Should NOED be removed? Edit: Removed/Reworked
Comments
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No
Gonna get reworked soon,so i dont see a reason why the should remove it.
Disable it until the rework comes Maybe
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Yes
The quick answer is yes ... in its current state:
Noed:
- can be disabled before even triggering once (dumb mechanism, imo)
- gives killers some kills when they may have failed to get a single hook during the regular game period
- destroys the most fun and intense part of the game (the end, especially during EGC) with the "leave your teammates behind" signal
It should be reworked / fine-tuned in the coming months ... it may be ok after that
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Yes
Yes, its an unhealthy perk and should be changed just like the meta perks, sure people will just move on to the next best thing like light born for god knows what reason, but I want to see changes and feel like the game is changing instead of staying the same old thing. So a rework to Noed will be wonderful and then I won't be scared to use it lol.
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Yes
Is this confirmed?
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No
There is no confirmation specifically for that perk. It's not even one of the most used perks for killers according to the data they showed in the article. People are just saying that it will without any proof of that.
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No
Nah.
If you're not an idiot survivor, it gets the killer ONE down. If that. It's gone within 30 seconds of activating in most cases when I run it, which is why I've stopped running it for the most part.
It's the glue that holds together endgame builds, so you'd be ending an entire playstyle.
As survivor, I see it maybe one out of every 10-20 games. As a killer, that's also about how often I run it.
It's not something to complain about, really. It's not unfair in the way that Dead Hard and CoH are unfair; those perks remain unparalleled by anything on the killer or survivor's side.
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No
It's not strong enough to warrant getting changed
1 -
Yes
It can guarantee kills at the end game, even when the killer plays poorly. It rewards bad plays.
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No
It punishes survivors for doing gens too quickly without any thought of secondary objectives
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No
It's not even that strong of a perk and will never understand other survivors complaining about. Some are just bad losers and have to find things to blame.
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And it rewards killers bad play
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No
No it really doesn’t. If NOED triggers it’s 100% on the survivors for not doing totems.
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No
The effect is fine it just needs to be reworked to last lets say only 80 seconds
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No
Well thank god no survivor perks do that.
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No
No noed is fine
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No
It has ample counterplay, survivors are just lazy
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Yes
Like Dead Hard I think it's not healthy for the game. Granted NoED is way less of a balance issue and I believe the game doesn't end until the survivors are through the gates but I don't think it's a particularly well designed perk nor does it encourage healthy playstyles. Things don't necessarily have to be overpowered to justify nerfing them.
If you ran another poll for most hated killer perk, NoED would win by landslide just like Dead Hard would for survivors side and it's for similar reasons, they cheat a health state with few conditions or extremely obvious tells like say Make your choice, Starstruck or other killer abilities which do this. You can tell by the killer moving a bit faster but that can sometimes be hard to tell and there's other ways to achieve this.
From purely a balance point of view, no. Especially not while survivors have Dead Hard and other factors going their way, but from an enjoyable gameplay experience? Absolutely yes.
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No
It's in the survivors hands, it only activates if they let it and only stick around if they let it. Its not overly strong and has base counterplay.
The only "problem" is survivors don't like it because they don't want to bother with totems, which isn't really a problem.
It's probably getting reworked soon anyway.
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No
Why remove something when you can rework it from the ground?
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Yes DH needs a nerf too, I hate it as much as the next person
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Fair
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No
If this perk ends your fun of the game, you're in low MMR.
The perk can secure one or two downs if you play it well, but it's only truly potent at the extremes of MMR: when survivors have no clue what they're doing, or when survivors are always emboldened by their safety.
What the perk really does is cause every survivor to effectively be injured for ~30 - 60 seconds at the very end of the game. Comes in handy at times, but it isn't a hyper game changer unless survivors play their cards very poorly or get very greedy.
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No
Survivor mains about NOED: "What, I actually have to cleanse totems other than Hex totems? But that's time that I could be doing generators and teabagging/clicking, Remove it!"
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Ah yes, I will spend 4 minutes finding every totem in the map just to get rid of the chance of the killer having NOED. Also, I’m a killer main, but I respect the opinion
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No
There are 3 other survivors... this is the survivor mentality of 'someone else will do it' that gets people dead on hook because they think 'someone else will get them' so they just keep spamming gens then surprised Pikachu when the poor guy dies... If all 4 survivors merc every totem they see... GG NOED gone, but survivors just ignore totems unless it is a shining beacon Hex totem because, normal totem not worth gen time but then sook about NOED.... This is why I'd love them to do a Hex that makes ALL totems look like Hex Totems so survivors would actually bother to do totems to get the real hex they want to be removed. But survivors that would rather rush gens than focus totems can sook all they like about NOED, it is most likely getting changed anyway if 'most used perks' is anything to go by. Survivors that don't cleanse a totem they see unless its a Hex are their own worst enemy until then, can't complain because you didn't do your job.
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No
Its literally your job as a survivor to cleanse totems... as well as the other 3 survivors but everyone just wants to rush gens then sook when they get merc'd by NOED... Maybe if survivors actually bothered with Totems that aren't Hex totems they wouldn't have to sook...
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literally totems were never a survivor objective they're just there for extra bloodpoints, there's 0 reason to do them other than that. i will not be giving the killer extra time to stomp my team just for the potential of them having an end game perk. if the killer is clearly struggling and giving survivors enough time to do totems then it's their fault for not expecting noed but that's not always the case with the perk it needs a rework for it to actually require effort to activate. I'd even be happy if it remained the same but at least gave the exposed notification at the end so the team can have enough time to play around it.
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No
not a chance
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Yes
It's not overpowered but it is unhealthy and bad design. It also single handedly artificially inflates kill rates.
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No
No, most of the times NOED does not even work, gets cleansed fast, rarely has a real and effective use.
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No
This perk has been nerfed twice already.
It can be easily prevented... You literally have perk like Small Game which literally tells you HOW MANY TOTEMS ARE STILL IN GAME and makes finding them easy... Counterforce is even stronger if you know totem locations or bring a map (One time I cleansed all 10 totems, cause pentimento was in game, last totem took less than five seconds xD). Detective's Hunch is another one.
Survivors have so many options to prevent noed that it is literally pathetic to see people complain about it.
If prolonging game by 20 seconds is too big investement for you... then you deserve to be hit by this trash perk.
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No
Funny enough exactly the same can be said about Dead Hard, Adrenaline, Unbreakable and other meta perk which reward or save survivors who played poorly.
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No
It is the only way to punish genrush effectively, and although survivors get salty when it is brought, that means that It makes the match fairer, as if it appeared survivors were not good enough to prevent It and just wanted to end the trial quickly
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