perk. Forget the secondary function. Let's just focus on the bloodpoint bonus aspect. Killers gain a token for each different survivor they hook, at rank 3 this amounts to 100% bloodpoint bonus for hooking all 4 survivors. Considering that this is the primary goal of the killer, it is relatively easy to achieve. We're Gonna Live Forever (WGLF from here on) isn't like that at all. WGLF gains tokens for unhooking and taking a hit for a nearby injured survivor. Neither of those things are the primary mission of survivors. As such, gaining the tokens is somewhat random.

    WGLF should be tied to survivors primary objective. Finishing generators. Survivors should gain 1 token for each generator completed and gain 10/15/20 % bonus for each token gained. If survivors finish all 5 generators, at rank 3 that is 100% bloodpoint bonus. This alone would go a long way to fixing the bloodpoint disparity. Killers, you should really get behind this since it would encourage survivors to run a perk that doesn't increase their survivability. That is one less slot for Self Care, Decisive Strike, Sprint Burst, Adrenaline, etc.

    Survivors should also have their bloodpoint category limit addressed. Survivors gain bloodpoints for a variety of different activities, but can't earn more than 8,000 bloodpoints per category. This makes reaching the bloodpoint cap particularly difficult for survivors. For instance, if a survivor is being chased by the killer all game they will only earn 8,000 bloodpoints for the chase category and maybe 5,000 if they survive. That player may have done the most to help his/her team survive but was never even given an opportunity to work on generators or help other survivors.

    Likewise, maybe a team has 3 players who are playing musical chairs on the hooks, but one survivor is diligently working on generators the whole game. That player who finished 4 generators by him/herself obviously contributed greatly to their teams survival, but again is capped at 8,000 for working on the generators and maybe 5,000 for surviving. What I propose is that after reaching the 8,000 bloodpoint limit per category that 50% of future bloodpoints earned in the same category go into a general pool. This general pool will never exceed what a survivor could earn if they had max bloodpoints in all categories (32,000).

    One other thing that should be addressed for survivors is the risk factor. Survivors assume 100% of the risk in this game, but are given far less rewards than their risk warrants. For this reason, I think survivors should gain a 2,000 bloodpoint bonus just for playing a survivor that is independent of any bloodpoint category.

    THE END GAME:

    One last thing I would like to address is rank 1 play. There should be a reward for all this effort. Once a player gets to rank 1, there is currently nothing. What I recommend is that when players earn pips at rank 1, they gain 10,000 bonus bloodpoints per pip earned. This would encourage players to get to rank 1 and care about the results while also helping with the bloodpoint grind issue.

    TEACHABLE PERKS

    What I would like to see done is make it so when you have all 3 teachable perks unlocked on a character, you have the ability to toggle one of them locked. For example, if I have Predator, Bloodhound, and Shadowborn unlocked on the wraith I would be able to turn off Shadowborn and have that perk not show up as a perk option on the bloodweb. This obviously wouldn't effect active bloodwebs. I feel like the current system punishes long term for decisions that were made without full knowledge of how the game works. This would help players get the perks they actually care about sooner and make the grind less awful.

  • Boss
    Boss Member Posts: 13,616

    It's fine to dislike the grind.
    It's also fine to like the grind and anywhere between those two.

    The focus of the game is where you put your focus.
    I put my focus on killing as many Survivors as possible.
    While i do run Barbecue & Chili, unlike most others, i run it mostly for the auras.
    I have NO problems with the grind.

  • Rainbow_Rose99
    Rainbow_Rose99 Member Posts: 24

    @Dwight_Main an event should feel liek an event but events made by these people called devs are grind upon grind no matter what you guys even say in here the game is way too grindy and thats a fact

  • Rainbow_Rose99
    Rainbow_Rose99 Member Posts: 24

    @Dreamnomad you hit everything in your post that i have complained about as the problems came to my realization this game is truly way too grindy and easy fixes could change it such as having multiple dailys,having a weekly or two weeklys,increasing bp for daily such as double or tripling the points from them lowering points needed for items in the bloodweb by 2k each so brown is 1k and so on until pink rarity,making point perks for survivors and killers more reliable and or having additional abilities bp should not be as hard to get as they are if they cut the grind down by half or at least a 3rd id be happier then i am its just frustraiting playing a game which you have so much time into with not much to show for i know people have more hours then me but having 1600 hours like i do and not having all characters done or at least most is pitiful and it shows that these devs over dbd's life they haven't done enough i know they just got claim of dbd 100% from the other company but that doesnt mean they cant change these things faster they have had full control for idk how long but over 3 months i know that,things need to change and fast games of this same genre are coming out and they are starting to get competition idk about them but having a player leave their game because of grinding should give them some thought but i know it wont

  • TrAiNwReCk
    TrAiNwReCk Member Posts: 246

    I don't think the grind was intentional for the grind, but for the randomness of perk selection while leveling.

    Web -> Chance -> Grind -> Perk/Add-on/Items/offerings ect.

    Without the grind supposedly you would have access to the best of everything out the gate. While the grind isn't necessary it makes the game less linear unlocking random options over a period of time. Imagine how boring it could be if everything was more or less meta across the board.