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The Dredge is what every killer should be like.
At first I was a little worried about this killer when seeing him in the PTB.
Seeing his locker TP I was worried he would be a very map dependent killer who would really only work on indoor maps but for once BHVR have actually surprised me and added extra locker spawns in areas they don't normally appear (like near piggy tree)
As survivor I was worried his remnant he leaves behind would make him like Artist and just completely shut down loops forcing more shift+W but BHVR actually added some counter play around it along with some room to mind game each other.
This killer has great map pressure with the lockers and to add to the lockers they can only be locked once. This adds so much skill expression for survivors. To shut that locker off right at the start or to save it for later and lock it later in the match.
Is he perfect? Most likely not but he is what killers should aim to be like. Have counterplay and the ability to expression skill on both sides.
Comments
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"THE DREDGE IS WHAT EVERY KILLER SHOULD BE LIKE."
Exactly. And because of that, Dredge will be nerfed to the ground, because survivors will go "Oh no, this killer won't let me gen rush all five gens and stroll through the matches like a breeze. Whaah!"
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Survivors are still able to do that, Dredge is an M1 Killer if Survivors ShiftW away from his Remnant
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Although I'm pleased people are enjoying playing as/against the new killer, I wish this level of effort was standard for all releases rather than poorly thought out and half finished killers being released because of the determination to release every three months.
Like this is an anniversary event so they've gone all in, there's a new map, the killer actually functions correctly, it doesn't have a full set of addons which barely do anything, even the existing maps have been updated with his power in mind as you said. I just wish this would be the norm.
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His map pressure is over the top. That teleport is on steroids relative to other teleporting killers. Needs a nerf.
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if every killer was like dredge i'd genuinely uninstall because killer is by far my preferred role and if they made everyone as boring to play as he is i'd just straight up quit.
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Is this bad thing? I mean map mobility and solid anti chase
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He just feels boring as ######### to play as. I hate it. I cannot stand playing it and I would rather cause myself to be violently sick playing Blight with a lower than normal FOV than playing Dredge because, like Artist, he makes me fall asleep at the wheel.
Killer diversity keeps this game alive. Killers being fun to play for all different people keeps this game alive. Making every killer exactly like the previous one makes the game incredibly stale and if they were all designed exactly like Dredge I would have quit within a year because there is no way in hell you are ever forcing me to play this boring abomination.
Yes, if everyone was like Dredge it would be an awful thing. You forget you are talking to the Pyramid Head main of these forums, a killer famous for having less than 0 map mobility.
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Solid anti chase? Maybe if you are facing potatoes who know only to spin around a single loop then throw down the pallet... Aganist skilled survivors this killer is a living joke
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You can make the most direct comparison with his type to teleport to DG and its a pretty even give and take. Dredge doesn't need to "set up" his portals, but he also can't teleport anywhere he wants like DG can and is reliant on map layout.
No hiding portals beside every generator, hook, and exit gate for Dredge.
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He is not OP whatsoever but he makes me feel so dizzy and my eyes water from how his games are so dark... I really do hope they think the next killer better when it comes to accessibility because this is annoying.
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I understood your points yeah.
Dredge is fun killer for me, i did not bored yet but i doubt i will main him anyway. But he has something unique, "Nightfall". This makes him playable for me. He is far from being Artist's level. She has boring power. But i loved Dredge's teleport in chases. Even i won't main him, i will play him time to time.
But i will continue with Nemmy, Nurse and Sadako. They are more important and fun for me.
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IMO, Dredge is a really solid killer. I know it's a bit early to say that, but he feels like A tier material.
My only complaint is that his control scheme feels a bit uncomfortable, but maybe that's because I use Shift as the power button and Ctrl as the secondary power button (Actually, I've spoken with console players and they agreed with me when I said his control scheme is kinda weird).
Also, on the lore and design aspect, Dredge is probably the killer that most disturbs me, since his lore seems to be inspired by the Jonestown tragedy.
Overall, a very solid release.
