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Possible in game penalty for being toxic?
So before I get Burned at the stake for this one, I play both sides, which is why I make this one. The Toxic Survivor is making a major comeback, especially with the new map. Rapid clicking, unnecessary Teabagging, and all around clownish behavior that often gets the other survivors killed, or makes a killer DC out of annoyance. Can an in game penalty possibly be added for this obnoxious behavior? Like a 30% reduction in speed for 30 seconds after teabagging 5-6times rapidly? Or maybe a survivor loses a health state for it? Anyone else hot a fun idea for it? These are merely ideas I think that would help keep the toxicity low, or at least...bring it down.
Comments
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You play both sides but your solution is only for the survivor-side. Do you feel like your credibility just went down the toilet.
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I like toxic, hell I HUNT for flashlight SWFS every night as Franklins Bubba, flashy clickers do not bother me at all other than the flickering light, but toxic? pfft, the things people consider toxic in this game is childsplay to the stuff we did in late 90s online MMORPG gaming. They had to create words like "griefing" too describe the stuff we were doing for fun in those days.
I honestly get excited when I see last second flashlight equips and stuff, bring it on you little teabagger, I love knocking flashlights out their hands
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When the devs did their new animation, they specifically stated that they made adjustments because they wanted to make sure the T-Bag animation looked and felt good
They've made their thoughts on their players being jerks to each other perfectly clear. Basically if it's not slurs or death threats, it's not toxic and just "part of smack talk"
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That's extremely unfortunate
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You allow the actions to be toxic by how you interpret them.
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Everything you're complaining about is not toxic.
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Sigh. This does not surprise me and yet it kinda does... Why the hell would you ENCOURAGE toxic behavior? Online games usually find their own way to be toxic no matter what. I get it's hard to police it but you can do stuff to limit it. The developers can decide numerous things with this game HOWEVER they DO NOT get to decide what is and what is not toxic, the victim does. Treat others as they wish to be treated. Why is this concept so revolutionary? Granted sometimes toxic behavior can occur by accident and not deliberately but teabagging is a very deliberate action.
I know some people are gunna argue 'Get tougher skin' or some other apathetic nonsense but you have no idea what people endure every day and people usually play games as an escape from reality, not to be harshly reminded of it. Find some AI or something to crap on and be toxic towards if you want but leave real people out of it.
Rather then making teabagging fluid they could have put taunts in the game or something that could be used sparingly, especially something that is intended to provoke the killer into chasing them, maybe even attach bloodpoints for boldness for doing so and rewards for killers who catch them. See that sort of 'smack talk' I can get behind because it's within the game universe.
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The devs said during the stream that they are going to address toxicity.
However, I don't think teabagging o clicking is in the "toxic" category for them. I think they will mostly address the endgame chat verbal abuse.
The best thing you can do against toxic survivors is to ignore them. They just want the atenttion their parents never gave to them, if you ignore them they might even disconnect.
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So how would you interpret sandbaggin a teammates at a pallet and then teabagging 20 times at said pallet? Like really. If that isn't toxic. What is?
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THIS. Now this is the kind of change I could get behind. Reward the killers for taking down the the tainting survivors. That would be awesome!
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It's one of those things, ya know? It's something that often done deliberately after certain actions yhats meant to provoke and just be obnoxious. Especially when it's done to teammates. I'm fine when I'm killer and I can handle it, but it tends to screw the teammates
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If their standards of toxicity is 'whatever we deem it to be' without much ability for empathy, I would not expect much to change.
Ironically the chat censor does more harm then good. People know the general vibe of what you are saying if you want to be a jerk. Yet some sentiments are hard to convey and can be hard to understand and misunderstandings can lead to thinking someone is saying something negative when they aren't.
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I don't know. The only time that t-bagging can get annoying is when they're all waiting at the exit gate for you to watch. This is the only scenario where I get annoyed and it's mainly because sometimes I have to walk to the other exit gate to push them out, which just feels like it takes forever on some killers. People have suggested mechanics to speed up EGC if all survivors are within the exit gates but of course this can be circumvented if they stand just outside.
Although it can be annoying to have the survivor taunt you throughout the game, it's kind of at the benefit of the killer. Instead of getting more distance or playing the tile correctly, they'll t-bag or point at you which just means it gives you more time to catch up. I had a survivor who kept t bagging after they would vault, I 4k that game after having a slower start (playing myers).