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Respectfully disagree. Here's why:
- Demo portals require an entry and exit point to be setup beforehand
- He can only teleport while on top of one of them
- He gives a loud audio cue when teleporting
- Can be destroyed by survivors if they want, after the first use of it
- Have a limited number of locations they can be set, with no way to get them back unless the survivors decide to destroy portals
Dredge?
- Teleport to any locker, any time (as long as power isn't on cooldown, which is only 12 seconds base)
- If you don't like what you see there, teleport up to two more times
- Survivors can only barely slow it down, once per locker per trial, while also removing their option to hide in that locker for perks or stealth reasons
There were already plenty of lockers on most maps, most especially near gens. But just in case, they went ahead and added lockers to dead zones. Because that's exactly the kind of defenses survivors want near gens, with a new killer who teleports through them (/s). And plenty of exit gates have lockers close enough by that it doesn't really matter.
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Fun to play - Yes
Fun to face - Yes
Decent aesthetic - Yes
Strong - Yes
Balanced - Yes
Ticks all the boxes 👏
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A slow and predictable m1 killer?
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Dredge is fun, looks cool, fun to play as, fun to play vs.
I like him and really enjoy the Nightfall.
I think they did a pretty good job so far
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im ngl ive given up on expecting more accessibility options in this game
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Something tells me you're overrating yourself...
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I said it was an even give or take. Not that Demo was better flat out. Dredge doesn't need set up, but can only go to predetermined places, Demo needs setup, but can go where ever he wants, and you can make his exit from a portal silent with an add on, and he gets undetectable when emerging from them.
It takes a good while to disperse a Demo portal, and you're oblivious while you're doing it, and he can tell if you are trying. Dredge can be stalled on singular lockers once, and locker pairs twice. Give and take.
I don't think he's totally overpowered compared to Demo. Sure Dredge gets Nightfall to help his stealth and for faster teleports, but at heart he's just an m1 attacker, Demo gets Shred.
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In the sense of being able to actually apply pressure, and it's overall oppressiveness yes. But now everyone is gen rushing and killers don't have an adequate way to counter it without stuffing all 4 perks with anti-gen perks. Killers shouldn't have to use 2 to 3 anti-gen perks just to slow down the game, especially with the Dredge or any other killer.
Overall, Dredge is perfectly fine. Sure, the filter applied during NIghtfall can be fixed a bit so you can actually see your survivor because at times all you see is a black screen on some maps. I guess they could just add a light glow to your character to fix this. But nothing else needs to be changed. I might also add that some add-ons might need a buff or some kind of rework. Both iridescent add-ons had little to no use at all in the matches I played. Of course this is from my perspective and others may have a different opinion which is fine. That's why we have these discussions. Lavalier Microphone aura read was useless because by the 3rd teleport, I found myself having to walk across the map to get to the survivors and they were literally unphased by all lockers opening and closing. Those are the only add-ons I feel need some loving right now.
But yeah, I agree that the Dredge is a great start and I hope to see other killers current and future meet where it is in how oppressive it is, as all killers should feel. I don't normally play killer because I feel like most of their powers and add-ons are useless. That's why the game needs to be balanced as a 4v1 not 1v1v1v1v1. 4 survivors working together, even without being in a SWF should be equal to the killer, not 1 survivor (which is why there is tunneling and camping), and I feel the Dredge is a step in the right direction. So I hope the devs can figure this out for all killers, and I hope (can't say if they are or aren't because I don't speak for them) they are at least listening. AND I'd really wish players in general would be more open to expressing ideas (like you did here), asking questions, all instead of complaining about this side or that side being too overpowered all the time. My partner always tells me, you get more bees with honey than with vinegar. The devs are human too and I get they don't want to make the wrong decisions. But that's why this kind of feedback is sooo important. When a killer, like the Dredge, is balanced as best as it can be in this game, it's great to take note and express it. Hopefully we as a community can continue these kind of discussions in a sensible manner. It's stuff like this that keeps me coming back, even if you didn't think the Dredge was good. You didn't complain or attack anyone and took the approach from the survivor's perspective on the killer which is great. I usually play survivor seeing this, I too feel more confident speaking up when I see something good even if I'm going to get my butt kicked a lot by the Dredge. Sorry I spoke a lot here but these kind of discussions give me passion and hope to see a better DBD in the future.