On the flip side for killer (you didn't mention anything for killer), hitting a survivor on hook repeatedly also has disadvantages. I've literally been saved by someone during the cool down of the hit and then everyone escaped. So built in punishment for that childish behavior. Bleeding survivors out for no reason is annoying, but it gives you a 4 min break to get water or pee so no biggie.
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Because......killers don't teabag and click flashlights......They've already handled the killer side of things.
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Hitting survivors while on the hook, letting all 4 survivors bleed out after being slugged, Teabagging Ghostface, Teabagging Pig, Shocking Doctor...
They totally took care of all the killer sided toxicity.
Oh, btw, Teabagging Ghostface and Teabagging Pig.
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No they haven’t
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As a killer I would probably be triggered less if they removed teabagging from the game.
Bodyblocking, swarming, all that jazz can at least be interpreted to "just playing the game". Teabagging cant.
As a killer I would also like an option of just leaving the game once the gates are open. The collapse tried to resolve the issue of survivors holding the game hostage but I would personally just want to leave faster.
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If you can't take the Teabag, then you aren't worthy of playing Killer.
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Teabagging is the only thing there is no defense against. It is also entirely survivor sided. Killers cant do any teabags, taunts, animations or such. I wish the devs would grow up and see how unfair this is for the killers. How much ######### we take every day with no way of fighting back.
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no
although clicking/macros are an accessibility issue and need to be removed
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imo this goes both ways. I do not mind a "gotcha" type of teabag done after the surv outplayed me, and likewise when I clearly outplay a surv I do and will nod like "gotcha" this is done in comp all the time and if a surv outplays me, I dont mind the quick single tap like a surv to surv thank you ctrl tap. I do it too.
I also will chainsaw 360 spin chop the last on hook until the game loop closes, not to be toxic, Im just having fun. dont take it personal bois.
people are way too sensitive in this game.
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I agree. Teabagging and hitting-on-hook is just static. Honestly, I think it toughens people up and helps them to quit being so sensitive.
In fact, I really think the developers should add taunts to both killers and survivors. It would probably make the game less toxic. Look at League of Legends, it has a bunch of taunts in it and it's a lot less toxic than this game. You don't try and remove toxicity, you bombard the entire game with it until no one notices it anymore.
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I think a better solution is to grow thicker skin.
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Playing both sides or not has nothing to do with the reaction you'll get. The word "toxic" has no meaning in this context.
I'd look at the ones that tend to use it though. They are the ones with a problem.
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Yea agreed. I don't mind the quick bags and quick flashes to let me know I've been outplayed or outdone. It's when it gets excessive that becomes tye issue. These same survivors are usually the ones that sandbag the random at pallets and ruin the game for them. It's usually how the new players stop playing
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Killers gwt penalized for it pretty hard. Point wise, we'd get nothing. At this late stage in the game, if your whole team is getting slugged while people are also running unbreakable and I belive...soul guard?....You've really messed up somewhere in that game. Not to mention all the med kit add ons that grant health states and endurance upon use. On top of that, swinging on hook nets us a slightly increased cool down that is easily taken advantage of. 4 man slug fest is one of the easiest things to avoid in DBD, ESPECIALLY with a SWF group.
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Oh, I didn't realize the developers intentionally punished killers for slugging by reducing the amount of points they received. I thought that killers just received less points because slugging excludes you from all the points you get for hooking a survivor. What patch did they introduce that punishment in, I'm curious to read those patch notes.
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Tfw you keep the -reps on your profile B)
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It's been a thing for quite a while actually. I think it's one of those "secret" nerfs that was quietly rolled in. But you get about a 25% extra reduction in points for just slugging like a tool, and on top of that, it's also an automatic pip loss. If you refuse to hook and just slug, you get absolutely nailed for it
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No
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The most entertaining response yet
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Bring lightborn, it's even more fun to see their reactions of "oh dear oh no why isn't it working" lol
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Nothing is toxic except the endgame chat of calling people names and slurs
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You called?
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Personally, unless the player is doing a bannable offense action, I don't see how any in-game action is toxic. It can be annoying depending on how you interpret it, but the toxic word loses its meaning by saying the simplest things are toxic.
Harassing someone in the end game chat is toxic. Playing the game how you want and using the mechanics of the game is not toxic.
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I'd consider them the actions of a person who wants to be tunneled out of them game and I'd follow that up by taking mercy on those who remain.
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