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Killer main forum.
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His TP is actually quite useful, but being an M1 killer makes him too weak to dead hard so until we get the massive perk rework I think he is mid tier.
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Sorry, what's the piggy tree? Is that the massive tree on coldwind?
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You HAVE to be trolling. Outside of Nightfall, he can only teleport once every 12 seconds, and ONLY to lockers. Demogorgon and Nurse are drastically better for constant teleports, and can select their destinations
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At this point I will indeed have to buy resting glasses because my eyes just water and water after just 2 matches against him.
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im playing with painkillers on my desk so if i see him i know ill have something strong on-hand to deal with the aftereffects lmao
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I'm quite enjoying Dredge so far both as Killer and Survivor! As Killer, you can't be everywhere, but with the Dredge you at least feel like you can. As a Survivor, I feel tension in and outside of Nightfall especially on the new map!
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You make it sound like there isn't a locker at just about everywhere important or that 12 seconds is a long time for a teleport compared to the time everything else takes for actions or the fact that's multiple times in a single chase; along with the option to set one to shut down a loop. Idk how you came to the conclusion that demogorgon is better when you have to do your own setup and survivors can permanently take your teleport down. You can't take a teleport down for dredge because the locks can be broken and broken out of with a longer time. Nurse is obviously better, yes and there's many people that point out how unbalanced nurse is and that the devs can't really do anything about it but still keep nurse in game anyways.
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Because there often isn't? I have been playing a LOT of Dredge, and I frequently have objectives with no easy lockers nearby
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There's plenty of maps that have gens that spawn in tiles with no nearby locker spawns.
Garden of Joy has a few. Shelter Woods practically spawns no lockers as it is.
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Yeah I played a lot of dredge yesterday and noticed this, I think the worst offender for me so far was Haddonfield.
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Shelter woods is a badly designed map overall. It also has sparse pallets, massive dead zones with nothing to break LOS* and the only place there's a jump for balanced landing really is a tricky move on the tree or the basement stairs. On top of that aesthetically its uncreative. Those points being why it is called a killer sided map; its basically the polar opposite of old Haddonfield.
Garden of Joy I don't know the variations well enough to say one way or the other.
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Would never play the killer role because dredges kit is absolutely boring to play with locker teleports is the only wow factor
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Considering Otz and Scott Jund love playing as him I am shocked that this is how you feel about him.
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Why is this a surprise?
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Well everyone has a different thing they look for in a killer and their power
I tend to stray away from killers who I feel are frustrating to play - Like Billy or Twins in favour of killers who have powers that are just fun to use. I've criticised Blight a lot on the forums but it doesn't detract from the fact his power is so fun to use. (To me, of course)
Dredge feels like a good jack of all trades killer - anti-loop, mobility and a passive ability that enhances his power and hinders survivors. I'm glad the remant side of his power slows him down significantly, if it didn't I would likely hate it profusely.
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I've heard overwhelming praise for this killer from players who understand how this game works.
Maybe Dredge isn't your cup of tea.
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No, he absolutely isn't.
I can appreciate that, mechanically, he is very well designed, and he is relatively strong. That doesn't make him fun or engaging, however, and for me to have a fun gameplay experience is my number one priority, because after playing this game for 5 years I cannot stand taking it seriously.
And Dredge, to me, is boring. He is dull. He is bland, lifeless, sluggish, and I absolutely hate playing as him.
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Havent you said you enjoy sadako a lot?, if you enjoy the most simple concept that is an m1 killer with a lackluster teleport, how can you find a killer that has much more boring? Im not even trying to be mean I am genuinly confused.
Since to me sadako is probably as basic as wraith gameplay wise, with a worse stealth that is, and her teleport has such a huge cooldown or can be disabled by survivors if they want to.
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Dredge is what every killer shouldn't be like. They're the worst-designed killer by a mile. I shouldn't have to adjust my monitor settings for a single killer in the game to see anything beyond my character model.
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Yes, I absolutely adore Sadako. She gives me vibes of killer design from 2017/2018, back when this game was still incredibly fun for me, and I absolutely love the fact that I have to chase on foot and mindgame and hit-and-run and actually counter loops again. It's a gameplay style I have sorely missed and, with nerfs to COH and a buff to Sloppy Butcher, is also a lot better than you'd think. Sadako has very little slowdown when using any of her abilities, is tiny, has semi-okay stealth and an instant teleport across the map. She feels fluid. She feels smooth. And most importantly, she scratches an itch that Pyramid Head probably never can; she can be looped.
What this means is that survivors will loop her. Which means that I get every chance to outplay them, to prove myself better, to shut down their loops as they feel confident and cocky and go on a proper power trip as people severely underestimate you. Nobody holds W and pre-drops against Sadako, why would you? She has been fun from game 1, and I absolutely adore her style of gameplay. I love everything about her and while I would like buffs to her kit, I also don't want the basics changed too much.
In my eyes, she's the killer I've been waiting for for over a year and a half. I now have a killer I can play when I feel in the mood to dominate chases, and the game in general (Pyramid Head) and another I can play when I want to surprise the opponents, and when I feel like dusting off the old looping.
Dredge... has none of that.
Dredge just feels slow, sluggish, and clunky. Sadako has smooth animations that just work. She is low to the ground, so feels substantially faster. Dredge is tall and because it's a collection of mismatched limbs it doesn't feel smooth to watch- why would it? Sadako's teleport, while on a long cooldown, happens instantly. Being able to equip Iridescent Video tape and continuously glide from one side of the map to the other instantly feels so, so good. Dredge can only do this is Nightfall, which is another major issue I have with playing him. Otherwise, Dredge just slowly meanders across.
Dredge's remnant reminds me more of an Artist Crow than of a Pyramid Head shot, and thus I hate using it. I despite Artist, I think she is an incredibly boring experience, and I do not gel with her gameplay style whatsoever. Dredge's remnant- set it up in a loop, zone them until they leave- feels much closer to a Dire Crow than it does to Rights of Judgement, where you can see someone and almost instantly fire off a well-aimed Punishment Of The Damned to hit them.
So, so far we've discovered I hate the teleport outside of Nightfall and I hate the anti-loop power for various reasons. Now, onto Nightfall.
Nightfall makes everything black and white, except for somethings very close to your character. It looks more like a badly made filter just plastered over the top than anything else, and I'm almost certain it is because Killer Instinct and Loud Noise Notifications are also in greyscale during Nightfall. Not only is this immersion breaking, and almost feels lazy, but it is hell for me to see. My monitor is broken and so is darker than it should be (and there's no in-game brightness settings, meaning I have to resort to filters), I have a hard time distinguishing scratch marks at the best of times, and I am colourblind. My eyes are almost as terrible as my wrists. During Nightfall, when I say that I cannot track while playing Dredge, I mean it wholeheartedly. I cannot see anything. And, naturally, losing someone you're chasing because of the passive effect kicking in feels awful.
This means that I am forced to strain my eyes to see things, which gives me a pretty awful migraine despite sitting an appropriate distance away and having very good lighting considering the budget I had at the time. Moreover, when playing against him, the limited FOV in Nightfall causes motion sickness to trigger and eye strain and that's a whole different can of worms.
TL;DR - Sadako feels smooth, even if she is weak. Dredge feels clunky and awful. I despise it's anti-loop, because it reminds me of Artist much more than Pyramid Head. Nightfall is horribly designed when you take accessibility into consideration. Dredge and I do not get along.
Sometimes, you just want that basic gameplay. Sadako gives me this gameplay that I crave, and always have done, ever since I joined in 2017. Dredge does not.
EDIT: I'm sorry for the essay, I've just had a hard time putting it into words for a couple of days now and I finally managed to think of a good way to express it so it just kinda all spilled out.
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You forgot the best part about him: he brought the horror back to DbD.
Scary and messed up appearance and sounds.
An ability that makes the map dark and forces survivors to hear the cries of his previous victims in the darkness.
Locker and remnant jumpscares
A match against Dredge looks more like an horror game than against any other killer. That's the cherry on top. He has become one of my top 4 favorite killers for that reason.
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I read it all and understood very valid points of why you don't like dredge, points that I did not consider and think they are valid af.
But in regards to sadako, you like her because she is easily dunked on? I mean you can be the best m1 killer on the planet but a good survivor will make sure a chase will last for a minute in the worst case scenario for them, idk I have never feel threatened by her, on the other side I consider her free escape points, and I think I have never actually been killed by a sadako actually, I dont play much survivors so it might be I have low mmr tho.
Imo I hate her because of that, she is the most basic you can get with killer design in chase, stealth that is useless against people who can see and hear, very easy to loop and audio cues for everything she does.
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I like playing her because she makes me work while also providing me with smooth animations, what feels like lightning speed across the ground, and an instant teleport across the map. Even if she had kit buffs, I'd still be working for a victory.
I like working to win a game. Winning isn't fun for me, what's fun for me is the part of winning, and I'd much rather have fun getting 3 hooks total than secure 2 kills but stand still in front of a hook for 2 minutes at a time, for example.
She makes me use my brain, she makes me think, and she makes me outplay. As much as I love Pyramid Head, sometimes I crave out predicting and outplaying survivors in a different way.
Do I lose as her? Absolutely. She isn't strong. Would I complain if she was strong? Probably not, provided they don't rework her kit she'll likely forever be fun to me.
I don't exclusively like her because she's weak, I like her because her gameplay style clicks with what my brain enjoys. And Dredge, like a lot of recent killers (Pinhead, Artist, Slinger, Twins, Blight, Trickster, Nemesis, and further back) doesn't click with me.
It doesn't matter that Dredge is technically an improvement in Sadako, it doesn't feel the same. And thus it doesn't feel good, it doesn't feel fun, and it really makes me despise playing Dredge.
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I agree, in that he brings a bit of everything.
Killers need a combo of chase potential, map pressure/mobility , anti loop, slowdown and unique power, he's got most of it to some effect.
Nightfall is just a great overall power with a really thematic and creepy design. I like the map wide darkness horror aspect.
I've wanted to like the more recent releases but something has always been making them kinda meh, I'd say dredge is the best release since chains of hate dropped.
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And something tell me that you don't have enough experience to have a impartial judgment about measuring the power of a killer (bold of you to assume my skill without even seeing one of my matches)... Think about it, it's pure and simple logic... You can't ignore pallets in any way, you can't ignore windows, you have only a "decent" (became good during nightfall) mobility power... Even in chases he's weak af (hold the power in order to use your remnants and you are stuck at 3.8 ms... SLOWER THAN A SURVIVOR, without mentioning that your hitbox is bigger than the survivor so even objects can be easily used to gain distance from him, so with this in mind, how you can benefit from his antiloop if he's too slow to reach the survivors in the 1st place? That's right, YOU CAN'T).
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If I remember correctly don't you like playing as Onryo (edit: just realised someone else said the exact same thing LMAO)? It's surprising to see you say that cos Dredge has her mobility but on steroids and a kinda similar chase power from what I've experienced playing as him.
Having done some 1v1s the mindgame potential for his remnant is huge. He can be boring on some pallet dense maps tho where survivors can W key no matter the location even if you zone correctly, so you're just an m1 killer at that point.
(edit: aight nvm just realised you answered everything here in a previous comment ignore me for not being able to read)
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It's okay, happens to the best of us lmao ✨
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I think he's solid and interesting to play against.
Unfortunately, he doesn't seem super popular. I've seen more Legion's (EIGHT) than Dredge's (3) since the update dropped.
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I dunno man.....I feel like the reason people kinda don't want to play him is because there are stronger killers that actually don't have counter play. Why play Dredge when you can play Nurse or Legion.
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